Abstract is missing.
- Effects of Locomotion Style and Body Visibility of a Telepresence AvatarYoujin Choi, Jeongmi Lee, Sung Hee Lee. 1-9 [doi]
- Manipulating Puppets in VRMichael Nitsche, Pierce McBride. 10-17 [doi]
- The Self-Avatar Follower Effect in Virtual RealityMar González-Franco, Brian Cohn, Eyal Ofek, Dalila Burin, Antonella Maselli. 18-25 [doi]
- Effects of volumetric capture avatars on social presence in immersive virtual environmentsSungIk Cho, Seung Wook Kim, Jongmin Lee, Jeonghyeon Ahn, JungHyun Han. 26-34 [doi]
- Investigating Bubble Mechanism for Ray-Casting to Improve 3D Target Acquisition in Virtual RealityYiqin Lu, Chun Yu, Yuanchun Shi. 35-43 [doi]
- Improving Obstacle Awareness to Enhance Interaction in Virtual RealityIvan Valentini, Giorgio Ballestin, Chiara Bassano, Fabio Solari, Manuela Chessa. 44-52 [doi]
- Slicing-Volume: Hybrid 3D/2D Multi-target Selection Technique for Dense Virtual EnvironmentsRoberto A. Montano Murillo, Cuong Nguyen, Rubaiat Habib Kazi, Sriram Subramanian, Stephen DiVerdi, Diego Martínez Plasencia. 53-62 [doi]
- Directing versus Attracting Attention: Exploring the Effectiveness of Central and Peripheral Cues in Panoramic VideosAnastasia Schmitz, Andrew MacQuarrie, Simon J. Julier, Nicola Binetti, Anthony Steed. 63-72 [doi]
- Exploring the impact of 360° movie cuts in users' attentionCarlos Marañes, Diego Gutierrez, Ana Serrano. 73-82 [doi]
- A Comparison of Visual Attention Guiding Approaches for 360° Image-Based VR ToursJan Oliver Wallgrün, Mahda M. Bagher, Pejman Sajjadi, Alexander Klippel. 83-91 [doi]
- SalBiNet360: Saliency Prediction on 360° Images with Local-Global Bifurcated Deep NetworkDongwen Chen, Chunmei Qing, Xiangmin Xu, Huansheng Zhu. 92-100 [doi]
- Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence SystemsKeigo Matsumoto, Eike Langbehn, Takuji Narumi, Frank Steinicke. 101-107 [doi]
- An Optical Design for Avatar-User Co-axial Viewpoint TelepresenceKei Tsuchiya, Naoya Koizumi. 108-116 [doi]
- SPA: Verbal Interactions between Agents and Avatars in Shared Virtual Environments using Propositional PlanningAndrew Best, Sahil Narang, Dinesh Manocha. 117-126 [doi]
- Comparing the Quality of Highly Realistic Digital Humans in 3DoF and 6DoF: A Volumetric Video Case StudyShishir Subramanyam, Jie Li, Irene Viola, Pablo César. 127-136 [doi]
- Feature Guided Path Redirection for VR NavigationAntong Cao, Lili Wang, Yi Liu, Voicu Popescu. 137-145 [doi]
- Dynamic Artificial Potential Fields for Multi-User Redirected WalkingTianyang Dong, Xianwei Chen, Yifan Song, Wenyuan Ying, Jing Fan. 146-154 [doi]
- Optimal Planning for Redirected Walking Based on Reinforcement Learning in Multi-user Environment with Irregularly Shaped Physical SpaceDong-Yong Lee, Yong-Hun Cho, Dae-Hong Min, In-Kwon Lee. 155-163 [doi]
- Shaking Hands in Virtual Space: Recovery in Redirected Walking for Direct Interaction between Two UsersDae-Hong Min, Dong-Yong Lee, Yong-Hun Cho, In-Kwon Lee. 164-173 [doi]
- Alpaca: AR Graphics Extensions for Web ApplicationsTanner Hobson, Jeremiah Duncan, Mohammad Raji, Aidong Lu, Jian Huang 0007. 174-183 [doi]
- Touch the Wall: Comparison of Virtual and Augmented Reality with Conventional 2D Screen Eye-Hand Coordination Training SystemsAnil Ufuk Batmaz, Aunnoy K. Mutasim, Morteza Malekmakan, Elham Sadr, Wolfgang Stuerzlinger. 184-193 [doi]
- Enlightening Patients with Augmented RealityAndreas Jakl, Anna-Maria Lienhart, Clemens Baumann, Arian Jalaeefar, Alexander Schlager, Lucas Schöffer, Franziska Bruckner. 195-203 [doi]
- Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted DisplaysWenge Xu, Hai-Ning Liang, Yuzheng Chen, Xiang Li, Kangyou Yu. 204-211 [doi]
- How About the Mentor? Effective Workspace Visualization in AR TelementoringChengyuan Lin, Edgar Rojas-Muñoz, Maria Eugenia Cabrera, Natalia Sanchez-Tamayo, Daniel Andersen, Voicu Popescu, Juan Antonio Barragan Noguera, Ben Zarzaur, Pat Murphy, Kathryn Anderson, Thomas Douglas, Clare Griffis, Juan Pablo Wachs. 212-220 [doi]
- A Tangible Spherical Proxy for Object Manipulation in Augmented RealityDavid Englmeier, Julia Dörner, Andreas Butz, Tobias Höllerer. 221-229 [doi]
- Design and Evaluation of Interaction Techniques Dedicated to Integrate Encountered-Type Haptic Displays in Virtual EnvironmentsVictor Mercado, Maud Marchal, Anatole Lécuyer. 230-238 [doi]
- Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual EnvironmentsLu Zhao, Yue Liu, Dejiang Ye, Zhuoluo Ma, WeiTao Song. 239-247 [doi]
- ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual RealityShaoyu Cai, Pingchuan Ke, Takuji Narumi, Kening Zhu. 248-257 [doi]
- Transfer of Coordination Skill to the Unpracticed Hand in Immersive EnvironmentsShan Xiao, Xupeng Ye, Yaqiu Guo, BoYu Gao, Jinyi Long. 258-265 [doi]
- Precise and realistic grasping and manipulation in Virtual Reality without force feedbackThibauld Delrieu, Vincent Weistroffer, Jean-Pierre Gazeau. 266-274 [doi]
- A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed RealityHyo Jeong Kang, Jung-hye Shin, Kevin Ponto. 275-284 [doi]
- Disambiguation Techniques for Freehand Object Manipulations in Virtual RealityDi Laura Chen, Ravin Balakrishnan, Tovi Grossman. 285-292 [doi]
- Effects of Interacting with a Crowd of Emotional Virtual Humans on Users' Affective and Non-Verbal BehaviorsMatias Volonte, Yu-Chun Hsu, Kuan-Yu Liu, Joe P. Mazer, Sai-Keung Wong, Sabarish V. Babu. 293-302 [doi]
- The Effects of Virtual Audience Size on Social Anxiety during Public SpeakingFariba Mostajeran, Melik Berk Balci, Frank Steinicke, Simone Kühn, Jürgen Gallinat. 303-312 [doi]
- Analyzing Pedestrian Behavior in Augmented Reality - Proof of ConceptPhilipp Maruhn, André Dietrich, Lorenz Prasch, Sonja Schneider. 313-321 [doi]
- Eye-Gaze Activity in Crowds: Impact of Virtual Reality and DensityFlorian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau 0002, Olivier Le Meur, Julien Pettré. 322-331 [doi]
- Determining Peripersonal Space Boundaries and Their Plasticity in Relation to Object and Agent Characteristics in an Immersive Virtual EnvironmentLauren E. Buck, Sohee Park, Bobby Bodenheimer. 332-342 [doi]
- A User Study on View-sharing Techniques for One-to-Many Mixed Reality CollaborationsGeonsun Lee, HyeongYeop Kang, Jongmin Lee, JungHyun Han. 343-352 [doi]
- Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality InteractionMohammad Keshavarzi, Allen Y. Yang, Woojin Ko, Luisa Caldas. 353-362 [doi]
- Design and Initial Evaluation of a VR based Immersive and Interactive Architectural Design Discussion SystemTing-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu, Pei-Hsien Hsu, Hsuan-Ming Chang, Wen-Chieh Lin, Jung-Hong Chuang. 363-371 [doi]
- Above Surface Interaction for Multiscale Navigation in Mobile Virtual RealityTim Menzner, Travis Gesslein, Alexander Otte, Jens Grubert. 372-381 [doi]
- Real Walking in Place: HEX-CORE-PROTOTYPE Omnidirectional TreadmillZiyao Wang, Haikun Wei, Kanjian Zhang, Liping Xie. 382-387 [doi]
- VR Bridges: Simulating Smooth Uneven Surfaces in VRKhrystyna Vasylevska, Bálint István Kovács, Hannes Kaufmann. 388-397 [doi]
- Take a Look Around - The Impact of Decoupling Gaze and Travel-direction in Seated and Ground-based Virtual Reality Utilizing Torso-directed SteeringDaniel Zielasko, Yuen C. Law, Benjamin Weyers. 398-406 [doi]
- Recurrent Enhancement of Visual Comfort for Casual Stereoscopic PhotographyYuzhen Niu, Qingyang Zheng, Wenxi Liu, Wenzhong Guo. 407-415 [doi]
- Visualization and evaluation of ergonomic visual field parameters in first person virtual environmentsTobias Günther, Inga-Lisa Hilgers, Rainer Groh, Martin Schmauder. 416-424 [doi]
- Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual RealityZubin Choudhary, Kangsoo Kim, Ryan Schubert, Gerd Bruder, Gregory F. Welch. 425-433 [doi]
- Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted DisplaysAustin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch. 434-442 [doi]
- Exploring the Differences of Visual Discomfort Caused by Long-term Immersion between Virtual Environments and Physical EnvironmentsJie Guo, Dongdong Weng, Hui Fang, Zhenliang Zhang, Jiamin Ping, Yue Liu, Yongtian Wang. 443-452 [doi]
- Detection of Scaled Hand Interactions in Virtual Reality: The Effects of Motion Direction and Task ComplexityShaghayegh Esmaeili, Brett Benda, Eric D. Ragan. 453-462 [doi]
- The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VRSungChul Jung, Andrew L. Wood, Simon Hoermann, Pramuditha L. Abhayawardhana, Robert W. Lindeman. 463-472 [doi]
- Data-Driven Spatio-Temporal Analysis via Multi-Modal Zeitgebers and Cognitive Load in VRHaodong Liao, Ning Xie 0003, Huiyuan Li, Yuhang Li, Jianping Su, Feng Jiang, Weipeng Huang, Heng Tao Shen. 473-482 [doi]
- Think Twice: The Influence of Immersion on Decision Making during Gambling in Virtual RealitySebastian Oberdörfer, David Heidrich, Marc Erich Latoschik. 483-492 [doi]
- Examining Whether Secondary Effects of Temperature-Associated Virtual Stimuli Influence Subjective Perception of DurationAustin Erickson, Gerd Bruder, Pamela J. Wisniewski, Gregory F. Welch. 493-499 [doi]
- Engaging Participants during Selection Studies in Virtual RealityDifeng Yu, Qiushi Zhou, Benjamin Tag, Tilman Dingler, Eduardo Velloso, Jorge Gonçalves. 500-509 [doi]
- Effects of Virtual Hand Representation on Interaction and Embodiment in HMD-based Virtual Environments Using ControllersChristos Lougiakis, Akrivi Katifori, Maria Roussou, Ioannis Panagiotis Ioannidis. 510-518 [doi]
- Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual EnvironmentsAyush Bhargava, Hannah Solini, Kathryn M. Lucaites, Jeffrey W. Bertrand, Andrew Robb, Christopher C. Pagano, Sabarish V. Babu. 519-528 [doi]
- Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision MakingKangsoo Kim, Celso M. de Melo, Nahal Norouzi, Gerd Bruder, Gregory F. Welch. 529-538 [doi]
- Automatic Synthesis of Virtual Wheelchair Training ScenariosWanwan Li, Javier Talavera, Amilcar Gomez Samayoa, Jyh-Ming Lien, Lap-Fai Yu. 539-547 [doi]
- Real-time VR Simulation of Laparoscopic Cholecystectomy based on Parallel Position-based Dynamics in GPUJunJun Pan, Leiyu Zhang, Peng Yu, Yang Shen, Haipeng Wang, Haimin Hao, Hong Qin. 548-556 [doi]
- A Physics-based Virtual Reality Simulation Framework for Neonatal Endotracheal IntubationXiao Xiao, Shang Zhao, Yan Meng, Lamia Soghier, Xiaoke Zhang, James K. Hahn. 557-565 [doi]
- Analysing usability and presence of a virtual reality operating room (VOR) simulator during laparoscopic surgery trainingMeng Li, Sandeep Ganni, Jeroen Ponten, Armagan Albayrak, Anne-Françoise Rutkowski, Jack Jakimowicz. 566-572 [doi]
- Asymmetric Effects of the Ebbinghaus Illusion on Depth JudgmentsHunter Finney, J. Adam Jones. 573-578 [doi]
- Dyadic Acquisition of Survey Knowledge in a Shared Virtual EnvironmentLauren E. Buck, Timothy P. McNamara, Bobby Bodenheimer. 579-587 [doi]
- Design and Evaluation of Interactive Small Multiples Data Visualisation in Immersive SpacesJiazhou Liu, Arnaud Prouzeau, Barrett Ens, Tim Dwyer. 588-597 [doi]
- The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual EnvironmentAdalberto L. Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher, Florian Daiber. 598-606 [doi]
- Exploring Effects of Screen-Fixed and World-Fixed Annotation on Navigation in Virtual RealityJames Dominic, Andrew Robb. 607-615 [doi]
- Graphical Perception for Immersive AnalyticsMatt Whitlock, Stephen Smart, Danielle Albers Szafir. 616-625 [doi]
- Real and Virtual Environment Mismatching Induces Arousal and Alters Movement BehaviorChristos Mousas, Dominic Kao, Alexandros Koilias, Banafsheh Rekabdar. 626-635 [doi]
- Simultaneous Run-Time Measurement of Motion-to-Photon Latency and Latency JitterJan-Philipp Stauffert, Florian Niebling, Marc Erich Latoschik. 636-644 [doi]
- The Effect of a Foveated Field-of-view Restrictor on VR SicknessIsayas Berhe Adhanom, Nathan Navarro Griffin, Paul R. MacNeilage, Eelke Folmer. 645-652 [doi]
- Detecting System Errors in Virtual Reality Using EEG Through Error-Related PotentialsHakim Si-Mohammed, Catarina Lopes Dias, Maria Duarte, Ferran Argelaguet, Camille Jeunet, Géry Casiez, Gernot R. Müller-Putz, Anatole Lécuyer, Reinhold Scherer. 653-661 [doi]
- Introducing Mental Workload Assessment for the Design of Virtual Reality Training ScenariosTiffany Luong, Ferran Argelaguet, Nicolas Martin, Anatole Lécuyer. 662-671 [doi]
- Comparative Evaluation of the Effects of Motion Control on Cybersickness in Immersive Virtual EnvironmentsRoshan Venkatakrishnan, Rohith Venkatakrishnan, Ayush Bhargava, Kathryn Lucaites, Hannah Solini, Matias Volonte, Andrew Robb, Sabarish V. Babu, Wen-Chieh Lin, Yun-Xuan Lin. 672-681 [doi]
- A Structural Equation Modeling Approach to Understand the Relationship between Control, Cybersickness and Presence in Virtual RealityRohith Venkatakrishnan, Roshan Venkatakrishnan, Reza Ghaiumy Anaraky, Matias Volonte, Bart P. Knijnenburg, Sabarish V. Babu. 682-691 [doi]
- HiPad: Text entry for Head-Mounted Displays Using Circular TouchpadHaiyan Jiang, Dongdong Weng. 692-703 [doi]
- Peering Under the Hull: Enhanced Decision Making via an Augmented EnvironmentMatthew Timmerman, Amela Sadagic, Cynthia Irvine. 704-712 [doi]
- Virtual environment with smell using wearable olfactory display and computational fluid dynamics simulationTakamichi Nakamoto, Tatsuya Hirasawa, Yukiko Hanyu. 713-720 [doi]
- Reading on 3D Surfaces in Virtual EnvironmentsChunxue Wei, Difeng Yu, Tilman Dingier. 721-728 [doi]
- ReViVD: Exploration and Filtering of Trajectories in an Immersive Environment using 3D ShapesFrançois Homps, Yohan Beugin, Romain Vuillemot. 729-737 [doi]
- Design and Evaluation of a VR Training Simulation for Pump Maintenance Based on a Use Case at GrundfosFrederik Winther, Linoj Ravindran, Kasper Paabøl Svendsen, Tiare M. Feuchtner. 738-746 [doi]
- Evaluating Virtual Reality Experiences Through Participant ChoicesMaría Murcia-López, Tara Collingwoode-Williams, William Steptoe, Raz Schwartz, Timothy J. Loving, Mel Slater. 747-755 [doi]
- Measuring Human Trust in a Virtual Assistant using Physiological Sensing in Virtual RealityKunal Gupta, Ryo Hajika, Yun Suen Pai, Andreas Duenser, Martin Lochner, Mark Billinghurst. 756-765 [doi]
- Toward Virtual Reality-based Evaluation of Robot Navigation among PeopleFabien Grzeskowiak, Marie Babel, Julien Bruneau 0002, Julien Pettré. 766-774 [doi]
- TEllipsoid: Ellipsoidal Display for Videoconference System Transmitting Accurate Gaze DirectionTaro Ichii, Hironori Mitake, Shoichi Hasegawa. 775-781 [doi]
- CasualStereo: Casual Capture of Stereo Panoramas with Spherical Structure-from-MotionLewis Baker, Steven Mills, Stefanie Zollmann, Jonathan Ventura. 782-790 [doi]
- Measuring System Visual Latency through Cognitive Latency on Video See-Through AR devicesRobert Gruen, Eyal Ofek, Anthony Steed, Ran Gal, Mike Sinclair, Mar González-Franco. 791-799 [doi]
- LiveDeep: Online Viewport Prediction for Live Virtual Reality Streaming Using Lifelong Deep LearningXianglong Feng, Yao Liu, Sheng Wei 0001. 800-808 [doi]
- SPLAT: Spherical Localization and Tracking in Large SpacesLewis Baker, Jonathan Ventura, Stefanie Zollmann, Steven Mills, Tobias Langlotz. 809-817 [doi]
- Deep Soft Procrustes for Markerless Volumetric Sensor AlignmentVladimiros Sterzentsenko, Alexandros Doumanoglou, Spyridon Thermos, Nikolaos Zioulis, Dimitrios Zarpalas, Petros Daras. 818-827 [doi]
- Accelerated Stereo Rendering with Hybrid Reprojection-Based Rasterization and Adaptive Ray-TracingNiko Wißmann, Martin Misiak, Arnulph Fuhrmann, Marc Erich Latoschik. 828-835 [doi]
- Angular Dependence of the Spatial Resolution in Virtual Reality DisplaysRyan Beams, Brendan Collins, Andrea S. Kim, Aldo Badano. 836-841 [doi]
- Multiple-scale Simulation Method for Liquid with Trapped Air under Particle-based FrameworkSinuo Liu, Ben Wang, Xiaojuan Ban. 842-850 [doi]
- Where to display? How Interface Position Affects Comfort and Task Switching Time on Glanceable InterfacesSamat Imamov, Daniel Monzel, Wallace Santos Lages. 851-858 [doi]
- Outdoor Sound Propagation Based on Adaptive FDTD-PEShiguang Liu, Jin Liu. 859-867 [doi]
- Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VRYitoshee Rahman, Sarker Monojit Asish, Nicholas P. Fisher, Ethan C. Bruce, Arun K. Kulshreshth, Christoph W. Borst. 868-877 [doi]
- Health and Safety of VR Use by Children in an Educational Use CaseRobert Rauschenberger, Brandon Barakat. 878-884 [doi]
- Design and Evaluation of a Tool to Support Air Traffic Control with 2D and 3D VisualizationsGernot Rottermanner, Victor Adriel de Jesus Oliveira, Patrik Lechner, Philipp Graf, Mylene Kreiger, Markus Wagner 0008, Michael Iber, Carl-Herbert Rokitansky, Kurt Eschbacher, Volker Grantz, Volker Settgast, Peter Judmaier. 885-892 [doi]
- Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM EducationJiayan Zhao, Peter C. LaFemina, Julia Carr, Pejman Sajjadi, Jan Oliver Wallgrün, Alexander Klippel. 893-902 [doi]
- ARCHIE: A User-Focused Framework for Testing Augmented Reality Applications in the WildSarah M. Lehman, Haibin Ling, Chiu C. Tan. 903-912 [doi]
- The Plausibility Paradox For Scaled-Down Users In Virtual EnvironmentsMatti Pouke, Katherine J. Mimnaugh, Timo Ojala, Steven M. LaValle. 913-921 [doi]
- The Role of Viewing Distance and Feedback on Affordance Judgments in Augmented RealityHolly C. Gagnon, Dun Na, Keith Heiner, Jeanine Stefanucci, Sarah H. Creem-Regehr, Bobby Bodenheimer. 922-929 [doi]
- Glanceable AR: Evaluating Information Access Methods for Head-Worn Augmented RealityFeiyu Lu, Shakiba Davari, Lee Lisle, Yuan Li, Doug A. Bowman. 930-939 [doi]
- Influence of Perspective on Dynamic Tasks in Virtual RealityNaval Bhandari, Eamonn O'Neill. 939-948 [doi]