Abstract is missing.
- A Frank Conversation about the "F" WordMark C. Barlet. 1 [doi]
- Playing Alone, Playing With Others: Differences in Player Experience and Indicators of WellbeingKellie Vella, Daniel Johnson, Leanne Hides. 3-12 [doi]
- Removing the HUD: The Impact of Non-Diegetic Game Elements and Expertise on Player InvolvementIoanna Iacovides, Anna Louise Cox, Richard Kennedy, Paul A. Cairns, Charlene Jennett. 13-22 [doi]
- The Placebo Effect in Digital Games: Phantom Perception of Adaptive Artificial IntelligenceAlena Denisova, Paul Cairns. 23-33 [doi]
- How Self-Esteem Shapes our Interactions with Play TechnologiesMax Valentin Birk, Regan L. Mandryk, Matthew K. Miller, Kathrin Maria Gerling. 35-45 [doi]
- Get off the Couch: An Approach to Utilize Sedentary Commercial Games as ExergamesAnjana Chatta, Tyler Hurst, Gayani Samaraweera, Rongkai Guo, John Quarles. 47-56 [doi]
- Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion InterfacesMike Sheinin, Carl Gutwin. 57-66 [doi]
- Utilizing Gravity in Movement-Based Games and PlayPerttu Hämäläinen, Joe Marshall, Raine A. Kajastila, Richard Byrne, Florian 'Floyd' Mueller. 67-77 [doi]
- Designing for Exertion: How Heart-Rate Power-ups Increase Physical Activity in ExergamesMallory Ketcheson, Zi Ye, T. C. Nicholas Graham. 79-89 [doi]
- Expressing Emotions With Synthetic Affect BurstsMichael Schmitz, Benedict C. O. F. Fehringer, Mert Akbal. 91-95 [doi]
- Adaptation in Digital Games: The Effect of Challenge Adjustment on Player Performance and ExperienceAlena Denisova, Paul Cairns. 97-101 [doi]
- Flow during Individual and Co-operative GameplayChristopher Lee, Peta Wyeth, Daniel Johnson, Joshua V. Hall. 103-107 [doi]
- Low-Cost Gamification of Online Surveys: Improving the User Experience through Achievement BadgesJohannes Harms, Dominik Seitz, Christoph Wimmer, Karin Kappel, Thomas Grechenig. 109-113 [doi]
- Manipulating Leaderboards to Induce Player ExperienceJason T. Bowey, Max Valentin Birk, Regan L. Mandryk. 115-120 [doi]
- Emotional and Functional Challenge in Core and Avant-garde GamesTom Cole, Paul Cairns, Marco Gillies. 121-126 [doi]
- Playful Interactions in PublicYvonne Rogers. 127 [doi]
- Hide and Seek: Exploring Interaction With Smart WallpaperCharlotte Hoare, Rosie Campbell, Richard Felton, Liam Betsworth. 129-133 [doi]
- "After All the Time I Put Into This": Co-Creation and the End-of-life of Social Network GamesAlexandra Samper-Martinez, Kathrin Maria Gerling, Ercilia Garcia-Alvarez, Ben Kirman, Shaun W. Lawson. 135-140 [doi]
- From Front-End to Back-End and Everything In-Between: Work Practice in Game DevelopmentBoriana Koleva, Peter Tolmie, Patrick Brundell, Steve Benford, Stefan Rennick Egglestone. 141-150 [doi]
- Exploring Twitter as a Game Platform; Strategies and Opportunities for Microblogging-based GamesKieran Hicks, Kathrin Maria Gerling, Ben Kirman, Conor Linehan, Patrick Dickinson. 151-161 [doi]
- Gaze-Based Onlooker Integration: Exploring the In-Between of Active Player and Passive Spectator in Co-Located GamingBernhard Maurer, Ilhan Aslan, Martin Wuchse, Katja Neureiter, Manfred Tscheligi. 163-173 [doi]
- The Game Genre Map: A Revised Game ClassificationStephanie Heintz, Effie Lai-Chong Law. 175-184 [doi]
- Peter the Fashionista?: Computer Programming Games and Gender Oriented Cultural FormsSarah AlSulaiman, Michael S. Horn. 185-195 [doi]
- Using Empirical Learning Curve Analysis to Inform Design in an Educational GameErik Harpstead, Vincent Aleven. 197-207 [doi]
- An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based LearningMurat Perit Çakir, Nur Akkus Çakir, Hasan Ayaz, Frank J. Lee. 209-219 [doi]
- Determining the Characteristics of Preferred Virtual Faces Using an Avatar GeneratorValentin Schwind, Katrin Wolf 0001, Niels Henze, Oliver Korn. 221-230 [doi]
- The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation InterfacesVictoria McArthur, Robert John Teather, Jennifer Jenson. 231-240 [doi]
- Higher Graphical Fidelity Decreases Players' Access to Aggressive Concepts in Violent Video GamesDavid Zendle, Paul A. Cairns, Daniel Kudenko. 241-251 [doi]
- Exploring Gameplay Experiences on the Oculus RiftChek Tien Tan, Tuck Wah Leong, Songjia Shen, Christopher Dubravs, Chen Si. 253-263 [doi]
- Player Identity Dissonance and Voice Interaction in GamesMarcus Carter, Fraser Allison, John Downs, Martin R. Gibbs. 265-269 [doi]
- Arcade+: A Platform for Public Deployment and Evaluation of Multi-Modal GamesEduardo Velloso, Carl Oechsner, Katharina Sachmann, Markus Wirth, Hans Gellersen. 271-275 [doi]
- Anticipatory Gaze Shifts during Navigation in a Naturalistic Virtual EnvironmentJeremy B. Badler, Alessandro Canossa. 277-283 [doi]
- Operation Citadel: Exploring the Role of Docents in Mixed RealityDaniel Yule, Bonnie MacKay, Derek F. Reilly. 285-294 [doi]
- Player-Computer Interaction Features for Designing Digital Play Experiences across Six Degrees of Water ContactWilliam L. Raffe, Marco Tamassia, Fabio Zambetta, Xiaodong Li, Sarah Jane Pell, Florian 'Floyd' Mueller. 295-305 [doi]
- Tough Shift: Exploring the Complexities of Shifting Residential Electricity Use Through a Casual Mobile GameRobert S. Brewer, Nervo Verdezoto, Thomas Holst, Mia Kruse Rasmussen. 307-317 [doi]
- Increasing Donating Behavior Through a Game for Change: The Role of Interactivity and AppreciationSharon T. Steinemann, Elisa D. Mekler, Klaus Opwis. 319-329 [doi]
- Game-based Assessment of Psycho-acoustic Thresholds: Not All Games Are Equal!Vero Vanden Abeele, Jan Wouters, Pol Ghesquière, Ann Goeleven, Luc Geurts. 331-341 [doi]
- Gaze-Supported Gaming: MAGIC Techniques for First Person ShootersEduardo Velloso, Amy Fleming, Jason Alexander, Hans Gellersen. 343-347 [doi]
- Sequential Analysis of Player BehaviorGuenter Wallner. 349-358 [doi]
- Integrated Questionnaires: Maintaining Presence in Game Environments for Self-Reported Data AcquisitionJulian Frommel, Katja Rogers, Julia Brich, Daniel Besserer, Leonard Bradatsch, Isabel Ortinau, Ramona Schabenberger, Valentin Riemer, Claudia Schrader, Michael Weber 0001. 359-368 [doi]
- What Drives People: Creating Engagement Profiles of Players from Game Log DataErik Harpstead, Thomas Zimmermann, Nachiappan Nagappan, Jose J. Guajardo, Ryan Cooper, Tyson Solberg, Dan Greenawalt. 369-379 [doi]
- PLEXQ: Towards a Playful Experiences QuestionnaireMarion Boberg, Evangelos Karapanos, Jussi Holopainen, Andrés Lucero. 381-391 [doi]
- Keynote TalkJo Twist. 395 [doi]
- Examining the Impact Narrative Interactivity Has on Fostering Identity Formation in an Educational GamePhilip Sheridan Buffum. 395-398 [doi]
- Vertigo as a Design Resource for Bodily PlayRichard Byrne. 399-402 [doi]
- Adaptive Engagement of Older Adults' Fitness through GamificationDennis L. Kappen. 403-406 [doi]
- Towards Design Strategies for the Persuasive Gameplay ExperienceMartijn Kors. 407-410 [doi]
- User Experience of Mobile Proximity-Based Applications for Playful Social InteractionSusanna Paasovaara. 411-414 [doi]
- Investigating the Influence of Game Elements in Civic EngagementSarah-Kristin Thiel. 415-418 [doi]
- Engagement Through Play: Politics and Video GamesHanne G. Wagner. 419-422 [doi]
- Determinants of Human Computation Game AcceptanceXiaohui Wang. 423-426 [doi]
- SpielRaum: Perspectives for Collaborative PlayMichael Schmitz, Mert Akbal, Soenke Zehle. 427-432 [doi]
- Air Tandem: A Collaborative Bodily Game Exploring Interpersonal SynchronizationPaula Alavesa, Julia Schmidt, Anton Fedosov, Richard Byrne, Florian 'Floyd' Mueller. 433-438 [doi]
- Wordcraft: Playing with Sentence StructureDivya Anand, Shreyas, Sonali Sharma, Victor Starostenko, Ashley DeSouza, Kimiko Ryokai, Marti A. Hearst. 439-444 [doi]
- Guiding Young Players As DesignersJosh Andres, Jennifer C. Lai, Florian 'Floyd' Mueller. 445-450 [doi]
- Generating Consistent Game LevelsJonathan Barbara. 451-456 [doi]
- Towards a Competency-based Education with Gamification Design ElementsAlexander Bartel, Paula Figas, Georg Hagel. 457-462 [doi]
- The Player is Chewing the Tablet!: Towards a Systematic Analysis of User Behavior in Animal-Computer InteractionSofya Baskin, Anna Zamansky. 463-468 [doi]
- Investigating Perspectives on Play: The Lenses of Play ToolTilde Bekker, Linda De Valk, Pepijn Rijnbout, Mark de Graaf, Ben A. M. Schouten, Berry Eggen. 469-474 [doi]
- Dead Fun: Uncomfortable Interactions in a Virtual Reality Game for CoffinsJames Brown, Kathrin Maria Gerling, Patrick Dickinson, Ben Kirman. 475-480 [doi]
- Scientific Heroes: Multiplayer Online Battle Arenas Foster Players' Hypothetico-Deductive ReasoningCarlos Mauricio Castaño Díaz, Birgit Dorner, Heinrich Hussmann, Jan-Willem Strijbos. 481-485 [doi]
- Extending the Impact of Digital Games by Supporting Analogical ReasoningKatherine McMillan Culp, Wendy Martin, Megan Silander. 487-492 [doi]
- UKKO: Enriching Persuasive Location based Games with Environmental Sensor DataAndrew Dickinson, Mark Lochrie, Paul Egglestone. 493-498 [doi]
- Measuring Implicit Science Learning with Networks of Player-Game InteractionsMichael Eagle, Elizabeth Rowe, Drew Hicks, Rebecca Brown, Tiffany Barnes, Jodi Asbell-Clarke, Teon Edwards. 499-504 [doi]
- Dendrogram Visualization as a Game Design ToolTom Feltwell, Grzegorz Cielniak, Patrick Dickinson, Ben J. Kirman, Shaun Lawson. 505-510 [doi]
- Agents and Avatars: Event based analysis of competitive differencesMikael Fodor, Pejman Mirza-Babaei, Judith Good. 511-516 [doi]
- Informational vs. Controlling Gamification: A Study DesignSeamus F. Forde, Elisa D. Mekler, Klaus Opwis. 517-522 [doi]
- Designing Interactive Toys for ElephantsFiona French, Clara Mancini, Helen Sharp. 523-528 [doi]
- Heuristic Guidelines for Playful Wearable Augmented Reality ApplicationsNathan Gale, Pejman Mirza-Babaei, Isabel Pedersen. 529-534 [doi]
- Embracing Cheating in Gamified Fitness ApplicationsAyelet Gal-Oz, Oren Zuckerman. 535-540 [doi]
- Exploring Casual Exergames with Kids Using WheelchairsKieran Hicks, Kathrin Gerling. 541-546 [doi]
- Uncomfortable yet Fun Messaging with ChachachatAdrian Holzer, Andrii Vozniuk, Sten Govaerts, Harry Bloch, Angelo Benedetto, Denis Gillet. 547-552 [doi]
- Play with your Food: Enjoyable Meals, Eatable GamesJesús Ibáñez. 553-558 [doi]
- WearLove: Affective Communication via Wearable Device with GamificationYeong Rae Joi, Beom Taek Jeong, Jin Hwang Kim, Ki Hyuk Park, Taehyun Lee, Jun Dong Cho. 559-564 [doi]
- SHAPIO: Shape I/O Controller for Video GamesHayato Kajiyama, Akifumi Inoue, Tohru Hoshi. 565-570 [doi]
- Exploring the Impact of Role Model Avatars on Game Experience in Educational GamesDominic Kao, D. Fox Harrell. 571-576 [doi]
- Exergame Development Using Body Composition Data for Obesity CareJeongho Keum, Ji Hwan Ryu, Yoo Jeong Moon, Hyerim Cheon, Nahyeon Lee, Byung-Chull Bae, Jun Dong Cho. 577-582 [doi]
- How Can I Interact?: Comparing Full Body Gesture VisualizationsFelix Kistler, Elisabeth André. 583-588 [doi]
- StreetGamez: A Moving Projector Platform for Projected Street GamesMatjaz Kljun, Klen Copic Pucihar, Mark Lochrie, Paul Egglestone. 589-594 [doi]
- From Classes to Mechanics: Player Type Driven Persuasive Game DevelopmentMichael Lankes, Wolfgang Hochleitner, Daniel Rammer, Marc Busch, Elke E. Mattheiss, Manfred Tscheligi. 595-600 [doi]
- Racetime: Telepresence Racing Game with Multi-user ParticipationByungjoo Lee, Yunsil Heo, Hyunwoo Bang. 601-606 [doi]
- The Rhythm's Going to Get You: Music's Effects on Gameplay and ExperienceLaura M. Levy, Rob Solomon, Maribeth Gandy, Richard Catrambone. 607-612 [doi]
- Game of DronesJoseph Lindley, Paul Coulton. 613-618 [doi]
- Paper Gaming: Creating IoT Paper Interactions with Conductive Inks and Web-connectivity through EKKOMark Lochrie, John Mills, Paul Egglestone, Martin Skelly. 619-624 [doi]
- Collaborate, Not Only as a Developer, but also as a PLAYERJun Ma, Paul Diefenbach, Justin Patterson. 625-630 [doi]
- Grand Push Auto: A Car Based Exertion GameJoe Marshall, Frank Loesche, Conor Linehan, Daniel Johnson, Bruno Martelli. 631-636 [doi]
- From Challenges to Activities: Categories of Play in VideogamesNicole McMahon, Peta Wyeth, Daniel Johnson. 637-642 [doi]
- User Reviews of Gamepad Controllers: A Source of User Requirements and User ExperienceBurak Merdenyan, Helen Petrie. 643-648 [doi]
- Blind Running: Perceptual Team Interdependency for Self-less PlayRobb Mitchell, Cynthia S. B. Bravo, Andreas Heiberg Skouby, Ragna Lisa Möller. 649-654 [doi]
- The Potentials of Gamification to Motivate Older Adults to Participate in a P2P Support Exchange PlatformChristiane Moser, Michaela Peterhansl, Thomas Kargl, Manfred Tscheligi. 655-660 [doi]
- Analyzing Chat Logs in Online Games for Tutorial ImprovementIlya Musabirov, Paul Okopny, Denis Bulygin. 661-666 [doi]
- Designing for Engaging BCI Training: A Jigsaw PuzzleViktoria Pammer, Jörg Simon, Karin Wilding, Stephan Keller, Reinhold Scherer. 667-672 [doi]
- SnackBreaker: A Game Promoting Healthy Choice of Snack FoodsJoongsin Park, Bon-Chang Koo, Jundong Cho, Byung-Chull Bae. 673-678 [doi]
- Science and Gamification: The Odd Couple?Marisa Ponti, Thomas Hillman, Igor Stankovic. 679-684 [doi]
- Training While Playing?: Enhancing Cognitive Control Through Digital GamesHannah Schmitt, Jutta Kray, Michael Schmitz, Mert Akbal. 685-690 [doi]
- Designing to Split Attention in a Mixed Reality GameHitesh Nidhi Sharma, Zachary O. Toups, Ajit Jain, Andruid Kerne. 691-696 [doi]
- Imperfect Robot Control in a Mixed Reality Game to Teach Hybrid Human-Robot Team CoordinationAdam Sosa, Richard Stanton, Stepheny Perez, Christian Keyes-Garcia, Sara Gonzalez, Zachary O. Toups. 697-702 [doi]
- Mobile and Sensor Integration for Increased Interactivity and Expandability in Mobile Gaming and Virtual InstrumentsRax Chun Lung Suen, Klarissa Ting-Ting Chang, Maffee Peng-Hui Wan, Wen Yong Chua, Yeow Chuan Ng. 703-708 [doi]
- Understanding Player Attitudes Towards Digital Game ObjectsGustavo Fortes Tondello, Rina R. Wehbe, Zachary O. Toups, Lennart E. Nacke, Nicole K. Crenshaw. 709-714 [doi]
- Collaborative Planning Gameplay from Disaster Response PracticeZachary O. Toups, William A. Hamilton, Christian Keyes-Garcia, Stepheny Perez, Richard Stanton. 715-720 [doi]
- Validating Test Chambers to Study Cooperative Communication Mechanics in Portal 2Deepika Vaddi, Rina R. Wehbe, Zachary O. Toups, Samantha N. Stahlke, Rylan Koroluk, Lennart E. Nacke. 721-726 [doi]
- Modeling Routinization in Games: An Information Theory ApproachSimon Wallner, Martin Pichlmair, Michael Hecher, Michael Wimmer. 727-732 [doi]
- Towards Understanding the Importance of Co-Located GameplayRina R. Wehbe, Lennart E. Nacke. 733-738 [doi]
- Responsive Environmental Diegetic Audio Feedback for Hand Gestures in Audio-Only GamesWenjie Wu, Stefan Rank. 739-744 [doi]
- Placeholder Content in Game Development: Benefits and ChallengesJosé Pablo Zagal, Roger Altizer. 745-750 [doi]
- Matsya: A Cultural Game of Flow and BalanceJoseph Baranoski, Erica Kleinman, Zheng Wang, Martina Tucker, Jonathan Ahnert, Jonas Schell, Rohan Doshi, Stefan Rank, Jichen Zhu. 751-754 [doi]
- Tangible Widgets for a Multiplayer Tablet Game in Comparison to Finger TouchMads Bock, Martin Fisker, Kasper Fischer Topp, Martin Kraus. 755-758 [doi]
- Remembrance: Making Player Character's Inner World PlayableKenneth Chen, Caroline Guevara, Ethan Burch, Jichen Zhu. 759-762 [doi]
- Corgi Defence: Building In A Virtual Reality EnvironmentBernard Cheng, Mallory Ketcheson, Jordan van der Kroon, T. C. Nicholas Graham. 763-766 [doi]
- Alaska Steve: Using Virtual Reality to Enhance a 2D Platforming GameLiam Collins, Stefan Eylott, John Leedale, T. C. Nicholas Graham. 767-770 [doi]
- Penguin Peril: The Fun of Queuing Up!Danilo Dumeljic, Dennis van Peer, Jonathan Raes, Olivier Dikken, Stephan Dumasy. 771-774 [doi]
- "Beam Me 'Round, Scotty!": Studying Asymmetry and Interdependence in a Prototype Cooperative GameJohn Harris, Mark S. Hancock, Stacey D. Scott. 775-778 [doi]
- An Ant's Life: Storytelling in Virtual RealityCheryl-Jean Leo, Eric Tsai, Arim Yoon, Kyungik Lee, Jingyu Liu. 779-782 [doi]
- Brains & Brawn: A Strategy Card Game for Muscle-Strengthening ExercisesChad Richards, T. C. Nicholas Graham. 783-786 [doi]
- Super Starfish Mania: Fish for FriendsJurgen van Schagen, Martijn Gribnau, Jean de Leeuw, Benjamin Los, Nick Cleintuar, Rafael Bidarra. 787-790 [doi]
- CHI PLAYGUE: A Networking Game of Emergent SocialityGustavo Fortes Tondello, Rina R. Wehbe, Samantha N. Stahlke, Amanda Leo, Rylan Koroluk, Lennart E. Nacke. 791-794 [doi]
- Talk About Sex: Designing Games to Facilitate Healthy Discussions around SexMatthew Wood, Gavin Wood, Madeline Balaam. 795-798 [doi]
- The False Dichotomy between Positive and Negative Affect in Game PlayMax Valentin Birk, Ioanna Iacovides, Daniel Johnson, Regan L. Mandryk. 799-804 [doi]
- Interdisciplinary Reflections on Games and Human ValuesDimitrios Paris Darzentas, Lachlan Urquhart. 805-810 [doi]
- Personalization in Serious and Persuasive Games and Gamified InteractionsMarc Busch, Elke E. Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart E. Nacke, Manfred Tscheligi. 811-816 [doi]
- Ageing Playfully: Advancing Research on Games for Older Adults Beyond Accessibility and Health BenefitsKathrin Gerling, Bob De Schutter, Julie A. Brown, Jason C. Allaire. 817-820 [doi]
- The Internet of Playful ThingsPeta Wyeth, Margot Brereton, Paul Roe, Ann Judith Morrison, Yvonne Rogers, Alessandro Soro, Daniel Johnson. 821-826 [doi]
- Tool Design Jam: Designing tools for Games User ResearchChek Tien Tan, Pejman Mirza-Babaei, Veronica Zammitto, Alessandro Canossa, Genevieve Conley, Guenter Wallner. 827-831 [doi]