Abstract is missing.
- Alice and Her Friend: A Black "Picture Book" of Multisensory Interaction for Visually-Impaired ChildrenHiroki Nishino, Norihidayati Podari, Stefania Sini, Chamari Priyange Edirisinghe, Adrian David Cheok. [doi]
- Light Quest: A Gamified Knowledge-sharing System to Increase Motivation to Provide Long-tail KnowledgeHao Yin, Keiko Yamamoto, Itaru Kuramoto, Yoshihiro Tsujino. [doi]
- DJ-MVP: An Automatic Music Video ProducerJianyu Fan, William Li, Jim Bizzocchi, Justine Bizzocchi, Philippe Pasquier. [doi]
- PinchPan: Investigating Children's Collaboration in Cross-Device InteractionHeidi Pi Jensen, Marius Pallisgaard Olsen, Mikael B. Skov. [doi]
- conteXinger: A Context-aware Song Generator to Enrich Daily LivesAyano Nishimura, Itiro Siio. [doi]
- Can People Develop a Sense of Belonging ThroughPlaying League of Legends?Veerle Scholtes, Mirte van Hout, Louise van Koppen. [doi]
- The influence of liking and disliking on creative expression in digital photosMarije ten Brink, Frank Nack, Ben A. M. Schouten. [doi]
- Complementing Artworks to Create Immersive VR Museum ExperiencesWolfgang Hürst, Ferdinand de Coninck, Xhi Jia Tan. [doi]
- Sensified Gaming: Design Patterns and Game Design Elements for Gameful Environmental SensingMatthias Budde, Rikard Öxler, Michael Beigl, Jussi Holopainen. [doi]
- The Light Painting by a Fluorescence String FigureMarina Wada, Akito Nakano, Yoshifumi Mizuno, Hisakazu Hada. [doi]
- Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User StudyCarla Nave, Nuno Correia, Teresa Romão. [doi]
- Magnetic Dining Table and Magnetic FoodsNur Ellyza Abd Rahman, Azhri Azhar, Mohammad Abdullah Mohamad Johar, Kasun Karunanayaka, Adrian David Cheok, Jade Gross, Andoni Luis. [doi]
- Using Digital Extensions to Create New VR Museum ExperiencesWolfgang Hürst, Xhi Jia Tan, Ferdinand de Coninck. [doi]
- Blending in Hybrid Games: Understanding Hybrid Games Through ExperienceJonne Arjoranta, Ville Kankainen, Timo Nummenmaa. [doi]
- VR-MMA: A Virtual Reality Motion and Muscle Sensing Action Game for Personal SportJeff K. T. Tang, Green Y. Y. Leung, Bismarck K. L. Ng, Jacky Hon-Kit Hui, Anthony Kong, Wai-Man Pang. [doi]
- Automatic Generation of Sport Video Highlights Based on Fan's Emotions and ContentGuilherme Fião, Teresa Romão, Nuno Correia, Pedro Centieiro, A. Eduardo Dias. [doi]
- AR Dice Tower: Integrating Physical Randomness with Digital EffectsNatsumi Sasaki, Kouki Hirata, Kodai Morino, Mitsuru Minakuchi. [doi]
- Emotional Response Evaluation of Users in Ubiquitous Environments: an Observational Case StudyTatiana Silva de Alencar, Kamila R. H. Rodrigues, Marcelo Barbosa, Renata Germano Bianchi, Vânia Paula de Almeida Néris. [doi]
- BathDrum2: Percussion Instruments on a Bathtub Edge with Low-Latency Tap Tone IdentificationTomoyuki Sumida, Shigeyuki Hirai. [doi]
- Lost in Open Worlds: Design Patterns for Player Navigation in Virtual Reality GamesStefan Liszio, Maic Masuch. [doi]
- The Interplay of Two Worlds in Blood Bowl: Implications for Hybrid Board Game DesignVille Kankainen. [doi]
- Find Kirigami!: an Augmented Papercutting Play Activity Realized with Tablet TerminalsWataru Ogasa, Masanori Fukui, Yuji Sasaki, Haruhiro Katayose. [doi]
- The COMPASS Framework for Digital Entertainment: Discussing Augmented Reality Activities for ScoutsMarc Ericson C. Santos, Damien Constantine Rompapas, Yoshinari Nishiki, Takafumi Taketomi, Goshiro Yamamoto, Christian Sandor, Hirokazu Kato. [doi]
- Game Metrics for Evaluating Social In-game Behavior and Interaction in Multiplayer GamesKatharina Emmerich, Maic Masuch. [doi]
- MoCHA: Designing Games to Monitor Cognitive Health in Elders at Risk for Alzheimer's DiseaseIlya Farber, Karl C. Fua, Swati Gupta, David Pautler. [doi]
- Modeling the Enhancement Effect of Countercurrent on Acceleration Perception in Galvanic Vestibular StimulationKazuma Aoyama, Makoto Mizukami, Taro Maeda, Hideyuki Ando. [doi]
- Towards an Agenda for Sci-Fi Inspired HCI ResearchOmar Mubin, Mohammad Obaid, Philipp Jordan, Patricia Alves-Oliveira, Thommy Eriksson, Wolmet Barendregt, Daniel Sjölie, Morten Fjeld, Simeon Simoff, Mark Billinghurst. [doi]
- DUKE: Enhancing Virtual Reality based FPS Game with Full-body InteractionsMohd Hezri Amir, Albert Quek, Nur Rasyid Bin Sulaiman, John See. [doi]
- A Moving Feast: Effects of Color, Shape and Animation on Taste Associations and Taste PerceptionsGijs Huisman, Merijn Bruijnes, Dirk K. J. Heylen. [doi]
- Analysis of Multiple Users' Experience in Daily Life Using Wearable Device for Facial Expression RecognitionKatsutoshi Masai, Yuta Itoh, Yuta Sugiura, Maki Sugimoto. [doi]
- Relation between facial expression and user described episodic memory timeline in short moviesShoichi Hasegawa, Lopez Erik. [doi]
- The Invisible: Bacteria EverywhereChong Teak Wei, Wong Chee Onn. [doi]
- Exploring the Design-Space: The Authorial Game Evolution Tool Case-StudyRui Craveirinha, Licinio Roque. [doi]
- An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social PresenceMichael Lankes, Bernhard Maurer, Barbara Stiglbauer. [doi]
- Learning Islamic Principles with Serious GamesHussein Karam Hussein Abd El-Sattar. [doi]
- Increasing Children's Physical Activity Levels Through Biosymtic Robotic DevicesMarta Ferraz, António S. Câmara, Afonso O'Neill. [doi]
- Taifūrin: Wind-Chime Installation As A Novel Typhoon Early Warning SystemPaul Haimes, Tetsuaki Baba, Kumiko Kushiyama. [doi]
- Bubble Cloud: Projection of an Image onto a Bubble ClusterYuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, Yoichi Ochiai. [doi]
- The Gameplay Loop: a Player Activity Model for Game Design and AnalysisEmmanuel Guardiola. [doi]
- Transformed Human Presence for PuppetryKeisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai. [doi]
- Can Different "Eye" Designs for Anthropomorphic Manga Characters Inform Users of Different Functions of Anthropomorphized Systems?Takanori Komatsu, Itaru Kuramoro, Daiki Sawai. [doi]
- Effect of Different Adaptations by a Robot on Children's Long-term Engagement: An Exploratory StudyMuneeb Imtiaz Ahmad, Omar Mubin, Joanne Orlando. [doi]
- SomaticBall: Ball-Type Device Providing "Sticking Feeling"Hayato Dogai, Maho Oki, Koji Tsukada. [doi]
- Kissenger: Development of a Remote Kissing Device for Affective CommunicationEmma Yann Zhang, Adrian David Cheok, Shogo Nishiguchi, Yukihiro Morisawa. [doi]
- Applying and Improving Monte-Carlo Tree Search in a Fighting Game AIMakoto Ishihara, Taichi Miyazaki, Chun Yin Chu, Tomohiro Harada, Ruck Thawonmas. [doi]
- Human Coded Orchestra: a System for Extemporary Group Singing PerformanceYuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, Yoichi Ochiai. [doi]
- A voice-controlled serious game for the sustained vowel exerciseMarta Lopes, João Magalhães, Sofia Cavaco. [doi]
- Passive Mid-air DisplayNaoya Koizumi, Takeshi Naemura. [doi]
- MuSeeCol: A See-through Multi-touch Surface for Face-to-face Musical CollaborationWooi-Boon Goh, Lijia Yang, Kian Leong Ong. [doi]
- Reporting Solo: A Design of Supporting System for Solo Live ReportingKohei Matsumura, Yoshinari Takegawa. [doi]
- Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chainsMeng Zhu, Alf Inge Wang, Hallvard Trætteberg. [doi]
- You're the Camera!: Physical Movements For Transitioning Between Environments in VRJoshua Kohn, Stefan Rank. [doi]
- HoVerTable PONG: Playing Face-to-face Game on Horizontal Tabletop with Moving Vertical Mid-air ImageHajime Katsumoto, Hajime Kajita, Naoya Koizumi, Takeshi Naemura. [doi]