Abstract is missing.
- Sonic interaction in virtual environmentsStefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Michele Geronazzo, Federico Avanzini. 1-2 [doi]
- 3Panagiota Papachristodoulou, Alberto Betella, Jônatas Manzolli. 3-8 [doi]
- A conceptual framework for motion based music applicationsMarcella Mandanici, Antonio Rodà, Sergio Canazza. 9-13 [doi]
- Sound spatialisation from a composer's perspectiveHans Timmermans. 15-19 [doi]
- Physically informed car engine sound synthesis for virtual and augmented environmentsStefano Baldan, Hélène Lachambre, Stefano Delle Monache, Patrick Boussard. 21-26 [doi]
- Perceptual coherence as an analytic for procedural music and audio mappings in virtual spaceRob Hamilton. 27-32 [doi]
- Games in concertSimon Pfaff, Olav Lervik. 33-36 [doi]
- Sonic interaction design for virtual and augmented reality environmentsChanel Summers, Vangelis Lympouridis, Cumhur Erkut. 37-42 [doi]
- Touching sounds: audio virtual surfacesEric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, Sylvain Hanneton. 43-47 [doi]
- An audio game for training navigation skills of blind childrenKevin Allain, Bas Dado, Mick Van Gelderen, Olivier Hokke, Miguel Oliveira, Rafael Bidarra, Nikolay D. Gaubitch, Richard C. Hendriks, Ben A. Kybartas. 49-52 [doi]
- Evaluating vertical localization performance of 3D sound rendering models with a perceptual metricMichele Geronazzo, Andrea Carraro, Federico Avanzini. 53-57 [doi]
- Drawing learning support system with the past brilliant learner-self using visual and auditory feedbackKeiko Yamamoto, Stefania Serafin. 58-59 [doi]
- Avatar weight estimates based on footstep sounds in three presentation formatsErik Sikström, Amalia de Götzen, Stefania Serafin. 61-66 [doi]