Abstract is missing.
- Binocular eye tracking in VR for visual inspection trainingAndrew T. Duchowski, Eric Medlin, Anand K. Gramopadhye, Brian Melloy, Santosh Nair. 1-8 [doi]
- Inertial and magnetic posture tracking for inserting humans into networked virtual environmentsEric R. Bachmann, Robert B. McGhee, Xiaoping Yun, Michael Zyda. 9-16 [doi]
- Tracking based structure and motion recovery for augmented video productionsKurt Cornelis, Marc Pollefeys, Luc J. Van Gool. 17-24 [doi]
- SmartCU3D: a collaborative virtual environment system with behavior based interaction managementWeihua Wang, Qingping Lin, Jim Mee Ng, Chor Ping Low. 25-32 [doi]
- An abstraction for awareness management in collaborative virtual environmentsMiguel Antunes, António Rito Silva, Jorge Martins. 33-39 [doi]
- Audience interaction for virtual reality theater and its implementationSang Chul Ahn, Ig-Jae Kim, Hyoung-Gon Kim, Yong-Moo Kwon, Heedong Ko. 41-45 [doi]
- VRPN: a device-independent, network-transparent VR peripheral systemRussell M. Taylor II, Thomas C. Hudson, Adam Seeger, Hans Weber, Jeffrey Juliano, Aron T. Helser. 55-61 [doi]
- Exploring the past: a toolset for visualization of historical events in virtual environmentsStanislav L. Stoev, Matthias Feurer, Michael Ruckaberle, Wolfgang Straßer. 63-70 [doi]
- Temporal and spatial level of details for dynamic meshesAriel Shamir, Valerio Pascucci. 77-84 [doi]
- Real-time shadows for animated crowds in virtual citiesCéline Loscos, Franco Tecchia, Yiorgos Chrysanthou. 85-92 [doi]
- Life-sized projector-based dioramasKok-Lim Low, Greg Welch, Anselmo Lastra, Henry Fuchs. 93-101 [doi]
- Balance NAVE: a virtual reality facility for research and rehabilitation of balance disordersJeffrey Jacobson, Mark S. Redfern, Joseph M. Furman, Susan L. Whitney, Patrick J. Sparto, Jeffrey B. Wilson, Larry F. Hodges. 103-109 [doi]
- Stereoscopic video system with embedded high spatial resolution images using two channels for transmissionTakafumi Ienaga, Katsuya Matsunaga, Kazunori Shidoji, Kazuaki Goshi, Yuji Matsuki, Hiroki Nagata. 111-118 [doi]
- Surround aesthetics: VR as an art formDiane Gromala, Rebecca Allen. 119 [doi]
- Virtual reality and public spacesDouglas MacLeod, Pierre Boulange. 119 [doi]
- Scalable data management using user-based caching and prefetching in distributed virtual environmentsSungju Park, Dongman Lee, Mingyu Lim, Chansu Yu. 121-126 [doi]
- Prediction-based concurrency control for a large scale networked virtual environment supporting various navigation speedsEunhee Lee, Dongman Lee, Seunghyun Han, Soon J. Hyun. 127-134 [doi]
- A hybrid motion prediction method for caching and prefetching in distributed virtual environmentsAddison Chan, Rynson W. H. Lau, Beatrice Ng. 135-142 [doi]
- Situational visualizationDavid M. Krum, William Ribarsky, Christopher D. Shaw, Larry F. Hodges, Nickolas Faust. 143-150 [doi]
- Visualization of particle traces in virtual environmentsFalko Kuester, Ralph Bruckschen, Bernd Hamann, Kenneth I. Joy. 151-157 [doi]
- Is semitransparency useful for navigating virtual environments?Luca Chittaro, Ivan Scagnetto. 159-166 [doi]
- FreeDrawer: a free-form sketching system on the responsive workbenchGerold Wesche, Hans-Peter Seidel. 167-174 [doi]
- VRID: a design model and methodology for developing virtual reality interfacesVildan Tanriverdi, Robert J. K. Jacob. 175-182 [doi]
- Interactive content for presentations in virtual realityAnton L. Fuhrmann, Jan Prikryl, Robert F. Tobler, Werner Purgathofer. 183-189 [doi]