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Advances in Computer Entertainment Technology (ACMace)
Editions
Publications
Viewing Publication 1 - 100 from 1126
2018
Advances in Computer Entertainment Technology - 14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings
Adrian David Cheok
,
Masahiko Inami
,
Teresa Romão
, editors,
Volume 10714 of
Lecture Notes in Computer Science
, Springer,
2018.
[doi]
2017
Lost Puppy: Towards a Playful Intervention for Wandering Dementia Patients
Yacintha Aakster
,
Robby van Delden
,
Stefan Lentelink
.
ACMace 2018
:
84-102
[doi]
UPP (Unreal Prank Painter): Graffiti System Focusing on Entertainment of Mischievous Play
Shunnosuke Ando
,
Haruhiro Katayose
.
ACMace 2018
:
626-636
[doi]
A Serious Mobile Game with Visual Feedback for Training Sibilant Consonants
Ivo Anjos
,
Margarida Grilo
,
Mariana Ascensão
,
Isabel Guimarães
,
João Magalhães
,
Sofia Cavaco
.
ACMace 2018
:
430-450
[doi]
Words in Freedom: A Manifesto Machine as Critical Design
Simone Ashby
,
Julian Hanna
,
Sónia Matos
,
Ricardo Rodrigues
.
ACMace 2018
:
557-566
[doi]
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior
Fernando Bevilacqua
,
Henrik Engström
,
Per Backlund
.
ACMace 2018
:
508-530
[doi]
Magnetic Table for Levitating Food for Entertainment
Kevin Stanley Bielawski
,
Nur Ellyza Abd Rahman
,
Azhri Azhar
,
Kasun Karunanayaka
,
Mohammed Rabea Taleb Banalzwaa
,
Ibrahim Gamal Mahmoud Moteir
,
Adrian David Cheok
.
ACMace 2018
:
462-469
[doi]
Increasing Presence in a Mixed Reality Application by Integrating a Real Time Tracked Full Body Representation
Felix Born
,
Maic Masuch
.
ACMace 2018
:
46-60
[doi]
The Handling of Personal Information in Mobile Games
Stefan Brückner
,
Yukiko Sato
,
Shuichi Kurabayashi
,
Ikumi Waragai
.
ACMace 2018
:
415-429
[doi]
Structured Reciprocity for Musical Performance with Swarm Agents as a Generative Mechanism
Insook Choi
.
ACMace 2018
:
689-712
[doi]
Hugvie as a Therapeutic Agent in the Improvement of Interaction Skills in Children with Developmental Disabilities: An Exploratory Study
Diana Leonor Garcês Costa
,
Yoram Chisik
,
Ana Lucia dos Santos Faria
.
ACMace 2018
:
117-127
[doi]
Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction
Marco Cruz
,
Teresa Romão
,
Pedro Centieiro
,
A. Eduardo Dias
.
ACMace 2018
:
318-338
[doi]
Interactive Dance Choreography Assistance
Victor de Boer
,
Josien Jansen
,
Ana-Liza Tjon-A.-Pauw
,
Frank Nack
.
ACMace 2018
:
637-652
[doi]
Heritage Hunt: Developing a Role-Playing Game for Heritage Museums
Suzanne de Kock
,
Marcello A. Gómez Maureira
.
ACMace 2018
:
543-556
[doi]
Step by Step: Evaluating Navigation Styles in Mixed Reality Entertainment Experience
Mara Dionísio
,
Paulo Bala
,
Valentina Nisi
,
Ian Oakley
,
Nuno Nunes 0001
.
ACMace 2018
:
32-45
[doi]
Koto Learning Support Method Considering Articulations
Mayuka Doi
,
Homei Miyashita
.
ACMace 2018
:
368-383
[doi]
Speech Emotion Recognition Based on a Recurrent Neural Network Classification Model
Rubén D. Fonnegra
,
Gloria M. Díaz
.
ACMace 2018
:
882-892
[doi]
Voice Animator: Automatic Lip-Synching in Limited Animation by Audio
Shoichi Furukawa
,
Tsukasa Fukusato
,
Shugo Yamaguchi
,
Shigeo Morishima
.
ACMace 2018
:
153-171
[doi]
A Week Without Plastic Bags: Creating Games and Interactive Products for Environmental Awareness
Anna Gardeli
,
Spyros Vosinakis
,
Konstantinos Englezos
,
Dimitra Mavroudi
,
Manolis Stratis
,
Modestos Stavrakis
.
ACMace 2018
:
128-138
[doi]
Creating a Theatrical Experience on a Virtual Stage
Joe Geigel
.
ACMace 2018
:
713-725
[doi]
Omnidirectional Video in Museums - Authentic, Immersive and Entertaining
Jaakko Hakulinen
,
Tuuli Keskinen
,
Ville Mäkelä
,
Santeri Saarinen
,
Markku Turunen
.
ACMace 2018
:
567-587
[doi]
Leveraging Icebreaking Tasks to Facilitate Uptake of Voice Communication in Multiplayer Games
Kieran Hicks
,
Kathrin Gerling
,
Patrick Dickinson
,
Conor Linehan
,
Carl Gowen
.
ACMace 2018
:
187-201
[doi]
FunCushion: Fabricating Functional Cushion Interfaces with Fluorescent-Pattern Displays
Kohei Ikeda
,
Naoya Koizumi
,
Takeshi Naemura
.
ACMace 2018
:
470-487
[doi]
Polymorphic Cataloguing and Interactive 3D Visualization for Multiple Context of Digital Content: MoSaIC
Hiroyo Ishikawa
,
Kunitake Kaneko
.
ACMace 2018
:
172-186
[doi]
DanceDJ: A 3D Dance Animation Authoring System for Live Performance
Naoya Iwamoto
,
Takuya Kato
,
Hubert P. H. Shum
,
Ryo Kakitsuka
,
Kenta Hara
,
Shigeo Morishima
.
ACMace 2018
:
653-670
[doi]
Awkward Annie: Game-Based Assessment of English Pragmatic Skills
G. Tanner Jackson
,
Lindsay Grace
,
Patricia Inglese
,
Jennifer Wain
,
Robert Hone
.
ACMace 2018
:
795-808
[doi]
Player Adaptivity and Safety in Location-Based Games
João Jacob
,
Ana Lopes
,
Rui Nóbrega
,
Rui Rodrigues
,
António Coelho
.
ACMace 2018
:
219-238
[doi]
Towards Player Adaptivity in Mobile Exergames
João Jacob
,
Ana Lopes
,
Rui Nóbrega
,
Rui Rodrigues
,
António Coelho
.
ACMace 2018
:
278-292
[doi]
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen
Marta Clavero Jiménez
,
Amanda M. S. James
,
Marcello A. Gómez Maureira
,
Isabelle Kniestedt
.
ACMace 2018
:
239-260
[doi]
Evaluation of a Mixed Reality Head-Mounted Projection Display to Support Motion Capture Acting
Daniel Kade
,
Rikard Lindell
,
Hakan Ürey
,
Oguzhan Özcan
.
ACMace 2018
:
14-31
[doi]
Promoting Short-Term Gains in Physical Exercise Through Digital Media Creation
Oral Kaplan
,
Goshiro Yamamoto
,
Takafumi Taketomi
,
Yasuhide Yoshitake
,
Alexander Plopski
,
Christian Sandor
,
Hirokazu Kato
.
ACMace 2018
:
272-277
[doi]
Creating Room-Scale Interactive Mixed-Reality Worlds Using Off-the-Shelf Technologies
Vlasios Kasapakis
,
Damianos Gavalas
,
Elena Dzardanova
.
ACMace 2018
:
1-13
[doi]
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research
Isabelle Kniestedt
,
Elizabeth Camilleri
,
Marcello A. Gómez Maureira
.
ACMace 2018
:
202-218
[doi]
Development and Evaluation of an Interactive Therapy Robot
Tomoko Kohori
,
Shiho Hirayama
,
Takenori Hara
,
Michiko Muramatsu
,
Hiroyuki Naganuma
,
Masayuki Yamano
,
Kazuko Ichikawa
,
Hiroko Matsumoto
,
Hiroko Uchiyama
.
ACMace 2018
:
66-83
[doi]
Online Communication of eSports Viewers: Topic Modeling Approach
Ksenia Konstantinova
,
Denis Bulygin
,
Paul Okopny
,
Ilya Musabirov
.
ACMace 2018
:
608-613
[doi]
Picognizer: A JavaScript Library for Detecting and Recognizing Synthesized Sounds
Kazutaka Kurihara
,
Akari Itaya
,
Aiko Uemura
,
Tetsuro Kitahara
,
Katashi Nagao
.
ACMace 2018
:
339-359
[doi]
Using a Serious Game to Assess Spatial Memory in Children and Adults
Mauricio Loachamín-Valencia
,
M. Carmen Juan
,
Magdalena Méndez-López
,
Elena Pérez-Hernández
.
ACMace 2018
:
809-829
[doi]
Towards an Emotion-Driven Adaptive System for Video Game Music
Manuel López-Ibáñez
,
Nahum Álvarez
,
Federico Peinado
.
ACMace 2018
:
360-367
[doi]
Serious...ly! Just Kidding in Personalised Therapy Through Natural Interactions with Games
Rui Neves Madeira
,
André Antunes
,
Octavian Postolache
,
Nuno Correia
.
ACMace 2018
:
726-745
[doi]
Cheer Me!: A Video Game System Using Live Streaming Text Messages
Yu Matsuura
,
Sachiko Kodama
.
ACMace 2018
:
311-317
[doi]
eSport vs irlSport
Christopher McCutcheon
,
Michael Hitchens
,
Anders Drachen
.
ACMace 2018
:
531-542
[doi]
Roulette++: Integrating Physical Lottery Process with Digital Effects
Mitsuru Minakuchi
.
ACMace 2018
:
601-607
[doi]
Building Virtual World for a Project Management Game - A Case Study
Akash Mohan
,
Pranalika Arya
,
Sandeep Athavale
.
ACMace 2018
:
746-760
[doi]
A Dynamic Scenario by Remote Supervision: A Serious Game in the Museum with a Nao Robot
Damien Mondou
,
Armelle Prigent
,
Arnaud Revel
.
ACMace 2018
:
103-116
[doi]
HapPull: Enhancement of Self-motion by Pulling Clothes
Erika Oishi
,
Masahiro Koge
,
Takuto Nakamura
,
Hiroyuki Kajimoto
.
ACMace 2018
:
261-271
[doi]
Move, Interact, Learn, Eat - A Toolbox for Educational Location-Based Games
Leif Oppermann
,
Steffen Schaal
,
Manuela Eisenhardt
,
Constantin Brosda
,
Heike Müller
,
Silke Bartsch
.
ACMace 2018
:
774-794
[doi]
Optimized HMD System for Underwater VR Experience
Hiroyuki Osone
,
Takatoshi Yoshida
,
Yoichi Ochiai
.
ACMace 2018
:
451-461
[doi]
An Approach to Basic Emotion Recognition Through Players Body Pose Using Virtual Reality Devices
Gabriel Peñas
,
Federico Peinado
.
ACMace 2018
:
61-65
[doi]
Timebender: A Multiplayer Game Featuring Bullet Time Mechanics
Christoph Pressler
,
Helmut Hlavacs
.
ACMace 2018
:
761-773
[doi]
A Tentative Assumption of Electroacoustic Music as an Enjoyable Music for Diverse People
Takuro Shibayama
,
Hidefumi Ohmura
,
Tatsuji Takahashi
,
Kiyoshi Furukawa
.
ACMace 2018
:
139-152
[doi]
Immersion and Togetherness: How Live Visualization of Audience Engagement Can Enhance Music Events
Najereh Shirzadian
,
Judith A. Redi
,
Thomas Röggla
,
Alice Panza
,
Frank Nack
,
Pablo César
.
ACMace 2018
:
488-507
[doi]
Photographing System Employing a Shoulder-Mounted PTZ Camera for Capturing the Composition Designated by the User's Hand Gesture
Shunsuke Sugasawara
,
Yasuyuki Kono
.
ACMace 2018
:
588-600
[doi]
Exploring Patterns of Shared Control in Digital Multiplayer Games
Philipp Sykownik
,
Katharina Emmerich
,
Maic Masuch
.
ACMace 2018
:
847-867
[doi]
The Development of an Augmented Virtuality for Interactive Face Makeup System
Bantita Treepong
,
Panut Wibulpolprasert
,
Hironori Mitake
,
Shoichi Hasegawa
.
ACMace 2018
:
614-625
[doi]
Automatic System for Editing Dance Videos Recorded Using Multiple Cameras
Shuhei Tsuchida
,
Satoru Fukayama
,
Masataka Goto
.
ACMace 2018
:
671-688
[doi]
A Hybrid Virtual-Augmented Serious Game to Improve Driving Safety Awareness
Lucía Vera
,
Jesús Gimeno
,
Sergio Casas
,
Inma García-Pereira
,
Cristina Portalés
.
ACMace 2018
:
293-310
[doi]
Evaluation of the Game Exermon - A Strength Exergame Inspired by Pokémon Go
Alf Inge Wang
,
Kristoffer Hagen
,
Torbjørn Høivik
,
Gaute Meek Olsen
.
ACMace 2018
:
384-405
[doi]
Mafia Game Setting Research Using Game Refinement Measurement
Shuo Xiong
,
Wenlin Li
,
Xinting Mao
,
Hiroyuki Iida
.
ACMace 2018
:
830-846
[doi]
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game
Meng Zhu
,
Alf Inge Wang
.
ACMace 2018
:
868-881
[doi]
Photo Curation Practices on Smartphones
Xenia Zürn
,
Koen Damen
,
Fabienne van Leiden
,
Mendel Broekhuijsen
,
Panos Markopoulos
.
ACMace 2018
:
406-414
[doi]
2016
Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory Study
Muneeb Imtiaz Ahmad
,
Omar Mubin
,
Joanne Orlando
.
ACMace 2016
:
[doi]
DUKE: Enhancing Virtual Reality based FPS Game with Full-body Interactions
Mohd Hezri Amir
,
Albert Quek
,
Nur Rasyid Bin Sulaiman
,
John See
.
ACMace 2016
:
[doi]
Blending in Hybrid Games: Understanding Hybrid Games Through Experience
Jonne Arjoranta
,
Ville Kankainen
,
Timo Nummenmaa
.
ACMace 2016
:
[doi]
Exploring the Design-Space: The Authorial Game Evolution Tool Case-Study
Rui Craveirinha
,
Licinio Roque
.
ACMace 2016
:
[doi]
Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case Study
Tatiana Silva de Alencar
,
Kamila R. H. Rodrigues
,
Marcelo Barbosa
,
Renata Germano Bianchi
,
Vânia Paula de Almeida Néris
.
ACMace 2016
:
[doi]
SomaticBall: Ball-Type Device Providing "Sticking Feeling"
Hayato Dogai
,
Maho Oki
,
Koji Tsukada
.
ACMace 2016
:
[doi]
Learning Islamic Principles with Serious Games
Hussein Karam Hussein Abd El-Sattar
.
ACMace 2016
:
[doi]
Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer Games
Katharina Emmerich
,
Maic Masuch
.
ACMace 2016
:
[doi]
DJ-MVP: An Automatic Music Video Producer
Jianyu Fan
,
William Li
,
Jim Bizzocchi
,
Justine Bizzocchi
,
Philippe Pasquier
.
ACMace 2016
:
[doi]
MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's Disease
Ilya Farber
,
Karl C. Fua
,
Swati Gupta
,
David Pautler
.
ACMace 2016
:
[doi]
Increasing Children's Physical Activity Levels Through Biosymtic Robotic Devices
Marta Ferraz
,
António S. Câmara
,
Afonso O'Neill
.
ACMace 2016
:
[doi]
Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content
Guilherme Fião
,
Teresa Romão
,
Nuno Correia
,
Pedro Centieiro
,
A. Eduardo Dias
.
ACMace 2016
:
[doi]
MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical Collaboration
Wooi-Boon Goh
,
Lijia Yang
,
Kian Leong Ong
.
ACMace 2016
:
[doi]
The Gameplay Loop: a Player Activity Model for Game Design and Analysis
Emmanuel Guardiola
.
ACMace 2016
:
[doi]
Taifūrin: Wind-Chime Installation As A Novel Typhoon Early Warning System
Paul Haimes
,
Tetsuaki Baba
,
Kumiko Kushiyama
.
ACMace 2016
:
[doi]
Relation between facial expression and user described episodic memory timeline in short movies
Shoichi Hasegawa
,
Lopez Erik
.
ACMace 2016
:
[doi]
A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste Perceptions
Gijs Huisman
,
Merijn Bruijnes
,
Dirk K. J. Heylen
.
ACMace 2016
:
[doi]
Using Digital Extensions to Create New VR Museum Experiences
Wolfgang Hürst
,
Xhi Jia Tan
,
Ferdinand de Coninck
.
ACMace 2016
:
[doi]
Complementing Artworks to Create Immersive VR Museum Experiences
Wolfgang Hürst
,
Ferdinand de Coninck
,
Xhi Jia Tan
.
ACMace 2016
:
[doi]
PinchPan: Investigating Children's Collaboration in Cross-Device Interaction
Heidi Pi Jensen
,
Marius Pallisgaard Olsen
,
Mikael B. Skov
.
ACMace 2016
:
[doi]
The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game Design
Ville Kankainen
.
ACMace 2016
:
[doi]
HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air Image
Hajime Katsumoto
,
Hajime Kajita
,
Naoya Koizumi
,
Takeshi Naemura
.
ACMace 2016
:
[doi]
You're the Camera!: Physical Movements For Transitioning Between Environments in VR
Joshua Kohn
,
Stefan Rank
.
ACMace 2016
:
[doi]
Passive Mid-air Display
Naoya Koizumi
,
Takeshi Naemura
.
ACMace 2016
:
[doi]
Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems?
Takanori Komatsu
,
Itaru Kuramoro
,
Daiki Sawai
.
ACMace 2016
:
[doi]
Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology, ACE 2016, Osaka, Japan, November 9-12, 2016
Itaru Kuramoto
,
Hideyuki Ando
,
Günter Wallner
, editors,
ACM,
2016.
[doi]
Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality Games
Stefan Liszio
,
Maic Masuch
.
ACMace 2016
:
[doi]
A voice-controlled serious game for the sustained vowel exercise
Marta Lopes
,
João Magalhães
,
Sofia Cavaco
.
ACMace 2016
:
[doi]
Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression Recognition
Katsutoshi Masai
,
Yuta Itoh
,
Yuta Sugiura
,
Maki Sugimoto
.
ACMace 2016
:
[doi]
Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study
Carla Nave
,
Nuno Correia
,
Teresa Romão
.
ACMace 2016
:
[doi]
conteXinger: A Context-aware Song Generator to Enrich Daily Lives
Ayano Nishimura
,
Itiro Siio
.
ACMace 2016
:
[doi]
Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet Terminals
Wataru Ogasa
,
Masanori Fukui
,
Yuji Sasaki
,
Haruhiro Katayose
.
ACMace 2016
:
[doi]
AR Dice Tower: Integrating Physical Randomness with Digital Effects
Natsumi Sasaki
,
Kouki Hirata
,
Kodai Morino
,
Mitsuru Minakuchi
.
ACMace 2016
:
[doi]
Can People Develop a Sense of Belonging ThroughPlaying League of Legends?
Veerle Scholtes
,
Mirte van Hout
,
Louise van Koppen
.
ACMace 2016
:
[doi]
BathDrum2: Percussion Instruments on a Bathtub Edge with Low-Latency Tap Tone Identification
Tomoyuki Sumida
,
Shigeyuki Hirai
.
ACMace 2016
:
[doi]
VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal Sport
Jeff K. T. Tang
,
Green Y. Y. Leung
,
Bismarck K. L. Ng
,
Jacky Hon-Kit Hui
,
Anthony Kong
,
Wai-Man Pang
.
ACMace 2016
:
[doi]
The influence of liking and disliking on creative expression in digital photos
Marije ten Brink
,
Frank Nack
,
Ben A. M. Schouten
.
ACMace 2016
:
[doi]
The Light Painting by a Fluorescence String Figure
Marina Wada
,
Akito Nakano
,
Yoshifumi Mizuno
,
Hisakazu Hada
.
ACMace 2016
:
[doi]
The Invisible: Bacteria Everywhere
Chong Teak Wei
,
Wong Chee Onn
.
ACMace 2016
:
[doi]
Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains
Meng Zhu
,
Alf Inge Wang
,
Hallvard Trætteberg
.
ACMace 2016
:
[doi]
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