Abstract is missing.
- Metropolis: Multisensory Simulation of a Populated CityCarol O'Sullivan, Cathy Ennis. 1-7 [doi]
- A New Hybrid Approach to the Animation of Complex Character Interactions in GamesDenis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos. 8-15 [doi]
- Towards the Development of a 3D Serious Game for Training in Power Network MaintenanceMatheus Rosendo, Tiago Buriol, Klaus de Geus, Sérgio Scheer, Carlos Felsky. 16-23 [doi]
- PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a GameIoannis Paliokas, Christos Arapidis, Michail Mpimpitsos. 24-31 [doi]
- Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNAJames Birchall, Christos Gatzidis. 32-39 [doi]
- Virtual and Augmented Reality: Improved User Experience through a Service Oriented InfrastructureMichael Braitmaier, Dimosthenis Kyriazis. 40-46 [doi]
- A Classification of Scripting Systems for Entertainment and Serious Computer GamesEike Falk Anderson. 47-54 [doi]
- Approximate Visibility Grids for Interactive Indirect IlluminationThomas Bashford-Rogers, Kurt Debattista, Carlo Harvey, Alan Chalmers. 55-62 [doi]
- Using a Criteria-Based User Model for Facilitating Flow in Serious GamesDaire Ó. Broin. 63-69 [doi]
- Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D EnvironmentMatthew Chilcott, Ann Smith. 70-75 [doi]
- Building Social Commmunities around Alternate Reality GamesPanagiotis Petridis, Ian Dunwell, Sylvester Arnab, Simon Scarle, Adam Qureshi, Sara de Freitas, Aristidis Protopsaltis, Kam Star. 76-83 [doi]
- Using Virtual Environments to Tell the Story: "The Battle of Thermopylae"Dimitrios Christopoulos, Pavlos Mavridis, Anthousis Andreadis, John N. Karigiannis. 84-91 [doi]
- The Use of Live Virtual Guides in Educational ApplicationsVedad Hulusic, Selma Rizvic. 92-97 [doi]
- Evaluation of Usefulness of the Elinor Console for Home-Based Stroke RehabilitationPer Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper, Karin Svensson, Jesper Poucette, Katharina Stibrant Sunnerhagen. 98-103 [doi]
- Assessment of ADHD through a Computer Game: An Experiment with a Sample of StudentsFabio E. G. Santos, Angela P. Z. Bastos, Leila C. V. de Andrade, Kate Revoredo, Paulo Mattos. 104-111 [doi]
- An Exploratory Study of Problem-Based Learning in Virtual WorldsSpyros Vosinakis, Panayiotis Koutsabasis, Panagiotis Zaharias. 112-119 [doi]
- Format-Store: A Multi-agent Based Approach to Experiential LearningPhilippe Mathieu, David Panzoli, Sébastien Picault. 120-127 [doi]
- Square AR: Using Augmented Reality for Urban PlanningKostas Anagnostou, Panagiotis Vlamos. 128-131 [doi]
- Integrating a Military Air Traffic Control Simulator with an LMSTiago Ribeiro 0002, Nuno Faria, Leonel Morgado, Paulo Simões, Paulo Rodrigues, Luis Leite. 132-135 [doi]
- Real-Time Rendering of Dynamic Area and Volume Lights Using Hierarchical Irradiance VolumesKarsten Schwenk. 136-139 [doi]
- Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical ActivityAthanasios Vourvopoulos, Fotis Liarokapis. 140-143 [doi]
- A Portable Framework Design to Support User Context Aware Augmented Reality ApplicationsJacek Lewandowski, Hisbel Arochena, Raouf N. Gorgui-Naguib, Kuo-Ming Chao. 144-147 [doi]
- Designing Serious Games to Enhance Political Efficacy and Critical Thinking Disposition for College Students: The Case of TaiwanHuang Ling Yi. 148-151 [doi]
- Interactive Social TV on Service Oriented Environments: Challenges and EnablersDimosthenis Kyriazis, George Kousiouris, Andreas Menychtas, Anastasios D. Doulamis, Theodora A. Varvarigou. 152-155 [doi]
- Virtual World Presence for Pre-service Teachers: Does the TAM Model Apply?Vanessa Camilleri, Matthew Montebello. 156-159 [doi]
- Towards an Online Multiplayer Serious Game Providing a Joyful Experience in Learning Art HistoryJosef Froschauer, Max Arends, Doron Goldfarb, Dieter Merkl. 160-163 [doi]
- Solis'Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual AgentJoão N. Neto, Ricardo Silva, João P. Neto, João Madeiras Pereira, João Fernandes. 164-167 [doi]
- Animation of 3D Avatars for Rehabilitation of the Upper LimbsSergio Moya, Sergi Grau, Dani Tost, Ricard Campeny, Marcel Ruiz. 168-171 [doi]
- Usability of Serious Games for HealthGrassyara Pinho Tolentino, Claudio Battaglini, Alam Carlos Ventura Pereira, Ricardo Jacó de Oliveria, Marilene Gesiane Mendes de Paula. 172-175 [doi]
- On the Presentation of Byzantine Art in Virtual EnvironmentsChrysanthos Voutounos, Andreas Lanitis. 176-177 [doi]
- Complete Motion Control of a Serious Game against Obesity in ChildrenSimon Scarle, Ian Dunwell, Thomas Bashford-Rogers, Elmedin Selmanovic, Kurt Debattista, Alan Chalmers, John Powell, Wendy Robertson. 178-179 [doi]
- Incorporating Serious Games in the Classroom of Students with Intellectual Disabilities and the Role of the EducatorMaria Saridaki, Constantinos Mourlas. 180-181 [doi]
- On Studying Collaborative Learning Interactions in Massively Multiplayer Online GamesIro Voulgari, Vassilis Komis. 182-183 [doi]
- The Role of Game Rules in Architectural Design EnvironmentsPieter Pauwels, Ronald De Meyer, Maarten Audenaert, Koen Samyn. 184-185 [doi]
- The Importance of Eye Gaze and Head Pose to Estimating Levels of AttentionStylianos Asteriadis, Kostas Karpouzis, Stefanos D. Kollias. 186-191 [doi]
- Towards Player Adaptivity in a Serious Game for Conflict ResolutionCorrado Grappiolo, Yun-Gyung Cheong, Julian Togelius, Rilla Khaled, Georgios N. Yannakakis. 192-198 [doi]
- Studying Player Experience in a Collaborative Embodied Interaction GameKonstantinos Karadimitriou, Maria Roussou. 199-206 [doi]
- An Online Virtual Learning Environment for Higher EducationVikramaditya Jaligama, Fotis Liarokapis. 207-214 [doi]
- Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI DisplaysKaterina Mania, Nick Medford, Giannis Christodoulou, Phil L. Watten, Fiona M. Rivera, Eugenia Radulescu, Hugo D. Critchley. 215-219 [doi]
- Virtual Worlds as Information Spaces: Supporting Semantic and Social Navigation in a shared 3D EnvironmentSpyros Vosinakis, Ioannis Papadakis. 220-227 [doi]
- Towards a User-Aware Virtual MuseumChristos Zigkolis, Vassiliki A. Koutsonikola, Despoina Chatzakou, Savvas Karagiannidis, Maria Giatsoglou, Andreas Kosmatopoulos, Athena Vakali. 228-235 [doi]
- A Service Oriented Architecture Enabling Policy Simulation in Virtual SpacesMagdalini Kardara, Omri Fuchs, Fotis Aisopos, Athanasios Papaoikonomou, Konstantinos Tserpes, Theodora A. Varvarigou. 236-243 [doi]
- Disaster Management Evaluation and RecommendationVassilios C. Vescoukis, Nikolaos D. Doulamis. 244-249 [doi]