Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 12, Issue 1

1 -- 6G.-J. Meerkerk, Regina J. J. M. van den Eijnden, Ad A. Vermulst, H. F. L. Garretsen. The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties
7 -- 14Chia-Chi Chang, Hui-Yun Chen. I Want Products My Own Way, But Which Way? The Effects of Different Product Categories and Cues on Customer Responses to Web-based Customizations
15 -- 19Bradley Sturz, Kent D. Bodily, Jeffrey Katz. Dissociation of Past and Present Experience in Problem Solving Using a Virtual Environment
21 -- 27Nicki A. Dowling, Kelly L. Quirk. Screening for Internet Dependence: Do the Proposed Diagnostic Criteria Differentiate Normal from Dependent Internet Use?
29 -- 31Christoph Klimmt, Albert A. Rizzo, Peter Vorderer, Jan Koch, Till Fischer. Experimental Evidence for Suspense as Determinant of Video Game Enjoyment
33 -- 35Tai-Kuei Yu, Kwoting Fang. Measuring the Post-Adoption Customer Perception of Mobile Banking Services
37 -- 41Fernando Fernández-Aranda, Araceli Núñez, Cristina Martínez, Isabel Krug, Mikael Cappozzo, Isabelle Carrard, Patrick Rouget, Susana Jiménez-Murcia, Roser Granero, Eva Penelo, Juanjo Santamaría, Tony Lam. Internet-Based Cognitive-Behavioral Therapy for Bulimia Nervosa: A Controlled Study
43 -- 45Jiyoon Moon, Jang-Han Lee. Cue Exposure Treatment in a Virtual Environment to Reduce Nicotine Craving: A Functional MRI Study
47 -- 49Hunter G. Hoffman, David R. Patterson, Maryam Soltani, Aubriana Teeley, William Miller, Sam R. Sharar. Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries
51 -- 53Annie Beth Fox, Jonathan Rosen, Mary Crawford. Distractions, Distractions: Does Instant Messaging Affect College Students' Performance on a Concurrent Reading Comprehension Task?
55 -- 58Shanyang Zhao. Teen Adoption of MySpace and IM: Inner-City versus Suburban Differences
59 -- 61Sohye Lim, Jong-Eun Roselyn Lee. When Playing Together Feels Different: Effects of Task Types and Social Contexts on Physiological Arousal in Multiplayer Online Gaming Contexts
63 -- 65Gordon M. Hart, Bryan Johnson, Brian Stamm, Nick Angers, Adam Robinson, Tara Lally, William H. Fagley. Effects of Video Games on Adolescents and Adults
67 -- 69Domenico De Berardis, Alessandro D'Albenzio, Francesco Gambi, Gianna Sepede, Alessandro Valchera, Chiara M. Conti, Mario Fulcheri, Marilde Cavuto, Carla Ortolani, Rosa Maria Salerno, Nicola Serroni, Filippo Maria Ferro. Alexithymia and Its Relationships with Dissociative Experiences and Internet Addiction in a Nonclinical Sample
71 -- 73Jengchung V. Chen, William H. Ross, David C. Yen, Lerdsuwankij Akhapon. The Effect of Types of Banner Ad, Web Localization, and Customer Involvement on Internet Users' Attitudes
75 -- 79Hsiu-Chia Ko, Feng-Yang Kuo. Can Blogging Enhance Subjective Well-Being Through Self-Disclosure?
81 -- 112. Abstracts from CyberTherapy 13 June 23-25 2008, San Diego, California
113 -- 118Skip Rizzo. CyberSightings
119 -- 120Andrea Gaggioli, Giuseppe Riva. CyberEurope