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OR
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1
2013
2014
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OR
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1
Adam Lobel
Adrian Gradinar
Agali Mert
Alasdair G. Thin
Alessandro De Gloria
Alessia Cadamuro
Alexandre Augeard
Alexandru Savu
Alison Holmes
Anna Lisa Martin
B. Bonnechère
Ben A. M. Schouten
Janienke Sturm
Luc Geurts
Marcel Rooze
Micah Hrehovcsik
Serge L. Van Sint Jan
Valentijn Visch
Vero Vanden Abeele
Yuli R. Tak
Filter by Top terms
[+]
OR
AND
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1
active
applied
care
cognitive
design
development
exergame
game
games
gaming
health
kinect
netherlands
pain
persuasive
playful
prevention
rehabilitation
serious
study
GFHEU (gfheu)
Editions
Publications
Viewing Publication 1 - 45 from 45
2014
"On call: antibiotics"- development and evaluation of a serious antimicrobial prescribing game for hospital care
Enrique Castro-Sánchez
,
Esmita Charani
,
Luke Moore
,
Myriam Gharbi
,
Alison Holmes
.
gfheu 2014
:
1-7
[doi]
Virtual Reality and Mobius Floe: Cognitive Distraction as Non-Pharmacological Analgesic for Pain Management
Amber Choo
,
Xin Tong
,
Diane Gromala
,
Ari Hollander
.
gfheu 2014
:
8-12
[doi]
Gaming as a training tool to train cognitive skills in Emergency Care: how effective is it?
Mary Dankbaar
,
Maartje Bakhuys Roozeboom
,
Esther Oprins
,
Frans Rutten
,
Jan van Saase
,
Jeroen J. G. van Merriënboer
,
Stephanie Schuit
.
gfheu 2014
:
13-14
[doi]
Tunnel Tail: A New Approach to Prevention
Mathea Falco
,
Jesse Schell
,
Deidre Witan
.
gfheu 2014
:
27-36
[doi]
The Effect of Social Sharing Games and Game Performance on Motivation to Play Brain Games
Jeana Frost
,
Allison Eden
.
gfheu 2014
:
48-55
[doi]
Requirements for an Architecture of a Generic Health Game Data Management System
Luc Geurts
,
Malypoeur Plong
,
Vero Vanden Abeele
.
gfheu 2014
:
114-124
[doi]
Patients Should Not Be Passive! Creating and Managing Active Virtual Patients in Virtual Clinical Environments
Wm. LeRoy Heinrichs
,
Parvati Dev
,
Dick Davies
.
gfheu 2014
:
56-61
[doi]
The Opinions of People in the Netherlands over 65 on Active Video Games: a Survey Study
Annerieke Heuvelink
,
Nico Van Meeteren
,
Yuli R. Tak
.
gfheu 2014
:
62-66
[doi]
Tactical Forms: Classification of Applied Games for Game Design
Micah Hrehovcsik
,
Niels Keetels
,
Joeri Taelman
,
Joep Janssen
.
gfheu 2014
:
67-78
[doi]
A game design of a Serious Game for supporting the compliance of diabetic Adolescents
Johannes Knoch
,
Regina Friess
,
Nina Kolas
.
gfheu 2014
:
37-47
[doi]
Development of Exergame-based Virtual Trainer for Physical Therapy using Kinect
Baihua Li
,
Mark Maxwell
,
Daniel Leightley
,
Angela Lindsay
,
Wendy Johnson
,
Andrew Ruck
.
gfheu 2014
:
79-88
[doi]
Digital Game Aesthetics of the iStoppFalls Exergame
Hannah Ramsden Marston
,
Michael Kroll
,
Dennis Fink
,
Sabine Eichberg
.
gfheu 2014
:
89-100
[doi]
Player-centred Design Model for psychophysiological adaptive Exergame Fitness Training for Children
Anna Lisa Martin
,
Viktoria Jolanda Kluckner
.
gfheu 2014
:
105-109
[doi]
"Gabarello v.1.0" and "Gabarello v.2.0": Development of motivating rehabilitation games for robot-assisted locomotion therapy in childhood
Anna Lisa Martin
,
Ulrich Götz
,
Cornelius Müller
,
René Bauer
.
gfheu 2014
:
101-104
[doi]
A Serious Games platform for early diagnosis of mild cognitive impairments
Stefania Pazzi
,
Valentina Falleri
,
Stefano Puricelli
,
Ariel von Barnekow
,
Daniela Tost Pardell
,
Sergi Grau
,
Elena Cavallini
,
Sara Bottiroli
,
Chiara Zucchella
,
Cristina Tassorelli
.
gfheu 2014
:
110-113
[doi]
Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs
Marlou Poppelaars
,
Yuli R. Tak
,
Anna Lichtwarck-Aschoff
,
Adam Lobel
,
Rutger C. M. E. Engels
,
Sally N. Merry
,
Mathijs F. G. Lucassen
,
Isabela Granic
.
gfheu 2014
:
125-135
[doi]
Games for Health 2014 - Proceedings of the 4th European Conference on Gaming and Playful Interaction in Healthcare, GFHEU 2014, Utrecht, The Netherlands, October 27-28, 2014
Ben A. M. Schouten
,
Stephen Fedtke
,
Marlies Schijven
,
Mirjam Vosmeer
,
Alex Gekker
, editors,
Springer,
2014.
[doi]
Games [4Therapy] Project: Let's talk!
Ben A. M. Schouten
,
Menno Deen
,
Evelyn J. E. Heynen
,
Andries M. Korebrits
,
Peer G. H. P. van der Helm
.
gfheu 2014
:
15-26
[doi]
Meaningful Feedback at Opportune Moments: How persuasive feedback motivates teenagers to move
Janienke Sturm
,
Wouter Sluis-Thiescheffer
,
Muriel van Doorn
,
Sander Margry
.
gfheu 2014
:
136-139
[doi]
Active Parks: 'Phygital' urban games for sedentary and older people
Emmanuel Tsekleves
,
Adrian Gradinar
,
Andy Darby
,
Marcia Smith
.
gfheu 2014
:
140-143
[doi]
Changamoto: Design and Validation of a Therapy Adherence Game
Katinka van der Kooij
,
Valentijn Visch
,
Evert Hoogendoorn
,
Renske Spijkerman
.
gfheu 2014
:
144-149
[doi]
2013
A Serious Game to Inform about HIV Prevention: HInVaders, a Case Study
Stefania Artioli
,
Riccardo Berta
,
Alessandro De Gloria
,
Andrea Pomicino
,
Nicola Secco
.
gfheu 2013
:
3-13
[doi]
Gaming at the dentist's - serious game design for pain and discomfort distraction
Rafael Bidarra
,
Dien Gambon
,
Rob Kooij
,
Dylan Nagel
,
Maaike Schutjes
,
Ioanna Tziouvara
.
gfheu 2013
:
207-215
[doi]
Patient follow-up using Serious Games. A feasibility study on low back pain patients
B. Bonnechère
,
B. Jansen
,
L. Omelina
,
L. Da Silva
,
D. Mouraux
,
Marcel Rooze
,
Serge L. Van Sint Jan
.
gfheu 2013
:
185-195
[doi]
From KinectTM to anatomically-correct motion modelling: Preliminary results for human application
B. Bonnechère
,
Victor Sholukha
,
F. Moiseev
,
Marcel Rooze
,
Serge L. Van Sint Jan
.
gfheu 2013
:
15-26
[doi]
Attributing Design Decisions in the Evaluation of Game- Based Health Interventions
E. P. Braad
,
J. Folkerts
,
N. Jonker
.
gfheu 2013
:
61-74
[doi]
Serious game based on Clinical cases: A multidisciplinary Approach for Self-assesssment in Dental Education
Céline Brunot-Gohin
,
Alexandre Augeard
,
André Aoun
,
Jean-Yves Plantec
.
gfheu 2013
:
163-172
[doi]
'What Remains?': A Persuasive Story Telling Game
Alessia Cadamuro
,
Valentijn Visch
.
gfheu 2013
:
153-160
[doi]
Designing Kinect games to train motor skills for mixed ability players
Koen de Greef
,
Erik D. Van der Spek
,
Tilde Bekker
.
gfheu 2013
:
197-205
[doi]
DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers
Lieven Van den Audenaeren
,
Véronique Celis
,
Vero Vanden Abeele
,
Luc Geurts
,
Jelle Husson
,
Pol Ghesquière
,
Jan Wouters
,
Leen Loyez
,
Ann Goeleven
.
gfheu 2013
:
257-266
[doi]
A serious game to improve situation awareness in laparoscopic surgery
Maurits Graafland
,
Marlies P. Schijven
.
gfheu 2013
:
173-182
[doi]
Designing Games for Children with Cerebral Palsy
Kristín Guðmundsdóttir
,
Astrid Lilja Wille
,
Alexandru Savu
.
gfheu 2013
:
99-116
[doi]
Using Vitruvius as a Framework for Applied Game Design
Micah Hrehovcsik
,
Lies van Roessel
.
gfheu 2013
:
131-152
[doi]
Fear and Happiness in "Re-Mission": Teasing Out Emotional Gaming Events Responsible for Cancer Risk Perception
Georges E. Khalil
.
gfheu 2013
:
27-44
[doi]
A Taxonomy of Serious Games for Dementia
Simon McCallum
,
Costas Boletsis
.
gfheu 2013
:
219-232
[doi]
Development of a theory-based applied game for the treatment of Post-Traumatic Stress Disorder: proof of feasibility
Agali Mert
,
Rudolf Buirma
,
Justin van Luijk
,
Gor Melkonian
,
Joeri Pels
,
Eric Vermetten
.
gfheu 2013
:
247-253
[doi]
BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation
J. Muñoz
,
O. Henao
,
J. F. López
,
J. F. Villada
.
gfheu 2013
:
233-245
[doi]
IGER: A Game Engine Specifically Tailored to Rehabilitation
Michele Pirovano
,
Pier Luca Lanzi
,
Renato Mainetti
,
Nunzio Alberto Borghese
.
gfheu 2013
:
85-98
[doi]
Playfully Conquering Performance Anxiety
Ralf Schmidt
,
Patrick Eifler
,
Maic Masuch
.
gfheu 2013
:
267-279
[doi]
Games for Health - Proceedings of the 3rd European Conference on Gaming and Playful Interaction in Health Care, GFHEU 2013, Amsterdam, The Netherlands, October 28-29, 2013
Ben A. M. Schouten
,
Stephen Fedtke
,
Tilde Bekker
,
Marlies Schijven
,
Alex Gekker
, editors,
Springer,
2013.
[doi]
An Active Lifestyle for Youths through Ambient Persuasive Technology. Implementing Activating Concepts in a School Environment
R. J. W. Sluis-Thiescheffer
,
Rob Tieben
,
Janienke Sturm
,
Mathilde M. Bekker
,
Ben A. M. Schouten
.
gfheu 2013
:
293-308
[doi]
Evidence-based psycholinguistic principles to remediate reading problems applied in the playful app Letterprins: A perspective of quality of healthcare on learning to read
Esther G. Steenbeek-Planting
,
Mirella Boot
,
Jan C. de Boer
,
Marco van de Ven
,
Nicole M. Swart
,
Dimme van der Hout
.
gfheu 2013
:
281-291
[doi]
Servitization versus Commoditization: the Business Model Dilemma Confronting Serious Games for Health
Alasdair G. Thin
,
Giusy Fiucci
,
Angelo Marco Luccini
,
Michel Rudnianski
,
Rosa García Sánchez
,
Jannicke Baalsrud Hauge
.
gfheu 2013
:
75-84
[doi]
Bias Blaster - Aiding Cognitive Bias Modification- Interpretation through a bubble shooter induced gameflow
Bard O. Wartena
,
Hylke W. van Dijk
.
gfheu 2013
:
47-60
[doi]
The Core Mechanic in Battlefood: A Design Journey
Josh Whitkin
.
gfheu 2013
:
117-130
[doi]
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