Abstract is missing.
- DigiTap: an eyes-free VR/AR symbolic input deviceManuel Prätorius, Dimitar Valkov, Ulrich Burgbacher, Klaus Hinrichs. 9-18 [doi]
- Robust 6-DOF immersive navigation using commodity hardwareLudovico Carozza, Frédéric Bosché, Magdy Abdel Wahab. 19-22 [doi]
- Navigating immersive virtual environments through a foot controllerMarcello Carrozzino, Giovanni Avveduto, Franco Tecchia, Pavel Gurevich, Benjamin Cohen. 23-26 [doi]
- AnyHaptics: a haptic plug-in for existing interactive 3D graphics applicationsDeok-Jae Song, Jinah Park. 27-30 [doi]
- Multiphase surface tracking with explicit contouringXiaosheng Li, Xiaowei He, Xuehui Liu, Baoquan Liu, Enhua Wu. 31-40 [doi]
- Model topology change with correspondence using electrostaticsPeter Sandilands, Taku Komura. 41-44 [doi]
- Robust random dot markers: towards augmented unprepared maps with pure geographic featuresLiming Yang, Jean-Marie Normand, Guillaume Moreau. 45-54 [doi]
- Third person view and guidance for more natural motor behaviour in immersive basketball playingAlexandra Covaci, Anne-Hélène Olivier, Franck Multon. 55-64 [doi]
- A hand posture recognition system utilizing frequency difference of infrared lightSoonchan Park, Moonwook Ryu, Ju Yong Chang, Jiyoung Park. 65-68 [doi]
- Illumination independent marker tracking using cross-ratio invarianceVincent Agnus, Stéphane Nicolau, Luc Soler. 69-72 [doi]
- I'm in VR!: using your own hands in a fully immersive MR systemFranco Tecchia, Giovanni Avveduto, Raffaello Brondi, Marcello Carrozzino, Massimo Bergamasco, Leila Alem. 73-76 [doi]
- Accelerating vision-based 3D indoor localization by distributing image processing over space and timeDoohee Yun, Hyunseok Chang, T. V. Lakshman. 77-86 [doi]
- User-perspective augmented reality magic lens from gradientsDomagoj Baricevic, Tobias Höllerer, Pradeep Sen, Matthew Turk. 87-96 [doi]
- A multi-resolution approach for adapting close character interactionEdmond S. L. Ho, He Wang, Taku Komura. 97-106 [doi]
- Data-driven sequential goal selection model for multi-agent simulationWenxi Liu, Zhe Huang, Rynson W. H. Lau, Dinesh Manocha. 107-116 [doi]
- Posture reconstruction using Kinect with a probabilistic modelLiuyang Zhou, Zhiguang Liu, Howard Leung, Hubert P. H. Shum. 117-125 [doi]
- Towards real-time credible and scalable agent-based simulations of autonomous pedestrians navigationPatrick Simo Kanmeugne, Aurélie Beynier. 127-136 [doi]
- Simulator sickness and presence using HMDs: comparing use of a game controller and a position estimation systemGerard Llorach, Alun Evans, Josep Blat. 137-140 [doi]
- Desktop virtual reality for emergency preparedness: user evaluation of an aircraft ditching experience under different fear arousal conditionsLuca Chittaro, Fabio Buttussi, Nicola Zangrando. 141-150 [doi]
- Profiling and benchmarking event- and message-passing-based asynchronous realtime interactive systemsStephan Rehfeld, Henrik Tramberend, Marc Erich Latoschik. 151-159 [doi]
- Performance improvement using data tags for handheld spatial augmented realityAndrew Irlitti, G. Stewart Von Itzstein, Ross T. Smith, Bruce H. Thomas. 161-165 [doi]
- A usability scale for handheld augmented realityMarc Ericson C. Santos, Takafumi Taketomi, Christian Sandor, Jarkko Polvi, Goshiro Yamamoto, Hirokazu Kato. 167-176 [doi]
- Threefolded motion perception during immersive walkthroughsGerd Bruder, Frank Steinicke. 177-185 [doi]
- The influence of step frequency on the range of perceptually natural visual walking speeds during walking-in-place and treadmill locomotionNiels Christian Nilsson, Stefania Serafin, Rolf Nordahl. 187-190 [doi]
- Displaying shapes with various types of surfaces using visuo-haptic interactionYuki Ban, Takuji Narumi, Tomohiro Tanikawa, Michitaka Hirose. 191-196 [doi]
- In touch with the remote world: remote collaboration with augmented reality drawings and virtual navigationSteffen Gauglitz, Benjamin Nuernberger, Matthew Turk, Tobias Höllerer. 197-205 [doi]
- A perspective geometry approach to user-perspective rendering in hand-held video see-through augmented realityAli Samini, Karljohan E. Lundin Palmerius. 207-208 [doi]
- A portable interface for tangible exploration of volumetric dataPaul Issartel, Florimond Guéniat, Mehdi Ammi. 209-210 [doi]
- A projection-based mixed-reality display for exterior and interior of a building dioramaMing Zhang, Itaru Kitahara, Yoshinari Kameda, Yuichi Ohta. 211-212 [doi]
- A view from the hill: where cross reality meets virtual worldsC. J. Davies, Alan Miller, Colin Allison. 213 [doi]
- Braiding hair by braid theoryGaoxiang Zeng, Taku Komura. 215-216 [doi]
- Cost based estimation of intended locomotion targets using human locomotion modelsMarkus Zank, Andreas M. Kunz. 217-218 [doi]
- Dissection of hybrid soft tissue models using position-based dynamicsJunJun Pan, Junxuan Bai, Xin Zhao, Aimin Hao, Hong Qin. 219-220 [doi]
- Dual sensor filtering for robust tracking of head-mounted displaysNicholas T. Swafford, Bastiaan Johannes Boom, Kartic Subr, David Sinclair, Darren Cosker, Kenny Mitchell. 221-222 [doi]
- ExpanD: a stereoscopic expanding technique for compound graphsRagaad AlTarawneh, Shah Rukh Humayoun, Achim Ebert. 223-224 [doi]
- FingerOscillation: clutch-free techniques for 3D object translation, rotation and scaleSiju Wu, Amine Chellali, Samir Otmane. 225-226 [doi]
- FishEyA: live broadcasting around 360 degreesEnrique Canessa, Livio Tenze. 227-228 [doi]
- Natural 7DoF navigation & interaction in 3D geovisualisationsSimon Stannus, Arko Lucieer, Wai-Tat Fu. 229-230 [doi]
- On the benefits of stereo graphics in virtual obstacle avoidance tasksJakob Andreas Bærentzen, Rasmus Stenholt. 231-232 [doi]
- Optimum design of haptic seat for driving simulatorOsama Halabi, Mariam Ba Hameish, Latefa Al-Naimi, Amna A. Al Kaabi. 233-234 [doi]
- Poxels: polygonal voxel environment renderingMark Miller, Andrew Cumming, Kevin Chalmers, Benjamin Kenwright, Kenny Mitchell. 235-236 [doi]
- Synchronized AR environment for multiple users using animation markersHirotake Yamazoe, Tomoko Yonezawa. 237-238 [doi]
- The collaborative design platform protocol: a protocol for a mixed reality installation for improved incorporation of laypeople in architectureTibor Goldschwendt, Christoph Anthes, Gerhard Schubert, Dieter Kranzlmüller, Frank Petzold. 239-240 [doi]
- Virtualized welding: a new paradigm for tele-operated weldingBo Fu, YuKang Liu, YuMing Zhang, Ruigang Yang. 241-242 [doi]