Abstract is missing.
- Tangible autonomous interfaces (TAIs): exploring autonomous behaviours in TUIsDiana Nowacka, David Kirk. 1-8 [doi]
- I feel it in my fingers: haptic guidance on touch surfacesSimone Zimmermann, Sonja Rümelin, Andreas Butz. 9-12 [doi]
- Designing for the physical margins of digital workspaces: fidget widgets in support of productivity and creativityMichael Karlesky, Katherine Isbister. 13-20 [doi]
- Evaluating peripheral interactionDoris Hausen, Aurélien Tabard, Attila von Thermann, Kerstin Holzner, Andreas Butz. 21-28 [doi]
- Move-it sticky notes providing active physical feedback through motionKathrin Probst, Michael Haller, Kentaro Yasu, Maki Sugimoto, Masahiko Inami. 29-36 [doi]
- Tangible needle, digital haystack: tangible interfaces for reusing media content organized by similarityChristian Frisson, François Rocca, Stéphane Dupont, Thierry Dutoit, Damien Grobet, Rudi Giot, Mohammed El Brouzi, Samir Bouaziz, Willy Yvart, Sylvie Merviel. 37-38 [doi]
- FlexStroke: a flexible, deformable brush-tip with dynamic stiffness for digital inputXin Liu, Jiawei Gu. 39-40 [doi]
- Prototyping tangibles: exploring form and interactionDaniela Petrelli, Nick Dulake, Mark Marshall, Matt Willox, Fabio Caparrelli, Robin Goldberg. 41-48 [doi]
- Weight and volume changing device with liquid metal transferRyuma Niiyama, Lining Yao, Hiroshi Ishii. 49-52 [doi]
- Skeu the evolution: skeuomorphs, style, and the material of tangible interactionsShad Gross, Jeffrey Bardzell, Shaowen Bardzell. 53-60 [doi]
- Beauty tech nails: interactive technology at your fingertipsKatia Vega, Hugo Fuks. 61-64 [doi]
- jamSheets: thin interfaces with tunable stiffness enabled by layer jammingJifei Ou, Lining Yao, Daniel Tauber, Jürgen Steimle, Ryuma Niiyama, Hiroshi Ishii. 65-72 [doi]
- RoCuModel: an iterative tangible modeling systemYuebo Shen, Keqin Dou, Jiawei Gu. 73-76 [doi]
- Awakened apparel: embedded soft actuators for expressive fashion and functional garmentsLaura Perovich, Philippa Mothersill, Jennifer Broutin Farah. 77-80 [doi]
- CUBEMENT: democratizing mechanical movement designJeeyong Chung, Kyungeun Min, Woohun Lee. 81-84 [doi]
- PhysiCube: providing tangible interaction in a pervasive upper-limb rehabilitation systemMarijke Vandermaesen, Tom De Weyer, Kris Luyten, Karin Coninx. 85-92 [doi]
- Positional acts: using a Kinect™ sensor to reconfigure patient roles within radiotherapy treatmentTara Mullaney, Björn Yttergren, Erik Stolterman. 93-96 [doi]
- Displaying heart rate data on a bicycle helmet to support social exertion experiencesWouter Walmink, Danielle Wilde, Florian 'Floyd' Mueller. 97-104 [doi]
- The slow floor: increasing creative agency while walking on an interactive surfaceFrank Feltham, Lian Loke, Elise van den Hoven, Jeffrey Hannam, Bert Bongers. 105-112 [doi]
- Brush and learn: transforming tooth brushing behavior through interactive materiality, a design explorationMiguel Bruns Alonso, Jelle Stienstra, Rob Dijkstra. 113-120 [doi]
- MimiCook: a cooking assistant system with situated guidanceAyaka Sato, Keita Watanabe, Jun Rekimoto. 121-124 [doi]
- QOOK: enhancing information revisitation for active reading with a paper bookYuhang Zhao, Yongqiang Qin, Yang Liu, Siqi Liu, Taoshuai Zhang, Yuanchun Shi. 125-132 [doi]
- FunRasa: an interactive drinking platformNimesha Ranasinghe, Kuan-Yi Lee, Ellen Yi-Luen Do. 133-136 [doi]
- Ultimate trainer: instructional feedback for ultimate frisbee playersCynthia Solomon, Amartya Banerjee, Michael S. Horn. 137-140 [doi]
- Designing interactive technology for skateboardingSebastiaan Pijnappel, Florian 'Floyd' Mueller. 141-148 [doi]
- Designing mediated combat playFlorian 'Floyd' Mueller, Martin R. Gibbs, Frank Vetere, Stefan Agamanolis, Darren Edge. 149-156 [doi]
- Tangible and body-related interaction techniques for a singing voice synthesis installationJochen Feitsch, Marco Strobel, Stefan Meyer, Christian Geiger. 157-164 [doi]
- Adding input controls and sensors to RFID tags to support dynamic tangible user interfacesTimothy M. Simon, Bruce H. Thomas, Ross T. Smith, Mark T. Smith. 165-172 [doi]
- Water Ball Z: an augmented fighting game using water as tactile feedbackLode Hoste, Beat Signer. 173-176 [doi]
- Musical instrument interaction: development of a sensor fingerboard for string instrumentsTobias Grosshauser, Gerhard Tröster. 177-180 [doi]
- Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplingsJelle van Dijk, Remko van der Lugt, Caroline Hummels. 181-188 [doi]
- Interactive installations as performance: inspiration for HCIHye Yeon Nam, Michael Nitsche. 189-196 [doi]
- Framed guessability: using embodied allegories to increase user agreement on gesture setsFrancesco Cafaro, Leilah Lyons, Raymond Kang, Josh Radinsky, Jessica Roberts, Kristen Vogt. 197-204 [doi]
- MagnetiCode: physical mobile interaction through time-encoded magnetic identification tagsMirko Fetter, Christoph Beckmann, Tom Gross. 205-212 [doi]
- Breaching barriers to collaboration in public spacesTrine Heinemann, Robb Mitchell. 213-220 [doi]
- City landmark as an interactive installation: experiences with stone, water and public spaceJonna Häkkilä, Olli Koskenranta, Maaret Posti, Yun He. 221-224 [doi]
- Designing for presenters at public walk-up-and-use displaysKai Kuikkaniemi, Vilma Lehtinen, Matti Nelimarkka, Max Vilkki, Jouni Ojala, Giulio Jacucci. 225-232 [doi]
- Encounters on a shape-changing bench: exploring atmospheres and social behaviour in situSofie Kinch, Erik Grönvall, Marianne Graves Petersen, Majken Kirkegaard Rasmussen. 233-240 [doi]
- The making of the TeleGlove: crafting interactions for basic phone use in the coldKim Huber, Mona Salmani, Ylva Fernaeus. 241-244 [doi]
- Gesture based distributed user interaction system for a reconfigurable self-organizing smart wallNicholas Farrow, Naren Sivagnanadasan, Nikolaus Correll. 245-246 [doi]
- SciSketch: a tabletop collaborative sketching systemRui Chen, Po-Jui (Ray) Chen, Rui Feng, Elaine Yilin Liu, Andy Wu, Ali Mazalek. 247-250 [doi]
- Touch toolkit: a method to convey touch-based design knowledge and skillsIngrid Maria Pohl, Lian Loke. 251-258 [doi]
- A low-tech sensing system for particulate pollutionStacey Kuznetsov, Scott E. Hudson, Eric Paulos. 259-266 [doi]
- Ghost hunter: parents and children playing together to learn about energy consumptionAmartya Banerjee, Michael S. Horn. 267-274 [doi]
- Back to the future: embodied classroom simulations of animal foragingAlessandro Gnoli, Anthony Perritano, Paulo Guerra, Brenda López Silva, Joel Brown, Tom Moher. 275-282 [doi]
- Datenreise: digital bits made tangibleChristian Geiger, Michael Hogen, Jörn Hornig, Michael Schaar. 283-284 [doi]
- Population stereotypes of color attributes for tangible interaction designDiana Löffler. 285-288 [doi]
- Autonomous behaviour in tangible user interfaces as a design factorDiana Nowacka. 289-292 [doi]
- Proposing reverse tangible interaction designHyosun Kwon. 293-296 [doi]
- GHOST: exploring the subtleties 'of' and 'interaction with' shape-changing interfacesMatthijs Kwak. 297-300 [doi]
- Fidget widgets: designing for the physical margins of digital workspacesMichael Karlesky, Katherine Isbister. 301-304 [doi]
- How does the tangible object affect motor skill learning?Milena S. Markova. 305-308 [doi]
- Designing embodied interfaces to support spatial abilityPaul Clifton. 309-312 [doi]
- Exploring the role of bodily experience in spatial thinking during the architectural design processSema Alaçam. 313-316 [doi]
- LemonGrasp: a tool for touch-interaction prototypingThorsten Hochreuter. 317-320 [doi]
- Hatching scarf: a critical design about anxiety and persuasive computingYoungsuk Lee. 321-322 [doi]
- Seeing aural: an installation transferring the materials you gaze to sounds you hearYi-Ching Huang, Kuan-Ying Wu, Mon-Chu Chen. 323-324 [doi]
- A day in a lifeIvan Petkov. 325-326 [doi]
- Stitchies: towards telehaptic performativityStåle Stenslie, Tony Olsson, Andreas Göransson, David Cuartielles. 327-329 [doi]
- Aleph of emotions comparing global online emotionsMithru Vigneshwara. 330-331 [doi]
- YU: an artistic exploration of interface design for home healthcareBin (Tina) Zhu, Sophie Kürth-Landwehr, Victor Guerrero Corbi. 332-334 [doi]
- Monkey BusinessJan M. Sieber, Ralph Kistler. 335-336 [doi]
- Kinetic wave: raising awareness of the electromagnetic spectrumSøren Pedersen, Michael Ha, Christian Ø. Laursen, Anders Høedholt. 337-338 [doi]
- Palimpsest: dead technology as archeological recordTaylor Hokanson. 339-340 [doi]
- From movements to objects: creating physical sculptures from Iaido sword motionsTomoyuki Ueno, Adam Brych, Johann Habakuk Israel, Gerald Eisenack, Benjamin Jastram. 341-342 [doi]
- The conductor's philosophy: embodied generative visual musicDamian T. Dziwis, Anja Vormann, Felix Wiethölter, Christian Geiger, Dionysios Marinos. 343-344 [doi]
- Rafigh: an edible living media installationFoad Hamidi, Melanie Baljko. 345-346 [doi]
- Raising user impulse awareness: the sensitive rolypolyJohanna Fulda, Pieter Tierens, Teemu Mäntyharju, Thomas Wimmer. 347-348 [doi]
- Advanced cardboard modeling: exploring the aesthetics of the third wayJoep Frens, Lukas van Campenhout. 349-352 [doi]
- Dancing robotsChris Speed, Larissa Pschetz, Jon Oberlander, Alexandros Papadopoulos-Korfiatis. 353-356 [doi]
- Designing in skills studioCaroline Hummels, Ambra Trotto. 357-360 [doi]
- Embedded audio without beeps: synthesis and sound effects from cheap to steepDan Overholt, Nikolaj "DZL" Møbius. 361-364 [doi]
- Form & function toolkit: printed electronics for unconventional interfaceJohannes Deich, Michael Markert, Jens Geelhaar, Martin Schied, Jens Hammerschmidt, Gabriel Rausch. 365-368 [doi]
- Handcrafting electronic accessories using 'raw' materialsYlva Fernaeus, Martin Murer, Vasiliki Tsaknaki, Jordi Solsona Belenguer. 369-372 [doi]
- Prototyping device ecologies: physical to digital and viceversaAndrea Bellucci, Paloma Díaz, Ignacio Aedo, Alessio Malizia. 373-376 [doi]
- Skweezee studio: turn your own plush toys into interactive squeezable objectsLuc Geurts, Jolien Deville, Vero Vanden Abeele, Jelle Saldien, Karen Vanderloock. 377-380 [doi]
- The misbehavior of animated objectSamuel Bianchini, Ishii Hiroshi, Rémy Bourganel, Emmanuel Mahé, Jean-Baptiste Labrune, Emanuele Quinz. 381-384 [doi]
- Tools and methods for creating interactive artifactsThomas Kubitza, Albrecht Schmidt, Norman Pohl, Daniela Petrelli, Tilman Dingler, Nick Dulake. 385-388 [doi]