Abstract is missing.
- Detecting Human Attitudes through Interactions with Responsive EnvironmentsJan Torpus, Cedric Julian Spindler, Jonas Kellermeyer. 1-13 [doi]
- An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual RealityFlorent Robert, Hui-Yin Wu, Lucile Sassatelli, Stephen Ramanoël, Auriane Gros, Marco Winckler. 14-26 [doi]
- Virtual Rehearsal Suite: An Environment and Framework for Virtual Performance PracticeZachary McKendrick, Lior Somin, Patrick Finn, Ehud Sharlin. 27-39 [doi]
- What's my future: a Multisensory and Multimodal Digital Human Agent Interactive ExperienceAnna Sheremetieva, Ihor Romanovych, Sam Frish, Mykola Maksymenko, Orestis Georgiou. 40-46 [doi]
- Supporting Video Authoring for Communication of Research ResultsKatharina Wünsche, Laura Koesten, Torsten Möller, Jian Chen 0006. 47-59 [doi]
- Referencing in YouTube Knowledge Communication VideosHaeeun Kim, Daniel Gatica-Perez. 60-70 [doi]
- Producing Personalised Object-Based Audio-Visual Experiences: an Ethnographic StudyCraig Cieciura, Maxine Glancy, Philip J. B. Jackson. 71-82 [doi]
- LIFT - A System to Create Mixed 360° Video and 3D Content for Live Immersive Virtual Field TripLiangding Li, Stephanie Carnell, Katherine Harris, Linda Walters, Dirk Reiners, Carolina Cruz-Neira. 83-93 [doi]
- Accessibility Research in Digital Audiovisual Media: What Has Been Achieved and What Should Be Done Next?Alexandre Nevsky, Timothy Neate, Elena Simperl, Radu-Daniel Vatavu. 94-114 [doi]
- Influence of Multi-Modal Interactive Formats on Subjective Audio Quality and Exploration BehaviorThomas Robotham, Ashutosh Singla, Alexander Raake, Olli S. Rummukainen, Emanuël A. P. Habets. 115-128 [doi]
- Immersion or Disruption?: Readers' Evaluation of and Requirements for (3D-)audio as a Tool to Support Immersion in Digital Reading PracticesIris Jennes, Elias Blanckaert, Wendy Van den Broeck. 129-139 [doi]
- More Immersed but Less Present: Unpacking Factors of Presence Across DevicesMila Bujic, Mikko Salminen, Juho Hamari. 140-149 [doi]
- Enhancing Engagement through Digital Cultural Heritage: A Case Study about Senior Citizens using a Virtual Reality MuseumGautam Vishwanath. 150-156 [doi]
- A Dataset of Gaze and Mouse Patterns in the Context of Facial Expression RecognitionAlexandre Bruckert, Lucie Lévêque, Matthieu Perreira Da Silva, Patrick Le Callet. 157-164 [doi]
- Zenctuary VR: Simulating Nature in an Interactive Virtual Reality Application: Description of the design process of creating a garden in Virtual Reality with the aim of testing its restorative effectsÁgnes Karolina Bakk, Borbála Tölgyesi, Máté Barkóczi, Balázs Buri, András Szabó, Botond Tobai, Iva Georgieva, Christian Roth 0001. 165-169 [doi]
- A Quality of Experience Evaluation of an Interactive Multisensory 2.5D Virtual Reality Art ExhibitChen Chen, Niall Murray, Conor Keighrey. 170-173 [doi]
- ICAMUS: Evaluation Criteria of an Interactive Multisensory Authoring ToolCéline Jost, Justin Debloos, Brigitte Le Pévédic, Gérard Uzan. 174-179 [doi]
- Designing an Assistance Tool for Analyzing and Modeling Trainer Activity in Professional Training Through SimulationFrançois Rocca, Madison Dave, Valérie Duvivier, Agnès Van Daele, Marc Demeuse, Antoine Derobertmasure, Matei Mancas, Bernard Gosselin. 180-187 [doi]
- A Social Awareness Interface for Helping Immigrants Maintain Connections to Their Families and Cultural Roots: The Case of Venezuelan ImmigrantsAndreina Nunez Morales, Eleuda Nuñez, Masakazu Hirokawa, Lorenzo Imbesi, Ioannis Chatzigiannakis. 188-193 [doi]
- Enhancing VR Gaming Experience using Computational Attention Models and Eye-TrackingElias Ennadifi, Thierry Ravet, Matei Mancas, Mohammed El Amine Mokhtari, Bernard Gosselin. 194-198 [doi]
- Audio Augmented Reality OutdoorsYannis Kritikos, Fotis Giariskanis, Eftychia Protopapadaki, Anthi Papanastasiou, Eleni Papadopoulou, Katerina Mania. 199-204 [doi]
- A VR Intervention Based on Social Story™ to Develop Social Skills in Children with ASDYujing Zhang, Conor Keighrey, Niall Murray. 205-208 [doi]
- Proof-of-Concept Study to Evaluate the Impact of Spatial Audio on Social Presence and User Behavior in Multi-Modal VR CommunicationFelix Immohr, Gareth Rendle, Annika Neidhardt, Steve Göring, Rakesh Rao Ramachandra Rao, Stephanie Arévalo Arboleda, Bernd Froehlich 0001, Alexander Raake. 209-215 [doi]
- A Preliminary Study of the Eye Tracker in the Meta Quest ProShu Wei, Desmond Bloemers, Aitor Rovira. 216-221 [doi]
- Identifying the Developmental Challenges of Creating Virtual Reality Theatre: This paper reports on the identified challenges of creating virtual reality theatre from the practitioner's perspectiveDaniel Lock, Ben Kirman. 222-225 [doi]
- On Legal and Ethical Challenges of Automatic Facial Expression Recognition: An Exploratory StudyAlex Boutin, Lucie Lévêque, Sonia Desmoulin-Canselier. 226-229 [doi]
- Feedback Driven Multi Stereo Vision System for Real-Time Event AnalysisMohamed Benkedadra, Matei Mancas, Sidi Ahmed Mahmoudi. 230-236 [doi]
- LLM-Based Interaction for Content Generation: A Case Study on the Perception of Employees in an IT DepartmentAlexandre Agossah, Frédérique Krupa, Matthieu Perreira Da Silva, Patrick Le Callet. 237-241 [doi]
- Validating Objective Evaluation Metric: Is Fréchet Motion Distance able to Capture Foot Skating Artifacts ?Antoine Maiorca, Youngwoo Yoon, Thierry Dutoit. 242-247 [doi]
- Developing an Interactive Agent for Blind and Visually Impaired PeopleVincent Stragier, Omar Seddati, Thierry Dutoit. 248-253 [doi]
- Generating Utterances for Companion Robots using Television Program SubtitlesYuta Hagio, Makoto Okuda, Marina Kamimura, Yutaka Kaneko, Hisayuki Ohmata. 254-261 [doi]
- The Green Notebook - A Co-Creativity Partner for Facilitating Sustainability ReflectionYawen Deng, Petra Jääskeläinen, Victoria Popova. 262-268 [doi]
- Towards the Creation of Scalable Tools for automatic Quality of Experience Evaluation and a Multi-Purpose Dataset for Affective ComputingJuan Antonio De Rus Arance, Mario Montagud, Maximo Cobos. 269-275 [doi]
- Enhancing Arabic Content Generation with Prompt Augmentation Using Integrated GPT and Text-to-Image ModelsWala Elsharif, James She, Preslav Nakov, Simon Wong. 276-288 [doi]
- Zero-shot virtual product placement in videosDivya Bhargavi, Karan Sindwani, Sia Gholami. 289-297 [doi]
- Subjective Test Environments: A Multifaceted Examination of Their Impact on Test ResultsJingwen Zhu, Ali Ak, Charles Dormeval, Patrick Le Callet, Kumar Rahul, Sriram Sethuraman. 298-302 [doi]
- Tap or Swipe? Effects of Interaction Gestures for Retrieval of Match Statistics via Second Screen on Watching Soccer on TVEge Sezen, Emmanuel Tsekleves, Andreas U. Mauthe. 303-308 [doi]
- Interconnecting Personal assistants and TVs: a friendly approach to connect generationsJuliana Duarte Camargo, Telmo Silva, Jorge F. Abreu. 309-313 [doi]
- Proactivity in the TV Context: Understanding the Relevance and Characteristics of Proactive Behaviours in Voice AssistantsTiffany Marques, Jorge Abreu, Rita Santos. 314-319 [doi]
- Video Consumption in Context: Influence of Data Plan Consumption on QoEAli Ak, Anne-Flore Perrin, Denise Noyes, Ioannis Katsavounidis, Patrick Le Callet. 320-324 [doi]
- Navigating Full-Motion Video: Emerging Design Patterns for Parameterized Replay StoriesPedro Silva. 325-328 [doi]
- Enabling and Understanding Interactive Social VR360 Video ViewingMiguel Fernández-Dasí, Mario Montagud Climent, Isaac Fraile, Josep Paradells, Sergi Fernández. 329-334 [doi]
- Enhancing Emotional Awareness and Regulation in Movies and Music Based on PersonalityDaniel Pereira, Teresa Chambel. 335-343 [doi]
- Survey on the Impact of Listening to Audio for Adaptive Japanese Subtitles and Captions RubyShinya Abe, Shoko Fujii, Hideya Mino, Jun Goto, Go Ohtake, Satoshi Fujitsu, Kinji Matsumura, Hiroshi Fujisawa. 344-351 [doi]
- Sensorial Immersive Experiences using MPEG Haptic and Scene Description StandardsTom Roy, Quentin Galvane, Gurvan Lécuyer, Etienne Faivre D'Arcier, Patrice Hirtzlin, Pierrick Jouet, Philippe Guillotel, Patrick Fontaine. 352-355 [doi]
- ScenaConnect: an original device to enhance experiences with multisensorialityJustin Debloos, Céline Jost, Dominique Archambault. 356-358 [doi]
- An AR Game for Primary Learners to Safeguard Intangible Cultural Heritage of the Ovahimba TribeKaulyaalalwa Peter, Selma Auala, Heike Winschiers-Theophilus. 359-361 [doi]
- Use of immersive and interactive systems to objectively and subjectively characterize user experience in work placesCharlotte Scarpa, Gwénaëlle Haese, Toinon Vigier, Patrick Le Callet. 362-365 [doi]
- GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality ExperienceMinas Katsiokalis, Elisavet Tsekeri, Aikaterini Lilli, Konstantinos Gobakis, Dionysia S. Kolokotsa, Katerina Mania. 366-369 [doi]
- HoloBrand: A Co-located XR Multiplayer Serious Game on an Economic ModelChristoph Lürig, Jörg Gutsche, Tilo Mentler. 370-372 [doi]
- DatAR: Comparing Relationships between Brain Regions and Diseases: An Immersive AR Tool for NeuroscientistsGhazaleh Tanhaei, Lynda Hardman, Wolfgang Hürst. 373-375 [doi]
- InnovART2 : À l'écoute des chantiers: An industrial heritage sound-and-augmented-reality walking tourFrédérique Krupa. 376-378 [doi]
- MiroAR: Ubiquitous AR Teleconferencing Through The MirrorEmmanouil Potetsianakis, Emmanuel Thomas. 379-381 [doi]
- Kinetic particles : from human pose estimation to an immersive and interactive piece of art questionning thought-movement relationshipsMickael Lafontaine, Julie Cloarec-Michaud, Kévin Riou, Yujie Huang, Kaiwen Dong, Patrick Le Callet. 382-385 [doi]
- Analysing and Understanding Embodied Interactions in Virtual Reality SystemsFlorent Robert. 386-389 [doi]
- Artificial Intelligence Techniques for Quality Assessments of Immersive MultimediaMichael Neri, Marco Carli. 390-393 [doi]
- Construction of immersive and interactive methodology based on physiological indicators to subjectively and objectively assess comfort and performances in work officesCharlotte Scarpa, Gwénaëlle Haese, Toinon Vigier, Patrick Le Callet. 394-397 [doi]
- Human-Centered and AI-driven Generation of 6-DoF Extended RealityJit Chatterjee, Maria Torres Vega. 398-401 [doi]
- Object-Based Access: Enhancing Accessibility with Data-Driven MediaAlexandre Nevsky. 402-406 [doi]
- Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video ExperiencesMiguel Fernández-Dasí, Mario Montagud Climent, Josep Paradells. 407-410 [doi]
- Towards the Creation of Tools for Automatic Quality of Experience Evaluation with Focus on Interactive Virtual EnvironmentsJuan Antonio De Rus Arance, Mario Montagud, Maximo Cobos. 411-414 [doi]
- Behavior as a Function of Video Quality in an Ecologically Valid ExperimentDominika Wanat, Lucjan Janowski, Katrien De Moor. 415-418 [doi]
- Evaluation of Media-Based Social Interactions in Virtual EnvironmentsLisa Izzouzi, Anthony Steed, Ifat Yasin. 419-422 [doi]
- Physically-based Lighting of 3D Point Clouds for Quality AssessmentAmar Tious, Toinon Vigier, Vincent Ricordel. 423-426 [doi]
- AI-Human Collaboration for in Situ Interactive Exploration of Behaviours From Immersive EnvironmentYves Duvivier Victor Roger, Matthieu Perreira Da Silva, Yannick Prié. 427-430 [doi]
- Quality Assessment of Video Services in the Long TermNatalia Cieplinska, Lucjan Janowski, Katrien De Moor. 431-434 [doi]
- Optimization and Evaluation of Emerging CodecsSyed Uddin, Mikolaj Leszczuk, Michal Grega. 435-438 [doi]
- Objective Metrics Definition for QoE Assessment for Extended Reality ApplicationsAnna Ferrarotti, Marco Carli. 439-442 [doi]
- Nothing Beside Remains: How might we use digital technologies and speculative design to explore the contested and hidden histories of heritage and museum artefacts?Saad Ahmed Maqbool, Debbie Maxwell. 443-446 [doi]