Abstract is missing.
- Computational Design Driven by Aesthetic PreferenceYuki Koyama. 1-4 [doi]
- Promoting Natural Interactions Through Embedded Input Using Novel Sensing TechniquesSang Ho Yoon. 5-8 [doi]
- Nomadic Virtual Reality: Exploring New Interaction Concepts for Mobile Virtual Reality Head-Mounted DisplaysJan Gugenheimer. 9-12 [doi]
- Object-Oriented Interaction: Enabling Direct Physical Manipulation of Abstract Content via ObjectificationHaijun Xia. 13-16 [doi]
- Making Fabrication RealXiang 'Anthony' Chen. 17-20 [doi]
- Data-driven Mobile App DesignBiplab Deka. 21-24 [doi]
- Physiological Signal-Driven Virtual Reality in Social SpacesYun Suen Pai. 25-28 [doi]
- Asymmetric Design Approach and Collision Avoidance Techniques For Room-scale Multiplayer Virtual RealityMisha Sra. 29-32 [doi]
- Luminescent Tentacles: A Scalable SMA Motion DisplayAkira Nakayasu. 33-34 [doi]
- Rig Animation with a Tangible and Modular Input DeviceOliver Glauser, Benedek Vartok, Wan-Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, Olga Sorkine-Hornung. 35-36 [doi]
- Watch Commander: A Gesture-based Invocation System for Rectangular Smartwatches using B2B-SwipeYuki Kubo, Buntarou Shizuki, Shin Takahashi. 37-39 [doi]
- MagTacS: Delivering Tactile Sensation over an ObjectHyung Sik Kim, Seong-Young Gim, Woo Ram Kim, Mi-Hyun Choi, Seungmoon Choi, Soon-Cheol Chung. 41-42 [doi]
- floatio: Floating Tangible User Interface Based on Animacy PerceptionToshiya Yui, Tomoko Hashida. 43-45 [doi]
- 3D Printed Physical Interfaces that can Extend Touch DevicesKunihiro Kato, Homei Miyashita. 47-49 [doi]
- Thickness Control Technique for Printing Tactile Sheets with Fused Deposition ModelingHaruki Takahashi, Homei Miyashita. 51-53 [doi]
- Sparkle: Towards Haptic Hover-Feedback with Electric ArcsDaniel Spelmezan, Deepak Ranjan Sahoo, Sriram Subramanian. 55-57 [doi]
- The UIST Video Browser: Creating Shareable Playlists of Video PreviewsCarla F. Griggio, Nam Giang, Germán Leiva, Wendy E. Mackay. 59-60 [doi]
- WithYou: An Interactive Shadowing Coach with Speech RecognitionXinlei Zhang, Takashi Miyaki, Jun Rekimoto. 61-63 [doi]
- Representing Gaze Direction in Video Communication Using Eye-Shaped DisplayMai Otsuki, Taiki Kawano, Keita Maruyama, Hideaki Kuzuoka, Yusuke Suzuki. 65-67 [doi]
- Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair DisplayIppei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai. 69-70 [doi]
- SoEs: Attachable Augmented Haptic on Gaming Controller for Immersive InteractionYang-Sheng Chen, Ping-Hsuan Han, Jui-Chun Hsiao, Kong-Chang Lee, Chiao-En Hsieh, Kuan-Yin Lu, Chien-Hsing Chou, Yi-Ping Hung. 71-72 [doi]
- LaserStroke: Mid-air Tactile Experiences on Contours Using Indirect Laser RadiationHojin Lee, Hojun Cha, Junsuk Park, Seungmoon Choi, Hyung Sik Kim, Soon-Cheol Chung. 73-74 [doi]
- M.Sketch: Prototyping Tool for Linkage-Based Mechanism DesignHan-Jong Kim, Yunwoo Jeong, Ju-Whan Kim, Tek-Jin Nam. 75-77 [doi]
- Depth Based Shadow Pointing Interface for Public DisplaysJun Shingu, Patrick Chiu, Sven G. Kratz, Jim Vaughan, Don Kimber. 79-80 [doi]
- A Tangible Interface to Realize Touch Operations on the Face of a Physical ObjectSaraha Ueno, Kunihiro Kato, Homei Miyashita. 81-83 [doi]
- AmbioTherm: Simulating Ambient Temperatures and Wind Conditions in VR EnvironmentsNimesha Ranasinghe, Pravar Jain, David Tolley, Shienny Karwita, Yilei Shi, Ellen Yi-Luen Do. 85-86 [doi]
- Wrap & Sense: Grasp Capture by a Band SensorNatsuki Miyata, Takehiro Honoki, Yusuke Maeda, Yui Endo, Mitsunori Tada, Yuta Sugiura. 87-89 [doi]
- Facial Expression Mapping inside Head Mounted Display by Embedded Optical SensorsKatsuhiro Suzuki, Fumihiko Nakamura, Jiu Otsuka, Katsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto. 91-92 [doi]
- An Input Switching Interface Using Carbon Copy MetaphorKaori Ikematsu, Itiro Siio. 93-95 [doi]
- Designing a Haptic Feedback System for Hearing-Impaired to Experience Tap DanceMina Shibasaki, Youichi Kamiyama, Kouta Minamizawa. 97-99 [doi]
- Ballumiere: Real-Time Tracking and Projection for High-Speed Moving BallsShio Miyafuji, Masato Sugasaki, Hideki Koike. 101-102 [doi]
- ScalableBody: A Telepresence Robot Supporting Socially Acceptable Interactions and Human Augmentation through Vertical ActuationAkira Matsuda, Jun Rekimoto. 103-105 [doi]
- MlioLight: Multi-Layered Image Overlay using Multiple Flashlight DevicesToshiki Sato, Hideki Koike. 107-108 [doi]
- Polyspector™: An Interactive Visualization Platform Optimized for Visual Analysis of Big DataXinxiao Li, Akira Kuroda, Hidenori Matsuzaki. 109-111 [doi]
- Hand Gesture and On-body Touch Recognition by Active Acoustic Sensing throughout the Human BodyTomohiro Yokota, Tomoko Hashida. 113-115 [doi]
- Wolverine: A Wearable Haptic Interface for Grasping in VRInrak Choi, Sean Follmer. 117-119 [doi]
- Phones on Wheels: Exploring Interaction for Smartphones with Kinetic CapabilitiesTakefumi Hiraki, Koya Narumi, Koji Yatani, Yoshihiro Kawahara. 121-122 [doi]
- Applications of Switchable Permanent Magnetic Actuators in Shape Change and Tactile DisplayEvan Strasnick, Sean Follmer. 123-125 [doi]
- Virtual Sweet: Simulating Sweet Sensation Using Thermal Stimulation on the Tip of the TongueNimesha Ranasinghe, Ellen Yi-Luen Do. 127-128 [doi]
- Fitter: A System for Easily Printing Objects that Fit Real ObjectsYoh Akiyama, Homei Miyashita. 129-131 [doi]
- RunPlay: Action Recognition Using Wearable Device Apply on Parkour GameShih-Yao Wei, Chen-Yu Wang, Ting-Wei Chiu, Yi-Ping Lo, Zhi-Wei Yang, Hsing-Man Wang, Yi-Ping Hung. 133-135 [doi]
- Music Composition with RecommendationJunki Kikuchi, Hidekatsu Yanagi, Yoshiaki Mima. 137-138 [doi]
- waveSense: Ultra Low Power Gesture Sensing Based on Selective Volumetric IlluminationAnusha Indrajith Withana, Shanaka Ransiri, Tharindu Kaluarachchi, Chanaka Singhabahu, Yilei Shi, Samitha Elvitigala, Suranga Nanayakkara. 139-140 [doi]
- Expanding the Field-of-View of Head-Mounted Displays with Peripheral Blurred ImagesWataru Yamada, Hiroyuki Manabe. 141-142 [doi]
- Reconstruction of Scene from Multiple SketchesAyuri Tomohiro, Yasuyuki Sumi. 143-144 [doi]
- 2.5 Dimensional Panoramic Viewing Technique utilizing a Cylindrical Mirror WidgetKaori Ikematsu, Mana Sasagawa, Itiro Siio. 145-146 [doi]
- ExtendedHand on WheelchairYuki Asai, Yuta Ueda, Ryuichi Enomoto, Daisuke Iwai, Kosuke Sato. 147-148 [doi]
- Synesthesia SuitYukari Konishi, Nobuhisa Hanamitsu, Benjamin I. Outram, Kouta Minamizawa, Ayahiko Sato, Tetsuya Mizuguchi. 149 [doi]
- Interaction Technique Using Acoustic Sensing for Different Squeak Sounds Caused by Number of Rubbing FingersRyosuke Kawakatsu, Shigeyuki Hirai. 151-153 [doi]
- Fluxa: Body Movements as a Social DisplayXin Liu, Katia Vega, Jing Qian, Joseph A. Paradiso, Pattie Maes. 155-157 [doi]
- WhammyPhone: Exploring Tangible Audio Manipulation Using Bend Input on a Flexible SmartphoneAntonio Gomes, Lahiru Lakmal Priyadarshana, Juan Pablo Carrascal, Roel Vertegaal. 159-161 [doi]
- UnlimitedHand: Input and Output Hand Gestures with Less Calibration TimeEmi Tamaki, Terence Chan, Ken Iwasaki. 163-165 [doi]
- Orchestrated Informal Care Coordination: Designing a Connected Network of Tools in Support of Collective Care Activities for Informal CaregiversKyungmin Youn. 167-168 [doi]
- Switch++: An Output Device of the Switches by the Finger GesturesYukiko Yokomizo, Tomoya Kotegawa, Paul Haimes, Tetsuaki Baba. 169-170 [doi]
- Transparent Reality: Using Eye Gaze Focus Depth as Interaction ModalityYun Suen Pai, Benjamin Outram, Noriyasu Vontin, Kai Kunze. 171-172 [doi]
- Toward a Compact Device to Interact with a Capacitive Touch ScreenTomomi Takashina, Tsutomu Tamura, Makoto Nakazumi, Tatsushi Nomura, Yuji Kokumai. 173-174 [doi]
- Initial Trials of ofxEpilog: From Real Time Operation to Dynamic Focus of Epilog Laser CutterMitsuhito Ando, Chisaki Murakami, Takayuki Ito, Kazuhiro Jo. 175-176 [doi]
- Design and Evaluation of EdgeWrite Alphabets for Round Face SmartwatchesKeiichi Ueno, Kentaro Go, Yuichiro Kinoshita. 177-178 [doi]
- Touchscreen Overlay Augmented with the Stick-Slip Phenomenon to Generate Kinetic EnergyAhmed Farooq, Philipp Weitz, Grigori E. Evreinov, Roope Raisamo, Daisuke Takahata. 179-180 [doi]
- Histogram: Spatiotemporal Photo-Displaying InterfaceSoomin Kim, JongHwan Oh, Joonhwan Lee. 181-182 [doi]
- AquaCAVE: Augmented Swimming Environment with Immersive Surround-Screen Virtual RealityShogo Yamashita, Xinlei Zhang, Jun Rekimoto. 183-184 [doi]
- Partial Bookmarking: A Structure-independent Mechanism of Transclusion for a Portion of any Web PageTakehiro Nagatomo, Takahiro Tachibana, Keizo Sato, Makoto Nakashima. 185-186 [doi]
- Thermocons: Evaluating the Thermal Haptic Perception of the ForeheadRoshan Lalintha Peiris, Liwei Chan, Kouta Minamizawa. 187-188 [doi]
- Sidetap & Slingshot Gestures on Unmodified SmartwatchesHui-Shyong Yeo, Juyoung Lee, Andrea Bianchi, Aaron Quigley. 189-190 [doi]
- Developing fMRI-Compatible Interaction Systems through Air PressureHandityo Aulia Putra, Xiangshi Ren. 191-192 [doi]
- OmniEyeball: Spherical Display Embedded With Omnidirectional Camera Using Dynamic Spherical MappingZhengqing Li, Shio Miyafuji, Toshiki Sato, Hideki Koike. 193-194 [doi]
- Estimating Contact Force of Fingertip and Providing Tactile Feedback SimultaneouslyNobuhiro Funato, Kentaro Takemura. 195-196 [doi]
- Activity-Aware Video Stabilization for BallCamRyohei Funakoshi, Vishnu Naresh Boddeti, Kris Makoto Kitani, Hideki Koike. 197-198 [doi]
- Study on Control Method of Virtual Food Texture by Electrical Muscle StimulationArinobu Niijima, Takefumi Ogawa. 199-200 [doi]
- Uniformity Based Haptic Alert NetworkSalem Karani, Chaitanya Varanasi. 201-202 [doi]
- Flying User InterfacePramod Verma. 203-204 [doi]
- Prevention of Unintentional Input While Using Wrist Rotation for Device ConfigurationHan Joo Chae, Jeongin Hwang, Yuri Choi, Yieun Kim, Kyle Koh, Jinwook Seo. 205-206 [doi]
- Peripersonal Space in Virtual Reality: Navigating 3D Space with Different PerspectivesJooyeon Lee, Manri Cheon, Seong-eun Moon, Jong-Seok Lee. 207-208 [doi]
- A Novel Real Time Monitor System of 3D Printing Layers for Better Slicing Parameter SettingYu-Kai Chiu, Hao-Yu Chang, Wan-ling Yang, Yu-Hsuan Huang, Ouhyoung Ming. 209-210 [doi]
- Hilbert Curves: A Tool for Resolution Independent Haptic TextureWilliam Frier, Kyoungwon Seo, Sriram Subramanian. 211-212 [doi]
- Friend*Chip: A Bracelet with Digital Pet for Socially Inclusive Games for ChildrenEleuda Nuñez, Francesco Visentin, Kenji Suzuki. 213-214 [doi]
- NeverMind: Using Augmented Reality for MemorizationOscar Rosello, Marc Exposito, Pattie Maes. 215-216 [doi]
- Analysis of Sequential Tasks in Use Context of Mobile AppsJihye Lee, Sangwon Lee. 217-218 [doi]
- Towards Understanding Collaboration around Interactive Surfaces: Exploring Joint Visual AttentionHidde van der Meulen, Petra Varsanyi, Lauren Westendorf, Andrew L. Kun, Orit Shaer. 219-220 [doi]
- Resolving Spatial Variation And Allowing Spectator Participation In Multiplayer VRMisha Sra, Dhruv Jain, Arthur Pitzer Caetano, Andrés A. Calvo, Erwin Hilton, Chris Schmandt. 221-222 [doi]
- OctaRing: Examining Pressure-Sensitive Multi-Touch Input on a Finger Ring DeviceHyunchul Lim, Jungmin Chung, Changhoon Oh, Sohyun Park, Bongwon Suh. 223-224 [doi]