researchr
explore
Tags
Journals
Conferences
Authors
Profiles
Groups
calendar
New Conferences
Events
Deadlines
search
search
You are not signed in
Sign in
Sign up
Links
Filter by Year
OR
AND
NOT
1
2011
2013
2014
2016
2017
2018
2019
2020
2021
2022
2023
Filter by Tag
Filter by Author
[+]
OR
AND
NOT
1
Alvaro Uribe-Quevedo
António H. J. Moreira
Bruno Oliveira 0002
Duarte Duque
Esteban Clua
Eva Oliveira
Helena R. Torres
Johanna Virkki
João L. Vilaça
Manuel Pezzera
Maria Andréia Formico Rodrigues
Michael Teistler
N. Alberto Borghese
Nuno F. Rodrigues
Pedro Morais
René Baranyi
Rita Orji
Sandro F. Queiros
Sari Merilampi
Thomas Grechenig
Filter by Top terms
[+]
OR
AND
NOT
1
applications
assessment
children
cognitive
design
evaluation
game
games
health
learning
medical
mobile
people
reality
rehabilitation
serious
support
training
using
virtual
SeGAH (segah)
Editions
Publications
Viewing Publication 1 - 100 from 500
2023
The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and Enjoyment
Erik Berglund 0001
,
Izabella Jedel
,
Helena Orädd
,
Johan Fallström
,
Aseel Berglund
.
segah 2023
:
1-7
[doi]
Weight Perception and Controlling Experience in Loaded Virtual Rehabilitation: Effect of Biased Weight Feedback and Modulated Movement
Liu Wang 0001
,
Mengjie Huang
,
Yufei Zheng
,
Jiahe Wei
,
Rui Yang
.
segah 2023
:
1-7
[doi]
11th IEEE International Conference on Serious Games and Applications for Health, SeGAH 2023, Athens, Greece, August 28-30, 2023
IEEE,
2023.
[doi]
SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among Adults
Mona Alhasani
,
Oladapo Oyebode
,
Rita Orji
.
segah 2023
:
1-8
[doi]
FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance Board
René Baranyi
,
Lukas Rast
,
Karl Pinter
,
Christoph Aigner
,
Dominik Hölbling
,
Thomas Grechenig
.
segah 2023
:
1-6
[doi]
The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers
Aseel Berglund
,
Izabella Jedel
,
Helena Orädd
,
Erik Berglund 0001
.
segah 2023
:
1-8
[doi]
Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes
Aseel Berglund
,
Izabella Jedel
,
Helena Orädd
,
Johan Fallström
,
Erik Berglund 0001
.
segah 2023
:
1-8
[doi]
Persuasive Application for Sex Education
Pratyasha Bhattacharya
,
Alaa Al-Slaity
,
Rita Orji
.
segah 2023
:
1-7
[doi]
Gamified Motor Learning Through High-Fidelity Sensor Technology
Paris Mavromoustakos Blom
,
Vasileios Mylonas
,
Thomas Nikodelis
,
Vasileios Konstantakos
,
Pieter Spronck
,
Theodoros Loizidis
,
Igor Mayer
.
segah 2023
:
1-7
[doi]
Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality Experience
Mónica S. Cameirão
,
José Gabriel Agrela
,
Diana C. Gonçalves Mendes
,
Rita Costa
,
Sergi Bermúdez i Badia
.
segah 2023
:
1-7
[doi]
Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness Applications
Vítor Marques Carvalho
,
Maria Andréia Formico Rodrigues
.
segah 2023
:
1-8
[doi]
Exploring the Impact of a Gamified Exercise Platform to Support Healthy Ageing: Home-Based Study with Older Adults
Gonçalo Chambel
,
Angelica M. Tinga
,
David S. Huybens
,
Gil Dias
,
Joana F. Pinto
.
segah 2023
:
1-7
[doi]
Pre-Validation of a Virtual Reality Tool to Quantify the Severity of Friedreich's Ataxia
Kevin Chenier
,
Antoine Duquette
,
Lahoud Touma
,
Min Tri Le
,
David R. Labbé
.
segah 2023
:
1-7
[doi]
Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's Disease
Tanvir Irfan Chowdhury
,
Júlia Araújo Moura
,
John Quarles
,
Felipe Augusto Dos Santos Mendes
.
segah 2023
:
1-6
[doi]
Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive Matrices
Abner Cardoso da Silva
,
Cíntia Machado de Mesquita
,
Greis F. M. Silva-Calpa
,
César A. Sierra Franco
,
Alberto Barbosa Raposo
.
segah 2023
:
1-8
[doi]
A Look into the Vulnerable Future of Medical Devices Through Assessment of a tDCS Gaming Device
Adin Drabkin
,
Justin M. Pelletier
.
segah 2023
:
1-8
[doi]
Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available Dataset
Eduardo Façanha Dutra
,
Thiago Rodrigo Carvalho de Oliveira
,
Maria Andréia Formico Rodrigues
.
segah 2023
:
1-8
[doi]
Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic Review
Nuno Fernandes
,
Eva Oliveira
,
Nuno Feixa Rodrigues
.
segah 2023
:
1-8
[doi]
A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for Improvement
Gonçalo Ferreira
,
Eva Oliveira
,
John Stamper
,
António Coelho
,
Hugo Paredes
,
Nuno F. Rodrigues
.
segah 2023
:
1-8
[doi]
SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation
Thiago Floreste
,
André Kazuo Yasui
,
André Luiz Brandão
,
Karla Vittori
,
Luciana Pereira
,
Flávia de Souza Santos
,
Sandra Gama
.
segah 2023
:
1-8
[doi]
Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke Rehabilitation
Guilherme Freitas
,
Teresa Paulino
,
Sergi Bermúdez i Badia
.
segah 2023
:
1-5
[doi]
Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game Playing
Masanori Fukui
,
Masakatsu Kuroda
,
Hiroaki Ohdachi
,
Yuji Sasaki
.
segah 2023
:
1-6
[doi]
MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental Disorders
Efstratia Ganiti-Roumeliotou
,
Niki Pandria
,
Vasileia Petronikolou
,
Maria Karagianni
,
Sofia B. Dias
,
Leontios J. Hadjileontiadis
,
Panagiotis D. Bamidis
.
segah 2023
:
1-4
[doi]
MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD Families
Linda Graf
,
Isabelle Alice Paßreiter
,
Jörg-Tobias Kuhn
,
Maic Masuch
.
segah 2023
:
1-8
[doi]
Experiencing Mirror Therapy in a Virtual Reality Environment
Gido Hakvoort
,
Loes Bulle-Smid
,
Martijn Klarenbeek
,
Sander Brink
,
Raoul Winter
,
Marike Hettinga
.
segah 2023
:
1-6
[doi]
Wearable Technology as Game Input for Active Exergames
John Henry
,
Connah Kendrick
,
Sylvester Arnab
.
segah 2023
:
1-8
[doi]
The Gamification of Psychological Tests for the Detection of Cognitive Dysfunction in Young Adults
Nada Ibrahim
,
Farida ElOraby
,
Mai Gamal
,
Amr ElMougy
,
Slim Abdennadher
.
segah 2023
:
1-8
[doi]
Integrating an Assistive Soft Robotic Glove with an Immersive Virtual Reality Hand Rehabilitation Game
Alexandra R. Jamieson
,
Inderjeet Singh
,
Dung V. Nguyen
,
Kajal C. Waghmare
,
Biraj G. C. Singh
,
Yixin Gu
,
Muthu B. J. Wijesundara
.
segah 2023
:
1-8
[doi]
ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University Students
Smriti Jha
,
Ngoc Song Ha Pho
,
Rita Orji
.
segah 2023
:
1-8
[doi]
KREATION: Kotlin Framework for Self-Adaptive IoHT Applications
Evilásio Costa Junior
,
Rossana Maria de Castro Andrade
,
Leonardo Sampaio Rocha
.
segah 2023
:
1-8
[doi]
Dynamic Difficulty Adjustment in Serious Games for Cerebral Visual Impairment
Katarína Kostková
,
Nofar Ben Itzhak
,
Lieselot Stijnen
,
Els Ortibus
,
Bart Jansen
.
segah 2023
:
1-8
[doi]
Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing Competencies
Christian S. Loh
,
Yanyan Sheng
,
Darshini Devi Rajasegeran
,
Liu Kai
,
Choh Andrea Chau Lin
,
Ang Shin Yuh
.
segah 2023
:
1-8
[doi]
An Architecture for Capturing and Synchronizing Heart Rate and Body Motion for Stress Inference
Júlio Castro Lopes
,
João Vieira
,
Isaac Van-Deste
,
Rui Pedro Lopes
.
segah 2023
:
1-7
[doi]
Automatic Annotation of Heart Rate Sequences
Júlio Castro Lopes
,
João Vieira
,
Alexandre Antunes
,
Leonel Deusdado
,
Rui Pedro Lopes
.
segah 2023
:
1-6
[doi]
SeekingHeart: A Biofeedback-Based VR Game for Mindfulness Practice
Yunhan Lu
,
Yaxian Xue
,
Shiguang Ni
.
segah 2023
:
1-8
[doi]
Competitive Training in Spatial Augmented Reality for Prosthetic Leg Embodiment
Giulia Mariani
,
Federico Tessari
,
Carlo Ferraresi
,
Elena Lucania
,
Rebecca Lo Tauro
,
Marco Freddolini
,
Simone Traverso
,
Andrea Cherubini
,
Emanuele Gruppioni
,
Matteo Laffranchi
,
Lorenzo De Michieli
,
Giacinto Barresi
.
segah 2023
:
1-8
[doi]
vimiLab - Teaching Medical Imaging and Radiological Anatomy in a Virtual Reality Environment
Lukas Mayer
,
Matthias Süncksen
,
Sascha Reinhold
,
Michael Teistler
.
segah 2023
:
1-5
[doi]
Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory Study
Maria Eleonora Minissi
,
Giampaolo Abate Romero Landini
,
Luna Maddalon
,
Sergio Cervera-Torres
,
Irene Alice Chicchi Giglioli
,
Marian Sirera
,
Luis Abad
,
Soledad Gómez García
,
Mariano Alcañiz
.
segah 2023
:
1-6
[doi]
Immersive Virtual Reality Serious Games for Schizophrenia Negative Symptomatology
Beatriz Miranda
,
Paula Alexandra Rego
,
Luís Romero
,
Pedro Miguel Moreira
.
segah 2023
:
1-5
[doi]
GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in Nigeria
Andreea Molnar
,
Georgiana Birjovanu
,
Susanne Luedtke
,
Carmen E. Lefevre
,
Fortune NCube
,
Caroline Wood
,
Patrick Okonji
,
Laura Shallcross
,
Andrew Hayward
,
Sue Wiseman
,
Olajumoke Olufemi
,
Eneyi Kpokiri
,
Folasade Ogunsola
,
Patty Kostkova
.
segah 2023
:
1-8
[doi]
Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHD
Marta Mondellini
,
Vera Colombo
,
Maddalena Mauri
,
Federica Tizzoni
,
Arianna Tarabelloni
,
Maria Nobile
,
Sara Arlati
,
Eleonora Rosi
,
Marco Sacco
.
segah 2023
:
1-6
[doi]
A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs Rehabilitation
Moisés Moreira
,
Anabela Marques
,
João L. Vilaça
,
Vítor H. Carvalho
,
Duarte Duque
.
segah 2023
:
1-7
[doi]
Validating Structural Cognitive Training Using Immersive Virtual Reality
Eva Oliveira
,
Nuno Afonso Araújo Pereira
,
Joana Alves
,
Pedro Rangel Henriques
,
Nuno Feixa Rodrigues
.
segah 2023
:
1-8
[doi]
Review Apps to Evaluate Stroke Risk in Prehospital Setting
Eva Oliveira
,
José Ferreira
,
Joana Alves
,
Mariana Henriques
,
Nuno Feixa Rodrigues
.
segah 2023
:
1-6
[doi]
The Role of Kiosks on Health Services: A Systematic Review
Eva Oliveira
,
Paulo Pacheco
,
Fátima Santos
,
João Coimbra
,
John Stamper
,
António Coelho
,
Hugo Paredes
,
Joana Alves
,
Nuno Feixa Rodrigues
.
segah 2023
:
1-6
[doi]
Towards Assessment and Rehabilitation of Eye-Hand Coordination Using Serious Games and Robotic Devices
Edwin Daniel Oña
,
Norali Pernalete
,
Alberto Jardón
.
segah 2023
:
1-6
[doi]
A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive Rehabilitation
Chiara Parente
,
Chiara Galletti
,
Andrea Bottino
,
Fabrizio Lamberti
,
Jessica Podda
,
Andrea Tacchino
,
Giampaolo Brichetto
,
Lorenzo De Michieli
,
Giacinto Barresi
.
segah 2023
:
1-8
[doi]
The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic Review
Gonçalo Pinto
,
Bárbara Barroso
,
Nuno F. Rodrigues
,
Manuel Guimarães
,
Eva Oliveira
.
segah 2023
:
1-7
[doi]
Bless: An Interactive Application to Show Gratitude towards Doctors
Mafizur Rahman
,
Md Shahidur Rahaman
,
Md Showkat Hossain Chy
.
segah 2023
:
1-7
[doi]
A Systematic Review on Software Design Patterns in Today's Perspective
Mafizur Rahman
,
Md Showkat Hossain Chy
,
Swapnil Saha
.
segah 2023
:
1-8
[doi]
Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-Test
Celina Retz
,
Thomas Jürgen Klotzbier
,
Sabiha Ghellal
,
Nadja Schott
.
segah 2023
:
1-8
[doi]
Re-Design of an Educational Scanner to Prepare Children for an MRI or CT Scan
Privender Saini
,
Annerieke Heuvelink
,
Özgür Tasar
,
Elizabeth van Vorstenbosch-Lynn
,
Sanae van de Vleuten-Chraibi
,
Sanne Nauts
.
segah 2023
:
1-7
[doi]
Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality
Victor F. P. Sassi
,
Thiago Malheiros Porcino
,
Esteban W. G. Clua
,
Daniela G. Trevisan
.
segah 2023
:
1-8
[doi]
Robotic Support for Haptic Dementia Exercises
Nadine Schweiger
,
Christian Wolff 0001
.
segah 2023
:
1-7
[doi]
Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled Trial
Claudia Sevivas
,
Edirlei Soares de Lima
,
Micaela Monteiro
,
João Pereira 0001
.
segah 2023
:
1-8
[doi]
Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing Skills
Dehlela Shabir
,
Shidin Balakrishnan
,
Jhasketan Padhan
,
Elias Yaacoub
,
Amr Mohammed
,
Zhigang Deng
,
Abdulla Al-Ansari
,
Panagiotis Tsiamyrtzis
,
Nikhil V. Navkar
.
segah 2023
:
1-8
[doi]
Exploring Interaction Techniques for Navigating Medical Images Using a Motion-Tracked Pen
Matthias Süncksen
,
Sascha Reinhold
,
Michael Teistler
.
segah 2023
:
1-5
[doi]
Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic Review
André Torneiro
,
Eva Oliveira
,
Nuno F. Rodrigues
.
segah 2023
:
1-7
[doi]
Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based Activation
Tanja Vihriälä
,
Roope Raisamo
,
Sari Merilampi
,
Mirka Leino
,
Johanna Virkki
.
segah 2023
:
1-5
[doi]
Applying Technology to Adapt Assistive Products to the Sensorial Characteristics of Children with Autism: A Review
Raquel Cañete Yaque
,
Maria Estela Peralta Alvarez
.
segah 2023
:
1-6
[doi]
2022
2022 IEEE 10th International Conference on Serious Games and Applications for Health(SeGAH), Sydney, Australia, August 10-12, 2022
IEEE,
2022.
[doi]
Using Gamification for Assessing Soft Skills: A Serious Game design
Luca Altomari
,
Natalia Altomari
,
Gianpaolo Iazzolino
.
segah 2022
:
1-7
[doi]
A Preliminary Comparison between Traditional and Gamified Leg Agility Assessment in Parkinsonian Subjects
Gianluca Amprimo
,
Giulia Masi
,
Claudia Ferraris
,
Gabriella Olmo
,
Lorenzo Priano
.
segah 2022
:
1-8
[doi]
Decision-Making Game for Simulation of Breast Cancer Biopsy and Treatment
Rafael G. Barbosa
,
Maria Andréia F. Rodrigues
,
Thiago R. C. de Oliveira
,
Samuel Pessoa Madeira
,
Juliana Amaral De Figueiredo
,
Marclesson S. Alves
,
Maria Angelina S. Medeiros
,
Ricardo L. Cabral Filho
.
segah 2022
:
1-8
[doi]
How a mRNA COVID-19 Vaccine works inside a Cell: A Virtual Reality Serious Game
Cassandra Berry
,
Kok Wai Wong
,
Guanjin Wang
,
Shri Rai
,
Mohd Fairuz Shiratuddin
.
segah 2022
:
1-6
[doi]
Estimating Workload from Heart Rate and Game Precision in Exergames
Fenja T. Bruns
,
Frank Wallhoff
.
segah 2022
:
1-6
[doi]
Evaluation of the V-Arcade serious games framework to support upper limbs rehabilitation at home for children with Juvenile Idiopathic Arthritis
Eleonora Chitti
,
N. Alberto Borghese
,
Federica Anello
,
Pier Luca Lanzi
,
Fabrizia Corona
,
Giovanni Filocamo
,
Michaela Foà
,
Antonella Petaccia
,
Amalia Lopopolo
.
segah 2022
:
1-6
[doi]
Assessing Virtual Reality's potential to influence emotional states from negative to provide an instant positive effect
Mathu Chockalingam
,
Avinash Singh
.
segah 2022
:
1-9
[doi]
ECG classification using Artificial Intelligence: Model Optimization and Robustness Assessment
Inês Escrivães
,
Luís C. N. Barbosa
,
Helena R. Torres
,
Bruno Oliveira 0002
,
João L. Vilaça
,
Pedro Morais
.
segah 2022
:
1-8
[doi]
myHealth: a Mobile App for Home Muscle Rehabilitation
Tiago Franco
,
Pedro Rangel Henriques
,
Paulo Alves
,
Maria João Varanda Pereira
,
Leonardo Sestrem
,
Paulo Leitão
,
Alfredo Silva
.
segah 2022
:
1-7
[doi]
Assessing the capabilities of the HTC Vive as a tool to assess the risk of falling in older people
Jaime A. Garcia
,
Juan Felipe Tenorio
.
segah 2022
:
1-6
[doi]
Impact of Posture on Heart Rate Variability of Individuals under Mental Workload Conditions
Lavanya Govindan
,
Vaishali Balakarthikeyan
,
V. Sricharan
,
S. P. Preejith
,
Mohanasankar Sivaprakasam
.
segah 2022
:
1-7
[doi]
Need for Human Extended Reality Interaction (HXRI) Framework for the design of Extended Reality-based Training Environments for Surgical Contexts
Avinash Gupta
,
Joe Cecil 0001
,
Miguel Pirela-Cruz
,
Shelia Kennison
,
Nikole A. Hicks
.
segah 2022
:
1-8
[doi]
Identification of Human Centered Design Factors and their impact on Design of Cyber-Human training environments for orthopedic surgery
Avinash Gupta
,
Joe Cecil 0001
,
Miguel Pirela-Cruz
,
Shelia Kennison
.
segah 2022
:
1-7
[doi]
Development, fabrication and evaluation of textile electrodes for EDA measurements
Marika Janka
,
Johanna Kujala
,
Terhi Helminen
,
Anneli Kylliäinen
,
Johanna Virkki
.
segah 2022
:
1-5
[doi]
Markerless Motion Capture System to Detect Upper Limb Movement during Rehabilitation using Video Games
Kate McNamara
,
Antonio Padilha Lanari Bo
,
Andrea McKittrick
,
Giovanna Tornatore
,
Sue Laracy
,
Mathilde R. Desselle
.
segah 2022
:
1-6
[doi]
Experiencing Age-Related Movement Impairment Through Visual Delegation in VR Can Substitute Haptic Impairments of an Age Simulation Suit
Sebastian Misztal
,
Guillermo Carbonell
,
Jonas Schild
.
segah 2022
:
1-8
[doi]
Virtual Reality Video Game for Depression Awareness
Francisco Morim
,
Eva Oliveira
,
Cátia Braga
,
Nuno F. Rodrigues
.
segah 2022
:
1-8
[doi]
Towards depression monitoring and prevention in older populations using smart wearables: Quantitative Findings
Fiza Mughal
,
William L. Raffe
,
Peter Stubbs
,
Jaime Andres Garcia
.
segah 2022
:
1-8
[doi]
Persuasive Games for Physical Activity in App Stores: A Systematic Review
Chinenye Ndulue
,
Rita Orji
.
segah 2022
:
1-6
[doi]
Virtual, Augmented, and Mixed Reality Interventions for Physical Activity: A Systematic Review
Ifeanyi Paul Odenigbo
,
Jaisheen Kour Reen
,
Chimamaka Eneze
,
Aniefiok Friday
,
Rita Orji
.
segah 2022
:
1-9
[doi]
Evaluation of CogWorldTravel: A Serious Game for Cognitive Screening
Fernanda T. V. Oliveira
,
Jaime A. Garcia
,
Valérie C. Gay
.
segah 2022
:
1-8
[doi]
Design principles for cognitive and physical rehabilitation of ICU patients using Virtual Reality (VR)
Inês Oliveira
,
Alexandre Afonso
,
Eva Oliveira
,
João Coimbra
,
Nuno F. Rodrigues
.
segah 2022
:
1-7
[doi]
A Robotic and Game-Based Framework for Assisted Upper Limb Rehabilitation
Vítor M. Oliveira
,
Diogo Pereira
,
Bruno Oliveira 0002
,
Pedro Morais
,
Duarte Duque
,
João L. Vilaça
,
António H. J. Moreira
.
segah 2022
:
1-7
[doi]
Virtual and Augmented Reality Applications for Promoting Safety and Security: A Systematic Review
Joseph Orji
,
Amelia Hernandez
,
Biebelemabo Selema
,
Rita Orji
.
segah 2022
:
1-7
[doi]
AI-Based Pill Detection and Deblistering Spot Finder System for Smart Medication Dispenser
João F. Pinto
,
João L. Vilaça
,
Nuno S. Dias
.
segah 2022
:
1-5
[doi]
A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing
Anja Poberznik
,
Jenni Huhtasalo
,
Taina Jyräkoski
,
Sanna Seppä
,
Jani Lahti
,
Ali Tavakoli
,
Johanna Virkki
,
Sari Merilampi
.
segah 2022
:
1-6
[doi]
A guideline proposal for minimizing cybersickness in VR-based serious games and applications
Thiago Malheiros Porcino
,
Derek Reilly
,
Esteban Clua
,
Daniela Trevisan
.
segah 2022
:
1-8
[doi]
A Sensor-Controlled Digital Game for Heart Failure Self-Care Based on Behavioral Change Frameworks
Kavita Radhakrishnan
,
Christine Julien 0001
,
Matthew O'Hair
,
Grace Lee
,
Atami Sagna DeMain
,
Katelyn Leggio
,
Emily T. Hebért Arsers
,
Tom Baranowski
.
segah 2022
:
1-6
[doi]
Gaming Disorder, Family Satisfaction and Quality of Life in Dota 2 Gamers: Some Preliminary Results
Jano Ramos-Diaz
,
Roberto Cotrina-Portal
,
Claudia Guevara-Cordero
,
Rosmery Ramos-Sandoval
,
Mark D. Griffiths 0001
.
segah 2022
:
1-4
[doi]
Utility of Breathing Rate in Estimation of Ventilatory Thresholds
Kapil Singh Rathore
,
B. Vaishali
,
Deepak Vagish
,
V. Sricharan
,
S. P. Preejith
,
Mohanasankar Sivaprakasam
.
segah 2022
:
1-6
[doi]
MRNet - A Deep Learning Based Multitasking Model for Respiration Rate Estimation in Practical Settings
Kapil Singh Rathore
,
V. Sricharan
,
S. P. Preejith
,
Mohanasankar Sivaprakasam
.
segah 2022
:
1-6
[doi]
An Interactive Story Decision-Making Game for Mental Health Awareness
Maria Andréia F. Rodrigues
,
Thiago R. C. de Oliveira
,
Daniel L. de Figueiredo
,
Edilson O. Maia Neto
,
Alexandre A. A. Akao
,
Guilherme H. M. de Lima
,
Vitoria L. N. Silva
,
Anderson L. Karl
.
segah 2022
:
1-8
[doi]
ViTAWiN - Interprofessional Medical Mixed Reality Training for Paramedics and Emergency Nurses
Jonas Schild
,
Guillermo Carbonell
,
Anna Tarrach
,
Madeline Ebeling
.
segah 2022
:
1-8
[doi]
A Web and Nonimmersive VR Approach for Reminiscence Therapy: A Caregiver Perspective Comparison
Winnie Sun
,
Rabia Akhter
,
Alvaro Uribe-Quevedo
,
Daniel Presas
,
Ramiro Liscano
,
Sheri Horsburgh
.
segah 2022
:
1-8
[doi]
Federated Learning Framework for Mobile Sensing Apps in Mental Health
Banuchitra Suruliraj
,
Rita Orji
.
segah 2022
:
1-7
[doi]
ARCoD: A Serious Gaming Approach to Measure Cognitive Distortions
Rifat Ara Tasnim
,
Farjana Z. Eishita
.
segah 2022
:
1-8
[doi]
Lifestyle Assessment of Large Scale Population using Repose - A Heart Rate Variability based Lifestyle Assessment Platform
Swaathi Venkat
,
Dhinesh Ramasamy
,
Sricharan Vijayarangan
,
Deepak Vagish
,
Teja Prakash Kakarla
,
S. P. Preejith
,
Mohanasankar Sivaprakasam
.
segah 2022
:
1-8
[doi]
Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training
Enes Yigitbas
,
Sebastian Krois
,
Timo Renzelmann
,
Gregor Engels
.
segah 2022
:
1-8
[doi]
Handy Juice Bar: a Hand Rehabilitation Game using Immersive VR and Finger Tracking
Bianca Zhang
,
Antonio Padilha Lanari Bo
,
Andrea McKittrick
,
Giovanna Tornatore
,
Sue Laracy
,
Lexi Townsend
,
Mathilde R. Desselle
.
segah 2022
:
1-6
[doi]
Sign in
or
sign up
to see more results.