Abstract is missing.
- Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop LampDiana Nowacka, Katrin Wolf 0001, Enrico Costanza, David S. Kirk. 1-10 [doi]
- Morphology Extension Kit: A Modular Robotic Platform for Physically Reconfigurable WearablesSang-Won Leigh, Timothy Denton, Kush Parekh, William S. Peebles, Magnus H. Johnson, Pattie Maes. 11-18 [doi]
- TwistBlocks: Pluggable and Twistable Modular TUI for Armature Interaction in 3D DesignMeng Wang, Kehua Lei, Zhichun Li, Haipeng Mi, Yingqing Xu. 19-26 [doi]
- Digitally Enchanted Wear: a Novel Approach in the Field of Dresses as Dynamic Digital DisplaysRebecca Kleinberger, Alisha Panjwani. 27-34 [doi]
- The Cuebe: Facilitating Playful Early Intervention for the Visually ImpairedPeter Fikar, Florian Güldenpfennig, Roman Ganhör. 35-41 [doi]
- Soft-bodied Fidget Toys: A Materials ExplorationPeter Cottrell, April Grow, Katherine Isbister. 42-48 [doi]
- NewsThings: Exploring Interdisciplinary IoT News Media Opportunities via User-Centred DesignJohn Mills, Mark Lochrie, Tom Metcalfe, Peter Bennett. 49-56 [doi]
- Mechamagnets: Tactile Mechanisms with Embedded MagnetsClement Zheng, Ellen Yi-Luen Do. 57-64 [doi]
- The Evolving Design of Tangibles for Graph Algorithmic ThinkingAndrea Bonani, Vincenzo Del Fatto, Rosella Gennari. 65-72 [doi]
- The Artistic Potential of Tactile Vision Interfaces: A First LookAntal Ruhl, Michel van Dartel, Alwin de Rooij. 73-79 [doi]
- Embodied Interactions with E-Textiles and the Internet of Sounds for Performing ArtsSophie Skach, Anna Xambó, Luca Turchet, Ariane Stolfi, Rebecca Stewart, Mathieu Barthet. 80-87 [doi]
- Designing a Smart Reading Environment with and for ChildrenPedro R. Ribeiro, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla, Wolfgang Müller 0004. 88-93 [doi]
- Kniwwelino: A Lightweight and WiFi Enabled Prototyping Platform for ChildrenValérie Maquil, Christian Moll, Lou Schwartz, Johannes Hermen. 94-100 [doi]
- CRISPEE: A Tangible Gene Editing Platform for Early ChildhoodClarissa Verish, Amanda Strawhacker, Marina Umaschi Bers, Orit Shaer. 101-107 [doi]
- Exploring Around-Device Tangible Interactions for Mobile Devices with a Magnetic RingVictor Cheung, Audrey Girouard. 108-114 [doi]
- Urushi CircuitKoshi Ikegawa, Shuhei Aoyama, Shogo Tsuchikiri, Takuto Nakamura, Yuki Hashimoto, Buntarou Shizuki. 115-122 [doi]
- Tangible Interaction in the Dentist OfficeFrode Guribye, Tor Gjøsæter. 123-130 [doi]
- Paper Circuitry and Projection Mapping: An Interactive Textbook Approach to Veterinary EducationMargaret E. Cook, Jinsil Hwaryoung Seo, Michelle Pine, Annie Sungkajun. 131-135 [doi]
- Touch Connection: A Vibrotactile, Textile PrototypeLucie Hernandez. 136-139 [doi]
- Designing an Expandable Illuminated Ring to Build an Actuated Ring ChartMaxime Daniel, Guillaume Rivière, Nadine Couture. 140-147 [doi]
- HäirIÖ: Human Hair as Interactive MaterialChristine Dierk, Sarah Sterman, Molly Jane Pearce Nicholas, Eric Paulos. 148-157 [doi]
- Integrating Textile Materials with Electronic Making: Creating New Tools and PracticesIrene Posch, Geraldine Fitzpatrick. 158-165 [doi]
- ShapeTex: Implementing Shape-Changing Structures in Fabric for Wearable ActuationJiachun Du, Panos Markopoulos, Qi Wang, Marina Toeters, Ting Gong. 166-176 [doi]
- Beyond LED Status Lights - Design Requirements of Privacy Notices for Body-worn CamerasMarion Koelle, Katrin Wolf 0001, Susanne Boll. 177-187 [doi]
- zPatch: Hybrid Resistive/Capacitive eTextile InputPaul Strohmeier, Jarrod Knibbe, Sebastian Boring, Kasper Hornbæk. 188-198 [doi]
- COLORISE: Shape- and Color-Changing Pixels with Inflatable Elastomers and InteractionsJuri Fujii, Takuya Matsunobu, Yasuaki Kakehi. 199-204 [doi]
- Plux: Exploring Light Settings through Hybrid ControlTom van Rooij, Saskia Bakker. 205-210 [doi]
- Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart MaterialsStacey Kuznetsov, Piyum Fernando, Emily Ritter, Cassandra Barrett, Jennifer Weiler, Marissa Rohr. 211-220 [doi]
- W.O.U.S.: Widgets of Unusual SizeZann Anderson, Michael D. Jones, Kevin D. Seppi. 221-230 [doi]
- Tailor-made Accessible Computers: An Interactive Toolkit for Iterative Co-DesignFlorian Güldenpfennig. 231-236 [doi]
- Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive AwarenessAlwin de Rooij, Hanna Schraffenberger, Mathijs Bontje. 237-244 [doi]
- Designing Bimanual Tangible Interaction for Stroke SurvivorsMikko Kytö, David K. McGookin, Wilfried Bock, Héctor A. Caltenco, Charlotte Magnusson. 245-252 [doi]
- MacroScope: First-Person Perspective in Physical Scale ModelsDorothé Smit, Thomas Grah, Martin Murer, Vincent van Rheden, Manfred Tscheligi. 253-259 [doi]
- SENSE-SEAT: Challenging Disruptions In Shared Workspaces Through a Sensor-Based SeatNils Ehrenberg, José Luís Silva, Pedro F. Campos. 260-265 [doi]
- EMS Painter: Co-creating Visual Art using Electrical Muscle StimulationAshley Colley, Aki Leinonen, Meri-Tuulia Forsman, Jonna Häkkilä. 266-270 [doi]
- Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at HomeAna Vasconcelos, Francisco Nunes, Alberto Carvalho, Catarina Correia. 271-278 [doi]
- Feeling Virtual Worlds: An Exploration into Coupling Virtual and Kinaesthetic ExperiencesJoey Campbell, Trevor Hogan, Mike Fraser. 279-285 [doi]
- Your Body of Water: A Display that Visualizes Aesthetic Heart Rate Data from a 3D CameraLee Jones, Paula Gardner, Nick Puckett. 286-291 [doi]
- Charged Utopia VR: Exploring Embodied Sense-making in the Virtual SpaceRosa van der Veen, Jeroen Peeters, Ambra Trotto. 292-298 [doi]
- Designing the Interaction with the Internet of Tangible Things: A Card SetLeonardo Angelini, Elena Mugellini, Nadine Couture, Omar Abou Khaled. 299-306 [doi]
- Sew-Flow: A Craft Interpretation of a Digital GameKinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, Michal Rinott. 307-312 [doi]
- Full Body Interaction beyond Fun: Engaging Museum Visitors in Human-Data InteractionSwati Mishra 0006, Francesco Cafaro. 313-319 [doi]
- Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality: An Initial InvestigationSeokbin Kang, Leyla Norooz, Virginia Byrne, Tamara L. Clegg, Jon E. Froehlich. 320-328 [doi]
- Flyables: Exploring 3D Interaction Spaces for Levitating TangiblesPascal Knierim, Thomas Kosch, Alexander Achberger, Markus Funk. 329-336 [doi]
- TUIst: A Collaborative and Computationally Enhanced Game BoardTrisha Garcia, Shannon Brown, Siona Dev. 337-342 [doi]
- Crimson Wave: Shedding Light on Menstrual HealthMargaret Flemings, Shanzay Kazmi, Rachel Pak, Orit Shaer. 343-348 [doi]
- Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills DevelopmentSvetlana Mironcika, Antoine de Schipper, Annette Brons, Huub Toussaint, Ben J. A. Kröse, Ben A. M. Schouten. 349-356 [doi]
- ClassBeacons: Designing Distributed Visualization of Teachers-Physical Proximity in the ClassroomPengcheng An, Saskia Bakker, Sara Ordanovski, Ruurd Taconis, Berry Eggen. 357-367 [doi]
- Evolving Tangibles for Children's Social Learning through Conversations: Beyond TurnTalkRosella Gennari, Alessandra Melonio, Mehdi Rizvi. 368-375 [doi]
- Come and Play: Interactive Theatre For Early YearsRoma Patel, Holger Schnädelbach, Boriana Koleva. 376-385 [doi]
- Sensory VR: Smelling, Touching, and Eating Virtual RealityDaniel Harley, Alexander Verni, Mackenzie Willis, Ashley Ng, Lucas Bozzo, Ali Mazalek. 386-397 [doi]
- "You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality GamesPeter Arnold, Rohit Ashok Khot, Florian 'Floyd' Mueller. 398-408 [doi]
- Situated Game Level Editing in Augmented RealityGary Ng, Joon Gi Shin, Alexander Plopski, Christian Sandor, Daniel Saakes. 409-418 [doi]
- Ani-Bot: A Modular Robotics System Supporting Creation, Tweaking, and Usage with Mixed-Reality InteractionsYuanzhi Cao, Zhuangying Xu, Terrell Glenn, Ke Huo, Karthik Ramani. 419-428 [doi]
- Tquencer: A Tangible Musical Sequencer Using OverlaysMartin Kaltenbrunner, Jens Vetter. 429-434 [doi]
- Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive LessonYejin Shin, Jemin Hwang, Jeonghyeok Park, Soonuk Seol. 435-442 [doi]
- Loominary: Crafting Tangible Artifacts from Player NarrativeAnne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams. 443-450 [doi]
- Interactive and Open-Ended Sensory Toys: Designing with Therapists and Children for Tangible and Visual InteractionFlorian Güldenpfennig, Peter Fikar, Roman Ganhör. 451-459 [doi]
- MOD: A Portable Instrument for Mixing Analog and Digital Drawing for Live CinemaAli Momeni, Daniel McNamara. 460-469 [doi]
- SWAY - Designing for Balance and Posture AwarenessSimon Asplund, Martin Jonsson. 470-475 [doi]
- Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster ScenariosAlexandre G. de Siqueira, Brygg Ullmer, Mark Delarosa, Chris Branton, Miriam Konkel. 476-486 [doi]
- Opto-Phono-Kinesia (OPK): Designing Motion-Based Interaction for Expert PerformersSteve Gibson. 487-492 [doi]
- PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual RealityGenevieve Smith-Nunes, Alex Shaw, Camilla Neale. 493-497 [doi]
- The Cloakroom: Documentary Narratives in Embodied InstallationElla Dagan. 498-505 [doi]
- Nettle: An Exploration of Communication Interface Design for Older AdultsAudrey M. Fox. 506-510 [doi]
- The Shared IndividualAsreen Rostami, Emma Bexell, Stefan Stanisic. 511-516 [doi]
- Au Clair de la Lune on Gramophone "For Édouard-Léon Scott and László Moholy-Nagy" (1860 / 1923 / 2015)Kazuhiro Jo. 517-520 [doi]
- Objektivisering: Text Physicalization and Self-introspective Post-digital ObjecthoodMarinos Koutsomichalis. 521-528 [doi]
- DeepWear: a Case Study of Collaborative Design between Human and Artificial IntelligenceNatsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, Yoichi Ochiai. 529-536 [doi]
- Op 1254: Music for Neutrons, Networks and Solenoids using a Restored Organ in a Nuclear ReactorLeif Handberg, Ludvig Elblaus, Chris Chafe, Elliot Kermit Canfield-Dafilou. 537-541 [doi]
- Embodisuit: A Wearable Platform for Embodied KnowledgeSophia Brueckner, Rachel Freire. 542-548 [doi]
- The Bronze Key: Performing Data EncryptionSusan Kozel, Ruth Gibson, Bruno Martelli. 549-554 [doi]
- Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing ProcessPiyum Fernando, Jennifer Weiler, Stacey Kuznetsov, Pavan Turaga. 555-561 [doi]
- The Screaming Sun: Choreographing SynesthesiaMithru Vigneshwara. 562-566 [doi]
- Twinkle: A Flying Lighting Companion for Urban SafetyHonghao Deng, Jiabao Li, Allen Sayegh, Sebastian Birolini, Stefano Andreani. 567-573 [doi]
- Synesthetic Experience in S T R A T I CVygandas 'Vegas' Simbelis, Anders Lundström. 574-580 [doi]
- Thou and I: Exploring Expressive Digital Interaction with Interactive Characteristic WigsYoung-Suk Lee. 581-585 [doi]
- Beacon: Exploring Physicality in Digital PerformanceAnna Weisling, Anna Xambó. 586-591 [doi]
- Marching Cubes Made TangibleJesse Colin Jackson. 592-597 [doi]
- SKIN - Embodied Navigation through WiFi Traffic using Vibro-Tactile FeedbackBas van den Boogaard, Louise Ørsted Jensen, Stefan Engelbrecht Nielsen, Vibeke Thorhauge Stephensen, Karina Lindegaard Aae Jensen, Markus Löchtefeld. 598-604 [doi]
- I Want To: Multi-media Installation for Understanding Our DesireLaewoo Kang. 605-610 [doi]
- Rewilding Wearables: Sympoeitic Interfaces for Empathic Experience of Other-than-human EntitiesPatricia Flanagan, Raune Frankjaer. 611-616 [doi]
- Code{strata} Sonifying Software ComplexityDenez Thomas, Nicolas Harrand, Benoit Baudry, Bruno Bossis. 617-621 [doi]
- 'Let's Fake News'Léon McCarthy. 622-625 [doi]
- Evaluating Learning with Tangible and Virtual Representations of Archaeological ArtifactsChristina Pollalis, Elizabeth Joanna Minor, Lauren Westendorf, Whitney Fahnbulleh, Isabella Virgilio, Andrew L. Kun, Orit Shaer. 626-637 [doi]
- The Impact of Tangible Props on Gaming Performance and Experience in Gestural InteractionDaniel Reinhardt, Jörn Hurtienne. 638-646 [doi]
- Multimodal Effects of Color and Haptics on Intuitive Interaction with Tangible User InterfacesDiana Löffler, Robert Tscharn, Jörn Hurtienne. 647-655 [doi]
- Being in the Sky: Framing Tangible and Embodied Interaction for Future Airliner CockpitsCatherine Letondal, Jean-Luc Vinot, Sylvain Pauchet, Caroline Boussiron, Stéphanie Rey, Valentin Becquet, Claire Lavenir. 656-666 [doi]
- Cohousing IoT: Design Prototyping for Community LifeTom Jenkins. 667-673 [doi]
- Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in MeetingsAhmet Börütecene, Idil Bostan, Ekin Akyürek, Alpay Sabuncuoglu, Ilker Temuzkusu, Çaglar Genç, Tilbe Göksun, Oguzhan Özcan. 674-683 [doi]
- Focus Framework: Tracking Prototypes' Back-TalkMarkus Lorenz Schilling, Ron Wakkary, William Odom. 684-693 [doi]
- Understanding Transformations through Design: Can Resilience Thinking Help?Rosa van der Veen, Viola Hakkerainen, Jeroen Peeters, Ambra Trotto. 694-702 [doi]
- Exploring the Potential of Data Physicalization for STEM LearningSarah Hayes. 703-705 [doi]
- Designing for Instructed Physical TrainingLaia Turmo Vidal. 706-708 [doi]
- Understanding and Designing Embodied Experiences Through Mid-air Tactile StimulationDario Pittera. 709-711 [doi]
- The Interactive Carpet - Smart Textile Interface for Children on Autism Spectrum DisorderYulia Zhiglova. 712-714 [doi]
- Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative ArtsAlice Rzezonka. 715-717 [doi]
- Creating and Staging Interactive CostumesMichaela Honauer. 718-720 [doi]
- Unfolding an Industrial Design Approach to Physical ComputingClement Zheng. 721-723 [doi]
- Sociomateriality: Infrastructuring and Appropriation of ArtifactsTom Jenkins, Karey Helms, Vasiliki Tsaknaki, Ludvig Elblaus, Nicolai Brodersen Hansen. 724-727 [doi]
- Designing eTextiles for the Body: Shape, Volume & MotionRachel Freire, Paul Strohmeier, Cedric Honnet, Jarrod Knibbe, Sophia Brueckner. 728-731 [doi]
- Deformable Controllers: Fabrication and Design to Promote Novel Hand Gestural Interaction MechanismsVictor Cheung, Alexander Keith Eady, Audrey Girouard. 732-735 [doi]
- Kinetic Body Extensions for Social InteractionsKate Hartman, Boris Kourtoukov, Erin Lewis. 736-739 [doi]
- Internet of Tangibles: Exploring the Interaction-Attention ContinuumLeonardo Angelini, Elena Mugellini, Omar Abou Khaled, Nadine Couture, Elise van den Hoven, Saskia Bakker. 740-743 [doi]
- Tracking Well-Being Design Explorations Through Object TheatreAndreas Heiberg Skouby, Merja Ryöppy, Robb Mitchell. 744-747 [doi]