Abstract is missing.
- Multi-frame adaptive non-rigid registration for markerless augmented realityAntonio Carlos dos Santos Souza, Márcio Cerqueira de Farias Macedo, Antônio L. Apolinário Jr.. 7-16 [doi]
- ARSTUDIO: a virtual studio system with augmented reality featuresTiago De Gaspari, Antonio Carlos Sementille, Daniel Zuniga Vielmas, Ivan Abdo Aguilar, João Fernando Marar. 17-25 [doi]
- Walking in place using the Microsoft Kinect to explore a large VEPreston Tunnell Wilson, Kevin Nguyen, Alyssa Harris, Betsy Williams. 27-33 [doi]
- Sampling and surface reconstruction of large scale point cloudEr Li, Xiaopeng Zhang 0001, Yanyun Chen. 35-41 [doi]
- Interactive optimization of near-isometric shape correspondenceZizhao Wu, Long Zhang, Zixu Yan, Fang Lu, Yigang Wang. 43-46 [doi]
- Modeling room structure from indoor panoramaHao Yang, Hui Zhang. 47-55 [doi]
- Graph-cut based interactive image segmentation with texture constraintsYu Zhang, Wei Ma, Luwei Yang, Lijuan Duan, Jianli Liu. 57-63 [doi]
- Using motion capture for interactive motion editingMasaki Oshita, Hiroyuki Muranaka. 65-69 [doi]
- Hybrid vortex model for efficiently simulating turbulent smokeMeng Zhang, Shiguang Liu, Hanqiu Sun, Weixin Si, Yinling Qian. 71-79 [doi]
- Fluid simulation using overcomplete dictionaries based on sparse codingHuan Li, Xubo Yang. 81-88 [doi]
- A local evaluation approach for multi-agent navigation in dynamic scenariosHao Jiang, Tianlu Mao, Shuangyuan Wu, Mingliang Xu, Zhaoqi Wang. 89-93 [doi]
- LPM: lightweight progressive meshes towards smooth transmission of Web3D media over internetLaixiang Wen, Jinyuan Jia, Shuang Liang. 95-103 [doi]
- Organizing neighbors self-adaptively based on avatar interest for transmitting huge DVE scenesMingfei Wang, Jinyuan Jia, Yunxiao Zhongchu, Chenxi Zhang. 105-111 [doi]
- Web3D CID: Web3D collaborative interior design based on transparent adaptationBo Zhang, Ning Xie, Hao Xu, Jinyuan Jia. 113-121 [doi]
- High dynamic environment sequence samplingYing Yang, Changguo Yu, Liang Wan, Wei Feng. 123-131 [doi]
- Saliency-based depth-of-field rendering with flash and non-flash pairsXiangze Zhang, Weichen Xue, Zhe Wang, Bin Sheng, Lizhuang Ma, Ping Li. 133-140 [doi]
- Optimal combination of techniques in multiple importance samplingVlastimil Havran, Mateu Sbert. 141-150 [doi]
- Fast parallel construction of stack-less complete LBVH trees with efficient bit-trail traversal for ray tracingArturo García, Sergio Murguia, Ulises Olivares, Félix F. Ramos. 151-158 [doi]
- Augmented keyboard: a virtual keyboard interface for smart glassesJinki Jung, Jinwoo Jeon, Hyeopwoo Lee, Kichan Kwon, Jamal Zemerly, Hyun Seung Yang. 159-164 [doi]
- Gesture interface for an interactive kioskKhalid Djado, Claude Chapdelaine, Pierre-Luc St-Charles, Maxime Derenne. 165-170 [doi]
- Character motion control by hands and principal component analysisMasaki Oshita, Hayato Oshima, Yuta Senju, Syun Morishige. 171-179 [doi]
- Discovering frequent ADL patterns from wearable accelerometersZehong Tan, Shuangjiu Xiao. 181-188 [doi]
- Geometric patterns pre-processing of three-dimensional meshes for raytracing in real-timeUlises Olivares, Arturo García, Felix Ramos. 189-192 [doi]
- Clustering-based real-time lighting simulation for self-luminous particle systemDefang Deng, Shuangjiu Xiao. 193-196 [doi]
- Transparent-supported radiance regression functionXue-qin, Shuangjiu Xiao. 197-200 [doi]
- A stylization method of Chinese ink painting for 3D treeYingHui Wang, Lijuan Wang, Wen Hao, Xiaojuan Ning, Zhenghao Shi, Minghua Zhao. 201-204 [doi]
- Region division based real-time cloth simulationXiao Cao, Shuangjiu Xiao, Xin Shi. 205-208 [doi]
- Retargeting 3D facial expressions in real time based on KinectXuan Xu, Zhongke Wu, Xuesong Wang, Mingquan Zhou. 209-213 [doi]
- A practical GPU accelerated surface reconstructionShuangcai Yang, Xubo Yang. 215-218 [doi]
- 3D fluid scene synthesis and animationHongyan Quan, Xiao Song, Mingqi Yu, Yahui Song. 219-222 [doi]
- A two-view VR shooting theater systemHong-Da Yu, Hui-Yu Li, Wei-Si Sun, Wei Gai, Ting-Ting Cui, Chu-Tian Wang, Dong-Dong Guan, Yi-Jun Yang, Chenglei Yang, Wei Zeng. 223-226 [doi]
- Hand-based interaction for object manipulation with augmented reality glassesZhenyi He, Xubo Yang. 227-230 [doi]
- Human joystick: Wii-leaning to translate in large virtual environmentsAlyssa Harris, Kevin Nguyen, Preston Tunnell Wilson, Matthew Jackoski, Betsy Williams. 231-234 [doi]
- Quantized reality: automatic fine-grained spherical images acquisition for space re-constructionKensaku Kawauchi, Jun Rekimoto. 235-238 [doi]
- Topology structure based saliency region detection for cartoon imagesRao Zeng, Juncong Lin, Xing Gao, Lisheng Xiang, Minghong Liao. 239-241 [doi]
- Visual saliency based bag of phrases for image retrivalLijuan Duan, Wei Ma, Jun Miao, Xuan Zhang. 243-246 [doi]
- Quantitative intensity analysis of facial expressions using HMM and linear regressionJing Wu, Shuangjiu Xiao. 247-250 [doi]
- A background subtraction algorithm based on pixel stateRuoxi Deng, Dangfu Yang, Xinru Liu, Shengjun Liu. 251-254 [doi]