Abstract is missing.
- Using Virtual Reality to Promote Pro-environmental ConsumptionOu Li, Wenchao Su, Yan Shi. 1-2 [doi]
- Ladder Safety Assessment Using Head-Mounted 360-Degree Camera-Based Posture Estimation Overlayed Real-Time in Augmented RealityHari Iyer, Josiane Isingizwe, Ricardo Eiris, Heejin Jeong. 1-4 [doi]
- Semantic Web-Enabled Intelligent VR Tutoring System for Engineering Education: A Theoretical FrameworkVictor Häfner, Tengyu Li, Felix Longge Michels, Polina Häfner, Haoran Yu, Jivka Ovtcharova. 1-2 [doi]
- Carry-Over Effects Ruin Your (Cybersickness) Experiments and Balancing Conditions Is Not a SolutionDaniel Zielasko, Ben Rehling, David Clement, Gregor Domes. 1-5 [doi]
- GPT-VR Nexus: ChatGPT-Powered Immersive Virtual Reality ExperienceJiangong Chen, Tian Lan, Bin Li 0014. 1-2 [doi]
- Subtask-Based Virtual Hand Visualization Method for Enhanced User Accuracy in Virtual Reality EnvironmentsLaurent Voisard, Amal Hatira, Mohammad Raihanul Bashar, Mucahit Gemici, Mine Sarac, Marta Kersten-Oertel, Anil Ufuk Batmaz. 6-11 [doi]
- Evaluating Voxel-Based Graphical Passwords for Virtual RealityPrashant Rawat, Rumeysa Türkmen, Chukwuemeka Nwagu, Kissinger Sunday, Mayra Donaji Barrera Machuca. 12-17 [doi]
- A Novel Framework for Hand Visualization in Web-Based Collaborative XRLovis Schwenderling, Wilhelm Herbrich, Fabian Joeres, Christian Hansen 0001. 18-23 [doi]
- VRNConnect: Towards More Intuitive Interaction of 3D Brain Connectivity Data in Virtual EnvironmentsSepehr Jalayer, Yiming Xiao, Marta Kersten-Oertel. 24-29 [doi]
- An Approach to Pitch Based Implementation of Non-verbal Vocal Interaction (NVVI)Samuel Williams, Denis Gracanin. 30-35 [doi]
- Optimization of a Tether-Handle Object Retrieval Technique for VRDavid Broussard, Christoph W. Borst. 36-41 [doi]
- Meet Me Half Way: Concerted Physical and Virtual World Manipulations for Effective Haptic Feedback in VRYuqi Zhou, Voicu Popescu. 42-47 [doi]
- Stiffness Simulation with Haptic Feedback Using Robotic Gripper and Paper Origami as End-EffectorKhrystyna Vasylevska, Mohammad Ghazanfari, Kiumars Sharifmoghaddam, Soroosh Mortezapoor, Emanuel Vonach, Hugo Brument, Georg Nawratil, Hannes Kaufmann. 48-53 [doi]
- Authentication in Immersive Virtual Environments through Gesture-Based Interaction with a Virtual AgentDaniel Rupp, Philipp GrieBer, Andrea Bönsch, Torsten W. Kuhlen. 54-60 [doi]
- Audiovisual Coherence: Is Embodiment of Background Noise Sources a Necessity?Jonathan Ehret, Andrea Bönsch, Isabel S. Schiller, Carolin Breuer, Lukas Aspöck, Janina Fels, Sabine J. Schlittmeier, Torsten W. Kuhlen. 61-67 [doi]
- Democratizing a Large Over Ground Virtual Suite (Logvs) Involving Human Interaction for Rehabilitation Sciences and PracticeBradford J. McFadyen, Andréanne K. Blanchette, Krista Best, Jonathan Caron-Roberqe, Joris Boulo, Logvs Team. 68-71 [doi]
- Ecological Validity and the Evaluation of Avatar Facial Animation NoiseMarta Wilczkowiak, Ken Jakubzak, James Clemoes, Cornelia Treptow, Michaela Porubanova, Kerry Read, Daniel McDuff, Marina Kuznetsova, Sean Rintel, Mar González-Franco. 72-79 [doi]
- Exploring the Cinematic Elements of ScreenX 270°- A Case Study: Adaptation of an Animated ShortMarius Oelsch, Alessa Wolfram, Jürgen Hagler. 80-85 [doi]
- MoodFlow: Orchestrating Conversations with Emotionally Intelligent Avatars in Mixed RealityLlogari Casas, Samantha Hannah, Kenny Mitchell. 86-89 [doi]
- Interactive Impulses in VR: A Modular Approach to Combine Stop-Motion Animation and Experimental Puppeteering in a Narrative Virtual EnvironmentJulian Salhofer, Franziska Bruckner, Clemens Gürtler, Matthias Husinsky, Stefan Nebel, Vrääth Öhner. 90-96 [doi]
- Training and Assistance in Industrial Environments Using Extended RealityThomas Moser, Alexander Schlager. 97-103 [doi]
- Effects of Tactile Interruption on Hand-Eye Coordination Task PerformanceDixuan Cui, Christos Mousas. 104-111 [doi]
- [DC] The Application of Digital Twins in Sustainable Urban Planning: From Data Acquisition to 3D VirtualizationSiamak Ahmadzadeh Bazzaz. 110-111 [doi]
- LiDAR-Forest Dataset: LiDAR Point Cloud Simulation Dataset for Forestry ApplicationYawen Lu, Zhuoyang Sun, Jinyuan Shao, Qianyu Guo, Yunhan Huang, Songlin Fei, Victor Y. Chen. 112-116 [doi]
- Did I Do Well? Personalized Assessment of Trainees' Performance in Augmented Reality-Assisted Neurosurgical TrainingSangjun Eom, Tiffany Ma, Tianyi Hu, Neha Vutakuri, Joshua Jackson, Maria Gorlatova. 117-124 [doi]
- Prompt Engineering, Tools and Methods for Immersive Experience DevelopmentAlexander Rozo-Torres, Wilson J. Sarmiento. 125-132 [doi]
- Experiencing Gravitational Red-Shiftting in Virtual RealityZahra Borhani, Fay Borhani, Francisco Raul Ortega. 133-137 [doi]
- Analyzing Exergame Recordings with Embedded Bio-Data in Immersive Virtual RealityPauline Bimberg, Marvin Minuth, Daniel Zielasko, Benjamin Weyers. 138-144 [doi]
- The Potential Impact of VR Classroom Style on Learning EfficacySungChul Jung, Yi Joy Li. 145-150 [doi]
- Designing EEPO: An Emissary Educator Playmate Oracle XR Conversation Agent for ChildrenJessy Zhang, Alexis Morris, Nikki Martyn, Sandro Zaccolo. 151-156 [doi]
- An XR Environment for AI Education: Design and First ImplementationYiyin Gu, Miguel Garcia, Yiqun Zhang, Alejandra J. Magana, Bedrich Benes, Voicu Popescu. 157-162 [doi]
- Automatic Speech-to-Speech Translation of Educational Videos Using SeamlessM4T and Its Use for Future VR ApplicationsLucas Rafael Stefanel Gris, Diogo Fernandes, Frederico Santos de Oliveira. 163-166 [doi]
- VR Geoscience Education: Building Spatial Reasoning SkillsKatharine E. Johanesen, J. Adam Jones, Territa Poole, Katherine Ryker, Christopher Green. 167-172 [doi]
- Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High SchoolsJason W. Woodworth, Adil Khokhar, Yitoshee Rahman, Arun Kulshreshth, Christoph W. Borst. 173-179 [doi]
- CAVE Art ArchiveDave Pape, Tim Georger. 180-183 [doi]
- Considerations on Preserving VR Experiences (Ideas Collected Over Thirty Years)William R. Sherman. 184-185 [doi]
- A Personal History of the Development of Immersive VideoDavid McCutchen. 186-189 [doi]
- An Overview of the 3rd International Workshop on eXtended Reality for Industrial and Occupational Supports (XRIOS)Isaac Cho, Kangsoo Kim, Dongyun Han, Allison Bayro, Heejin Jeong, Hyungil Kim, Hayoun Moon, Myounghoon Jeon 0001. 190-195 [doi]
- VRScenarioBuilder: Free-Hand Immersive Authoring Tool for Scenario-Based Testing of Automated VehiclesSevinc Eroglu, Arthur Voigt, Benjamin Weyers, Torsten W. Kuhlen. 196-202 [doi]
- Future of Surgical Mixed Reality: Cutting-Edge or Cutting Too Deep?Talha Khan, Edward G. Andrews, Jacob T. Biehl. 203-207 [doi]
- Voice-Responsive Virtual Reality Training Environment for Occupational and Non-Professional Voice UsersPatryk Bartyzel, Magdalena Igras-Cybulska, Slawomir Konrad Tadeja, Magdalena Majdak, Grzegorz Lukawski, Daniela Hekiert. 208-213 [doi]
- Virtual Reality-Based Donning and Doffing SimulatorYasar C. Kakdas, Doga Demirel, Jacob R. Barker, Tansel Halic, Jeffrey Keane, John Mitchell, Stephanie Jones, Daniel B. Jones, Suvranu De, Cullen D. Jackson. 214-222 [doi]
- An Immersive Analytics Approach to Understanding Human Responses to Room IlluminanceDongyun Han, Yimin Zhu, Isaac Cho. 223-225 [doi]
- Spatial Augmented Reality in Industrial Environments - An Approach for Improved Hand-Tracking Using Combined Computer Vision TechnologiesChristoph Wächter, Sahar Deppe, Carsten Röcker. 226-231 [doi]
- Exploring the Impact of Vibrotactile Feedback on Boom Lift Safety Training: A Study DesignMinseok Kang, Chae-Heon Lim, Seul Chan Lee, Changgu Kang, Kangsoo Kim. 232-234 [doi]
- Spatial Augmented Reality for Heavy Machinery Using Laser ProjectionsThomas Kernbauer, Maximilian Tschulik, Philipp Fleck, Clemens Arth. 235-243 [doi]
- Project Progress on XR-AI Platform for Tele-Rehab and Health GuidanceTakeshi Kurata, Kunihiro Ogata, Shusuke Kanazawa, Yumeko Imamura, Akihiro Sato, Satoki Ogiso, Yoshiyuki Kobayashi, Ryosuke Ichikari, Satoshi Nakae, Mitsunori Tada, Tomoki Aoyama, Hiroki Shimizu, Hideaki Kuzuoka, Takuto Nakamura, Takeshi Koshihara, Masao Kuroda, Hidemitsu Sorimachi, Fumihiro Naruse. 244-251 [doi]
- VR-Enabled Intelligent Space Planning Platform for Facility Layout RedesignZhengji Liang, Siu Fung Wong, Leith Kin Yip Chan, Zixuan He. 252-256 [doi]
- External Human-Machine Interface for RobotaxisAhmad Albawaneh, Blaise Nugent, Panashe Mayangamutse, Abhishek Veeramachaneni, Hyungil Kim. 257-258 [doi]
- Integration of On-Skin Interface into Cave Automatic Virtual Environment (CAVE-Like System)Hui Bo, Leith K. Y. Chant. 259-263 [doi]
- WiXaRd: Towards a Holistic Distributed Platform for Multi-Party and Cross-Reality WebXR ExperiencesLorenzo Stacchio, Giacomo Vallasciani, Giulio Augello, Silvano Carrador, Pasquale Cascarano, Gustavo Marfia. 264-272 [doi]
- Team Dynamics and Efficiency in Virtual Reality Tank SimulationsAllison Bayro, Limary Rodriguez Portals, Cayden Matherly, Heejin Jeong. 273-276 [doi]
- Quantum Computational Modeling for Affective Assessment in Virtual Reality SystemsAllison Bayro, Heejin Jeong. 277-279 [doi]
- Augmented Reality User Manual for Assembly TasksShruthi Venkatesha Murthy, Angela Simoski, Summer Rawashdeh, Hyungil Kim. 284-290 [doi]
- Attentional Transplants for Industrial ApplicationsHong B. Nguyen, Benjamin F. van Buren. 291-293 [doi]
- Immersive 3D Digital Twin for Collaborative Hydrogen Pipeline Simulation and Visualization: A Project DescriptionMuskan Sarvesh, Ryan Kang, Mehdi Marzban, Isaac Cho, Simon Park, Ron Hugo, Kangsoo Kim. 294-296 [doi]
- EthnoVR 3.0: Fostering Ethnocultural Empathy and Mitigating Ethnocentrism through Immersive Virtual Environments and Virtual Reality Perspective TakingMichal Romak, Magdalena Igras-Cybulska, Daria Hemmerling, Daniela Hekiert. 297-299 [doi]
- Work-in-Progress: Lessons Learned from Using Exergame, 3D Avatar-Based Feedback for Yoga-Self Training in a Preparatory StudyEugenia Clarissa Anjani, James Tombling, Vera Maria Eger, Slawomir Konrad Tadeja, Thomas Bohné. 300-304 [doi]
- Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VRKristen Grinyer, Robert J. Teather. 305-310 [doi]
- Supporting Individuals with Photophobia in VR: A Case Study of VR Shades, an Accessible VR Application Feature PrototypeAaron Gluck, Lex Huth. 311-315 [doi]
- Don't Forget Our Presence: Exploring VR for Older AdultsAaron Gluck, Hannah Solini, Kuntal Maiti, Julian Brinkley. 316-321 [doi]
- Ergonomic Hand Motion Assistance and AR Rehabilitation: Bridging the Gap in Tremor Disorder Therapies Through Mixed RealityXinjun Li, Zhenhong Lei. 322-325 [doi]
- Navigating Gender Biases in XR: Towards Equitable Technological FutureJayasri Sai Nikitha Guthula, Aryabrata Basu. 326-329 [doi]
- An Online Survey Assessing the Accessibility Barriers Encountered by Users of Virtual and Augmented RealityLulu Yin, John J. Dudley, Vanja Garaj, Per Ola Kristensson. 330-334 [doi]
- ARELE-bot: Inclusive Learning of Spanish as a Foreign Language Through a Mobile App Integrating Augmented Reality and ChatGPTShirin Hajahmadi, Luca Clementi, María Dolores Jiménez-López, Gustavo Marfia. 335-340 [doi]
- Deceptive Patterns and Perceptual Risks in an Eye-Tracked Virtual RealityG. Nikki Ramirez, Jameson Spivack, Brendan David-John. 341-344 [doi]
- OS-NeRF: Generalizable Novel View Synthesis for Occluded Open-Surgical ScenesMana Masuda, Ryo Hachiuma, Hideo Saito, Hiroki Kajita, Yoshifumi Takatsume. 345-350 [doi]
- Towards Adaptive AR Interfaces for Passengers of Autonomous Urban Air Mobility Vehicles: Analyzing the Impact of Flight Phases and Visibility Conditions on User Experience Through SimulationLorenzo Valente, Filippo Gabriele Pratticò, Marco Nobile, Fabrizio Lamberti. 351-359 [doi]
- Evaluation of 3D Reconstruction Techniques for the Blending of Real and Virtual EnvironmentsMarianna Pizzo, Eros Viola, Fabio Solari, Manuela Chessa. 360-367 [doi]
- Digital Twin in Retail: An AI-Driven Multi-Modal Approach for Real-Time Product Recognition and 3D Store ReconstructionJingya Liu, Issac Huang, Aishwarya Anand, Po-Hao Chang, Yufang Huang. 368-373 [doi]
- Exposing Movement Correlates of Presence Experience in Virtual Reality Using Parametric MapsLukas Gehrke, Klaus Gramann. 374-380 [doi]
- Redirected Walks Through Hazardous Environments: Detection Thresholds of Curvature Gains in 360 Video and 3D Telepresence SetupsJoe Koelbel, Reinhard Bacher, Eike Langbehn. 381-385 [doi]
- LoCoMoTe Dashboard: An Interactive Online Dashboard for the Standardised Categorisation of Natural Walking VR ExperimentsCharlotte Croucher, Wendy A. Powell, Travis J. Wiltshire, Pieter Spronck. 386-388 [doi]
- Non-linear parameterization of spatial decision making in immersive virtual environmentMohammad Jahed Murad Sunny, Aryabrata Basu. 389-395 [doi]
- On the Computation of User Placements for Virtual Formation Adjustments During Group NavigationTim Weissker, Matthis Franzgrote, Torsten W. Kuhlen, Tim Gerrits. 396-402 [doi]
- Spatial Awareness and User Preferences During Group Locomotion in Virtual Reality: A Study with Four-User GroupsHugo Brument, Tom Lautenbach, Iana Podkosova. 403-409 [doi]
- AI-Powered 360 Panoramas: Unveiling Challenges for Realistic XR PrototypingJoão Marcelo X. N. Teixeira, Fabiana F. F. Peres, Claudio R. M. Mauricio. 410-414 [doi]
- Rapid Prototyping of Low-Fidelity Virtual Reality Hardware: Lessons LearnedKristen Grinyer, Robert J. Teather. 415-418 [doi]
- Designing Virtual and Augmented Reality User Interfaces Using Parameterized Function Structure ModelsPer Ola Kristensson. 419-423 [doi]
- Exploring Agent-User Personality Similarity and Dissimilarity for Virtual Reality PsychotherapyNina Döllinger, Jessica Topel, Mario Botsch, Carolin Wienrich, Marc Erich Latoschik, Jean-Luc Lugrin. 424-427 [doi]
- Virtual Animal Embodiment for Actor TrainingAlberto Jovane, Dónal Egan, Mauricio Flores Vargas, Sue Mythen, Rachel McDonnell. 428-431 [doi]
- Towards Full Body Co-Embodiment of Human and Non-Human Avatars in Virtual RealityIana Podkosova, Hugo Brument. 432-435 [doi]
- WindowMirror: An Opensource Toolkit to Bring Interactive Multi-Window Views into XRRiccardo Bovo, Eric J. Gonzalez, Li-Te Cheng, Mar González-Franco. 436-438 [doi]
- The Free-viewing VR Presentation ToolBeata Pacula, Artur Cybulski, Magdalena Igras-Cybulska, Radoslaw Sterna, Michal Jakub Kuniecki. 439-441 [doi]
- StudyFramework: Comfortably Setting up and Conducting Factorial-Design Studies Using the Unreal EngineJonathan Ehret, Andrea Bönsch, Janina Fels, Sabine J. Schlittmeier, Torsten W. Kuhlen. 442-449 [doi]
- The Influence of Mixed-Gender Avatar Facial Features on Racial Perception: Insights from the VALID Avatar LibraryTiffany D. Do, Camille Isabella Protko, Ryan P. McMahan. 450-453 [doi]
- CollabXR: Bridging Realities in Collaborative Workspaces with Dynamic Plugin and Collaborative Tools IntegrationCheng-Yao Wang, David Saffo, Bill Moriarty, Blair Maclntyre. 454-457 [doi]
- Discovering the Metaverses: Towards Open Federated Immersive Authoring PlatformsJohn T. Murray, Jasmine Darman, Chloe Beato. 458-461 [doi]
- DanceMark: An Open Telemetry Framework for Latency-Sensitive Real-Time Networked Immersive ExperiencesBabis Koniaris, David Sinclair, Kenny Mitchell. 462-463 [doi]
- XDTK: A Cross-Device Toolkit for Input & Interaction in XREric J. Gonzalez, Khushman Patel, Karan Ahuja, Mar González-Franco. 467-470 [doi]
- Flying in XR: Bridging Desktop Applications in eXtended Reality through Deep LearningLorenzo Stacchio, Giuseppe Di Maria, Gustavo Marfia. 471-476 [doi]
- Inferring Private Personal Attributes of Virtual Reality Users from Ecologically Valid Head and Hand Motion DataVivek Nair, Christian Rack, Wenbo Guo 0002, Rui Wang, Shuixian Li, Brandon Huang, Atticus Cull, James F. O'Brien, Marc Erich Latoschik, Louis B. Rosenberg, Dawn Song. 477-484 [doi]
- CLOVR: Collecting and Logging OpenVR Data from SteamVR ApplicationsEsteban Segarra Martinez, Ayesha A. Malik, Ryan P. McMahan. 485-492 [doi]
- Deep Motion Masking for Secure, Usable, and Scalable Real-Time Anonymization of Ecological Virtual Reality Motion DataVivek Nair, Wenbo Guo 0002, James F. O'Brien, Louis B. Rosenberg, Dawn Song. 493-500 [doi]
- Towards an Effective Means of Collecting Validated Behavioural Data in VRDilshani Kumarapeli, SungChul Jung, Robert W. Lindeman. 501-506 [doi]
- Navigating the Kinematic Maze: Analyzing, Standardizing and Unifying XR Motion DatasetsChristian Rack, Vivek Nair, Lukas Schach, Felix Foschum, Marcel Roth, Marc Erich Latoschik. 507-514 [doi]
- LED CAVE - New Dimensions for Large-Scale Immersive InstallationsElisabeth Mayer, Thomas Odaker, Daniel Kolb, Simone Müller, Dieter Kranzlmüller. 515-519 [doi]
- Toward the Comparison of Different VR Devices for VisualizationThomas Wischgoll. 520-524 [doi]
- WebXR, CAVEs, and the Balance of XR Platform Agnosticity Versus Performance in Immersive Scientific VisualizationDon Engel, Naomi Tack, Rebecca Williams. 525-528 [doi]
- A VR Studio for Media Art and PerformanceDave Pape, Josephine Anstey. 529-531 [doi]
- MARViN: Mobile AR Dataset with Visual-Inertial DataChangkun Liu 0001, Yukun Zhao, Tristan Braud. 532-538 [doi]
- M2fNet: Multi-Modal Forest Monitoring Network on Large-Scale Virtual DatasetYawen Lu, Yunhan Huang, Su Sun, Tansi Zhang, Xuewen Zhang, Songlin Fei, Victor Chen. 539-543 [doi]
- Multi-Modal User Modeling for Task Guidance: A Dataset for Real-Time Assistance with Stress and Interruption DynamicsAmal Hashky, Benjamin Rheault, Ahmed Rageeb Ahsan, Brett Benda, Tyler Audino, Samuel Lonneman, Eric D. Ragan. 544-550 [doi]
- Effects of Hand Occlusion in Radial Mid-Air Menu Interaction in Augmented RealityNico Feld, Daniel Zielasko, Benjamin Weyers. 551-558 [doi]
- Change Detection for Constantly Maintaining Up-to-date Metaverse MapsTomoya Matsubara, Maki Sugimoto, Hideo Saito. 559-564 [doi]
- Enhancing Smishing Detection in AR Environments: Cross-Device Solutions for Seamless RealityAkira Kanaoka, Takamasa Isohara. 565-572 [doi]
- Experience Haptics Seamlessly Across Virtual and Real WorldsShan-Yuan Teng, Pedro Lopes 0001. 573-577 [doi]
- The Kuroko Paradigm: Augmenting Avatars in Augmented Reality with Reality ActuatorsÉmilie Fabre, Yuta Itoh 0001. 578-580 [doi]
- HoloArm: A Face-Following 3D Display Using Autostereoscopic Display and Robot ArmKoya Dendo, Yuta Itoh 0001, Émilie Fabre, Jun Rekimoto. 581-583 [doi]
- Design and Implementation of Agent APIs for Large-Scale Social VR PlatformsRyutaro Kurai, Takefumi Hiraki, Yuichi Hiroi, Yutaro Hirao, Monica Perusquía-Hernández, Hideaki Uchiyama, Kiyoshi Kiyokawa. 584-587 [doi]
- Serendipity Wall: A Discussion Support System Using Real-Time Speech Recognition and Large Language ModelShota Imamura, Hirotaka Hiraki, Jun Rekimoto. 588-590 [doi]
- Seamless Avatar Expression Transfer: Merging Camera and Smart Eyewear Embedded with Photo-Reflective Sensor TechnologiesKatsutoshi Masai. 591-593 [doi]
- Pinching Tactile Display: A Remote Haptic Feedback System for Fabric TextureTakekazu Kitagishi, Hirotaka Hiraki, Yoshio Ishiguro, Jun Rekimoto. 594-596 [doi]
- Brushing and Linking for Situated AnalyticsCarlos Quijano-Chavez, Nina Doerr, Benjamin Lee, Dieter Schmalstieg, Michael Sedlmair. 597-603 [doi]
- Enhancing Seamless Body Movement Learning with Frame-by-Frame VR PresentationSatomi Tokida, Yoshio Ishiguro. 604-607 [doi]
- Teleporting Split Body: Can Portals Extend Self-Location?Ryota Kondo, Maki Sugimoto. 608-612 [doi]
- SUMART: SUMmARizing Translation from Wordy to Concise ExpressionNaoto Nishida, Jun Rekimoto. 613-615 [doi]
- Physiological Data Collection to Detect Emotional State During XR Experiences: A Pilot Study in Military EducationSerena Ricci, Simone Grassini, Francesca Ghigliazza, Ludovica Viola, Stian Kjeksrud, Ekaterina Prasolova-Førland. 616-620 [doi]
- Chill or Warmth: Exploring Temperature's Impact on Interpersonal Boundaries in VRLaura Battistel, Matthew Gottsacker, Gerd Bruder, Gregory F. Welch, Riccardo Parin, Massimiliano Zampini. 621-623 [doi]
- Automatic Recognition of Gesture Qualities in Speech Delivery in VR-Work-in-ProgressTomasz Skrzek, Filip Malawski, Slawomir Konrad Tadeja, Daniela Hekiert, Daria Hemmerling, Magdalena Igras-Cybulska. 624-627 [doi]
- Towards Understanding Personality Expression via Body MotionSinan Sonlu, Yalim Dogan, Arçin Ülkü Ergüzen, Musa Ege Ünalan, Serkan Demirci, Funda Durupinar, Ugur Güdükbay. 628-631 [doi]
- Using LLMs to Animate Interactive Story Characters with Emotions and PersonalityAline Normoyle, João Sedoc, Funda Durupinar. 632-635 [doi]
- Patterns in Motion: On Head- and Non-Head Movers in VR During Viewport ControlHock Siang Lee, Florian Weidner, Hans Gellersen. 636-641 [doi]
- Cone&Bubble: Evaluating Combinations of Gaze, Head and Hand Pointing for Target Selection in Dense 3D EnvironmentsLudwig Sidenmark, Zibo Sun, Hans Gellersen. 642-649 [doi]
- Unveiling Variations: A Comparative Study of VR Headsets Regarding Eye Tracking Volume, Gaze Accuracy, and PrecisionBaosheng James Hou, Yasmeen Abdrabou, Florian Weidner, Hans Gellersen. 650-655 [doi]
- Designing Virtual Work Environments for Knowledge WorkersParisa Daeijavad, Nanjia Wang, Frank Maurer. 656-658 [doi]
- The Social Impact of Extended Reality Spatial Productivity in Constrained, Public and Passenger SpacesDaniel Medeiros 0001, Graham A. Wilson, Stephen A. Brewster, Mark McGill. 659-661 [doi]
- Extended Realities and the Future of Knowledge Work: Opportunities and ChallengesAnna Carolina Muller Queiroz, Jeremy N. Bailenson, Kristen Pilner Blair, Daniel L. Schwartz 0001, Candace Thille, Anthony David Wagner. 662-666 [doi]
- Virtual Displays for Knowledge Work: Extending or Replacing Physical Monitors for More Flexibility and Screen SpaceLeonardo Pavanatto, Doug A. Bowman. 667-669 [doi]
- Experiences with Off-the-Shelf Solutions for XR-Supported Knowledge WorkNegar Nouri, Verena Biener, Jens Grubert. 670-672 [doi]
- Primitive-based Model Reduction for Huge 3D Meshes of Industrial PlantsHaruki Hattori, Yutaka Ohtake, Tatsuya Yatagawa, Kazutoshi Miyamoto, Masashi Hirota. 673-674 [doi]
- Framework for Social XR: Navigating Challenges, Ethics, and Opportunities for Authentic Community EngagementStella Doukianou, Vali Lalioti. 675-676 [doi]
- Enhanced Reconstruction of Interacting Hands for Immersive EmbodimentYu Miao, Yu Han, Yi Xiao, Yue Liu 0005. 677-678 [doi]
- ExpressionAuth: Utilizing Avatar Expression Blendshapes for Behavioral Biometrics in VRTussoun Jitpanyoyos, Yuya Sato, Soshi Maeda, Masakatsu Nishigaki, Tetsushi Ohki. 679-680 [doi]
- HiLoTEL: Virtual Reality Robot Interface-Based Human-in-the-Loop Task Execution and Learning in the Physical World Through Its Digital TwinAmanuel Ergogo, Diego Dall'Alba, Przemyslaw Korzeniowski. 681-682 [doi]
- Super-Resolution AR: Enhanced Image Visibility for AR ImageryHyemin Shin, Hanseob Kim, Dongyun Joo, Gerard Jounghyun Kim. 683-684 [doi]
- Immersive Visualization for Surgical Planning Through Mental Model Elicitation: Work in ProgressCarlos J. Latorre-Rojas, Javier A. Luzon, Alexander Rozo-Torres, Wilson J. Sarmiento. 685-686 [doi]
- Putree: A Photorealistic Large-Scale Virtual Benchmark for Forest TrainingYawen Lu, Yunhan Huang, Su Sun, Songlin Fei, Victor Chen. 687-688 [doi]
- Evaluating the Feasibility of Using Augmented Reality for Tooth PreparationTakuya Kihara, Andreas Keller, Takumi Ogawa, Mehran Armand, Alejandro Martin-Gomez. 689-690 [doi]
- The Role of Haptic Feedback in Enhancing Basic Technical Skills Acquisition and Transfer in an Immersive Simulator: A User StudyIntissar Cherif, Amine Chellali, Mohamed Chaouki Babahenini, Cassandre Simon, Samir Otrnane. 691-692 [doi]
- Effectiveness of Visual Acuity Tests in VR vs the Real-WorldSarker Monojit Asish, Roberto E. Salazar, Arun K. Kulshreshth. 693-694 [doi]
- A Calibration Interface for 3D Gaze Depth Disambiguation in Virtual EnvironmentsCameron Boyd, Mia Thompson, Madeline Smith, Gokila Dorai, Jason Orlosky. 695-696 [doi]
- Exploring Radiance Field Content Generation for Virtual RealityAsif Sijan, Pete Willemsen 0001. 697-698 [doi]
- Using VR in a Two-Month University CourseJose Joskowicz, Fabricio González, Inés Urrestarazú. 699-700 [doi]
- The Restorative Influence of Virtual Reality Environment DesignJalynn Nicoly, Rachel Masters, Vidya Gaddy, Victoria Interrante, Francisco Raul Ortega. 701-702 [doi]
- Evaluating User Perception Toward Pose-Changed Avatar in Remote Dissimilar SpacesTaehei Kim, Hyeshim Kim, Jeongmi Lee, Sung Hee Lee. 703-704 [doi]
- Flowing with Zen: Exploring Empowering the Intangible Cultural Heritage via Immersive Mixed Reality SpacesWenchen Guo, Guoyu Sun, Wenbo Zhao, Zhirui Chen, Menghan Shi, Yu Zhang, Chuqiao Wan. 705-706 [doi]
- Mind-Body TaoRelax: Relieving Stress Through Immersive Virtual Reality Relaxation Training in a Taoist AtmosphereHao Yan, Ding Ding, Zhuying Li. 707-708 [doi]
- Neuromorphic-Enabled Implementation of Extremely Low-Power Gaze EstimationZhipeng Sui, Weihua He, Fei Liang, Yongxiang Feng, Qiushuang Lian, Wenhui Wang. 709-710 [doi]
- Embracing Tradition Through Technology: The Mixed Reality Calligraphy Studying EnvironmentYi Wang, Ze Gao. 711-712 [doi]
- Enhancing Body Ownership of Avian Avatars in Virtual Reality Through Multimodal Haptic FeedbackZiqi Wang, Ze Gao. 713-714 [doi]
- Integrating Spatial Design with Reality: An AR Game Scene Generation ApproachJia Liu, Renjie Zhang, Taishi Sawabe, Yuichiro Fujimoto, Masayuki Kanbara, Hirokazu Kato 0001. 715-716 [doi]
- Voicing Your Emotion: Integrating Emotion and Identity in Cross-Modal 3D Facial AnimationsWenfeng Song, Zhenyu Lv, Xuan Wang, Xia Hou. 717-718 [doi]
- Pinhole Occlusion: Enhancing Soft-Edge Occlusion Using a Dynamic Pinhole ArrayXiaodan Hu, Yan Zhang, Monica Perusquía-Hernández, Yutaro Hirao, Hideaki Uchiyama, Kiyoshi Kiyokawa. 719-720 [doi]
- Exploring Influences of Appearance and Voice Realism of Virtual Humans on Communication Effectiveness in Social Virtual RealityYu Han, Yu Miao, Hao Sha, Yue Liu 0005. 721-722 [doi]
- Cholesteric Liquid Crystal Based Reconfigurable Optical Combiner for Head-Mounted Display ApplicationYuanjie Xia, Haobo Li, Marija Vaskeviciute, Daniele Faccio, Affar Karimullah, Hadi Heidari, Rami Ghannam. 723-724 [doi]
- The Impact of Virtual Agent Locomotion and Postures on Social Perception and Brain Activity in MRZhuang Chang, Jiashuo Cao, Kunal Gupta, Huidong Bai, Mark Billinghurst. 725-726 [doi]
- Display lag effects on postural stability and cybersickness during active exposures to HMD virtual realityShao Yang Chia, Stephen A. Palmisano. 727-728 [doi]
- u-DFOV: User-Activated Dynamic Field of View Restriction for Managing Cybersickness and Task PerformanceYechan Yang, Hanseob Kim, Gerard Jounghyun Kim. 729-730 [doi]
- PianoFMS: Real-time Evaluation of Cybersickness by Keyboard FingeringYechan Yang, Hanseob Kim, Jungha Kim, Gerard Jounghyun Kim. 731-732 [doi]
- Effects on Size Perception by Changing Dynamic Invisible Body SizeRyota Kondo, Maki Sugimoto, Hideo Saito. 733-734 [doi]
- Physical OOP: Spatial Program Physical Objects InteractionsXiaoyan Wei, Zijian Yue, Hsiang-Ting Chen. 735-736 [doi]
- Intrinsic Omnidirectional Video DecompositionRong-Kai Xu, Fang-Lue Zhang, Lei Zhang 0021. 737-738 [doi]
- DepBoxia: Depth Perception Training in Boxing, an Immersive ApproachYen-Ru Chen, Tsung-Hsun Tsai, Tica Lin, Calvin Ku, Min-Chun Hu 0001, Hung-Kuo Chu. 739-740 [doi]
- 4D Facial Capture Pipeline Incorporating Progressive Retopology ApproachZeyu Tian, Dongdong Weng, Hui Fang, Hanzhi Guo, Yihua Bao. 741-742 [doi]
- Immersive Rover Control and Obstacle Detection based on Extended Reality and Artificial IntelligenceSofía Coloma, Alexandre Frantz, Dave van der Meer, Ernest Skrzypczyk, Andrej Orsula, Miguel A. Olivares-Méndez. 743-744 [doi]
- Challenges in the Production of a Mixed Reality Theater Dance PerformanceDaniel Neves-Coelho, Eike Langbehn. 745-746 [doi]
- Augmented Reality Guidance for Numerical Control Program SetupsConstantin Kleinbeck, Tobias Hassel, Julian Kreimeier, Daniel Roth 0001. 747-748 [doi]
- Passive Haptic Feedback for Control Elements in Virtual RealityMarkus Tatzgern, David Fasching, Vivian Gómez, Sebastián Calvache, Pablo A. Figueroa. 749-750 [doi]
- Alleviating the Uncanny Valley Problem in Facial Model Mapping Using Direct Texture TransferKaylee Andrews, Jeffrey Benson, Jason Orlosky. 751-752 [doi]
- Tremor Stabilization for Sculpting Assistance in Virtual RealityLayla Erb, Jason Orlosky. 753-754 [doi]
- Can't Touch this? Why Vibrotactile Feedback Matters in Educational VRFabian Fröhlich, Jan L. Plass. 755-756 [doi]
- Effects of Constant and Sinusoidal Display Lag on Sickness During Active Exposures to Virtual RealityStephen A. Palmisano, Vanessa Morrison, Robert S. Allison, Rodney G. Davies, Juno Kim. 757-758 [doi]
- Learning Personalized Agent for Real-Time Face-to-Face Interaction in VRXiaonuo Dongye, Dongdong Weng, Haiyan Jiang, Pukun Chen. 759-760 [doi]
- A Scoping Review on Immersive Technologies in the Oil and Gas IndustryMuskan Sarvesh, Mehdi Marzban, Ryan Kang, Simon Park, Ron Hugo, Kangsoo Kim. 761-762 [doi]
- Lessons Learned in Designing Racially Diverse Androgynous AvatarsCamille Isabella Protko, Ryan P. McMahan, Tiffany D. Do. 763-764 [doi]
- Evaluation of Shared-Gaze Visualizations for Virtual Assembly TasksDaniel A. Delgado, Jaime Ruiz. 765-766 [doi]
- AccompliceVR: Lending Assistance to Immersed Users by Adding a Generic Collaborative LayerAnthony Steed. 767-768 [doi]
- Identifying Markers of Immersion Using Auditory Event-Related EEG Potentials in a VR Jigsaw PuzzleMichael Ramirez, Hamed Tadayyoni, Heather McCracken, Alvaro Joffre Uribe Quevedo, Bernadette A. Murphy. 769-770 [doi]
- NavigAR: Enhancing Localized Space Navigation Using Augmented RealitySahil Deshpande, Rahul Ajith, Yaksh Patel, Anmol Srivastava. 771-772 [doi]
- Distribution-Shifting: Novel Phase-distortion Metrics for Hologram ProcessingSeungmi Choi, Jun Yeong Cha, Hyunmin Ban, Kwan-Jung Oh, Hyunsuk Ko, Hui-Yong Kim. 773-774 [doi]
- Light Field Transmission Fusing Image Super-Resolution and Selective Quality PatternsWei Zheng, Zongyou Yu, Xiaoming Chen 0006, Zeke Zexi Hu, Yuk Ying Chung. 775-776 [doi]
- A Virtual Reality Musical Instrument Integrated with a Remote Playing Robot SystemZhonghao Zhu, Weizhi Nai, Xin Wang, Yue Liu. 777-778 [doi]
- Working with XR in Public: Effects on Users and BystandersVerena Biener, Snehanjali Kalamkar, John J. Dudley, Jinghui Hu, Per Ola Kristensson, Jörg Müller 0001, Jens Grubert. 779-780 [doi]
- Multitasking with Graphical Encoding Visualization of Numerical Values in Virtual RealityAmal Hashky, Benjamin Rheault, Ahmed Rageeb Ahsan, Lauren Newman, Eric D. Ragan. 781-782 [doi]
- Visual Complexity in VR: Implications for Cognitive LoadMaximilian Rettinger, Xuefei Jiang, Jiaxin Yang, Gerhard Rigoll. 783-784 [doi]
- Visual Perception in VR Training: Impact of Information Transfer MethodsMaximilian Rettinger, Michael Hug, Hassan Kamel, Yashita Saxena, Gerhard Rigoll. 785-786 [doi]
- Training a Neural Network on Virtual Reality Devices: Challenges and LimitationsFrancisco Díaz-Barrancas, Daniel Flores-Martín, Javier Berrocal. 787-788 [doi]
- Exploring Trustful AI Augmentation with Virtual Evacuation StudyRuohan Wang, Aidong Lu. 789-790 [doi]
- Can Brain Stimulation Reduce VR motion sickness in Healthy Young Adults During an Immersive Relaxation Application? A Study of tACSGang Li, Ari Billig, Chao-Ping Chen, Katharina Margareta Theresa Pöhlmann. 791-792 [doi]
- Developing a Multimodal Clinical Nursing Simulation with a Virtual Preceptor in ARHyeongil Nam, Ji-Young Yeo, Kisub Lee, Kangsoo Kim, Jong-Il Park. 793-794 [doi]
- ClimbAR: Collaborative Augmented Reality for Climbing ApplicationsJohn Dallas Cast, Alejandro Martin-Gomez, Mathias Unberath. 795-796 [doi]
- Toward Optimized AR-Based Human-Robot Interaction Ergonomics: Modeling and Predicting Interaction ComfortYunqiang Pei, Bowen Jiang, Kaiyue Zhang, Ziyang Lu, Mingfeng Zha, Guoqing Wang, Zhitao Liu, Ning Xie 0003, Yang Yang, Hengtao Shen. 797-798 [doi]
- AR-based Dynamic Sandbox for Hydraulic Earth-rock Dam BreakHuiwen Liu, Yuan Wang, Dawei Zhang, Yang Gao. 801-802 [doi]
- Perceived Realism in 360° Video-Based vs. 3D Modeled Virtual Reality EnvironmentIbrahim Itani, Kaja Antlej, Michael Mortimer, Ben Horan. 803-804 [doi]
- Affordance Maintenance-Based 3D Scene Synthesis for Immersive Mixed RealityHaiyan Jiang, Dongdong Weng, Xiaonuo Dongye. 805-806 [doi]
- Propagation as Data (PaD): Neural Phase Hologram Generation with Variable Distance SupportJun Yeong Cha, Hyunmin Ban, Seongmi Choi, Hui-Yong Kim. 807-808 [doi]
- Cross-Reality Attention Guidance on the Light Field DisplayChuyang Zhang, Kai Kunze. 809-810 [doi]
- Design and Analysis of Interaction Method to Adjust Magnification Function Using Microgestures in VR or AR ApplicationsHao Sun, Shining Ma, Mingwei Hu, WeiTao Song, Yue Liu 0005. 811-812 [doi]
- Cybersickness Lies in the Eye of the Observer - Pupil Diameter as a Potential Indicator of Motion Sickness in Virtual Reality?Katharina Margareta Theresa Pöhlmann, Aalim Makani, Raheleh Saryazdi, Behrang Keshavarz. 813-814 [doi]
- Interactive Data Fusion of Neural Radiance Fields for Industrial Facility Inspection in Virtual RealityKe Li, Susanne Schmidt 0001, Tim Rolff, Reinhard Bacher, Wim Leemans, Frank Steinicke. 815-816 [doi]
- How Long Do I Want to Fade Away? The Duration of Fade-To-Black Transitions in Target-Based Discontinuous Travel (Teleportation)Matthias Wölwer, Benjamin Weyers, Daniel Zielasko. 817-818 [doi]
- Asymmetric VR Chores: A Social Presence Preliminary StudyStephen Saunders, Alvaro Uribe-Quevedo, Winnie Sun, Sheri Horsburgh. 819-820 [doi]
- Investigating the Effects of Display Layouts on Text Readability in Virtual RealitySamiha Sultana, Ashraful Alam. 821-822 [doi]
- Enhanced Techniques to Implement Jumping-Over-Down and Jumping-At-Air Using Pressure-Sensing Shoes in Virtual RealityLiuyang Chen, Gaoqi He, Changbo Wang. 823-824 [doi]
- Repeat Body-Ownership Illusions in Commodity Virtual RealityPauline W. Cha, Tabitha C. Peck. 825-826 [doi]
- Gender Identification of VR Users by Machine Learning Tracking DataQidi J. Wang, Ryan P. McMahan. 827-828 [doi]
- A Methodology for Predicting User Curvature Perception of 3D ObjectsNayan N. Chawla, Joseph J. LaViola, Ryan P. McMahan. 829-830 [doi]
- Exploring the Efficient and Hedonic Shopping: A Comparative Study of In-Game VR StoresYang Zhan, Yiming Sun, Tatsuo Nakajima. 831-832 [doi]
- Development of Force Display Using Pneumatic Actuators for Efficient Conveyance of EmotionNagisa Ito, Hiroyuki Umemura, Kunihiro Ogata, Kenta Kimura. 833-834 [doi]
- Autonomous Avatar for Customer Service Training VR SystemTakenori Hara, Haruka Maeda, Shigeru Komatsubara, Tomohiro Tanikawa, Michitaka Hirose. 835-836 [doi]
- Enhancing Virtual Walking in Lying Position: Upright Perception by Changing Self-Avatar's PostureJunya Nakamura 0002, Michiteru Kitazaki. 837-838 [doi]
- Multimodal Interaction with Gaze and Pressure Ring in Mixed RealityZhimin Wang, Jingyi Sun, Mingwei Hu, Maohang Rao, Yangshi Ge, WeiTao Song, Feng Lu 0005. 839-840 [doi]
- Development and Evaluation of an AR News Interface for Efficient Information AccessMasaru Tanaka, Hiroyuki Kawakita, Takuya Handa. 841-842 [doi]
- Exploring the Impacts of Interactive Tasks on Redirected Walking in Virtual RealityJieun Lee, Aya Ataya, Seungjun Kim. 843-844 [doi]
- Effects of Nonverbal Communication of Virtual Agents on Social Pressure and Encouragement in VRPascal Martinez Pankotsch, Sebastian Oberdörfer, Marc Erich Latoschik. 845-846 [doi]
- Multiple Level of Details Neural Implicit Surface Representation for Unconstrained Viewpoint RenderingZhihua Chen, Yuhang Li, Lei Dai, Ping Li, Lei Zhu, Bin Sheng 0001. 847-848 [doi]
- Social Simon Effect between Two Adjacent Avatars in VRXiaotong Li, Yuji Hatada, Takuji Narumi. 849-850 [doi]
- Design of Experiment for Evaluation of Anomalous Environments for Product Visualization in Virtual RealityFrancesco Musolino, Dario Gentile, Fabio Vangi, Michele Fiorentino 0001. 851-852 [doi]
- VR Interface vs Desktop to Convey Quality of Outerwear: A Comparative StudyDario Gentile, Francesco Musolino, Fabio Vangi, Michele Fiorentino 0001. 853-854 [doi]
- The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being ActivitiesTanja Kojic, Maurizio Vergari, Marco Podratz, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 855-856 [doi]
- Towards an Altered Body Image Through the Exposure to a Modulated Self in Virtual RealityErik Wolf, Carolin Wienrich, Marc Erich Latoschik. 857-858 [doi]
- Streamspace: A Framework for Window Streaming in Collaborative Mixed Reality EnvironmentsDaniele Giunchi, Riccardo Bovo, Nels Numan, Anthony Steed. 859-860 [doi]
- Audio-Driven Talking Face Video Generation with EmotionJiadong Liang, Feng Lu. 861-862 [doi]
- Visuo-vestibular Congruency Impacts on Player Experiences in Virtual RealityBenjamin Williams 0001, Christopher James Headleand. 863-864 [doi]
- AIsop: Exploring Immersive VR Storytelling Leveraging Generative AIElia Gatti, Daniele Giunchi, Nels Numan, Anthony Steed. 865-866 [doi]
- Fovea Prediction Model in VRDaniele Giunchi, Riccardo Bovo, Nitesh Bhatia, Thomas Heinis, Anthony Steed. 867-868 [doi]
- You're Hired! Effect of Virtual Agents' Social Status and Social Attitudes on Stress Induction in Virtual Job InterviewsCelia Kessassi, Cédric Dumas, Caroline G. L. Cao, Mathieu Chollet. 869-870 [doi]
- Toward Realistic 3D Avatar Generation with Dynamic 3D Gaussian Splatting for AR/VR CommunicationHail Song. 869-870 [doi]
- Emot Act AR: Tailoring Content Through User Emotion and Activity AnalysisSomaiieh Rokhsaritalemi, Abolghasem Sadeghi-Niaraki, Soo-Mi Choi. 871-872 [doi]
- Collaborative Motion Modes in Serious Game Using Virtual Co-Embodiment: A Pilot Study on Usability and User PerceptionXiaoyi Xue, Yangyang He, Jingjing Zhang, Xiongju Sun. 873-874 [doi]
- Comparative Efficacy of 2D and 3D Virtual Reality Games in American Sign Language LearningJindi Wang, Ioannis P. Ivrissimtzis, Zhaoxing Li, Lei Shi 0003. 875-876 [doi]
- Exploring User Preferences of VR Relaxation Experiences: A Comparative Mixed-Methods StudyGabriela Wronska, Radoslaw Sterna, Grzegorz Lukawski, Magdalena Igras-Cybulska. 877-878 [doi]
- Development of a Touchable VR Planetarium for Both Sighted and Visually Impaired PeopleKota Suzuki, Keita Ushida, Qiu Chen. 879-880 [doi]
- Experimental Immersive 3D Camera Setup for Mobile PhonesFelix Scheuerpflug, Christian Aulbach, Daniel Pohl, Sebastian von Mammen. 881-882 [doi]
- Exploring the Impact of Virtual Human and Symbol-Based Guide Cues in Immersive VR on Real-World Navigation ExperienceOmar Khan, Anh Nguyen, Michael Francis, Kangsoo Kim. 883-884 [doi]
- Investigating the Impact of Virtual Avatars and Owner Gender on Virtual Partner Selection in Avatar-Based Interactions: A Study DesignAnh Nguyen, Seoyoung Kang, Woontack Woo, Kangsoo Kim. 885-886 [doi]
- Using Immersive Video to Recall Significant Musical Experiences in Elderly Population with Intellectual DisabilityPablo Pérez 0001, Marta Orduna, María Nava-Ruiz, Javier Martín-Boix. 887-888 [doi]
- SIGMA: An Open-Source Interactive System for Mixed-Reality Task Assistance Research - Extended AbstractDan Bohus, Sean Andrist, Nick Saw, Ann Paradiso, Ishani Chakraborty, Mahdi Rad. 889-890 [doi]
- Visual Attention and Virtual Human Facial Animations in Virtual Reality (VR): An Eye-Tracking StudyShu Wei, Daniel Freeman, Aitor Rovira. 891-892 [doi]
- Optimization of a Standalone VR Experience Through User Perception: A Journey to the Hidden Spaces of the Burgos CathedralDavid Checa, Mario Alaguero. 893-894 [doi]
- An Exploration on Modeling Haptic Reaction Time of 3D Interactive Tasks within Virtual EnvironmentsStanley Tarng, Yaoping Hu. 895-896 [doi]
- Throwing in Virtual Reality: Performance and Preferences Across Input Device ConfigurationsAmirpouya Ghasemaghaei, Yahya Hmaiti, Mykola Maslych, Esteban Segarra Martinez, Joseph J. LaViola. 897-898 [doi]
- OnStage: Design and Development of a Performance and Practice Simulation SystemChong Cao, Yulu Lu. 899-900 [doi]
- Analysis of the Association Between Metaverse-Based Engineering Education and Environment, Social and Governance PlatformsJihyung Kim, Kyeongsun Kim, Sungeun Park, Joon Ho Kim, Wooksung Kim, Ju-Hong Park. 901-902 [doi]
- Effects of Moving Task Condition on Improving Operational Performance with Slight DelayYakumo Miwa, Kenji Funahashi, Koji Tanida, Shinji Mizuno. 903-904 [doi]
- A Bio-Inspired Computational Model for the3D Motion EstimationDi Zhang, Lu Ping, Wu Qi, Long Ye. 905-906 [doi]
- More than Fitness: User Perceptions and Hopes for Getting Fit in Virtual RealityAleshia Hayes, Veronica Johnson, Debbie Cockerham. 907-908 [doi]
- Mid-Air Imaging Based on Truncated Cylindrical Array PlateJunpei Sano, Naoya Koizumi. 909-910 [doi]
- Deep-Texture: A Lightweight Wearable Ring for Shape and Texture Rendering in Virtual RealityYoujin Sung, Dongkyu Kwak, Taeyeon Kim, Woontack Woo, Sang Ho Yoon. 911-912 [doi]
- Side-By-Side Might Win: Occlusion Negatively Affects The Performance Of Augmented Reality Task InstructionsRobin Wiethüchter, Saikishore Kalloori, David Lindlbauer. 913-914 [doi]
- Eye Direction Control and Reduction of Discomfort by Vection in HMD Viewing of Panoramic ImagesSeitaro Inagaki, Kenji Funahashi. 915-916 [doi]
- Controlling Experience for Interaction Techniques in Virtual Reality ExergamesWenxin Sun, Mengjie Huang, Chenxin Wu, Wendi Wang, Rui Yang, Jiajia Shi. 917-918 [doi]
- Facial Feature Enhancement for Immersive Real-Time Avatar-Based Sign Language Communication Using Personalized CNNsKristoffer Waldow, Arnulph Fuhrmann, Daniel Roth 0001. 919-920 [doi]
- Investigating Incoherent Depth Perception Features in Virtual Reality Using Stereoscopic Impostor-Based RenderingKristoffer Waldow, Lukas Decker, Martin Misiak, Arnulph Fuhrmann, Daniel Roth 0001, Marc Erich Latoschik. 921-922 [doi]
- Prototyping Autonomous Vehicle Lane Detection for Snow in VRTatiana Ortegon-Sarmiento, Alvaro Uribe-Quevedo, Sousso Kelouwani, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela. 923-924 [doi]
- Comparatively Testing the Effect of Reality Modality on Spatial MemoryLeon Mayrose, Shachar Maidenbaum. 925-926 [doi]
- DVIO - Distributed Visual-Inertial Odometry in a Multi-user EnvironmentJuyi Zhang, Mathieu Lutfallah, Andreas M. Kunz. 927-928 [doi]
- Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented RealityKaterina Georgieva Koleva, Maurizio Vergari, Tanja Kojic, Sebastian Möller 0001, Jan-Niklas Voigt-Antons. 929-930 [doi]
- VREE: A 3D Environment to Train Engineers about Post-Earthquake Damages in Building StructureShah Rukh Humayoun, Jenna Wong, Khanh Nguyen, Purva Zinjarde, Prathiba Ramesh. 931-932 [doi]
- Merging Blockchain and Augmented Reality for an Immersive Traceability PlatformMarco Fiore, Michele Gattullo, Marina Mongiello, Antonio E. Uva. 933-934 [doi]
- 360° Storytelling for Immersive Teaching Online and in the Classroom for Secondary and Tertiary EducationLloyd Spencer Davis, Wiebke Finkler, Wei Hong Lo, Mary Rabbidge, Lei Zhu, Stefanie Zollmann. 935-936 [doi]
- Gaze Pattern Genius: Gaze-Driven VR Interaction Using Unsupervised Domain AdaptionKexin Wang, Yang Gao, Wenfeng Song, Yuecheng Li, Aimin Hao. 937-938 [doi]
- First Steps in Constructing an AI-Powered Digital Twin Teacher: Harnessing Large Language Models in a Metaverse ClassroomMarco Fiore, Michele Gattullo, Marina Mongiello. 939-940 [doi]
- Do You XaRaoke? Immersive Realistic Singing Experience with Embodied SingerGerman Calcedo, Ester Gonzalez-Sosa, Diego González Morín, Pablo Pérez 0001, Álvaro Villegas. 941-942 [doi]
- TacPoint: Influence of Partial Visuo-Tactile Feedback on Sense of Embodiment in Virtual RealityJingjing Zhang, Mengjie Huang, Yonglin Chen, Xiaoyi Xue, Kai-Lun Liao, Rui Yang, Jiajia Shi. 943-944 [doi]
- Enacting Molecular Interactions in VR: Preliminary Relationships Between Visual Navigation and Learning OutcomesJulianna Washington, Prajakt Pande, Praveen Ramasamy, Morten Erik Moeller, Biljana Mojsoska. 945-946 [doi]
- Sexual Presence in Virtual Reality: A qEEG ExplorationSara Saint-Pierre Côté, Mathieu Brideau-Duquette, David R. Labbé, Patrice Renaud. 947-948 [doi]
- An AR-Based Multi-User Learning Environment for Anatomy SeminarsDanny Schott, Matthias Kunz, Jonas Mandel, Lovis Schwenderling, Rüdiger Braun-Dullaeus, Christian Hansen 0001. 949-950 [doi]
- Evaluation of Monocular and Binocular Contrast Sensitivity on Virtual Reality Head-Mounted DisplaysKhushi Bhansali, Miguel A. Lago, Ryan Beams, Chumin Zhao. 951-952 [doi]
- Exploring Virtual Reality for Religious Education in Real-World SettingsSara Wolf, Ilona Nord, Jörn Hurtienne. 953-954 [doi]
- Investigating Situated Learning Theory Through an Augmented Reality Mobile Assistant for Everyday STEM LearningAbhishek Kulkarni, Cecelia Albright, Pratik Kamble, Sharon Lynn Chu. 955-956 [doi]
- Progress Observation in Augmented Reality Assembly Tutorials Using Dynamic Hand Gesture RecognitionTania Kairnel, Ana Stanescu 0003, Peter Mohr, Dieter Schmalstieg, Denis Kalkofen. 957-958 [doi]
- Towards Continuous Patient Care with Remote Guided VR-TherapyJulian Kreimeier, Hannah Schieber, Noah Lewis, Max Smietana, Juliane Reithmeier, Vlad Cnejevici, Prathik Prasad, Abdallah Eid, Maximilian Maier, Daniel Roth 0001. 959-960 [doi]
- Virtual Day: A VR Game for Evaluation of Prospective Memory in Older AdultsMaryam Alimardani, Guido Morera, Alexandra Hering. 963-964 [doi]
- Therapet: Designing an Interactive XR Therapeutic PetJordan Glendinning, Haocheng Yang, Andrew Hogue, Patrick C. K. Hung, Ruth Falconer. 965-966 [doi]
- Enhancing the Immersive Experience of the Yijing in Claborate-Style Painting Through Virtual RealityYuting Cheng 0005, Mengjie Huang, Jiashu Yang, Wenxin Sun. 967-968 [doi]
- Real-time shader-based shadow and occlusion rendering in ARAgapi Chrysanthakopoulou, Konstantinos Moustakas. 969-970 [doi]
- Sensory Feedback in a Serious Gaming Environment and Virtual Reality for Training Upper Limb AmputeesReidner Santos Cavalcante, Edgard Lamounier, Alcimar Soares, Aya Gaballa, John-John Cabibihan. 971-972 [doi]
- Predictive Task Guidance with Artificial Intelligence in Augmented RealityBenjamin Rheault, Shivvrat Arya, Akshay Vyas, Jikai Wang, Rohith Peddi, Brett Benda, Vibhav Gogate, Nicholas Ruozzi, Yu Xiang, Eric D. Ragan. 973-974 [doi]
- Diffusion Attack: Leveraging Stable Diffusion for Naturalistic Image AttackingQianyu Guo, Jiaming Fu, Yawen Lu, Dongming Gan. 975-976 [doi]
- Orienting response is modulated by the human-likeness and realism of the virtual proposer. Exploratory study with physiological measurementRadoslaw Sterna, Joanna Pilarczyk, Agata Szymanska, Jakub Szczugiel, Magdalena Igras-Cybulska, Michal Jakub Kuniecki. 977-978 [doi]
- The Validation of a Polish Version of Co-Presence and Social Presence ScaleRadoslaw Sterna, Natalia Lipp, Agnieszka Strojny, Michal Jakub Kuniecki, Pawel Strojny. 979-980 [doi]
- Georeferenced 360-Degree Photos for Enhancing Navigation and Interaction within Virtual Electric Power SubstationsGabriel F. Cyrino, Claudemir J. Alves, Gerson Flavio Mendes de Lima, Edgard Afonso Lamounier, Alexandre Cardoso, Ana Marotti, Ricardo Oliveira. 981-982 [doi]
- Generating Look-Alike Avatars: Perception of Head Shape, Texture Fidelity and Head Orientation of Another User's Look-Alike AvatarKwame Agyemang Baffour, Oyewole Oyekoya. 983-984 [doi]
- AR Simulations in VR: The Case for Environmental AwarenessRyleigh Byrne, Zhehan Qu, Christian Fronk, Sangjun Eom, Tim Scargill, Maria Gorlatova. 985-986 [doi]
- Designing Indicators to Show a Robot's Physical Vision CapabilityHong Wang, Tam Do, Zhao Han. 987-988 [doi]
- Brain Dynamics of Balance Loss in Virtual Reality and Real-world Beam WalkingAmanda Studnicki, Ahmed Rageeb Ahsan, Eric D. Ragan, Daniel P. Ferris. 989-990 [doi]
- Exploring the Chameleon Effect in Metaverse Environments for Enabling Creative CommunicationAi Nakada, Takayoshi Yoshimura, Tomohiro Tanikawa, Hiroyuki Sakai 0008, Yasuo Kuniyoshi, Satoshi Nakagawa. 991-992 [doi]
- VR Reconstruction of Amazonian Geoglyphs Using LiDAR DataAlbert Zhou, Fang Wang, Robert S. Walker, Mike Sturm, Amith Nalmas, Scottie Murrell. 993-994 [doi]
- HMD VR Experience Motivates Exercise Intention in Patients with Type 2 DiabetesDong-Soo Shin, Ohk-Hyun Ryu, Shin-Jeong Kim, Yong Soon Park, Yong-jun Choi, Sun-Jeong Kim. 995-996 [doi]
- Multi-3D-Models Registration-Based Augmented Reality Instructions for AssemblySeda Tuzun Canadinc, Wei Yan. 997-998 [doi]
- Developing a VR Meditation Program for College Students to Use on Campus with a Massage ChairKanishka Peryala, Albert Zhou, Scottie Murrell, Fang Wang. 999-1000 [doi]
- Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected WalkingTakashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka. 1001-1002 [doi]
- Towards Optimized Cybersickness Prediction for Computationally Constrained Standalone Virtual Reality DevicesMd. Jahirul Islam, Rifatul Islam. 1003-1004 [doi]
- Insights from the Participatory Design of a Virtual Reality Spatial Navigation Application for Veterans with a History of TBILila Bozgeyikli, Evren Bozgeyikli, Ryu Funakoshiya, Quan Le, Kyle Walker, L. Matthew Law, Daniel R. Griffiths, Arne D. Ekstrom, Jonathan Lifshitz. 1005-1006 [doi]
- Plausible and Diverse Human Hand Grasping Motion GenerationXiaoyuan Wang, Yang Li, Changbo Wang, Marc Christie. 1007-1008 [doi]
- Never Tell the Trick: Covert Interactive Mixed Reality System for Immersive StorytellingChanwoo Lee, Kyubeom Shim, Sanggyo Seo, Gwonu Ryu, Yongsoon Choi. 1009-1010 [doi]
- Redirected Walking vs. Omni-Directional Treadmills: An Evaluation of PresenceRaiffa Syamil, Mahdi Azmandian, Sergio Casas 0001, Pedro Morillo 0001, Carolina Cruz-Neira. 1011-1012 [doi]
- Effect of Ambulatory Conditions and Virtual Locomotion Techniques on Distance Estimation and Motion Sickness of a Navigated VR EnvironmentAidan G. Morris, Michael C. Vail, Gabriel S. Hanna, Anurag Rimzhim. 1013-1014 [doi]
- AgileFingers: Authoring AR Character Animation Through Hierarchical and Embodied Hand GesturesYue Lin, Yudong Huang, David Yip, Zeyu Wang. 1015-1016 [doi]
- Designing Non-Humanoid Virtual Assistants for Task-Oriented AR EnvironmentsBettina Schlager, Steven K. Feiner. 1017-1018 [doi]
- 3D Pano Inpainting: Building a VR Environment from a Single Input PanoramaShivam Asija, Edward Du, Nam Nguyen, Stefanie Zollmann, Jonathan Ventura. 1019-1020 [doi]
- MemoryVR: Collecting and Sharing Memories in Personal Virtual MuseumsJiachen Liang, Yue Li, Xueqi Wang, Ziyue Zhao, Hai-Ning Liang. 1021-1022 [doi]
- Exploring the Gap between Real and Virtual NatureKatherine Hartley, Victoria Interrante. 1023-1024 [doi]
- XR Slate: Swiping and Layout Adjustment for Text EntryTheodore Okamura, Regis Kopper. 1025-1026 [doi]
- Evaluating NeRF Fidelity using Virtual EnvironmentsAnder Talley, J. Adam Jones. 1027-1028 [doi]
- TeleAutoHINTS: A Virtual or Augmented Reality (VR/AR) System for Automated Tele-Neurologic Evaluation of Acute VertigoHaochen Wei, Justin Bosley, Edward Kuwera, Peter Kazanzides, Kemar E. Green. 1029-1030 [doi]
- Multimodal Exploration of Terrain with Immersive InteractionsShamima Yasmin. 1031-1032 [doi]
- Using Machine Learning to Classify EEG Data Collected with or without Haptic Feedback During a Simulated Drilling TaskMichael Ramirez, Heather McCracken, Brianna Grant, Paul Yielder, Alvaro Quevedo, Bernadette A. Murphy. 1033-1034 [doi]
- The Influence of Perspective on Training Effects in Virtual Reality Public Speaking TrainingFumitaka Ueda, Yuichiro Fujimoto, Taishi Sawabe, Masayuki Kanbara, Hirokazu Kato 0001. 1035-1036 [doi]
- Can a Novel Virtual Reality Simulator, Developed for Standalone HMDs, Effectively Prepare Patients for an MRI Examination?Yue Yang, Emmanuel Angel Corona, Bruce Lewis Daniel, Christoph Leuze. 1037-1038 [doi]
- Robotic VR Massage System: Physical Care Robot with Out-of-Body Experience in Virtual KaresansuiNaoya Harada, Michiteru Kitazaki, Ryosuke Tasaki. 1039-1040 [doi]
- Design of Time-Continuous Rating Interfaces for Collecting Empathic Responses in VR, and Initial Evaluation with VR180 Video ViewingMd Istiak Jaman Ami, Jason W. Woodworth, Christoph W. Borst. 1041-1042 [doi]
- Exploring the Interplay Between Interaction Experience and Security Perception of Payment Authentication in Virtual RealityJingjie Li, Sunpreet Singh Arora, Kassem Fawaz, Younghyun Kim 0001, Can Liu, Sebastian Meiser 0001, Mohsen Minaei, Maliheh Shirvanian, Kim Wagner. 1043-1044 [doi]
- A Taxonomy for Guiding XR Prototyping Decisions by the Non-Tech-SavvyAssem Kroma, Robert J. Teather. 1045-1046 [doi]
- Effects of Transcranial Direct-Current Stimulation on Hand RedirectionShogo Tachi, Keigo Matsumoto, Maki Ogawa, Ayumu Yamashita, Takuji Narumi, Kaoru Amano. 1047-1048 [doi]
- Eye Tracking Performance in Mobile Mixed RealitySatyam Awasthi, Vivian Ross, Sydney Lim, Michael Beyeler, Tobias Höllerer. 1049-1050 [doi]
- Exploring Interactive Gestures with Voice Assistant on HMDs in Social SituationsXin Yi 0001, Yan Kong, Xueze Kang, Shuning Zhang, Xueyang Wang, Yuntao Wang 0001, Yu Tian, Hewu Li. 1051-1052 [doi]
- Guiding Gaze: Comparing Cues for Visual SearchBrendan Kelley, Chris Wickens, Benjamin A. Clegg, Amelia C. Warden, Francisco Raul Ortega. 1053-1054 [doi]
- PPVR: A Privacy-Preserving Approach for User Behaviors in VRRuoxi Sun 0001, Hanwen Wang, Minhui Xue, Hsiang-Ting Chen. 1055-1056 [doi]
- Influence of Prior Acquaintance on the Shared VR ExperienceEsen Küçüktütüncü, Ramon Oliva, Mel Slater. 1057-1058 [doi]
- EndovasculAR: Utility of Mixed Reality to Segment Large Displays in Surgical SettingsGriffin J. Hurt, Talha Khan, Michael Kann, Edward G. Andrews, Jacob T. Biehl. 1059-1060 [doi]
- Aging Naturally: Virtual reality nature vs real-world nature's effects on executive functioning and stress recovery in older adultsSara LoTemplio, Sharde Johnson, Micaela Rice, Rachel Masters, Sara-Ashley Collins, Joshua Hoefecker, Jordan Rivera, Dylan Schreiber, Victoria Interrante, Francisco Ortega, Deana Davalos. 1061-1062 [doi]
- Full-body Avatar Generation for Increased EmbodimentDohyung Kim, Jun Koo, Jewoong Hwang, MinJae Seo, Inhyung Jung, Kyoungju Park. 1063-1065 [doi]
- A Case Study on User Centered Design for VR Based Training in HealthPablo Figueroa, Carlos Rivera, Patricia Casas, Jorge López, Daniel Mora, Ivan Gomez, Kelly Peñaranda. 1066-1067 [doi]
- The Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative StudyValentina Uribe, Pablo A. Figueroa, Vivian Gómez. 1068-1069 [doi]
- Precueing Compound Tasks in Virtual and Augmented RealityAhmed Rageeb Ahsan, Andrew W. Tompkins, Eric D. Ragan, Jaime Ruiz, Ryan P. McMahan. 1070-1071 [doi]
- Virtual Streamer with Conversational and Tactile InteractionVaishnavi Josyula, Sowresh Mecheri-Senthil, Abbas Khawaja, Jose M. Garcia, Ayush Bhardwaj, Ashish Pratap, Jin Ryong Kim. 1072-1073 [doi]
- VM: Cross-Reality Virtual Museum VisitingXuansheng Xia, Yue Li 0023, Hai-Ning Liang. 1074-1075 [doi]
- Career XRcade Framework: Student-Driven Collaboration Processes to Develop Learning Environments for Immersive Career ExplorationHanieh Khaleghian, Robert LiKamWa. 1076-1077 [doi]
- Initial Investigations into Information Retention and Perception on Virtual Human RaceDeyrel Diaz, Samaneh Zamanifard, Andrew T. Duchowski, Matias Volonte. 1078-1079 [doi]
- The Effects of Colored Environmental Surroundings in Virtual RealityDeyrel Diaz, Andrew C. Robb, Sabarish V. Babu, Christopher C. Pagano. 1080-1081 [doi]
- Study of Cross-Reality Interfaces with Avatar Redirection to Improve Desktop Presentations to Headset-Immersed AudiencesJason W. Woodworth, Christoph W. Borst. 1082-1083 [doi]
- Effects of Scene Visual Characteristics on the Perception of Rotation GainsQi Wen Gan, Sen-Zhe Xu 0001, Ran Gong, Fang-Lue Zhang, Song-Hai Zhang. 1084-1085 [doi]
- Target Selection with Avatars in Mixed RealityEric DeMarbre, Robert J. Teather. 1086-1087 [doi]
- Slicing and Grabbing: A Natural Interaction Technique for Visualizing Parallel Isolines on 3D SurfacesCarlos J. Latorre-Rojas, Alexander Rozo-Torres, Javier A. Luzon, Martha Lucia Velasco Morales, Wilson J. Sarmiento. 1088-1089 [doi]
- Will the Apple Fall? A VR Gravity Calculator Through Controller Movement Tracking and Gaze InteractionBarnabas Lee, Shu Wei. 1090-1091 [doi]
- Walk Me Through It: Using Impossible Spaces to Embody Graph Traversal AlgorithmsJasmine Joyce DeGuzman, Erik DeVries Smith, Samyok Nepal, Kalinda Miller, Courtney Hutton Pospick, Tongyu Nie, Evan Suma Rosenberg. 1092-1093 [doi]
- Build Your Own Trigonometric Adventure in Virtual RealityCatherine Borisova, Ruth Mesfin, Tongyu Nie, Evan Suma Rosenberg. 1094-1095 [doi]
- Calculus in Motion: 3D VR Exploration of Solids of RevolutionAshley Chen, Wanbo Geng, Evan Suma Rosenberg. 1096-1097 [doi]
- FT Player - Oh! This is the Fourier Transform!Jiaqi Hou, ShiYao Liu, Weixiang Li, Tiemeng Li. 1098-1099 [doi]
- Beyond Euclid: An Educational VR Journey into Spherical GeometryAgapi Chrysanthakopoulou, Theofilos Chrysikopoulos, Leandros-Nikolaos Arvanitopoulos, Konstantinos Moustakas. 1100-1101 [doi]
- Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at GolfRomain Chabbert, Adrien Reuzeau, Rémi Coulon, Mathieu Risy, Lysa Gramoli, Sabrina Toofany, Maé Mavromatis, Ronan Gaugne, Florian Nouviale, Valérie Gouranton. 1102-1103 [doi]
- PokeDotz: A Fun, Immersive and Interactive Mathematical Sandbox with Rich Feature Numbers Representations in Virtual RealityPaloma L. H. Botana, Alexandre Y. G. Dias, Luis Gustavo Freire da Costa, Mario Nagamura, Ellen L. Barbosa, Gabriela B. Vidal, Roseli D. Lopes, Marcelo Knörich Zuffo, Eduardo Zilles Borba. 1104-1105 [doi]
- The Alchemist: A Gesture-Based 3D User Interface for Engaging Arithmetic CalculationsLogan Lane, Alexander Giovannelli, Ibrahim Asadullah Tahmid, Francielly Rodrigues, Cory Ilo, Darren Hsu, Christos Lougiakis, Shakiba Davari, Doug A. Bowman. 1106-1107 [doi]
- [DC] Perception of Visual Variables on Various Tiled Wall-Sized Display Settings in Immersive EnvironmentDongyun Han. 1108-1109 [doi]
- Experience Graph using Spatio-Temporal Scene Data for Replaying Mixed Reality InteractionSeonji Kim. 1112-1113 [doi]
- Investigating Avatar Facial Expressions and Collaboration Dynamics for Social Presence in Avatar-Mediated XR Remote CommunicationSeoyoung Kang. 1114-1115 [doi]
- [DC] Understanding the Impact of the Fidelity of Multimodal Interactions in XR based Training Simulators on Cognitive LoadNikitha Donekal Chandrashekar. 1116-1117 [doi]
- 3D Measurement System for Wound CareDahlia Musa. 1118-1119 [doi]
- [DC] The Essentials of XR Prototyping for Non-Tech Professionals: Taxonomy and Low-Fidelity Tools to Aid Prototyping DecisionsAssem Kroma. 1120-1121 [doi]
- Real-time Seamless Multi-Projector Displays on Deformable SurfacesMuhammad Twaha Ibrahim. 1122-1123 [doi]
- [DC] Exploring and Designing VR Locomotion Method Based on Bio-Signal for Hands-Free Context and its ImprovementJinwook Kim. 1126-1127 [doi]
- Multimodal VR/MR Simulation with Empathic Agents for Nursing EducationHyeongil Nam. 1128-1129 [doi]
- [DC] Remapped Interaction Detection by Naive Users in Virtual RealityBrett Benda. 1130-1131 [doi]
- [DC] Scan2Twin: Virtual Reality for Enhanced Anatomical InvestigationJennifer Cieliesz Cremer. 1132-1133 [doi]
- Actor Takeover of Animated CharactersJingyi Zhang. 1134-1135 [doi]
- [DC] Enhancing Accessibility and Emotional Expression in Educational Extended Reality for Deaf and Hard of Hearing: A User-Centric InvestigationSunday D. Ubur. 1136-1137 [doi]
- [DC] Supporting Complex Interactions in Mobile Virtual RealityKristen Grinyer. 1138-1139 [doi]
- Customizable Multi-Modal Mixed Reality FrameworkDanah Omary. 1140-1141 [doi]
- [DC] Virtual Reality Nature Environment Designs for Mental HealthRachel Masters. 1142-1143 [doi]
- [DC] Precise Hand Tracking Using Multiple Optical SensorsTomás Novácek. 1144-1145 [doi]
- [DC] Data-Driven Expertise Assessment in XR: Analyzing Multimodal Sensor Data for Psychomotor and Cognitive TasksDong Woo Yoo. 1146-1147 [doi]
- [DC] Animating Interactive Virtual HumansRyan Canales. 1148-1149 [doi]
- DC: Reinforcement Learning for Context-aware and Adaptive Lighting Design using Extended Reality: Impacts on Human Emotions and BehaviorsElham Mohammadrezaei. 1150-1151 [doi]
- [DC] User Exploratory Learning in a Virtual Reality MuseumXueqi Wang. 1152-1153 [doi]
- [DC] Playful and Participatory Cultural Heritage Experience Using Extended Reality TechnologiesJiachen Liang. 1154-1155 [doi]
- Multi-Projector Dynamic Spatially Augmented Reality on Deformable SurfacesMuhammad Twaha Ibrahim, Aditi Majumder. 1156-1157 [doi]
- The Owl: Virtual Teleportation Through XRÁlvaro Villegas, Ester Gonzalez-Sosa, Pablo Pérez 0001, Juan Torres. 1158-1159 [doi]
- rlty2rlty: Transitioning Between Realities with Generative AIMatt Gottsacker, Gerd Bruder, Gregory F. Welch. 1160-1161 [doi]
- Simulation of an Aware Geriatric Virtual Human in Mixed RealityAsif Ahmmed, Erica Butts, Kimia Naeiji, Ladda Thiamwong, Salam Daher. 1162-1163 [doi]
- An Eye-Tracked XR Visual Deficit Simulation Suite for Ocular Disease Education and Assisted DiagnosisJason Orlosky, Tommy Bui, Nicole Winston, Wanda Jirau-Rosaly, Shilpa Brown. 1164-1165 [doi]
- Multimodal Approach for the Diagnosis of Neurodegenerative Disorders Using Augmented RealityDaria Hemmerling, Pawel Jemiolo, Mateusz Daniol, Marek Wodzinski, Jakub Kaminski, Magdalena Wójcik-Pedziwiatr. 1166-1167 [doi]
- Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VRKristen Grinyer, Robert J. Teather. 1168-1169 [doi]
- Coffee Masterclass: An Experience of Co-Creation with Prompt Engineering and Generative AI for Immersive Environments DevelopmentAlexander Rozo-Torres, Wilson J. Sarmiento. 1170-1171 [doi]
- Hybrid XRSpectator: A Hybrid Tabletop XR Sports Spectating ExperienceWei Hong Lo, Shazia Gul, Tobias Langlotz, Holger Regenbrecht, Stefanie Zollmann. 1172-1173 [doi]
- Demonstrating Nebula: Dynamic Multi-Scents in 6DoF Virtual RealityPierre-Philippe Elst, Charles Javerliat, Sophie Villenave, Guillaume Lavoué. 1174-1175 [doi]
- Demonstrating PLUME, a toolbox to Record, Replay, Analyze and Share 6DoF XR Experimental DataCharles Javerliat, Sophie Villenave, Pierre Raimbaud, Guillaume Lavoué. 1176-1177 [doi]
- ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape PerceptionTakashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka. 1180-1181 [doi]
- Gamified Alzheimer's Disease Diagnosis via Virtual RealityBotao Xiong, Nan Li, Yong Liao, Pengyuan Zhou. 1182-1183 [doi]
- Real-Time Virtual Human for Promoting Clinical Trial Education and RecruitmentRashi Ghosh, Andrew Maxim, Christopher You, Benjamin Lok. 1184-1185 [doi]
- MeshReduce: Split Rendering of Live 3D Scene for Virtual TeleportationTao Jin, Edward Lu, Mallesham Dasari, Kittipat Apicharttrisorn, Srinivasan Seshan, Anthony Rowe 0001. 1186-1189 [doi]
- GenDeck: Towards a HoloDeck with Text-to-3D Model GenerationManuel Weid, Navid Khezrian, Aparna Pindali Mana, Forouzan Farzinnejad, Jens Grubert. 1188-1189 [doi]
- Touch My Heart: Navigating the Heart Models in MR with Haptic Feedback, 3D Sound, and Interactive GamificationOlha Terendii, Sam Frish, Tymur Prokopiev, Daria Hemmerling, Tomasz Jadczyk, Mateusz Janusz. 1190-1191 [doi]
- RoboART: Artistic Robot Programming in Mixed RealityFelipe Fronchetti, Miles Popiela, Rodrigo O. Spínola, Shawn Brixey. 1192-1193 [doi]
- Navigating Realities: Assessing Cross-Reality Transitions Through a Spatial Memory Game in VR and AR EnvironmentsNico Feld, Pauline Bimberg, Benjamin Weyers, Daniel Zielasko. 1194-1195 [doi]
- Demo: Volumetric Motion Annotation and Visualization for Immersive Sports CoachingJiqing Wen, Qixuan Shi, Lauren Gold, Qianyu Ma, Robert LiKamWa. 1196-1197 [doi]
- Demonstrating Mid-Air Ultrasound Haptics with Thermal DisplayYatharth Singhal, Haokun Wang 0001, Jin Ryong Kim. 1198-1199 [doi]
- Integrating Cognitive Behavioral Therapy and Heart Rate Variability Biofeedback in Virtual Reality, Augmented Reality, and Mixed Reality as a Mental Health InterventionNishu Nath, Jace Zavarelli, Laura M. Stanley, Apostolos Kalatzis, Karl Molina, Camille Lundberg, Angelica Perez, Alain Litwin. 1200-1201 [doi]
- Demonstrating Virtual Streamer with Conversational and Tactile InteractionVaishnavi Josyula, Jose M. Garcia, Sowresh Mecheri-Senthil, Ayush Bhardwaj, Jin Ryong Kim, Abbas Khawaja, Ashish Pratap. 1202-1203 [doi]
- MUN: an AI-powered multiplayer networking solution for VR gamesPawe Babiuch, Adrian Lapczynski, Hubert Jegierski, Maciej Jegierski, Rafal Salamon, Barbara Kolber-Bugajska, Mirosaw Paza, Stanislaw Deniziak, Pawel Pieta, Grzegorz Lukawski, Artur Jasinski, Jacek Opaka, Alicia Marmon, Kamil Kwiatkowski, Artur Cybulski, Magdalena Igras-Cybulska, Pawe Wegrzyn. 1204-1205 [doi]
- Design and Implementation of a Mixed Reality Human-Machine Interface for 3D Printer Real-Time Monitoring and ManagementPatrick McKelvey, Fang Wang, Jung Hyup Kim, Yao Yao, Yi Wang. 1206-1207 [doi]
- Did You Do Well? Real-Time Personalized Feedback on Catheter Placement in Augmented Reality-Assisted Neurosurgical TrainingSangjun Eom, Tiffany Ma, Neha Vutakuri, Alexander Du, Zhehan Qu, Joshua Jackson, Maria Gorlatova. 1208-1209 [doi]
- Ambient Lighting for Improving Passengers' Acceptance of Driverless Buses: Combining the Evaluation in Virtual and Real EnvironmentSatoru Ogino, Yanbin Wu, Toru Kumagai, Takahiro Miura, Masaki Masuda, Koya Takahashi, Sota Suzuki, Naohisa Hashimoto. 1210-1211 [doi]
- A Prototype Study on External Human Machine Interface (HMI) for Automated Bus - Preliminary Testing for Effectiveness Verification Using Virtual Reality (VR)Sota Suzuki, Yanbin Wu, Toru Kumaghai, Masaki Masuda, Koya Takahashi, Naohisa Hashimoto, Satoru Ogino. 1212-1213 [doi]
- BotanicAR: A Cooperative Experience in Augmented RealityPaola Barra, Andrea Antonio Cantone, Rita Francese, Marco Giammetti, Raffaele Sais, Otino Pio Santosuosso, Aurelio Sepe, Simone Spera, Genoveffa Tortora, Giuliana Vitiello. 1214-1215 [doi]
- An Immersive Multi-User VR-based System for the Training of Electrical Substation MaintenanceJair de Oliveira Pereira Neto, Lucas Pinheiro Morais, Bruno G. R. Vaz de Melo, Gerson Flavio Mendes de Lima, Alexandre Cardoso, Edgard Lamounier, Luis C. F. dos Santos, Jader Oliveira, Davidson P. Campos. 1216-1217 [doi]
- DriVR: Extending Driver Training for Persons with DisabilitiesJ. Adam Jones, W. Woody Watson, Timothy Stewart, Jacob Brewington, Connor Chrismond, Lalitha Dabbiru, Zaccheus J. Ahonle, Emily S. Wall, Kris Geroux, Kasee Stratton-Gadke. 1218-1219 [doi]
- Visual Guidance for Infant Lumbar Puncture Training in XRPranav Sukumar, Siddharth Ananth, David O. Kessler, Robert B. Maniker, Ryan Friberg, Rohit Gopalakrishnan, Bettina Schlager, Steven Feiner. 1220-1221 [doi]
- Immersive Behavioral Therapy for Phobia Treatment in Individuals with Intellectual DisabilitiesCarlos Cortés 0001, Ainhoa Fernández-Alcaide, Marta Goyena, María Nava-Ruiz, Marta Orduna, Matteo Dal Magro, Jesús Gutiérrez 0001, Pablo Pérez 0001, Narciso García. 1222-1223 [doi]
- Enhancing Immersion in Virtual Reality: Cost-Efficient Spatial Audio Generation for Panoramic VideosJiaxin Shi, Qi Wu, Di Zhang, Long Ye. 1224-1225 [doi]