Abstract is missing.
- Exploiting reality with multicast groups: a network architecture for large-scale virtual environmentsMichael R. Macedonia, Michael Zyda, David R. Pratt, Donald P. Brutzman, Paul T. Barham. 2-10 [doi]
- EM-an environment manager for building networked virtual environmentsQunjie Wang, Mark Green, Chris Shaw 0002. 11-18 [doi]
- BrickNet: sharing object behaviors on the NetGurminder Singh, Luis Serra, Willie Png, Audrey Wong, Ng Hern. 19-27 [doi]
- Realizing the full potential of virtual reality: human factors issues that could stand in the wayKay M. Stanney. 28-34 [doi]
- Implications of balance disturbances following exposure to virtual reality systemsRobert S. Kennedy, Michael G. Lilienthal. 35-39 [doi]
- The use of sketch maps to measure cognitive maps of virtual environmentsMark Billinghurst, Suzanne Weghorst. 40-47 [doi]
- Virtual-reality monitoringHunter G. Hoffman, Keith C. Hullfish, Stacey J. Houston. 48-55 [doi]
- Quantification of adaptation to virtual-eye location in see-thru head-mounted displaysJannick P. Rolland, Frank Biocca, S. Todd Barlow, Anantha R. Kancherla. 56-66 [doi]
- Visual resolution and spatial performance: the trade-off between resolution and interactivityGerda Smets, Kees C. J. Overbeeke. 67-73 [doi]
- Presence in virtual environments as a function of visual and auditory cuesClaudia M. Hendrix, Woodrow Barfield. 74-83 [doi]
- Design and applications of a high-resolution insert head-mounted-displayAkitoshi Yoshida, Jannick P. Rolland, John H. Reif. 84-93 [doi]
- A vision-based head tracker for fish tank virtual reality-VR without head gearJun Rekimoto. 94-100 [doi]
- Intelligent assistance for intravascular tele-surgery and experiments on virtual simulatorFumihito Arai, Masahiro Ito, Toshio Fukuda, Makoto Negoro, Toru Naito. 101-109 [doi]
- Model based vision as feedback for virtual reality robotics environmentsEmerico Natonek, Thierry Zimmerman, Lorenzo Flueckiger. 110-117 [doi]
- Human figure synthesis and animation for virtual space teleconferencingKaransher Singh, Jun Ohya, Richard Parent. 118-126 [doi]
- Production and playback of human figure motion for 3D virtual environmentsJohn P. Granieri, Jonathan Crabtree, Norman I. Badler. 127-135 [doi]
- A simple and efficient method for accurate collision detection among deformable polyhedral objects in arbitrary motionAndrew Smith, Yoshifumi Kitamura, Haruo Takemura, Fumio Kishino. 136-147 [doi]
- Interacting in distributed collaborative virtual environmentsWolfgang Broll. 148-155 [doi]
- An application of shared virtual reality to situational trainingSharon A. Stansfield, Daniel Shawver, Nadine Miner, David Rogers. 156-161 [doi]
- A distributed virtual environment for concurrent engineeringJohn Maxfield, Terrence Fernando, Peter M. Dew. 162-171 [doi]
- Using texture maps to correct for optical distortion in head-mounted displaysBenjamin Watson, Larry F. Hodges. 172-178 [doi]
- Ultrasonic calibration of a magnetic tracker in a virtual reality spaceMorteza Ghazisaedy, David Adamczyk, Daniel J. Sandin, Robert V. Kenyon, Thomas A. DeFanti. 179-188 [doi]
- Dynamic registration correction in augmented-reality systemsMichael Bajura, Ulrich Neumann. 189-197 [doi]
- Integration of the Rutgers Master II in a virtual reality simulationDaniel Gomez, Grigore C. Burdea, Noshir A. Langrana. 198-202 [doi]
- Intermediate representation for stiff virtual objectsYoshitaka Adachi, Takahiro Kumano, Kouichi Ogino. 203-210 [doi]
- Simulation and presentation of curved surface in virtual reality environment through surface displayKoichi Hirota, Michitaka Hirose. 211-216 [doi]
- Pen-based force display for precision manipulation in virtual environmentsPietro Buttolo, Blake Hannaford. 217-231 [doi]