Abstract is missing.
- Keynote: VR Technology and Network Based TeleroboticsKazuo Tanie. 2
- Cognitive, performance, and systems issues for augmented reality applications in manufacturing and maintenanceUlrich Neumann, Anthony E. Majoros. 4-11 [doi]
- Navigating in natural environments: a virtual environment training transfer studyRudolph P. Darken, William P. Banker. 12-19 [doi]
- An evaluation of wearable information spacesMark Billinghurst, Jerry Bowskill, Nick Dyer, Jason Morphett. 20-27 [doi]
- Aiding orientation performance in virtual environments with proprioceptive feedbackNiels H. Bakker, Peter J. Werkhoven, Peter O. Passenier. 28-33 [doi]
- A tactile feeling display based on selective stimulation to skin receptorsNaoya Asamura, Naruyuki Tomori, Hiroyuki Shinoda. 36-42 [doi]
- Tactile display using elastic wavesTakaaki Nara, Taro Maeda, Yasuyuki Yanagida, Susumu Tachi. 43-50 [doi]
- Image data transformation for tactile texture displayYasushi Ikei, Kazufumi Wakamatsu, Shuichi Fukuda. 51-58 [doi]
- Physically touching virtual objects using tactile augmentation enhances the realism of virtual environmentsHunter G. Hoffman. 59-63 [doi]
- Development of ER actuators and their applications to force display systemsMasamichi Sakaguchi, Junji Furusho. 66-70 [doi]
- Virtual cutting with force feedbackAtsuko Tanaka, Koichi Hirota, Toyohisa Kaneko. 71-75 [doi]
- Virtual clay modeling using the ISU exoskeletonYoung-Ho Chai, Greg R. Luecke, James C. Edwards. 76-80 [doi]
- Adding force display to a stereoscopic head-tracked projection displayBrian Grant, Aron T. Helser, Russell M. Taylor II. 81-88 [doi]
- Rapid collision detection by dynamically aligned DOP-treesGabriel Zachmann. 90-97 [doi]
- Cloud simulation in virtual environmentsMatthias Unbescheiden, Andrzej Trembilski. 98-104 [doi]
- Constructing 3D natural scene from video sequences with vibrated motionsZhigang Zhu, Guangyou Xu, Xueyin Lin. 105-112 [doi]
- Viewing complex scenes with error-buffered light fieldsLance C. Burton. 113-120 [doi]
- Shape your imagination: iconic gestural-based interactionTimothy Marsh, Alan Watt. 122-125 [doi]
- Virtual Notepad: handwriting in immersive VRIvan Poupyrev, Numada Tomokazu, Suzanne Weghorst. 126-132 [doi]
- Vestibular cues and virtual environmentsLaurence R. Harris, Michael Jenkin, Daniel C. Zikovitz. 133-138 [doi]
- A study of interactive 6 DOF docking in a computerised virtual environmentJames Boritz, Kellogg S. Booth. 139-146 [doi]
- Extendible object-centric tracking for augmented realityUlrich Neumann, Jun Park. 148-155 [doi]
- Compensation for end to end delays in a VR systemYuichiro Akatsuka, George A. Bekey. 156-159 [doi]
- Crashing in cyberspace-evaluating structural behaviour of car bodies in a virtual environmentMartin Schulz 0005, Thomas Ertl, Thomas Reuding. 160-166 [doi]
- Volume-based tumor neurosurgery planning in the Virtual WorkbenchChua Gim Guan, Luis Serra, Ralf A. Kockro, Ng Hern, Wieslaw Lucjan Nowinski, Chumpon Chan. 167-173 [doi]
- The NICE project: learning together in a virtual worldAndrew E. Johnson, Maria Roussos, Jason Leigh, Christina Vasilakis, Craig Barnes, Thomas G. Moher. 176-183 [doi]
- Virtual reality for training: evaluating knowledge retentionCraig Hall, Randy Stiles, Carol Horwitz. 184-189 [doi]
- Virtual reality training for the diagnosis of prostate cancerGrigore C. Burdea, George Patounakis, Viorel G. Popescu, Robert E. Weiss. 190-197 [doi]
- MediSim: a prototype VR system for training medical first respondersSharon A. Stansfield, Daniel Shawver, Annette Sobel. 198-205 [doi]
- Virtual Reality In Education: Promise And Reality (Panel)R. Bowen Loftin, Frederick P. Brooks Jr., Christopher J. Dede. 208 [doi]
- Training in virtual environments: analysis of task appropriatenessDavid A. Philbin, William Ribarsky, Neff Walker, Charlie Ellis Hubbard. 210 [doi]
- Choreographing realistic animated birds using gesture recognitionGreg S. Schmidt, Michael L. Ringham, Donald H. House. 211 [doi]
- Multi-ring color fiducial systems for scalable fiducial tracking augmented realityYoungkwan Cho, Ulrich Neumann. 212 [doi]
- Registration rooms, lobbies, and portals: interconnecting large-scale networked virtual environments and collaborationsSandeep K. Singhal, Binh Q. Nguyen. 213 [doi]
- Computer vision based augmented reality for guiding and evaluating assembly sequencesJose Molineros, Vijaimukund Raghavan, Rajeev Sharma. 214 [doi]
- Creating A Virtual Bridge To Reality: The Latest Uses Of Virtual Reality For Mental HealthDorothy Strickland. 216 [doi]
- Usability Is From Venus, Virtual Environments Are From Mars: User-centered Evaluation Methodology In A New Medium (Panel)Rudy Darken, Deborah Hix, Nat Durlach, Mary Lynne Dittmar, Mark T. Bolas. 218 [doi]
- Textured virtual walls achieving interactive frame rates during walkthroughs of complex indoor environmentsPeter Ebbesmeyer. 220-227 [doi]
- 3D image warping in architectural walkthroughsMatthew M. Rafferty, Daniel G. Aliaga, Anselmo Lastra. 228-233 [doi]
- Generation of wide-range virtual spaces using photographic imagesMichitaka Hirose, Shinjiro Watanabe, Takaaki Endo. 234-241 [doi]
- A local perception filter for distributed virtual environmentsPaul M. Sharkey, Matthew D. Ryan, David J. Roberts. 242-249 [doi]
- Bamboo-a portable system for dynamically extensible, real-time, networked, virtual environmentsKent Watsen, Michael Zyda. 252-259 [doi]
- RAVEL, a support system for the development of distributed, multi-user VE applicationsG. Drew Kessler, Larry F. Hodges, Mustaque Ahamad. 260-267 [doi]
- 2Hockey: a case study of collaborative augmented realityToshikazu Ohshima, Kiyohide Satoh, Hiroyuki Yamamoto, Hideyuki Tamura. 268-275 [doi]
- Space-scale structure for information rejection in large-scale distributed virtual environmentsNicolas Farcet, Patrice Torguet. 276-283 [doi]
- Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel)Mel Slater, Lennart E. Fahlén, Véronique Normand, Tom Rodden, Nadia Magnenat-Thalmann, Daniel Thalmann. 286 [doi]
- Avatars And Autonomous Virtual Humans In Virtual EnvironmentsNadia Magnenat-Thalmann, Daniel Thalmann. 288 [doi]
- Perceiving And Acting In Virtual EnvironmentsLawrence J. Hettinger. 288 [doi]
- Applying Virtual Reality To Engineering Design. Analysis, And 3D Manufacturing - BasicsSankar Jayaram. 289 [doi]
- Applying Virtual Reality To Engineering Design, Analysis, And 3d Manufacturing - AdvancedSankar Jayaram. 289 [doi]
- Virtual Prototyping - Principles, Problems, And SolutionsFan Dai. 289 [doi]
- Medical Virtual RealityGrigore C. Burdea. 290 [doi]
- Interfaces For Wearable ComputersMark Billinghurst, Thad Starner. 290 [doi]