| 363 | -- | 371 | Alexander Toet, Marloes van Welie, Joske Houtkamp. Is a Dark Virtual Environment Scary? |
| 373 | -- | 378 | Amy C. Traylor, Patrick S. Bordnick, Brian L. Carter. Using Virtual Reality to Assess Young Adult Smokers' Attention to Cues |
| 379 | -- | 385 | Elizabeth A. Attree, Christine P. Dancey, Alison L. Pope. An Assessment of Prospective Memory Retrieval in Women with Chronic Fatigue Syndrome Using a Virtual-Reality Environment: An Initial Study |
| 387 | -- | 393 | Gustavo S. Mesch. Parental Mediation, Online Activities, and Cyberbullying |
| 395 | -- | 400 | Carmel Privitera, Marilyn Anne Campbell. Cyberbullying: The New Face of Workplace Bullying? |
| 401 | -- | 406 | Leman Pinar Tosun, Timo Lajunen. Why Do Young Adults Develop a Passion for Internet Activities? The Associations among Personality, Revealing "True Self" on the Internet, and Passion for the Internet |
| 407 | -- | 412 | James Farrer, Jeff Gavin. Online Dating in Japan: A Test of Social Information Processing Theory |
| 413 | -- | 421 | Mark D. Griffiths, Richard T. A. Wood, Jonathan Parke. Social Responsibility Tools in Online Gambling: A Survey of Attitudes and Behavior among Internet Gamblers |
| 423 | -- | 427 | Joanne Lloyd, Nathan V. Persaud, Theresa E. Powell. Equivalence of Real-World and Virtual-Reality Route Learning: A Pilot Study |
| 429 | -- | 431 | Christoph Groenegress, Mette Ramsgard Thomsen, Mel Slater. Correlations between Vocal Input and Visual Response Apparently Enhance Presence in a Virtual Environment |
| 433 | -- | 436 | Yeajin Kim, Geuntae Park, Minho Lee, Jang-Han Lee. Impairment of Driving Ability and Neuropsychological Function in Patients with MHE Disease |
| 437 | -- | 440 | Linda A. Jackson, Yong Zhao 0006, Edward A. Witt, Hiram E. Fitzgerald, Alexander von Eye, Rena Harold. Self-Concept, Self-Esteem, Gender, Race, and Information Technology Use |
| 441 | -- | 444 | Amy Muise, Emily Christofides, Serge Desmarais. More Information than You Ever Wanted: Does Facebook Bring Out the Green-Eyed Monster of Jealousy? |
| 445 | -- | 449 | Mikyoung Kim, Kyoung-Nan Kwon, Mira Lee. Psychological Characteristics of Internet Dating Service Users: The Effect of Self-Esteem, Involvement, and Sociability on the Use of Internet Dating Services |
| 451 | -- | 455 | Junghyun Kim, Robert LaRose, Wei Peng. Loneliness as the Cause and the Effect of Problematic Internet Use: The Relationship between Internet Use and Psychological Well-Being |
| 457 | -- | 460 | James D. Ivory, Dmitri Williams, Nicole Martins, Mia Consalvo. Good Clean Fun? A Content Analysis of Profanity in Video Games and Its Prevalence across Game Systems and Ratings |
| 461 | -- | 465 | Leonard Reinecke. Games at Work: The Recreational Use of Computer Games During Working Hours |
| 467 | -- | 472 | . CyberSightings |
| 473 | -- | 474 | . CyberEurope |