Abstract is missing.
- Ludic Engagement and Immersion as a Generic Paradigm for Human-Computer Interaction DesignCraig A. Lindley. 3-13 [doi]
- Realization of Tai-Chi Motion Using a Humanoid RobotTakenori Wama, Masayuki Higuchi, Hajime Sakamoto, Ryohei Nakatsu. 14-19 [doi]
- Building Better Systems for Learning and Training: Bringing the Entertainment Industry and Simulation Technology TogetherWilliam R. Swartout. 20 [doi]
- Game Intelligence: From Animal Play Behavior to Entertainment ComputingMarion Bönsch-Kauke. 21 [doi]
- Effects of Violent Video Games on Aggressive Behavior, Helping Behavior, Aggressive Thoughts, Angry Feelings, and Physiological ArousalBrad Bushman. 22 [doi]
- New Behavioural Approaches for Virtual EnvironmentsMarc Cavazza, Simon Hartley, Jean-Luc Lugrin, Paolo Libardi, Mikael Le Bras. 23-31 [doi]
- Kuru-kuru Pitcher : A Game for the :::S:::::c::ha::i::r:::e::: Internet ChairKazuya Adachi, Michael Cohen, Uresh Chanaka Duminduwardena, Kayoko Kanno. 35-45 [doi]
- Fun and Sports: Enhancing the Home Fitness ExperienceWijnand IJsselsteijn, Yvonne de Kort, Joyce H. D. M. Westerink, Marko de Jager, Ronald Bonants. 46-56 [doi]
- Manipulating Multimedia Contents with Tangible Media Control SystemSejin Oh, Woontack Woo. 57-67 [doi]
- Tangible Influence : Towards a New Interaction Paradigm for Computer GamesMarco Vala, Ana Paiva, Rui Prada. 68-79 [doi]
- Computer Supported Collaborative Sports: Creating Social Spaces Filled with Sports ActivitiesVolker Wulf, Eckehard F. Moritz, Christian Henneke, Kanan Al-Zubaidi, Gunnar Stevens. 80-89 [doi]
- Optical-Flow-Driven Gadgets for Gaming User InterfaceZoran Zivkovic. 90-100 [doi]
- The Human-Information Workspace (HI-Space): Ambient Table Top EntertainmentAndrew J. Cowell, Richard May, Nick Cramer. 101-107 [doi]
- Game-Driven Intelligent Tutoring SystemsMarco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero. 108-113 [doi]
- Practice! YUBIMOJI AIUEO for Japanese Hand Language LearningTakao Terano, Fusako Kusunoki, Yasushi Harada, Miki Namatame. 114-119 [doi]
- The Bush Telegraph: Networked Cooperative Music-MakingRodney Berry, Mao Makino, Naoto Hikawa, Masami Suzuki. 120-123 [doi]
- Live Role-Playing Games: Implications for Pervasive GamingJennica Falk, Glorianna Davenport. 127-138 [doi]
- Animating Conversation in Online GamesHannes Högni Vilhjálmsson. 139-150 [doi]
- From Artistry to Automation: A Structured Methodology for Procedural Content CreationTimothy Roden, Ian Parberry. 151-156 [doi]
- Commedia Virtuale: Theatre Inspiration for Expressive AvatarsBen Salem. 157-162 [doi]
- Take the Money and Run? An Ethical Approach to the Relation Between Game Research and Game IndustryMiguel Sicart. 163-167 [doi]
- Moved by Movements: How Character Movements Cue Us to Form Specific Genre and Affective ImpressionsValentijn Visch. 168-171 [doi]
- Improvisation in Theatre Rehearsals for Synthetic ActorsTony A. Meyer, Chris H. Messom. 172-175 [doi]
- Enjoyment and Entertainment in East and WestMatthias Rauterberg. 176-181 [doi]
- Interactive Props and Choreography Planning with the Mixed Reality StageWolfgang Broll, Stefan Grünvogel, Iris Herbst, Irma Lindt, Martin Maercker, Jan Ohlenburg, Michael Wittkämper. 185-192 [doi]
- The Interactive and Multi-protagonist Film: A Hypermovie on DVDAndré Melzer, Sebastian Hasse, Oliver Jeskulke, Inga Schön, Michael Herczeg. 193-203 [doi]
- Apply Social Network Analysis and Data Mining to Dynamic Task Synthesis for Persistent MMORPG Virtual WorldLarry Shi, Weiyun Huang. 204-215 [doi]
- How Realistic is Realism? Considerations on the Aesthetics of Computer GamesRichard Wages, Stefan Grünvogel, Benno Grützmacher. 216-225 [doi]
- Read-It: A Multi-modal Tangible Interface for Children Who Learn to ReadIvo Weevers, Wouter Sluis, Claudia van Schijndel, Siska Fitrianie, Lyuba Kolos-Mazuryk, Jean-Bernard Martens. 226-234 [doi]
- Exploiting Films and Multiple Subtitles Interaction for Casual Foreign Language Learning in the Living RoomVictor Bayon. 235-240 [doi]
- CLOVES: A Virtual World Builder for Constructing Virtual Environments for Science Inquiry LearningYongjoo Cho, Kyoung Shin Park, Thomas G. Moher, Andrew E. Johnson, Juno Chang, Min Cheol Whang, Joa Sang Lim, Dae Woong Rhee, Kang Ryoung Park, Hung Kook Park. 241-247 [doi]
- SEITV - Interactive Multimedia Leisure/Educational Services for Digital TV in MHPJulián Flórez, Igor García, Iker Aizpurua, Céline Paloc, Alejandro Ugarte, Igor Jainaga, Jesús Colet, Xabier Zubiaur. 248-253 [doi]
- Tangible Augmented Reality ModelingJa Yong Park, Jong Weon Lee. 254-259 [doi]
- Human Body Tracking for Human Computer Intelligent InteractionJong Seung Park, Sang-Rak Lee. 260-265 [doi]
- A Graphical System for Interactive Rendering of Objects in an Augmented Reality SceneryUwe Berner, Norbert Braun, Sofia Kolebinova. 266-269 [doi]
- TEAM: The Team-Oriented Evolutionary Adaptability MechanismSander Bakkes, Pieter Spronck, Eric O. Postma. 273-282 [doi]
- Size Variation and Flow Experience of Physical Game Support ObjectsLoe M. G. Feijs, Peter Peters, Berry Eggen. 283-295 [doi]
- Enhancing the Performance of Dynamic Scripting in Computer GamesPieter Spronck, Ida G. Sprinkhuizen-Kuyper, Eric O. Postma. 296-307 [doi]
- Open-Source Game Development with the Multi-user Publishing Environment (MUPE) Application PlatformRiku Suomela, Eero Räsänen, Ari Koivisto, Jouka Mattila. 308-320 [doi]
- Player-Centered Game Environments: Assessing Player Opinions, Experiences, and IssuesPenelope Sweetser, Daniel Johnson. 321-332 [doi]
- An Application of Game-Refinement Theory to Mah JongHiroyuki Iida, Kazutoshi Takahara, Jun Nagashima, Yoichiro Kajihara, Tsuyoshi Hashimoto. 333-338 [doi]
- The Design and Implementation of Multi-player Card Games on Multi-user Interactive Tabletop SurfacesShwetak N. Patel, John A. Bunch, Kyle D. Forkner, Logan W. Johnson, Tiffany M. Johnson, Michael N. Rosack, Gregory D. Abowd. 339-344 [doi]
- Entertainment Feature of a Computer Game Using a Biological Signal to Realize a Battle with OneselfShigeru Sakurazawa, Nagisa Munekata, Naofumi Yoshida, Yasuo Tsukahara, Hitoshi Matsubara. 345-350 [doi]
- AI: the Missing Link in Digital Game Interface Design?Darryl Charles, Daniel Livingstone. 351-354 [doi]
- Engaging Game Characters: Informing Design with Player PerspectivesPenelope Drennan, Stephen Viller, Peta Wyeth. 355-358 [doi]
- Emergent Stories in Massively Multiplayer Online Games: Using Improvisational Techniques to Design for Emotional ImpactBrenda Harger, David Jimison, Eben Myers, Ben Smith, Shanna Tellerman. 359-362 [doi]
- Towards a Framework for Design Guidelines for Young Children?s Computer GamesWolmet Barendregt, Mathilde M. Bekker. 365-376 [doi]
- Social Translucence of the Xbox Live Voice ChannelMartin R. Gibbs, Kevin Hew, Greg Wadley. 377-385 [doi]
- Artifact-Based Human-Computer Interface for the HandicappedKi Hong Kim, Hong-Kee Kim, Wook-Ho Son. 386-392 [doi]
- A Home Page Is Where the Heart Is: Using Games Based Design Techniques to Enhance Contact Centre InterfacesNicola Millard, Paul K. Buckley, Faye Skinner, Rosita Venousiou. 393-397 [doi]
- Avoiding Average: Recording Interaction Data to Design for Specific User GroupsNick Fine, Willem-Paul Brinkman. 398-401 [doi]
- Physiological Response to Games and Non-games: A Contrastive StudyKarina Oertel, Gösta Fischer, Holger Diener. 402-405 [doi]
- Probabilistic Opponent-Model Search in BaoJeroen Donkers, H. Jaap van den Herik, Jos W. H. M. Uiterwijk. 409-419 [doi]
- Agent Wars with Artificial Immune SystemsGayle Leen, Colin Fyfe. 420-428 [doi]
- MMOG Player Classification Using Hidden Markov ModelsYoshitaka Matsumoto, Ruck Thawonmas. 429-434 [doi]
- Expanding Spheres: A Collision Detection Algorithm for Interest Management in Networked GamesGraham Morgan, Kier Storey, Fengyun Lu. 435-440 [doi]
- Electronic Augmentation of Traditional Board GamesClim J. de Boer, Maarten H. Lamers. 441-444 [doi]
- Strategy Selection in Games Using Co-evolution Between Artificial Immune SystemsDonald MacDonald, Colin Fyfe. 445-450 [doi]
- Level of Detail Modelling in a Computer Game EngineJ. Francisco Ramos, Miguel Chover. 451-454 [doi]
- Networked Mobile Gaming for 3G-NetworksAmjad Akkawi, Sibylle Schaller, Oliver Wellnitz, Lars C. Wolf. 457-467 [doi]
- Mobile Games for Training Tactile PerceptionGrigori E. Evreinov, Tatiana Evreinova, Roope Raisamo. 468-475 [doi]
- Emotionally Loaded Mobile Multimedia MessagingTimo Saari, Marko Turpeinen, Jari Laarni, Niklas Ravaja, Kari Kallinen. 476-486 [doi]
- Why Is Everyone Inside Me?! Using Shared Displays in Mobile Computer GamesJohan Sanneblad, Lars Erik Holmquist. 487-498 [doi]
- Associated Emotion and Its Expression in an Entertainment Robot QRIOFumihide Tanaka, Kuniaki Noda, Tsutomu Sawada, Masahiro Fujita. 499-504 [doi]
- Position-Aware IEEE 802.11b Mobile Video ServicesRafael Asorey-Cacheda, Francisco J. González-Castaño, Enrique Costa-Montenegro, Ignacio López-Cabido, Andrés Gómez-Tato, José Carlos Pérez-Gómez. 505-508 [doi]
- A Human-Pet Interactive Entertainment System over the InternetShang Ping Lee, Farzam Farbiz, Adrian David Cheok. 509-512 [doi]
- Developing and Evaluating Mobile Entertainment Applications: The Case of the Music IndustryVasilios Koutsiouris, Pavlos Vlachos, Adam P. Vrechopoulos. 513-517 [doi]
- An Entertaining Way to Access Web ContentGiacomo Poretti, Alberto Sollberger. 518-521 [doi]
- Design of an Interface for Technology Supported Collaborative Learning ? The RAFT ApproachLucia Terrenghi, Marcus Specht, Moritz Stefaner. 522-525 [doi]
- iFP: A Music Interface Using an Expressive Performance TemplateHaruhiro Katayose, Keita Okudaira. 529-540 [doi]
- Sound Pryer: Adding Value to Traffic Encounters with Streaming AudioMattias Östergren. 541-552 [doi]
- Harmonics Table: Audiovisual Expression of Group Interaction on a Sensing TableSangwoong Hwang, Hyunchul Park, Chansuk Yang, Manjai Lee. 553-558 [doi]
- Hello-Fish: Interacting with Pet Fishes Through Animated Digital Wallpaper on a ScreenSunyean Jang, Manjai Lee. 559-564 [doi]
- Background Music Generation Using Music Texture SynthesisMin-Joon Yoo, In-Kwon Lee, Jung-Ju Choi. 565-570 [doi]
- A Progressive Sounding Object Model in Virtual EnvironmentQiong Zhang, Taiyi Chen. 571-576 [doi]
- Automatic Visual Data Management SystemJae-Ho Lee, Sung-Hoon Park, Young-Jin Choi, Whoi-Yul Kim. 579-585 [doi]
- Development of Extemporaneous Performance by Synthetic Actors in the Rehearsal ProcessTony A. Meyer, Chris H. Messom. 586-591 [doi]
- An Efficient CLOD Method for Large-Scale Terrain VisualizationByeong-Seok Shin, Ei-Kyu Choi. 592-597 [doi]
- Integrating Ideas About Invisible Playgrounds from Play Theory into Online Educational Digital GamesDarryl Charles, Moira McAlister. 598-601 [doi]
- EffecTV: A Real-Time Software Video Effect Processor for EntertainmentKentaro Fukuchi, Sam Mertens, Ed Tannenbaum. 602-605 [doi]
- Web-Based Tool for Analyzing Emotions Through Images and Generating a Music Therapy SystemTaesik Kim, Hyeyoung Kim. 606-609 [doi]
- Turning Photo Annotating Tasks into Instant Messaging Fun: Prototyping, User Trials, and RoadmappingYuechen Qian, Loe M. G. Feijs. 610-613 [doi]