Abstract is missing.
- Time-critical rendering of discrete and continuous levels of detailChristopher Zach, Stephan Mantler, Konrad F. Karner. 1-8 [doi]
- Light field duality: concept and applicationsGeorge Chen, Li Hong, Kim C. Ng, Peter McGuinness, Christian Hofsetz, Yang Liu, Nelson Max. 9-16 [doi]
- Selective quality rendering by exploiting human inattentional blindness: looking but not seeingKirsten Cater, Alan Chalmers, Patrick Ledda. 17-24 [doi]
- Rendering of virtual environments based on polygonal & point-based modelsWenting Zheng, Hanqiu Sun, Hujun Bao, Qunsheng Peng. 25-32 [doi]
- Template-based generation of road networks for virtual city modelingJing Sun, Xiaobo Yu, George Baciu, Mark Green. 33-40 [doi]
- Modeling virtual object behavior within virtual environmentGun A. Lee, Gerard Jounghyun Kim, Chan-Mo Park. 41-48 [doi]
- Complex deformable objects in virtual realityYoung-Min Kang, Hwan-Gue Cho. 49-56 [doi]
- Application and taxonomy of through-the-lens techniquesStanislav L. Stoev, Dieter Schmalstieg. 57-64 [doi]
- Spatialized audio rendering for immersive virtual environmentsMartin Näf, Oliver G. Staadt, Markus H. Gross. 65-72 [doi]
- Tour into the video: image-based navigation scheme for video sequences of dynamic scenesHyung Woo Kang, Sung Yong Shin. 73-80 [doi]
- Real-time haptic sculpting in virtual volume spaceHui Chen, Hanqiu Sun. 81-88 [doi]
- Implementing flexible rules of interaction for object manipulation in cluttered virtual environmentsRoy A. Ruddle, Justin C. D. Savage, Dylan M. Jones. 89-96 [doi]
- DEMIS: a dynamic event model for interactive systemsHua Jiang, G. Drew Kessler, Jean Nonnemaker. 97-104 [doi]
- Towards intuitive exploration tools for data visualization in VRGerwin de Haan, Michal Koutek, Frits H. Post. 105-112 [doi]
- LARGE a collision detection framework for deformable objectsRynson W. H. Lau, Oliver Chan, Mo Luk, Frederick W. B. Li. 113-120 [doi]
- Minimal hierarchical collision detectionGabriel Zachmann. 121-128 [doi]
- Hardware-assisted self-collision for deformable surfacesGeorge Baciu, Wingo Sai-Keung Wong. 129-136 [doi]
- The randomized sample tree: a data structure for interactive walkthroughs in externally stored virtual environmentsJan Klein, Jens Krokowski, Matthias Fischer, Michael Wand, Rolf Wanka, Friedhelm Meyer auf der Heide. 137-146 [doi]
- LAM: luminance attenuation map for photometric uniformity in projection based displaysAditi Majumder, Rick Stevens. 147-154 [doi]
- The global occlusion map: a new occlusion culling approachWei Hua, Hujun Bao, Qunsheng Peng, A. Robin Forrest. 155-162 [doi]
- A multi-server architecture for distributed virtual walkthroughBeatrice Ng, Antonio Si, Rynson W. H. Lau, Frederick W. B. Li. 163-170 [doi]
- Cooperative object manipulation in immersive virtual environments: framework and techniquesMárcio S. Pinho, Doug A. Bowman, Carla Maria Dal Sasso Freitas. 171-178 [doi]
- Deployment issues for multi-user audio support in CVEsMilena Radenkovic, Chris Greenhalgh, Steve Benford. 179-185 [doi]
- Placing three-dimensional models in an uncalibrated single image of an architectural sceneSara Keren, Ilan Shimshoni, Ayellet Tal. 186-193 [doi]
- Real space-based virtual studio seamless synthesis of a real set image with a virtual set imageYuko Yamanouchi, Hideki Mitsumine, Takashi Fukaya, Masahiro Kawakita, Nobuyuki Yagi, Seiki Inoue. 194-200 [doi]
- A manipulation environment of virtual and real objects using a magnetic metaphorYoshifumi Kitamura, Susumu Ogata, Fumio Kishino. 201-207 [doi]