Abstract is missing.
- Real-time Interactive Simulation of Smoke Using Discrete Integrable Vortex FilamentsSteffen Weißmann, Ulrich Pinkall. 1-10 [doi]
- Smoke Simulation for Fire Engineering using a Multigrid Method on Graphics HardwareStefan L. Glimberg, Kenny Erleben, Jens C. Bennetsen. 11-20 [doi]
- Soil Deformation Models for Real-Time Simulation: A Hybrid ApproachDaniel Holz, Thomas Beer, Torsten Kuhlen. 21-30 [doi]
- Simulating Almost Incompressible Deformable ObjectsRaphael Diziol, Daniel Bayer, Jan Bender. 31-37 [doi]
- Hair, Cloth and Soft Tissues: The Influence of Mechanical Properties on the Real-Time Dynamics of Deformable ObjectsNadia Magnenat-Thalmann, Ugo Bonanni, Pascal Volino, Lazhari Assassi. 39-47 [doi]
- Space Foosball: Coupling Tangible Interfaces with a Real-time Game Physics EngineHyunwoo Bang, Yunsil Heo, Jinwook Kim, Young J. Kim. 49-58 [doi]
- An Application of Photo RealisticWater Surface Interaction Using Mixed RealityTakehiro Tawara, Kenji Ono. 59-65 [doi]
- A Sub-world Coupling Scheme for Haptic Rendering of Physically-based Rigid Bodies SimulationLoeiz Glondu, Maud Marchal, Georges Dumont. 67-76 [doi]
- Interactive Inverse Kinematics for Human Motion EstimationMorten Engell-Nørregård, Søren Hauberg, Jerome Lapuyade, Kenny Erleben, Kim Steenstrup Pedersen. 77-84 [doi]
- Design of Dynamical Stability Properties in Character AnimationAee-ni Park, Albert Mukovskiy, Jean-Jacques E. Slotine, Martin A. Giese. 85-94 [doi]
- Neighboring-based Linear System for Dynamic MeshesSebastián Peña Serna, Joao Goncalo Botica Ribeiro da Silva, André Stork, Aderito Fernandes Marcos. 95-103 [doi]
- Nonsmooth Newton Method for Fischer Function Reformulation of Contact Force Problems for Interactive Rigid Body SimulationMorten Silcowitz-Hansen, Sarah Niebe, Kenny Erleben. 105-114 [doi]
- GPU Accelerated Tandem Traversal of Blocked Bounding Volume Hierarchy Collision Detection for Multibody DynamicsJesper Damkjær, Kenny Erleben. 115-124 [doi]
- Optimized Impulse-Based Dynamic SimulationDaniel Bayer, Raphael Diziol, Jan Bender. 125-133 [doi]
- Friction Handling for Penalty-Based MethodsOlexiy Lazarevych, Jonas Spillmann, Christoph Renner, Gábor Székely, Matthias Harders. 135-144 [doi]