Abstract is missing.
- Randomly Generated 3D Environments for Serious GamesJeremy Noghani, Fotis Liarokapis, Eike Falk Anderson. 3-10 [doi]
- Animating Gaze Shifts for Virtual Characters Based on Head Movement PropensityChristopher Peters. 11-18 [doi]
- An Agent Framework for a Modular Serious GamePauline Jepp, Manuel Fradinho, Joao Madeiras Pereira. 19-26 [doi]
- An Engine Selection Methodology for High Fidelity Serious GamesPanagiotis Petridis, Ian Dunwell, Sara de Freitas, David Panzoli. 27-34 [doi]
- Fostering Agriculture Environmental AwarenessRui Prada, Daniel Dias, Helmut Prendinger, Arturo Nakasone. 37-44 [doi]
- Validation of Serious Games Attributes Using the Technology Acceptance ModelAmri Yusoff, Richard Crowder, Lester Gilbert. 45-51 [doi]
- PlayScrum - A Card Game to Learn the Scrum Agile MethodJoão M. Fernandes, Sonia M. Sousa. 52-59 [doi]
- On the Expeditious Modelling of BuildingsDiana Santos, Marcio Dionisio, Nuno Rodrigues, Antonio Pereira. 60-67 [doi]
- Serious Games for Geographical Field Skills: An ExplorationStuart Ashfield, Claire Jarvis, Joerg Kaduk. 71-74 [doi]
- Augmented Reality Games for Upper-Limb Stroke RehabilitationJames William Burke, M. D. J. McNeill, Darryl Charles, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough. 75-78 [doi]
- A Digital Game Development Education ProjectNuno F. Rodrigues, Ricardo Simoes, João L. Vilaça. 79-82 [doi]
- The Waiter Game: Structure and Development of an Hospitality Training GameLorenzo Cantoni, Nadzeya Kalbaska. 83-86 [doi]
- Levels of Interaction: A User-Guided Experience in Large-Scale Virtual EnvironmentsDavid Panzoli, Christopher Peters, Ian Dunwell, Stephane Sanchez, Panagiotis Petridis, Aristidis Protopsaltis, Vincent Scesa, Sara de Freitas. 87-90 [doi]
- Facial Expression Tracking for Remote Conferencing Applications: An Approach to Tackling the Disadvantages of Remote Worker MultitaskingPaul Smith, Sam Redfern. 91-92 [doi]
- The Playability Evaluation of Virtual Baby Feeding ApplicationAlena Petrasova, Silvester Czanner, Alan Chalmers, Julie V. Farrer, Dieter Wolke. 95-100 [doi]
- Assessing Nurses Acceptance of a Serious Game for Emergency Medical ServicesAlberto Cabas Vidani, Luca Chittaro, Elio Carchietti. 101-108 [doi]
- Design of 3D Virtual Neuropsychological Rehabilitation ActivitiesSergi Grau, Dani Tost, Ricard Campeny, Sergio Moya, Marcel Ruiz. 109-116 [doi]
- Attentional Cueing in Serious GamesErik D. Van der Spek, Herre van Oostendorp, Pieter Wouters, Laurens Aarnoudse. 119-125 [doi]
- Exploiting Audio-Visual Cross-Modal Interaction to Reduce Computational Requirements in Interactive EnvironmentsVedad Hulusic, Kurt Debattista, Vibhor Aggarwal, Alan Chalmers. 126-132 [doi]
- Social Traps in Second LifeShaimaa Y. Lazem, Denis Gracanin. 133-140 [doi]
- Towards an Experimental Methodology of Virtual World ResearchTravis L. Ross, Robert D. Cornell. 143-150 [doi]
- A Workflow for Designing Virtual Worlds for Collaborative LearningAndreas Schmeil, Michael Steinbusch, Alar Jost, Martin Henn, Markus Jacobi, Max Schwitalla, Beatrice Hasler. 151-158 [doi]
- Context Sensitive Interaction Interoperability for Serious Virtual WorldsHussein Ahmed, Denis Gracanin. 159-166 [doi]
- Privacy Challenges and Methods for Virtual Classrooms in Second Life Grid and OpenSimulatorAndreas Vilela, Marcio Cardoso, Daniel Martins, Arnaldo Santos, Lucia Moreira, Hugo Paredes, Paulo Martins, Leonel Morgado. 167-174 [doi]