Abstract is missing.
- Implicit 3D modeling and tracking for anywhere augmentationSehwan Kim, Stephen DiVerdi, Jae Sik Chang, Taehyuk Kang, Ronald A. Iltis, Tobias Höllerer. 19-28 [doi]
- Real-time tracking of visually attended objects in interactive virtual environmentsSungkil Lee, Gerard Jounghyun Kim, Seungmoon Choi. 29-38 [doi]
- Simultaneous 4 gestures 6 DOF real-time two-hand tracking without any markersMarkus Schlattmann, Reinhard Klein. 39-42 [doi]
- A semi-automatic realtime calibration technique for a handheld projectorVinh Ninh Dao, Kazuhiro Hosoi, Masanori Sugimoto. 43-46 [doi]
- Handheld AR indoor guidance system using vision techniqueEunsoo Jung, Sujin Oh, Yanghee Nam. 47-50 [doi]
- Supporting the creation of dynamic, interactive virtual environmentsKristopher J. Blom, Steffi Beckhaus. 51-54 [doi]
- Stable and efficient miscible liquid-liquid interactionsHongbin Zhu, Kai Bao, Enhua Wu, Xuehui Liu. 55-64 [doi]
- Simulating competitive interactions using singly captured motionsHubert P. H. Shum, Taku Komura, Shuntaro Yamazaki. 65-72 [doi]
- State-annotated motion graphsBill Yuan-chi Chiu, Victor B. Zordan, Chun-Chih Wu. 73-76 [doi]
- Interactive control of physically-valid aerial motion: application to VR training system for gymnastsFranck Multon, Ludovic Hoyet, Taku Komura, Richard Kulpa. 77-80 [doi]
- Anticipation from exampleVictor B. Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu, Ronald A. Metoyer, Robert Rose. 81-84 [doi]
- A robust method for real-time thread simulationBlazej Kubiak, Nico Pietroni, Fabio Ganovelli, Marco Fratarcangeli. 85-88 [doi]
- Accurate on-line avatar control with collision anticipationManuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic. 89-97 [doi]
- Real-time navigation of independent agents using adaptive roadmapsAvneesh Sud, Russell Gayle, Erik Andersen, Stephen Guy, Ming C. Lin, Dinesh Manocha. 99-106 [doi]
- Interactive control of real-time crowd navigation in virtual environmentXiaogang Jin, Charlie C. L. Wang, Shengsheng Huang, Jiayi Xu. 109-112 [doi]
- CrowdViewer: from simple script to large-scale virtual crowdsTianlu Mao, Bo Shu, Wenbin Xu, Shihong Xia, Zhaoqi Wang. 113-116 [doi]
- Officer Garcia: a virtual human for mediating eyewitness identificationBrent Daugherty, Sabarish Babu, Brian Cutler, Larry F. Hodges. 117-120 [doi]
- The benefits of immersion for spatial understanding of complex underground cave systemsPhilip Schuchardt, Doug A. Bowman. 121-124 [doi]
- Consistent interactive augmentation of live camera images with correct near-field illuminationThorsten Grosch, Tobias Eble, Stefan Mueller. 125-132 [doi]
- Interactive rendering of optical effects in wet hairRajeev Gupta, Nadia Magnenat-Thalmann. 133-140 [doi]
- Building high performance DVR via HLA, scene graph and parallel renderingHua Xiong, Zonghui Wang, Xiaohong Jiang, Jiaoying Shi. 141-144 [doi]
- Real-time global illumination in the CAVEJesper Mortensen, Pankaj Khanna, Insu Yu, Mel Slater. 145-148 [doi]
- Incremental wavelet importance sampling for direct illuminationHao-Da Huang, Yanyun Chen, Xing Tong, Wen-Cheng Wang. 149-152 [doi]
- The design and implementation of a VR-architecture for smooth motionFerdi A. Smit, Robert van Liere, Bernd Fröhlich. 153-156 [doi]
- Gesture-based interaction for a magic crystal ballLi-Wei Chan, Yi-Fan Chuang, Meng-Chieh Yu, Yi-Liu Chao, Ming-Sui Lee, Yi-Ping Hung, Jane Yung-jen Hsu. 157-164 [doi]
- Using an event-based approach to improve the multimodal rendering of 6DOF virtual contactJean Sreng, Florian Bergez, Jérémie Legarrec, Anatole Lécuyer, Claude Andriot. 165-173 [doi]
- A classification scheme for multi-sensory augmented realityRobert W. Lindeman, Haruo Noma. 175-178 [doi]
- Real-time auditory-visual distance rendering for a virtual reaching taskLuca Mion, Federico Avanzini, Bruno Mantel, Benoît G. Bardy, Thomas A. Stoffregen. 179-182 [doi]
- Enhancing VR-based visualization with a 2D vibrotactile arrayChristoph W. Borst, Vijay B. Baiyya. 183-186 [doi]
- Towards a system for reusable 3D interaction techniquesAndrew Ray, Doug A. Bowman. 187-190 [doi]
- An immaterial depth-fused 3D displayCha Lee, Stephen DiVerdi, Tobias Höllerer. 191-198 [doi]
- Active guideline: spatiotemporal history as a motion technique and navigation aid for virtual environmentsAndreas Simon, Christian Stern. 199-202 [doi]
- Depth-of-field blur effects for first-person navigation in virtual environmentsSébastien Hillaire, Anatole Lécuyer, Rémi Cozot, Géry Casiez. 203-206 [doi]
- Tour generation for exploration of 3D virtual environmentsNiklas Elmqvist, Mihail Eduard Tudoreanu, Philippas Tsigas. 207-210 [doi]
- Dynamic landmark placement as a navigation aid in virtual worldsDaniel C. Cliburn, Tess Winlock, Stacy Rilea, Matt Van Donsel. 211-214 [doi]
- AR façade: an augmented reality interactve dramaSteven Dow, Manish Mehta, Blair MacIntyre, Michael Mateas. 215-216 [doi]
- Bimanual task division preferences for volume selectionAmy Catherine Ulinski, Zachary Wartell, Larry F. Hodges. 217-218 [doi]
- Design flexibility in seamless coded pattern for localizationAtsushi Hiyama, Shigeru Saito, Tomohiro Tanikawa, Michitaka Hirose. 219-220 [doi]
- Development of MR application families: an InTml-based approachPablo Figueroa, José Ferreira, Camilo Castro. 221-222 [doi]
- Evaluating a haptic-based virtual environment for venepuncture trainingShamus P. Smith, Susan Todd. 223-224 [doi]
- Eye tracking and gaze vector calculation within immersive virtual environmentsAdrian Haffegee, Vassil N. Alexandrov, Russell Barrow. 225-226 [doi]
- Chloe@University: an indoor, mobile mixed reality guidance systemAchille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repettoy, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou. 227-228 [doi]
- Hybrid traveling in fully-immersive large-scale geographic environmentsFrank Steinicke, Gerd Bruder, Klaus Hinrichs. 229-230 [doi]
- Interactive smart character in a shooting gameChun-Chieh Chen, Tsai-Yen Li. 231-232 [doi]
- Mixed reality for enhancing business communications using virtual worldsMuthukkumar S. Kadavasal, Krishna Kishore Dhara, Xiaotao Wu, Venkatesh Krishnaswamy. 233-234 [doi]
- Motion picture production facility with liquid cooled 512 processor mobile super computing vehicle and virtual reality environmentMark J. Prusten. 235-236 [doi]
- Multi-agent systems applied to virtual environments: a case studyAntonio Barella, Carlos Carrascosa, Vicente J. Botti, M. Martí. 237-238 [doi]
- Shakespearean karaokeLauren Cairco, Sabarish Babu, Amy Catherine Ulinski, Catherine A. Zanbaka, Larry F. Hodges. 239-240 [doi]
- Stride scheduling for time-critical collision detectionDaniel S. Coming, Oliver G. Staadt. 241-242 [doi]
- Usability of multiple degree-of-freedom input devices and virtual reality displays for interactive visual data analysisElke Moritz, Hans Hagen, Thomas Wischgoll, Jörg Meyer. 243-244 [doi]
- View-dependent mesh streaming using multi-chart geometry imagesBin Sheng, Enhua Wu. 245-246 [doi]
- Virtual vision: visual sensor networks in virtual realityFaisal Qureshi, Demetri Terzopoulos. 247-248 [doi]
- VR-based visual analytics of LIDAR data for cliff erosion assessmentTung-Ju Hsieh, Michael J. Olsen, Elizabeth Johnstone, Adam P. Young, Neal Driscoll, Scott A. Ashford, Falko Kuester. 249-250 [doi]