Abstract is missing.
- KREATION: Kotlin Framework for Self-Adaptive IoHT ApplicationsEvilásio Costa Junior, Rossana Maria de Castro Andrade, Leonardo Sampaio Rocha. 1-8 [doi]
- MindOfMine: A Brain-Based Serious Game Approach for Supporting Cognitive Deficits in Mental DisordersEfstratia Ganiti-Roumeliotou, Niki Pandria, Vasileia Petronikolou, Maria Karagianni, Sofia B. Dias, Leontios J. Hadjileontiadis, Panagiotis D. Bamidis. 1-4 [doi]
- ProTaskinator: A Persuasive Mobile Application for Reducing Procrastination in University StudentsSmriti Jha, Ngoc Song Ha Pho, Rita Orji. 1-8 [doi]
- A Biofeedback-Enhanced Virtual Exergame for Upper Limb Motor-Cognitive RehabilitationChiara Parente, Chiara Galletti, Andrea Bottino, Fabrizio Lamberti, Jessica Podda, Andrea Tacchino, Giampaolo Brichetto, Lorenzo De Michieli, Giacinto Barresi. 1-8 [doi]
- FruitGrind: Analysis, Design and Development of a Serious Game Supporting Knee Rehabilitation Using a Smartphone Attached to a Balance BoardRené Baranyi, Lukas Rast, Karl Pinter, Christoph Aigner, Dominik Hölbling, Thomas Grechenig. 1-6 [doi]
- The Role of Kiosks on Health Services: A Systematic ReviewEva Oliveira, Paulo Pacheco, Fátima Santos, João Coimbra, John Stamper, António Coelho, Hugo Paredes, Joana Alves, Nuno Feixa Rodrigues. 1-6 [doi]
- Interdisciplinary Design Process of a Mixed Reality Exergame for Motor-Cognitive Health Training Based on the Trail-Walking-TestCelina Retz, Thomas Jürgen Klotzbier, Sabiha Ghellal, Nadja Schott. 1-8 [doi]
- Textile-based AAC (TAAC) for Persons with Intellectual Disability: User Scenarios for Touch-based ActivationTanja Vihriälä, Roope Raisamo, Sari Merilampi, Mirka Leino, Johanna Virkki. 1-5 [doi]
- Fuzzy-Based Modeling with Semi-Automatic Rule Learning for Eye-Tracking Data Analysis: A Case Study on Raven's Progressive MatricesAbner Cardoso da Silva, Cíntia Machado de Mesquita, Greis F. M. Silva-Calpa, César A. Sierra Franco, Alberto Barbosa Raposo. 1-8 [doi]
- GADSA: Persuasive Gamified Antimicrobial Stewardship Decision Support App for Antibiotics Prescribing Behaviour Change in NigeriaAndreea Molnar, Georgiana Birjovanu, Susanne Luedtke, Carmen E. Lefevre, Fortune NCube, Caroline Wood, Patrick Okonji, Laura Shallcross, Andrew Hayward, Sue Wiseman, Olajumoke Olufemi, Eneyi Kpokiri, Folasade Ogunsola, Patty Kostkova. 1-8 [doi]
- Dynamic Difficulty Adjustment in Serious Games for Cerebral Visual ImpairmentKatarína Kostková, Nofar Ben Itzhak, Lieselot Stijnen, Els Ortibus, Bart Jansen. 1-8 [doi]
- Review Apps to Evaluate Stroke Risk in Prehospital SettingEva Oliveira, José Ferreira, Joana Alves, Mariana Henriques, Nuno Feixa Rodrigues. 1-6 [doi]
- Re-Design of an Educational Scanner to Prepare Children for an MRI or CT ScanPrivender Saini, Annerieke Heuvelink, Özgür Tasar, Elizabeth van Vorstenbosch-Lynn, Sanae van de Vleuten-Chraibi, Sanne Nauts. 1-7 [doi]
- Automatic Annotation of Heart Rate SequencesJúlio Castro Lopes, João Vieira, Alexandre Antunes, Leonel Deusdado, Rui Pedro Lopes. 1-6 [doi]
- Investigating and Comparing the Perceptions of Voice Interaction in Digital Games: Opportunities for Health and Wellness ApplicationsVítor Marques Carvalho, Maria Andréia Formico Rodrigues. 1-8 [doi]
- Comparing Serious Games and Video-Based Instructional Methods in Medical Education: A Randomized Controlled TrialClaudia Sevivas, Edirlei Soares de Lima, Micaela Monteiro, João Pereira 0001. 1-8 [doi]
- Weight Perception and Controlling Experience in Loaded Virtual Rehabilitation: Effect of Biased Weight Feedback and Modulated MovementLiu Wang 0001, Mengjie Huang, Yufei Zheng, Jiahe Wei, Rui Yang. 1-7 [doi]
- An Architecture for Capturing and Synchronizing Heart Rate and Body Motion for Stress InferenceJúlio Castro Lopes, João Vieira, Isaac Van-Deste, Rui Pedro Lopes. 1-7 [doi]
- Immersive Virtual Reality Serious Games for Schizophrenia Negative SymptomatologyBeatriz Miranda, Paula Alexandra Rego, Luís Romero, Pedro Miguel Moreira. 1-5 [doi]
- Redefining Redirected Movement for Wheelchair Based Interaction for Virtual RealityVictor F. P. Sassi, Thiago Malheiros Porcino, Esteban W. G. Clua, Daniela G. Trevisan. 1-8 [doi]
- Experiencing Mirror Therapy in a Virtual Reality EnvironmentGido Hakvoort, Loes Bulle-Smid, Martijn Klarenbeek, Sander Brink, Raoul Winter, Marike Hettinga. 1-6 [doi]
- MATS - An ADHD-Specific Mental Health App: Evidence-Based Recommendations for Designing Assistive Applications for ADHD FamiliesLinda Graf, Isabelle Alice Paßreiter, Jörg-Tobias Kuhn, Maic Masuch. 1-8 [doi]
- Robotic Support for Haptic Dementia ExercisesNadine Schweiger, Christian Wolff 0001. 1-7 [doi]
- Persuasive Application for Sex EducationPratyasha Bhattacharya, Alaa Al-Slaity, Rita Orji. 1-7 [doi]
- Virtual Functional Mobility Assessment: A Pilot Study in People with Parkinson's DiseaseTanvir Irfan Chowdhury, Júlia Araújo Moura, John Quarles, Felipe Augusto Dos Santos Mendes. 1-6 [doi]
- Providing Psychological Support After Miscarriage Through a Customizable Virtual Reality ExperienceMónica S. Cameirão, José Gabriel Agrela, Diana C. Gonçalves Mendes, Rita Costa, Sergi Bermúdez i Badia. 1-7 [doi]
- Exploring Interaction Techniques for Navigating Medical Images Using a Motion-Tracked PenMatthias Süncksen, Sascha Reinhold, Michael Teistler. 1-5 [doi]
- A Review on Full Immersive Head-Mounted Virtual Reality Assisted Physiotherapy in Upper Limbs RehabilitationMoisés Moreira, Anabela Marques, João L. Vilaça, Vítor H. Carvalho, Duarte Duque. 1-7 [doi]
- Towards Assessment and Rehabilitation of Eye-Hand Coordination Using Serious Games and Robotic DevicesEdwin Daniel Oña, Norali Pernalete, Alberto Jardón. 1-6 [doi]
- Serious Games Assessment: Analytics, Measurement, and Visualization of Nursing CompetenciesChristian S. Loh, Yanyan Sheng, Darshini Devi Rajasegeran, Liu Kai, Choh Andrea Chau Lin, Ang Shin Yuh. 1-8 [doi]
- Evaluating the Usability of a Serious Game for Nutritional Education with Children with ADHDMarta Mondellini, Vera Colombo, Maddalena Mauri, Federica Tizzoni, Arianna Tarabelloni, Maria Nobile, Sara Arlati, Eleonora Rosi, Marco Sacco. 1-6 [doi]
- Future Perspectives of Deep Learning in Laparoscopic Tool Detection, Classification, and Segmentation: A Systematic ReviewNuno Fernandes, Eva Oliveira, Nuno Feixa Rodrigues. 1-8 [doi]
- The Gamification of Psychological Tests for the Detection of Cognitive Dysfunction in Young AdultsNada Ibrahim, Farida ElOraby, Mai Gamal, Amr ElMougy, Slim Abdennadher. 1-8 [doi]
- Competitive Training in Spatial Augmented Reality for Prosthetic Leg EmbodimentGiulia Mariani, Federico Tessari, Carlo Ferraresi, Elena Lucania, Rebecca Lo Tauro, Marco Freddolini, Simone Traverso, Andrea Cherubini, Emanuele Gruppioni, Matteo Laffranchi, Lorenzo De Michieli, Giacinto Barresi. 1-8 [doi]
- The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame ControllersAseel Berglund, Izabella Jedel, Helena Orädd, Erik Berglund 0001. 1-8 [doi]
- Validating Structural Cognitive Training Using Immersive Virtual RealityEva Oliveira, Nuno Afonso Araújo Pereira, Joana Alves, Pedro Rangel Henriques, Nuno Feixa Rodrigues. 1-8 [doi]
- The Effects And Viability Of Video Games On The Rehabilitation Of Schizophrenic Patients: A Systematic ReviewGonçalo Pinto, Bárbara Barroso, Nuno F. Rodrigues, Manuel Guimarães, Eva Oliveira. 1-7 [doi]
- Relationship Between the Motives for Gaming and Subjective Well-being of University Students by Duration of Game PlayingMasanori Fukui, Masakatsu Kuroda, Hiroaki Ohdachi, Yuji Sasaki. 1-6 [doi]
- The Effect of Assigned Goals in Casual Exergames on Performance, Exertion and EnjoymentErik Berglund 0001, Izabella Jedel, Helena Orädd, Johan Fallström, Aseel Berglund. 1-7 [doi]
- Virtual Reality-Based Serious Games to Improve Motor Learning in Children with Autism Spectrum Disorder: An Exploratory StudyMaria Eleonora Minissi, Giampaolo Abate Romero Landini, Luna Maddalon, Sergio Cervera-Torres, Irene Alice Chicchi Giglioli, Marian Sirera, Luis Abad, Soledad Gómez García, Mariano Alcañiz. 1-6 [doi]
- Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch PotatoesAseel Berglund, Izabella Jedel, Helena Orädd, Johan Fallström, Erik Berglund 0001. 1-8 [doi]
- Current Devices and Future Perspectives on Neuromuscular Blockade Monitoring: A Systematic ReviewAndré Torneiro, Eva Oliveira, Nuno F. Rodrigues. 1-7 [doi]
- A Human-Computer Interaction Perspective on Clinical Decision Support Systems: A Systematic Review of Usability, Barriers, and Recommendations for ImprovementGonçalo Ferreira, Eva Oliveira, John Stamper, António Coelho, Hugo Paredes, Nuno F. Rodrigues. 1-8 [doi]
- Integrating an Assistive Soft Robotic Glove with an Immersive Virtual Reality Hand Rehabilitation GameAlexandra R. Jamieson, Inderjeet Singh, Dung V. Nguyen, Kajal C. Waghmare, Biraj G. C. Singh, Yixin Gu, Muthu B. J. Wijesundara. 1-8 [doi]
- Bless: An Interactive Application to Show Gratitude towards DoctorsMafizur Rahman, Md Shahidur Rahaman, Md Showkat Hossain Chy. 1-7 [doi]
- vimiLab - Teaching Medical Imaging and Radiological Anatomy in a Virtual Reality EnvironmentLukas Mayer, Matthias Süncksen, Sascha Reinhold, Michael Teistler. 1-5 [doi]
- Gamified Motor Learning Through High-Fidelity Sensor TechnologyParis Mavromoustakos Blom, Vasileios Mylonas, Thomas Nikodelis, Vasileios Konstantakos, Pieter Spronck, Theodoros Loizidis, Igor Mayer. 1-7 [doi]
- Evaluating a Remote Tele-Mentoring Gameplay Setup for Teaching Laparoscopic Suturing SkillsDehlela Shabir, Shidin Balakrishnan, Jhasketan Padhan, Elias Yaacoub, Amr Mohammed, Zhigang Deng, Abdulla Al-Ansari, Panagiotis Tsiamyrtzis, Nikhil V. Navkar. 1-8 [doi]
- Pre-Validation of a Virtual Reality Tool to Quantify the Severity of Friedreich's AtaxiaKevin Chenier, Antoine Duquette, Lahoud Touma, Min Tri Le, David R. Labbé. 1-7 [doi]
- Wearable Technology as Game Input for Active ExergamesJohn Henry, Connah Kendrick, Sylvester Arnab. 1-8 [doi]
- Advancing Human Fall Detection with TsetFall: A Comprehensive, Fine-Grained, and Publicly Available DatasetEduardo Façanha Dutra, Thiago Rodrigo Carvalho de Oliveira, Maria Andréia Formico Rodrigues. 1-8 [doi]
- Usability Evaluation of the RehabMarket: A CAVE-Based Game for Stroke RehabilitationGuilherme Freitas, Teresa Paulino, Sergi Bermúdez i Badia. 1-5 [doi]
- SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough EvaluationThiago Floreste, André Kazuo Yasui, André Luiz Brandão, Karla Vittori, Luciana Pereira, Flávia de Souza Santos, Sandra Gama. 1-8 [doi]
- SereneMind: Design and Evaluation of a Persuasive Mobile App for Managing Stress Among AdultsMona Alhasani, Oladapo Oyebode, Rita Orji. 1-8 [doi]
- SeekingHeart: A Biofeedback-Based VR Game for Mindfulness PracticeYunhan Lu, Yaxian Xue, Shiguang Ni. 1-8 [doi]
- A Systematic Review on Software Design Patterns in Today's PerspectiveMafizur Rahman, Md Showkat Hossain Chy, Swapnil Saha. 1-8 [doi]
- A Look into the Vulnerable Future of Medical Devices Through Assessment of a tDCS Gaming DeviceAdin Drabkin, Justin M. Pelletier. 1-8 [doi]
- Applying Technology to Adapt Assistive Products to the Sensorial Characteristics of Children with Autism: A ReviewRaquel Cañete Yaque, Maria Estela Peralta Alvarez. 1-6 [doi]
- Exploring the Impact of a Gamified Exercise Platform to Support Healthy Ageing: Home-Based Study with Older AdultsGonçalo Chambel, Angelica M. Tinga, David S. Huybens, Gil Dias, Joana F. Pinto. 1-7 [doi]