Abstract is missing.
- Automatic zooming interface for tangible augmented reality applicationsGun A. Lee, Huidong Bai, Mark Billinghurst. 9-12 [doi]
- Improvement of smartphone interface using an AR markerYuna Kang, Soonhung Han. 13-16 [doi]
- Smartphone as an augmented reality authoring tool via multi-touch based 3D interaction methodJinki Jung, Jihye Hong, Sungheon Park, Hyun Seung Yang. 17-20 [doi]
- AVATAR: autonomous visual authoring of tangible augmented realityGuangzheng Fei, Xin Li, Rui Fei. 21-24 [doi]
- Design and implementation of a haptics-based virtual venepuncture simulation and training systemPingjun Xia, Alexei Sourin. 25-30 [doi]
- An intravenous injection simulator using augmented reality for veterinary education and its evaluationJun Lee, Wonjong Kim, Anna Seo, JiSun Jun, SeungYeon Lee, Jee-In Kim, KiDong Eom, Mu-wook Pyeon, Hanku Lee. 31-34 [doi]
- Single camera-based remote pointing and recognition for monitor-based augmented reality surgical systemsWei-Liang Tay, Chee-Kong Chui, Sim Heng Ong. 35-38 [doi]
- Mono-glass for providing distance information for people losing sight in one eyeMasahiro Toyoura, Kenji Kashiwagi, Atsushi Sugiura, Xiaoyang Mao. 39-42 [doi]
- Real-time rendering of animated hair under dynamic, low-frequency environmental lightingXiaoxiong Xing, Yoshinori Dobashi, Tsuyoshi Yamamoto, Yosuke Katsura, Ken Anjyo. 43-46 [doi]
- Feature-based interpolation for the interactive editing of shading effectsMumehiro Tada, Yoshinori Dobashi, Tsuyoshi Yamamoto. 47-50 [doi]
- Using emotion transmission to simulate spectator behaviorsNan Xiang, Zhigeng Pan, Mingmin Zhang. 51-54 [doi]
- rd person shooting game and handheld augmented realityMarkus Santoso, Lee Byoung Gook. 55-58 [doi]
- Mobile augmented reality for Bukit Brown cemetery navigationOwen Noel Newton Fernando, Chamika Deshan, Natalie Pang, Ryohei Nakatsu. 59-62 [doi]
- Application of augmented reality for supporting instrument service tasksToni Benussi, Zoran Kalafatic, Zeljka Mihajlovic. 63-66 [doi]
- Augmented reality and tangible user interfaces integration for enhancing the user experienceFábio Rodrigues, Fernando Sato, Leonardo C. Botega, Allan Oliveira. 67-70 [doi]
- A lightweight approach to in-place authoring for mobile world browsersElsayed E. Hemayed, Fatma Meawad, Rana A. Morsi. 71-74 [doi]
- Towards evaluating social telepresence in mobile contextSamantha Vu, Mikko J. Rissanen, Natalie Pang, Schubert Foo. 75-78 [doi]
- Online point-cloud transmission for tele-immersionYadvendar Champawat, Subodh Kumar. 79-82 [doi]
- Effects of visual information on a remote-controlled mobile robotMasahiko Minamoto, Hiroki Yamamoto. 83-86 [doi]
- Hand pose estimation by combining fingertip tracking and articulated ICPHui Liang, Junsong Yuan, Daniel Thalmann. 87-90 [doi]
- Fall detection based on skeleton extractionZhen-Peng Bian, Lap-Pui Chau, Nadia Magnenat-Thalmann. 91-94 [doi]
- Gender differences in spatial awareness in immersive virtual environments: a preliminary investigationChristos Paraskeva, George Alex Koulieris, Matthew Coxon, Katerina Mania. 95-98 [doi]
- Semi-transparent vision for driving assistanceKoichiro Suzuki, Naoki Hashimoto. 99-102 [doi]
- An application framework for adaptive distributed simulation and 3D rendering servicesNiels A. Nijdam, Bart Kevelham, Seunghyun Han, Nadia Magnenat-Thalmann. 103-110 [doi]
- Video enhancement leveraging high-quality depth mapsZhongmou Cai, Enhua Wu. 111-118 [doi]
- Aggressive region-based visibility computation using importance samplingTan-Chi Ho, Ying-I. Chiu, Jung-Hong Chuang, Wen-Chieh Lin. 119-126 [doi]
- An enhanced stage performance of Noh-Kyogen using motion data and sensor interactionsAsako Soga, Masahito Shiba, Jonah Salz. 127-134 [doi]
- Continuum of virtual-human space: towards improved interaction strategies for physical-virtual avatarsArjun Nagendran, Remo Pillat, Charles E. Hughes, Greg Welch. 135-142 [doi]
- The effect of emotional colour on creating realistic expression of avatarMohammed Hazim Alkawaz, Ahmad Hoirul Basori. 143-152 [doi]
- Interactive image completion with perspective constraintChuanyan Hao, Enhua Wu. 153-160 [doi]
- A complete framework for 3D mesh morphingBogdan Mocanu, Titus B. Zaharia. 161-170 [doi]
- PhoVR: a virtual reality system to treat phobiasM. Brandon Haworth, Melanie Baljko, Petros Faloutsos. 171-174 [doi]
- Evaluating a mobile pedestrian safety application in a virtual urban environmentXiao Chen, Ying Zhu, Guangming Wang. 175-180 [doi]
- Interactive fractal compositionsFelix Haase, Maximilian Klein, Andreas Tarnowsky, Franz-Erich Wolter. 181-188 [doi]
- Ink-and-wash painting based on the image of pine tree using mean curvature flowIkSuk Yang, YoungJung Yu, DoHoon Lee. 189-194 [doi]
- Real-time simulation and visualization of human vision through eyeglasses on the GPUMatthias Nießner, Roman Sturm, Günther Greiner. 195-202 [doi]
- A new approach to virtual palpationShamima Yasmin, Alexei Sourin. 203-212 [doi]
- A particle-based modeling framework for thrombo-emboli simulationYim-Pan Chui, Pheng-Ann Heng. 213-222 [doi]
- Fast and accurate GPU-based simulation of virtual garmentsBart Kevelham, Nadia Magnenat-Thalmann. 223-226 [doi]
- Automatic mesh split-and-merge technique for multiple surface modelsJianjun Du, Xinyu Guo, Shenglian Lu, Boxiang Xiao, Weiliang Wen. 227-230 [doi]
- Within-crowd immersive evaluation of collision avoidance behaviorsJunghyun Ahn, Nan Wang, Daniel Thalmann, Ronan Boulic. 231-238 [doi]
- Populating virtual environments with crowd patches and rule-based methodYe Yuan, Zhongke Wu, Mingquan Zhou. 239-246 [doi]
- Reducing bandwidth consumption in parallel networked telepresence environmentsMalte Willert, Stephan Ohl, Oliver G. Staadt. 247-254 [doi]
- Motion-aware adaptive dead reckoning algorithm for collaborative virtual environmentsVasily Y. Kharitonov. 255-261 [doi]
- Real-time compression of depth streams through meshification and valence-based encodingFilippo Banno, Paolo Simone Gasparello, Franco Tecchia, Massimo Bergamasco. 263-270 [doi]
- Robust 3D human face reconstruction by consumer binocular-stereo camerasChen Huang, Wei Hu, Yiming Zhang. 271-278 [doi]
- Assistive techniques for precise touch interaction in handheld augmented reality environmentsGun A. Lee, Mark Billinghurst. 279-285 [doi]
- Evaluation of 3D selection tasks in parabolic flight conditions: pointing task in augmented reality user interfacesDaniela Markov-Vetter, Eckard Moll, Oliver G. Staadt. 287-294 [doi]
- A mixed reality system for teaching STEM content using embodied learning and whole-body metaphorsRemo Pillat, Arjun Nagendran, Robb Lindgren. 295-302 [doi]
- Matching optimization based on KLT algorithm in natural feature tracking of augmented realityGaoqi He, Lipeng Zhang, Wenhui Yue, Jia Ni, Yunfeng Hu. 303-308 [doi]
- A fluid/cloth coupling method for high velocity collision simulationPeng Du, Min Tang, Chang Meng, Ruofeng Tong, Lanfen Lin. 309-314 [doi]
- Randomized psychoacoustic model for mobile, panoramic, heritage-viewing applicationsChen Kim Lim, Tien Ping Tan, Kian Lam Tan, Abdullah Zawawi Talib. 315-322 [doi]
- 3D helping hands: a gesture based MR system for remote collaborationFranco Tecchia, Leila Alem, Weidong Huang. 323-328 [doi]
- A skeleton-based approach for shape correspondenceSai-Keung Wong, Jau-An Yang, Tan-Chi Ho, Yu-Chieh Chen, Jung-Hong Chuang. 329-336 [doi]
- Widget based automated rigging of bipedal character with custom manipulatorsZeeshan Bhatti, Asadullah Shah. 337-340 [doi]
- A hybrid method for water droplet simulationKai-Chun Chen, Pei-Shan Chen, Sai-Keung Wong. 341-344 [doi]
- Computing the convex hull for a set of spheres on a GPUByungjoo Kim, Ku-Jin Kim. 345 [doi]
- Design of a markerless augmented reality prototype platformWaldo Minnaar, Gert-Jan van Rooyen. 346 [doi]
- Fingertips-based gesture recognition for interactionHaoqi Fan, Siyuan Yao. 347 [doi]
- Interactive human style deformation for cyclic motionsHiroaki Tanaka, Muhamad Najib Zamri, Masaki Oshita. 348 [doi]
- Interactive panoramic VR system to expand spatialness and depth of 3D zone using see-through HMD glassesYongwan Kim, Dongsik Jo, Ungyeon Yang, Ki Hong Kim, Gil-Haeng Lee. 349 [doi]
- Prototype model of wireless maintenance operation system for bridge facility using VR and ubiquitous technologyHyoun-Seok Moon, Hyeon-seong Kim, So Young Moon, Hyeun-wook Kim, Leen-Seok Kang. 350 [doi]
- Real-time generation of 3D dance animation using a musical keyboardHirotaka Ishikawa, Masaki Oshita. 351 [doi]