Abstract is missing.
- The VR motion tracker: visualising movement of non-participants in desktop virtual reality experiencesAdalberto L. Simeone. 1-4 [doi]
- Getting around in google cardboard - exploring navigation preferences with low-cost mobile VRWendy Powell, Vaughan Powell, Phillip Brown, Marc Cook, Jahangir Uddin. 5-8 [doi]
- The redirected walking toolkit: a unified development platform for exploring large virtual environmentsMahdi Azmandian, Timofey Grechkin, Mark T. Bolas, Evan A. Suma. 9-14 [doi]
- Towards understanding the capability of spatial audio feedback in virtual environments for people with visual impairmentsMiao Dong, Rongkai Guo. 15-20 [doi]
- Vocational training with immersive virtual reality for individuals with autism: towards better design practicesLal Bozgeyikli, Evren Bozgeyikli, Andrew Raij, Redwan Alqasemi, Srinivas Katkoori, Rajiv V. Dubey. 21-25 [doi]
- An accessible platform for everyday educational virtual realityCatherine Ball, Kyle Johnsen. 26-31 [doi]
- Recognition and pose estimation of primitive shapes from depth images for spatial augmented realityRyo Hachiuma, Hideo Saito. 32-35 [doi]
- Rethinking temporospatiality in everyday virtual environmentsAhmed E. Mostafa, Won Hyung Ryu, Sonny Chan, Ehud Sharlin, Mario Costa Sousa. 36-39 [doi]