Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 12, Issue 6

675 -- 679Hanyun Huang, Louis Leung. Instant Messaging Addiction among Teenagers in China: Shyness, Alienation, and Academic Performance Decrement
681 -- 684Luca Milani, Dania Osualdella, Paola Di Blasio. Quality of Interpersonal Relationships and Problematic Internet Use in Adolescence
685 -- 689Chris Fullwood, Natasha Sheehan, Wendy Nicholls. Blog Function Revisited: A Content Analysis of MySpace Blogs
691 -- 697Ute Ritterfeld, Cuihua Shen, Hua Wang, Luciano Nocera, Wee Ling Wong. Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes
699 -- 705Alessandra Gorini, José Luis Mosso, Dejanira Mosso, Erika Pineda, Norma Leticia Ruíz, Miriam Ramíez, José Luis Morales, Giuseppe Riva. Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process
707 -- 711Kimberly J. Mitchell, Chiara Sabina, David Finkelhor, Melissa Wells. Index of Problematic Online Experiences: Item Characteristics and Correlation with Negative Symptomatology
713 -- 715Yoram Eshet-Alkalai, Eran Chajut. Changes Over Time in Digital Literacy
717 -- 721Seung-A. Annie Jin. Modality Effects in Second Life: The Mediating Role of Social Presence and the Moderating Role of Product Involvement
723 -- 727Seung-A. Annie Jin, Namkee Park. Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii
729 -- 733Namsu Park, Kerk F. Kee, Sebastián Valenzuela. Being Immersed in Social Networking Environment: Facebook Groups, Uses and Gratifications, and Social Outcomes
735 -- 739Lukas Blinka, David Smahel. Fourteen Is Fourteen and a Girl Is a Girl: Validating the Identity of Adolescent Bloggers
741 -- 745Neil Matthews, Bill Farnsworth, Mark D. Griffiths. A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior
747 -- 753Zaheer Hussain, Mark D. Griffiths. The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis
755 -- 759Emma L. Pelling, Katherine M. White. The Theory of Planned Behavior Applied to Young People's Use of Social Networking Web Sites
761 -- 765Seung-A. Annie Jin. Wii Fit
767 -- 771Skip Rizzo. CyberSightings
773 -- 0Giuseppe Riva, Alessandra Gorini. CyberEurope

Volume 12, Issue 5

475 -- 0Brenda K. Wiederhold. The 14th Annual CyberTherapy & CyberPsychology Conference
477 -- 483Benoît Girard, Vincent Turcotte, Stéphane Bouchard, Bruno Girard. Crushing Virtual Cigarettes Reduces Tobacco Addiction and Treatment Discontinuation
485 -- 492Andrew K. Przybylski, Netta Weinstein, Richard M. Ryan, C. Scott Rigby. Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games
493 -- 499Lennart E. Nacke, Anne Nacke, Craig A. Lindley. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience
501 -- 507Motoharu Takao, Susumu Takahashi, Masayoshi Kitamura. Addictive Personality and Problematic Mobile Phone Use
509 -- 512Somchit Jaruratanasirikul, Kanjarut Wongwaitaweewong, Pasuree Sangsupawanich. Electronic Game Play and School Performance of Adolescents in Southern Thailand
513 -- 516Lei Tian, Junqi Shi, Zizhen Yang. Why Does Half the World's Population Have a Mobile Phone? An Examination of Consumers' Attitudes toward Mobile Phones
517 -- 521Frank Meijer, Branko L. Geudeke, Egon L. van den Broek. Navigating through Virtual Environments: Visual Realism Improves Spatial Cognition
523 -- 528Yu-Shu Peng, Lih-Tsyr Jan. Pricing Strategies, the Strength of Bidding Intentions, and Online Auction Performance: A Cross-Cultural Study
529 -- 532Qing-guo Ma, Kai Wang. The Effect of Positive Emotion and Perceived Risk on Usage Intention to Online Decision Aids
533 -- 537Eric A. Ritter, Chang-Hoan Cho. Effects of Ad Placement and Type on Consumer Responses to Podcast Ads
539 -- 543Namho Chung, Soon Jae Kwon. The Effects of Customers' Mobile Experience and Technical Support on the Intention to Use Mobile Banking
545 -- 550Artemis Tsitsika, Elena Critselis, Georgios Kormas, Eleftheria Konstantoulaki, Andreas Constantopoulos, Dimitrios Kafetzis. Adolescent Pornographic Internet Site Use: A Multivariate Regression Analysis of the Predictive Factors of Use and Psychosocial Implications
551 -- 555Lawrence T. Lam, Zi-wen Peng, Jin-cheng Mai, Jin Jing. Factors Associated with Internet Addiction among Adolescents
557 -- 562Maria Frostling-Henningsson. First-Person Shooter Games as a Way of Connecting to People: "Brothers in Blood"
563 -- 566Huon Longman, Erin L. O'Connor, Patricia Obst. The Effect of Social Support Derived from World of Warcraft on Negative Psychological Symptoms
567 -- 572Marko M. Skoric, Linda Lay Ching Teo, Rachel L. Neo. Children and Video Games: Addiction, Engagement, and Scholastic Achievement
573 -- 578Skip Rizzo. CyberSightings
579 -- 580Giuseppe Riva, Laura Carelli. CyberEurope
581 -- 673. Abstracts from CyberTherapy 14Designing the Future of Healthcare, June 21-23, 2009, Lago Maggiore, Verbania, Italy

Volume 12, Issue 4

363 -- 371Alexander Toet, Marloes van Welie, Joske Houtkamp. Is a Dark Virtual Environment Scary?
373 -- 378Amy C. Traylor, Patrick S. Bordnick, Brian L. Carter. Using Virtual Reality to Assess Young Adult Smokers' Attention to Cues
379 -- 385Elizabeth A. Attree, Christine P. Dancey, Alison L. Pope. An Assessment of Prospective Memory Retrieval in Women with Chronic Fatigue Syndrome Using a Virtual-Reality Environment: An Initial Study
387 -- 393Gustavo S. Mesch. Parental Mediation, Online Activities, and Cyberbullying
395 -- 400Carmel Privitera, Marilyn Anne Campbell. Cyberbullying: The New Face of Workplace Bullying?
401 -- 406Leman Pinar Tosun, Timo Lajunen. Why Do Young Adults Develop a Passion for Internet Activities? The Associations among Personality, Revealing "True Self" on the Internet, and Passion for the Internet
407 -- 412James Farrer, Jeff Gavin. Online Dating in Japan: A Test of Social Information Processing Theory
413 -- 421Mark D. Griffiths, Richard T. A. Wood, Jonathan Parke. Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers
423 -- 427Joanne Lloyd, Nathan V. Persaud, Theresa E. Powell. Equivalence of Real-World and Virtual-Reality Route Learning: A Pilot Study
429 -- 431Christoph Groenegress, Mette Ramsgard Thomsen, Mel Slater. Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment
433 -- 436Yeajin Kim, Geuntae Park, Minho Lee, Jang-Han Lee. Impairment of Driving Ability and Neuropsychological Function in Patients with MHE Disease
437 -- 440Linda A. Jackson, Yong Zhao 0006, Edward A. Witt, Hiram E. Fitzgerald, Alexander von Eye, Rena Harold. Self-Concept, Self-Esteem, Gender, Race, and Information Technology Use
441 -- 444Amy Muise, Emily Christofides, Serge Desmarais. More Information than You Ever Wanted: Does Facebook Bring Out the Green-Eyed Monster of Jealousy?
445 -- 449Mikyoung Kim, Kyoung-Nan Kwon, Mira Lee. Psychological Characteristics of Internet Dating Service Users: The Effect of Self-Esteem, Involvement, and Sociability on the Use of Internet Dating Services
451 -- 455Junghyun Kim, Robert LaRose, Wei Peng. Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being
457 -- 460James D. Ivory, Dmitri Williams, Nicole Martins, Mia Consalvo. Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings
461 -- 465Leonard Reinecke. Games at Work: The Recreational Use of Computer Games During Working Hours
467 -- 472. CyberSightings
473 -- 474. CyberEurope

Volume 12, Issue 3

253 -- 254Brenda K. Wiederhold. A View to the Future
255 -- 262Cristina Botella, Ernestina Etchemendy, Diana Castilla, Rosa María Baños, Azucena Garcia-Palacios, Soledad Quero, Mariano Alcañiz Raya, José Antonio Lozano. An e-Health System for the Elderly (Butler Project): A Pilot Study on Acceptance and Satisfaction
263 -- 268Susan Persky, Kimberly A. Kaphingst, Cade McCall, Christina Lachance, Andrew C. Beall, Jim Blascovich. Presence Relates to Distinct Outcomes in Two Virtual Environments Employing Different Learning Modalities
269 -- 275Jinsun Hahm, Hyung Ki Ji, Je Young Jeong, Dong Hoon Oh, Seok Hyeon Kim, Kwee-Bo Sim, Jang-Han Lee. Detection of Concealed Information: Combining a Virtual Mock Crime with a P300-based Guilty Knowledge Test
277 -- 283Rachel Bailey, Kevin Wise, Paul Bolls. How Avatar Customizability Affects Children's Arousal and Subjective Presence During Junk Food-Sponsored Online Video Games
285 -- 290Marc-André K. Lafrenière, Robert J. Vallerand, Eric G. Donahue, Geneviève L. Lavigne. On The Costs and Benefits of Gaming: The Role of Passion
291 -- 297James D. Ivory, Robert G. Magee. You Can't Take It with You? Effects of Handheld Portable Media Consoles on Physiological and Psychological Responses to Video Game and Movie Content
299 -- 308Rebeca San José-Cabezudo, Ana M. Gutiérrez-Arranz, Jesús Gutiérrez-Cillán. The Combined Influence of Central and Peripheral Routes in the Online Persuasion Process
309 -- 313Joseph M. Andreano, Kevin Liang, Lingjun Kong, David Hubbard, Brenda K. Wiederhold, Mark D. Wiederhold. Auditory Cues Increase the Hippocampal Response to Unimodal Virtual Reality
315 -- 318Pai-Lu Wu, Wen-Bin Chiou. More Options Lead to More Searching and Worse Choices in Finding Partners for Romantic Relationships Online: An Experimental Study
319 -- 321Andrew J. Mottram, Michele J. Fleming. Extraversion, Impulsivity, and Online Group Membership as Predictors of Problematic Internet Use
323 -- 326David Adebayo Oluwole. Spirituality, Gender and Age Factors in Cybergossip Among Nigerian Adolescents
327 -- 330Xiaoli Ni, Hong Yan, Silu Chen, Zhengwen Liu. Factors Influencing Internet Addiction in a Sample of Freshmen University Students in China
331 -- 335Su L. Boatright-Horowitz, Michelle Langley, Matthew Gunnip. Depth-of-Processing Effects as College Students Use Academic Advising Web Sites
337 -- 340Emily S. Orr, Mia Sisic, Craig Ross, Mary G. Simmering, Jaime M. Arseneault, R. Robert Orr. The Influence of Shyness on the Use of Facebook in an Undergraduate Sample
341 -- 345Emily Christofides, Amy Muise, Serge Desmarais. Information Disclosure and Control on Facebook: Are They Two Sides of the Same Coin or Two Different Processes?
347 -- 350Sean Young, Debo Dutta, Gopal Dommety. Extrapolating Psychological Insights from Facebook Profiles: A Study of Religion and Relationship Status
351 -- 354Farzana Shafique, Khalid Mahmood. Why the Offline Are Offline: A Survey of Internet Use by Educated Pakistani Adults
355 -- 360Skip Rizzo. CyberSightings
361 -- 362Giuseppe Riva, Andrea Gaggioli. CyberEurope

Volume 12, Issue 2

121 -- 129Sophie Côté, Stéphane Bouchard. Cognitive Mechanisms Underlying Virtual Reality Exposure
131 -- 137Mercedes Sánchez-Martínez, Angel Otero. Factors Associated with Cell Phone Use in Adolescents in the Community of Madrid (Spain)
139 -- 145Elise Lallart, Xavier Lallart, Roland Jouvent. Agency, the Sense of Presence, and Schizophrenia
147 -- 154Chia-Chi Chang, Hui-Yun Chen, I.-Chiang Huang. The Interplay between Customer Participation and Difficulty of Design Examples in the Online Designing Process and Its Effect on Customer Satisfaction: Mediational Analyses
155 -- 161Alessandra Grassi, Andrea Gaggioli, Giuseppe Riva. The Green Valley: The Use of Mobile Narratives for Reducing Stress in Commuters
163 -- 168Elizabeth A. Attree, Mark. J. Turner, Naina Cowell. A Virtual Reality Test Identifies the Visuospatial Strengths of Adolescents with Dyslexia
169 -- 174William J. Tippett, Jang-Han Lee, Richard Mraz, Konstantine K. Zakzanis, Peter J. Snyder, Sandra E. Black, Simon J. Graham. Convergent Validity and Sex Differences in Healthy Elderly Adults for Performance on 3D Virtual Reality Navigation Learning and 2D Hidden Maze Tasks
175 -- 181Inna Tsirlin, Eve Dupierrix, Sylvie Chokron, Sabine Coquillart, Theophile Ohlmann. Uses of Virtual Reality for Diagnosis, Rehabilitation and Study of Unilateral Spatial Neglect: Review and Analysis
183 -- 186Miriam Reiner, David Hecht. Behavioral Indications of Object-Presence in Haptic Virtual Environments
187 -- 191Ju-Yu Yen, Cheng-Fang Yen, Cheng-Sheng Chen, Tze-Chun Tang, Chih-Hung Ko. The Association between Adult ADHD Symptoms and Internet Addiction among College Students: The Gender Difference
193 -- 197Sun-Jae Doh, Jang-Sun Hwang. How Consumers Evaluate eWOM (Electronic Word-of-Mouth) Messages
199 -- 202Mark Griffiths, Heather Wardle, Jim Orford, Kerry Sproston, Bob Erens. Sociodemographic Correlates of Internet Gambling: Findings from the 2007 British Gambling Prevalence Survey
203 -- 207Sookeun Byun, Celestino Ruffini, Juline E. Mills, Alecia Douglas, Mamadou Niang, Svetlana Stepchenkova, Seul Ki Lee, Jihad Loutfi, JungKook Lee, Mikhail J. Atallah, Marina Blanton. Internet Addiction: Metasynthesis of 1996-2006 Quantitative Research
209 -- 213Valerie Barker. Older Adolescents' Motivations for Social Network Site Use: The Influence of Gender, Group Identity, and Collective Self-Esteem
215 -- 218Michel Ouellette, Miguel Chagnon, Jocelyn Faubert. Evaluation of Human Behavior in Collision Avoidance: A Study inside Immersive Virtual Reality
219 -- 223Mu Hu. Will Online Chat Help Alleviate Mood Loneliness?
225 -- 229Danny Tengti Kao. The Impact of Transaction Trust on Consumers' Intentions to Adopt M-Commerce: A Cross-Cultural Investigation
231 -- 234Christoph Klimmt, Hannah Schmid, Julia Orthmann. Exploring the Enjoyment of Playing Browser Games
235 -- 239Shima Sum, Mark R. Mathews, Mohsen Pourghasem, Ian Hughes. Internet Use as a Predictor of Sense of Community in Older People
241 -- 244Elizabeth Wack, Stacey Tantleff-Dunn. Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men
245 -- 250Skip Rizzo. CyberSightings
251 -- 252Giuseppe Riva, Andrea Gaggioli. CyberEurope

Volume 12, Issue 1

1 -- 6G.-J. Meerkerk, Regina J. J. M. van den Eijnden, Ad A. Vermulst, H. F. L. Garretsen. The Compulsive Internet Use Scale (CIUS): Some Psychometric Properties
7 -- 14Chia-Chi Chang, Hui-Yun Chen. I Want Products My Own Way, But Which Way? The Effects of Different Product Categories and Cues on Customer Responses to Web-based Customizations
15 -- 19Bradley Sturz, Kent D. Bodily, Jeffrey Katz. Dissociation of Past and Present Experience in Problem Solving Using a Virtual Environment
21 -- 27Nicki A. Dowling, Kelly L. Quirk. Screening for Internet Dependence: Do the Proposed Diagnostic Criteria Differentiate Normal from Dependent Internet Use?
29 -- 31Christoph Klimmt, Albert A. Rizzo, Peter Vorderer, Jan Koch, Till Fischer. Experimental Evidence for Suspense as Determinant of Video Game Enjoyment
33 -- 35Tai-Kuei Yu, Kwoting Fang. Measuring the Post-Adoption Customer Perception of Mobile Banking Services
37 -- 41Fernando Fernández-Aranda, Araceli Núñez, Cristina Martínez, Isabel Krug, Mikael Cappozzo, Isabelle Carrard, Patrick Rouget, Susana Jiménez-Murcia, Roser Granero, Eva Penelo, Juanjo Santamaría, Tony Lam. Internet-Based Cognitive-Behavioral Therapy for Bulimia Nervosa: A Controlled Study
43 -- 45Jiyoon Moon, Jang-Han Lee. Cue Exposure Treatment in a Virtual Environment to Reduce Nicotine Craving: A Functional MRI Study
47 -- 49Hunter G. Hoffman, David R. Patterson, Maryam Soltani, Aubriana Teeley, William Miller, Sam R. Sharar. Virtual Reality Pain Control during Physical Therapy Range of Motion Exercises for a Patient with Multiple Blunt Force Trauma Injuries
51 -- 53Annie Beth Fox, Jonathan Rosen, Mary Crawford. Distractions, Distractions: Does Instant Messaging Affect College Students' Performance on a Concurrent Reading Comprehension Task?
55 -- 58Shanyang Zhao. Teen Adoption of MySpace and IM: Inner-City versus Suburban Differences
59 -- 61Sohye Lim, Jong-Eun Roselyn Lee. When Playing Together Feels Different: Effects of Task Types and Social Contexts on Physiological Arousal in Multiplayer Online Gaming Contexts
63 -- 65Gordon M. Hart, Bryan Johnson, Brian Stamm, Nick Angers, Adam Robinson, Tara Lally, William H. Fagley. Effects of Video Games on Adolescents and Adults
67 -- 69Domenico De Berardis, Alessandro D'Albenzio, Francesco Gambi, Gianna Sepede, Alessandro Valchera, Chiara M. Conti, Mario Fulcheri, Marilde Cavuto, Carla Ortolani, Rosa Maria Salerno, Nicola Serroni, Filippo Maria Ferro. Alexithymia and Its Relationships with Dissociative Experiences and Internet Addiction in a Nonclinical Sample
71 -- 73Jengchung V. Chen, William H. Ross, David C. Yen, Lerdsuwankij Akhapon. The Effect of Types of Banner Ad, Web Localization, and Customer Involvement on Internet Users' Attitudes
75 -- 79Hsiu-Chia Ko, Feng-Yang Kuo. Can Blogging Enhance Subjective Well-Being Through Self-Disclosure?
81 -- 112. Abstracts from CyberTherapy 13 June 23-25 2008, San Diego, California
113 -- 118Skip Rizzo. CyberSightings
119 -- 120Andrea Gaggioli, Giuseppe Riva. CyberEurope