Abstract is missing.
- Pattern-based real-time feedback for a temporal bone simulatorYun Zhou, James Bailey, Ioanna Ioannou, Sudanthi N. R. Wijewickrema, Stephen O'Leary, Gregor Kennedy. 7-16 [doi]
- Towards hand-eye coordination training in virtual knee arthroscopyShahzad Rasool, Alexei Sourin, Pingjun Xia, Bin Weng, Fareed Kagda. 17-26 [doi]
- Robust and high-fidelity guidewire simulation with applications in percutaneous coronary intervention systemYurun Mao, Fei Hou, Shuai Li, Aimin Hao, Mingjing Ai, Hong Qin. 27-30 [doi]
- Emotion-enabled haptic-based serious game for post stroke rehabilitationXiyuan Hou, Olga Sourina. 31-34 [doi]
- A two-arm coordination model for phantom limb pain rehabilitationEray Molla, Ronan Boulic. 35-38 [doi]
- A methodology to assess the acceptability of human-robot collaboration using virtual realityVincent Weistroffer, Alexis Paljic, Lucile Callebert, Philippe Fuchs. 39-48 [doi]
- Usability benchmarks for motion tracking systemsJean-Luc Lugrin, Dennis Wiebusch, Marc Erich Latoschik, Alexander Strehler. 49-58 [doi]
- The effects of VEs on mobility impaired users: presence, gait, and physiological responseRongkai Guo, Gayani Samaraweera, John Quarles. 59-68 [doi]
- Can we use a brain-computer interface and manipulate a mouse at the same time?Jonathan Mercier-Ganady, Emilie Loup-Escande, Laurent George 0002, Colomban Busson, Maud Marchal, Anatole Lécuyer. 69-72 [doi]
- Impact of graphical fidelity on physiological responses in virtual environmentsVivianette Ocasio-De Jesús, Andrew Kennedy, David Whittinghill. 73-76 [doi]
- Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environmentNaoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi. 77-82 [doi]
- Interacting with danger in an immersive environment: issues on cognitive load and risk perceptionVitor A. M. Jorge, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos, Frederico Faria, Jackson Oliveira. 83-92 [doi]
- ShoeSoleSense: proof of concept for a wearable foot interface for virtual and real environmentsDenys J. C. Matthies, Franz Müller, Christoph Anthes, Dieter Kranzlmüller. 93-96 [doi]
- Bubble bee, an alternative to arrow for pointing out directionsJonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann. 97-100 [doi]
- Scalable optical tracking for navigating large virtual environments using spatially encoded markersSteven Maesen, Patrik Goorts, Philippe Bekaert. 101-110 [doi]
- 6DoF navigation in virtual worlds: comparison of joystick-based and head-controlled paradigmsWeiya Chen, Anthony Plancoulaine, Nicolas Férey, M. Damien Touraine, Julien Nelson, Patrick Bourdot. 111-114 [doi]
- Tangible windows for a free exploration of wide 3D virtual environmentFlorimond Guéniat, Julien Christophe, Yoren Gaffary, Adrien Girard, Mehdi Ammi. 115-118 [doi]
- Robust prediction of auditory step feedback for forward walkingMarkus Zank, Thomas Nescher, Andreas M. Kunz. 119-122 [doi]
- Persuading people in a remote destination to sing by beaming therePierre Bourdin, Josep Maria Tomàs Sanahuja, Carlota Crusafon Moya, Patrick Haggard, Mel Slater. 123-132 [doi]
- Human-virtual human interaction by upper body gesture understandingYang Xiao, Junsong Yuan, Daniel Thalmann. 133-142 [doi]
- AMITIES: avatar-mediated interactive training and individualized experience systemArjun Nagendran, Remo Pillat, Adam Kavanaugh, Greg Welch, Charles E. Hughes. 143-152 [doi]
- Multi-party interaction with a virtual character and a human-like robotZerrin Yumak, Nadia Magnenat-Thalmann. 153-156 [doi]
- A multimodal person-following system for telepresence applicationsWee Ching Pang, Gerald Seet, Xiling Yao. 157-164 [doi]
- Supporting interoperability and presence awareness in collaborative mixed reality environmentsOyewole Oyekoya, Ran Stone, William Steptoe, Laith Alkurdi, Stefan Klare, Angelika Peer, Tim Weyrich, Benjamin Cohen, Franco Tecchia, Anthony Steed. 165-174 [doi]
- Real time whole body motion mapping for avatars and robotsBernhard Spanlang, Xavi Navarro, Jean-Marie Normand, Sameer Kishore, Rodrigo Pizarro, Mel Slater. 175-178 [doi]
- A pattern-based modeling framework for simulating human-like pedestrian steering behaviorsNan Hu, Michael Harold Lees, Suiping Zhou. 179-188 [doi]
- Parallel citiesYuichiro Takeuchi. 189-192 [doi]
- Refurbish a single user 3D application into a multi-user distributed service: a case studyNiels A. Nijdam, Yvain Tisserand, Nadia Magnenat-Thalmann. 193-200 [doi]
- Perceptual radiometric compensation for inter-reflection in immersive projection environmentYuqi Li, Qingshu Yuan, Dongming Lu. 201-208 [doi]
- Distorted shadow mappingNixiang Jia, Dening Luo, Yanci Zhang. 209-214 [doi]
- New iterative ray-traced collision detection algorithm for GPU architecturesFrançois Lehericey, Valérie Gouranton, Bruno Arnaldi. 215-218 [doi]
- Video inlays: a system for user-friendly matchmoveDmitry Rudoy, Lihi Zelnik-Manor. 219-222 [doi]
- Drilling into complex 3D models with gimlensesCyprien Pindat, Emmanuel Pietriga, Olivier Chapuis, Claude Puech. 223-230 [doi]
- Color correction for optical see-through displays using display color profilesSrikanth Kirshnamachari Sridharan, Juan David Hincapié-Ramos, David R. Flatla, Pourang Irani. 231-240 [doi]
- The impact of display bezels on stereoscopic vision for tiled displaysJürgen Grüninger, Jens Krüger. 241-250 [doi]
- Seamless stitching of stereo images for generating infinite panoramasTao Yan, Zhe Huang, Rynson W. H. Lau, Yun Xu. 251-258 [doi]
- Improved pre-warping for wide angle, head mounted displaysDaniel Pohl, Gregory S. Johnson, Timo Bolkart. 259-262 [doi]
- Intercept tags: enhancing intercept-based systemsDavid J. Zielinski, Regis Kopper, Ryan P. McMahan, Wenjie Lu, Silvia Ferrari. 263-266 [doi]
- Are virtual patients effective to train diagnostic skills?: a study with bulimia nervosa virtual patientsJosé Gutiérrez-Maldonado, Marta Ferrer-García. 267 [doi]
- Cue-elicited craving for food in virtual realityMarta Ferrer-García, José Gutiérrez-Maldonado. 268 [doi]