Abstract is missing.
- Virtual Reality and Augmented reality applications in agriculture: a literature reviewMonique Emídio de Oliveira, Cléber Gimenez Corrêa. 1-9 [doi]
- Topological and tactical study of terrains modeled into a synthetic training environment as a military educational resourceRaphael de Souza e Almeida, Greis Francy M. Silva-Calpa, Alexandre de Menezes Villarmosa, Alberto Barbosa Raposo. 10-19 [doi]
- A mapping of visual SLAM algorithms and their applications in augmented realityJoão Pedro Mucheroni Covolan, Antonio Carlos Sementille, Silvio Ricardo Rodrigues Sanches. 20-29 [doi]
- Laban Movement Analysis applied to Human-Computer InteractionRafael Suarez Ziegelmaier, Walter Correia, João Marcelo X. N. Teixeira, Francisco Paulo Magalhaes Simões. 30-34 [doi]
- Volume Rendering: An Analysis based on the HoloLens Augmented Reality DeviceLucas S. O. Rezende, Paulo H. M. Sá, Márcio Cerqueira de Farias Macedo, Antônio Lopes Apolinário, Ingrid Winkler, Marcelo A. Moret S. G.. 35-38 [doi]
- Eye-tracking Data Analysis for Visual Exploration Assessment and Decision Making Interpretation in Virtual Reality EnvironmentsAbner Cardoso da Silva, Cesar A. Sierra Franco, Greis Francy M. Silva-Calpa, Felipe Gomes de Carvalho, Alberto Barbosa Raposo. 39-46 [doi]
- Virtual look around: interaction quality evaluation for virtual tour in multiple platformsAdriel Rodrigues, Jean Felipe Patikowski Cheiran. 47-56 [doi]
- Understanding VR Software Testing Needs from Stakeholders' Points of ViewStevão Alves de Andrade, Alvaro Joffre U. Quevedo, Fátima L. S. Nunes, Márcio E. Delamaro. 57-66 [doi]
- Virtual Reality on Product Usability Testing: A Systematic Literature ReviewFábio Freitas, Henrique Oliveira, Ingrid Winkler, Marcus Gomes. 67-73 [doi]
- Investigating Users' Natural Engagement with a 3D Design Approach in an Egocentric Vision ScenarioEder de Oliveira, Esteban Walter Gonzalez Clua, Daniela Gorski Trevisan, Luciana Cardoso de Castro Salgado. 74-82 [doi]
- Virtual Playground: An Augmented Reality Application to Improve English LearningLuís F. B. Pereira, Manoela Milena Oliveira da Silva, Rafael Alves Roberto, Veronica Teichrieb, Patrícia Smith Cavalcante. 83-91 [doi]
- The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy StudentsVinicius Costa de Souza, Anderson Maciel, Luciana P. Nedel, Regis Kopper, Klaus Loges, Eliane Schlemmer. 92-101 [doi]
- AVRA: virtual learning environment with virtual reality capabilitiesDaniel B. Domingueti, Diego Roberto Colombo Dias, Dárlinton B. F. Carvalho. 102-110 [doi]
- A Proposed Learning Content for Teaching Handheld Augmented Reality in a Classroom SettingNeil Patrick Del Gallego. 111-118 [doi]
- Virtual Reality System for Industrial Motor Maintenance TrainingTainã Ribeiro de Oliveira, Tiago Fonseca Martinelli, Bianca Pina Bello, Juliana Davel Batista, Matheus Moura da Silva, Brenda Biancardi Rodrigues, Rafael Antonio N. Spinassé, Rodrigo Varejão Andreão, Mário Mestria, Marcelo Queiroz Schimidt. 119-128 [doi]
- Augmented Reality in Medical Teaching-Learning Process Content: A Systematic ReviewIsabela Bianchi, Alexandre Lazaretti Zanatta, Rafael Rieder. 129-133 [doi]
- Proxy Haptics for Surgical TrainingMahdi Rahmani Hanzaki, Pierre Boulanger. 134-143 [doi]
- Real-time approach for gait analysis using the Kinect v2 sensor for clinical assessment purposeAlexandre de Queiroz Burle, Thiago Buarque de Gusmão Lafayette, José Roberto Fonseca, Veronica Teichrieb, Alana Elza Fontes Da Gama. 144-153 [doi]
- Minimizing cybersickness in head-mounted display systems: causes and strategies reviewThiago Malheiros Porcino, Daniela Trevisan, Esteban Clua. 154-163 [doi]
- ® CAMMRAD Prepare: A Wearable AI-AR Platform for Clinical Training Emergency First Response TeamsJayfus T. Doswell, Justin Jolmson, Brandon Brockingon, Aaron Mosby, Saboor Salaam, Arthur Chinery. 164-168 [doi]
- Low Back Pain Attenuation Employing Virtual Reality PhysiotherapyTatiana Ortegon-Sarmiento, Lina Peñuela, Alvaro Uribe-Quevedo. 169-173 [doi]
- REANIME a neonatal resuscitation simulator for evaluating team trainingAna Carolina C. de Oliveira, João Agnaldo Nascimento, Sérgio Ribeiro Santos, Sandra M. D. de Queiros, Patrcia Karla G. Brito, Adriana Z. Clericuzi. 174-178 [doi]
- Augmented Reality for Manual Assembly in Industry 4.0: Gathering GuidelinesSalvador S. Agati, Rudieri D. Bauer, Marcelo da S. Hounsell, Aleksander S. Paterno. 179-188 [doi]
- Manual PCB assembly using Augmented Reality towards Total QualityRudieri Dietrich Bauer, Salvador Sergi Agati, Marcelo da Silva Hounsell, André Tavares da Silva. 189-198 [doi]
- A Systematic Review of Rapid Prototyping Tools for Augmented RealityGabriel Freitas, Marcio Sarroglia Pinho, Milene Selbach Silveira, Frank Maurer. 199-209 [doi]
- PRISME: Toward a model linking tangible interaction and domain-specific tasks in mixed reality environmentsJean-Michel Fazzari, Sébastien Kubicki, Ronan Querrec. 210-219 [doi]
- Analysis of XR Research in Brazil from 21 Years of SVR PublicationsJoão Marcelo X. N. Teixeira, Fabiana Frata Furlan Peres. 220-231 [doi]
- Development of an Efficient 3D Reconstruction Solution from Permissive Open-Source CodeVictor Gouveia de M. Lyra, Adam H. M. Pinto, Gustavo C. R. Lima, Joao Paulo Silva do Monte Lima, Veronica Teichrieb, Jonysberg Peixoto Quintino, Fabio Q. B. da Silva, André L. M. Santos, Helder Pinho. 232-241 [doi]
- VEM-SLAM - Virtual Environment Modelling through SLAMGustavo Magalhães Moura, Marcelo Bernardes Vieira, Rodrigo Luis de Souza da Silva. 242-251 [doi]
- Comparison of RGB-D sensors for 3D reconstructionJosé Gomes da Silva Neto, Pedro Jorge Lima da Silva, Filipe Figueredo, João Marcelo Xavier Natário Teixeira, Veronica Teichrieb. 252-261 [doi]
- Comparing Algorithms for Accurate Tracking in Virtual Reality with a Low-Cost MIMUJúlia Tannús, Eduardo Naves. 262-266 [doi]
- Optimizing and Automating Computerized Photogrammetry for 360° 3D ReconstructionJúlia Tannús. 267-271 [doi]
- Comparison of OpenCV Tracking Algorithms for a Post-Stroke Rehabilitation ExergameJúlia Tannús. 272-276 [doi]
- A serious game using virtual reality for treatment of AmblyopiaÁlex Silva do Prado, Jauvane C. de Oliveira. 277-284 [doi]
- LABORAL: A Hand Stretching Game Using Gesture-InteractionsSamantha de Carvalho Rodrigues, Yvens Rebotiças Serpa, Maria Andréia Formico Rodrigues, Maria Socorro Pequeno Leite Alves. 285-295 [doi]
- Game Over: death representations in Virtual Reality EnvironmentsVinícius Ferreira Galvão, Rayane Vitorassi Toledo, Danilo Barros dos Santos, Cristiano Maciel, Eunice Pereira dos Santos Nunes. 296-305 [doi]
- Application of Serious Games based on Virtual Reality for Rehabilitation of Patients with Parkinson's Disease through a Wrist OrthosisLuciene Chagas de Oliveira, Edgard Afonso Lamounier, Adriano de Oliveira Andrade, Renato de Aquino Lopes, Samila Carolina da Costa, Igor Silvano de Oliveira, José Antonio Serra Carneiro, Pedro Daibert, Alexandre Cardoso. 306-312 [doi]
- Virtual Reality Simulations for Hospital Fire Evacuation: A Systematic Literature ReviewVictor Biagiotti Saint Martin, Eduardo Gabriel Queiroz Palmeira, Victor Barbosa Gonçalves, Leonardo Nery Carrijo dos Santos, José Júlio Morais Melazzo, Edgard Afonso Lamounier Júnior, Alexandre Cardoso. 313-320 [doi]
- Components of the LMA as a design tool for expressive movement and gesture constructionRafael Suarez Ziegelmaier, Walter Correia, João Marcelo X. N. Teixeira, Francisco Paulo Magalhaes Simões. 321-330 [doi]
- Escape Room Virtual Reality: A Tool for Diagnosis and Treatment of Attention Deficit DisorderAndrés Felipe Bejarano, Juan Diego Correa, Pablo Figueroa. 331-338 [doi]
- Automotive Marketing Research and Virtual Reality: A Systematic Literature ReviewAlexandre Costa Henriques, Ingrid Winkler. 339-345 [doi]
- Spring Stepper: A Seated VR Locomotion ControllerChristopher Carmichael, Marco Valdez Balderas, Bill Ko, Atiya Nova, Angela Tabafunda, Alvaro Uribe-Quevedo. 346-350 [doi]
- Prototyping Virtual Reality Interactions in Medical Simulation Employing Speech RecognitionJacky Yang, Michael Chan, Alvaro Uribe-Quevedo, Bill Kapralos, Norman Jaimes, Adam Dubrowski. 351-355 [doi]
- Virtual Acupuncture System Based on Physics Engine and Force FeedbackPedro Paulo Macêdo Neto, Marie C. L. Nasser Aguiar, Maria Andréia Formico Rodrigues. 356-362 [doi]
- Virtual Reality in Postural Therapy: a Systematic ReviewIgor de Andrade Moraes, Eduardo Gabriel Queiroz Palmeira, Marianna Ferreira Andrade, Edgard Afonso Lamounier, Alexandre Cardoso. 363-370 [doi]
- Virtual Environments for Therapeutic RehabilitationRaquel Ellem Marcelino de Oliveira, Carina da Cruz Teixeira, Jauvane Cavalcante de Oliveira. 371-380 [doi]
- Serious Game for Chronic Subdural Hematoma Neurosurgy using Virtual RealityAntonio Tales Faustino da Silva, José Antonio Serra Carneiro, Luciene Chagas de Oliveira, Arthur Dourado Amaral, Mackley Magalhães da Silva, Ramon Gaspar Andrade, Victor Aparecido Pereira. 381-385 [doi]
- Evolution of VRET to Assist in the Treatment of Phobias: a systematic reviewJulie S. Pereira, Leonardo Moreira Faêda, Alessandra M. Coelho. 386-390 [doi]
- ARRay-Tracing - A Middleware to Provide Ray Tracing Capabilities to Augmented Reality LibrariesLidiane T. Pereira, Wellingston Cataldo R. Junior, Jairo F. Souza, Rodrigo L. S. Silva. 391-397 [doi]
- Rendering Optimizations for Virtual Reality Using Eye-TrackingShawn Matthews, Alvaro Uribe-Quevedo, Alexander Theodorou. 398-405 [doi]
- Photorealism in Low-cost Virtual Reality DevicesWellingston Cataldo R. Junior, Lidiane T. Pereira, Marcelo F. Moreno, Rodrigo L. S. Silva. 406-412 [doi]
- Authoring and Visualization Tool for Augmented Scenic Performances Prototyping and ExperienceVictor Rogério Sousa Ferreira, Lisle Faray de Paiva, Anselmo Cardoso de Paiva, Régis Costa de Oliveira, Mónica Sofia Santos Mendes, Ivana Marcia Oliveira Maia. 413-419 [doi]
- Moveillance: Visualizing Electric MachinesSteve Mann, Danson Evan Garcia, Phillip V. Do, Derek Lam, Pete Scourboutakos. 420-424 [doi]
- Autonomous Foraging with SARSA-based Deep Reinforcement LearningAnderson Mesquita, Yuri Lenon B. Nogueira, Creto Augusto Vidal, Joaquim B. Cavalcante Neto, Paulo Serafim. 425-433 [doi]
- Helicopter visual signaling simulation: Integrating VR and ML into a low-cost solution to optimize Brazilian Navy trainingAntônio L. C. Doneda, Jauvane C. de Oliveira. 434-442 [doi]
- 3D visualization of temporal data: exploring Visual Attention and Machine LearningLeonardo Souza Silva, Renan Vinicius Aranha, Matheus Alberto de Oliveira Ribeiro, Luiz Ricardo Nakamura, Fátima L. S. Nunes. 443-452 [doi]
- A tracker selection model for augmented reality applicationsJoão Marcelo X. N. Teixeira, Veronica Teichneb. 453-462 [doi]
- Ergonomic Analysis supported by Virtual Reality: a Systematic Literature ReviewAdailton Gonçalves da Silva, Ingrid Winkler, Marcus Mendes Gomes, Ubiratan De Melo Pinto Junior. 463-468 [doi]
- Virtual reality and human-centred workplace design: practices of workers and ergonomistsFlorence Bazzaro, Sébastien Chevriau, Marjorie Charrier. 469-472 [doi]