| 675 | -- | 679 | Hanyun Huang, Louis Leung. Instant Messaging Addiction among Teenagers in China: Shyness, Alienation, and Academic Performance Decrement |
| 681 | -- | 684 | Luca Milani, Dania Osualdella, Paola Di Blasio. Quality of Interpersonal Relationships and Problematic Internet Use in Adolescence |
| 685 | -- | 689 | Chris Fullwood, Natasha Sheehan, Wendy Nicholls. Blog Function Revisited: A Content Analysis of MySpace Blogs |
| 691 | -- | 697 | Ute Ritterfeld, Cuihua Shen, Hua Wang, Luciano Nocera, Wee Ling Wong. Multimodality and Interactivity: Connecting Properties of Serious Games with Educational Outcomes |
| 699 | -- | 705 | Alessandra Gorini, José Luis Mosso, Dejanira Mosso, Erika Pineda, Norma Leticia Ruíz, Miriam Ramíez, José Luis Morales, Giuseppe Riva. Emotional Response to Virtual Reality Exposure across Different Cultures: The Role of the Attribution Process |
| 707 | -- | 711 | Kimberly J. Mitchell, Chiara Sabina, David Finkelhor, Melissa Wells. Index of Problematic Online Experiences: Item Characteristics and Correlation with Negative Symptomatology |
| 713 | -- | 715 | Yoram Eshet-Alkalai, Eran Chajut. Changes Over Time in Digital Literacy |
| 717 | -- | 721 | Seung-A. Annie Jin. Modality Effects in Second Life: The Mediating Role of Social Presence and the Moderating Role of Product Involvement |
| 723 | -- | 727 | Seung-A. Annie Jin, Namkee Park. Parasocial Interaction with My Avatar: Effects of Interdependent Self-Construal and the Mediating Role of Self-Presence in an Avatar-Based Console Game, Wii |
| 729 | -- | 733 | Namsu Park, Kerk F. Kee, Sebastián Valenzuela. Being Immersed in Social Networking Environment: Facebook Groups, Uses and Gratifications, and Social Outcomes |
| 735 | -- | 739 | Lukas Blinka, David Smahel. Fourteen Is Fourteen and a Girl Is a Girl: Validating the Identity of Adolescent Bloggers |
| 741 | -- | 745 | Neil Matthews, Bill Farnsworth, Mark D. Griffiths. A Pilot Study of Problem Gambling among Student Online Gamblers: Mood States as Predictors of Problematic Behavior |
| 747 | -- | 753 | Zaheer Hussain, Mark D. Griffiths. The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis |
| 755 | -- | 759 | Emma L. Pelling, Katherine M. White. The Theory of Planned Behavior Applied to Young People's Use of Social Networking Web Sites |
| 761 | -- | 765 | Seung-A. Annie Jin. Wii Fit |
| 767 | -- | 771 | Skip Rizzo. CyberSightings |
| 773 | -- | 0 | Giuseppe Riva, Alessandra Gorini. CyberEurope |