| 475 | -- | 0 | Brenda K. Wiederhold. The 14th Annual CyberTherapy & CyberPsychology Conference |
| 477 | -- | 483 | Benoît Girard, Vincent Turcotte, Stéphane Bouchard, Bruno Girard. Crushing Virtual Cigarettes Reduces Tobacco Addiction and Treatment Discontinuation |
| 485 | -- | 492 | Andrew K. Przybylski, Netta Weinstein, Richard M. Ryan, C. Scott Rigby. Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games |
| 493 | -- | 499 | Lennart E. Nacke, Anne Nacke, Craig A. Lindley. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience |
| 501 | -- | 507 | Motoharu Takao, Susumu Takahashi, Masayoshi Kitamura. Addictive Personality and Problematic Mobile Phone Use |
| 509 | -- | 512 | Somchit Jaruratanasirikul, Kanjarut Wongwaitaweewong, Pasuree Sangsupawanich. Electronic Game Play and School Performance of Adolescents in Southern Thailand |
| 513 | -- | 516 | Lei Tian, Junqi Shi, Zizhen Yang. Why Does Half the World's Population Have a Mobile Phone? An Examination of Consumers' Attitudes toward Mobile Phones |
| 517 | -- | 521 | Frank Meijer, Branko L. Geudeke, Egon L. van den Broek. Navigating through Virtual Environments: Visual Realism Improves Spatial Cognition |
| 523 | -- | 528 | Yu-Shu Peng, Lih-Tsyr Jan. Pricing Strategies, the Strength of Bidding Intentions, and Online Auction Performance: A Cross-Cultural Study |
| 529 | -- | 532 | Qing-guo Ma, Kai Wang. The Effect of Positive Emotion and Perceived Risk on Usage Intention to Online Decision Aids |
| 533 | -- | 537 | Eric A. Ritter, Chang-Hoan Cho. Effects of Ad Placement and Type on Consumer Responses to Podcast Ads |
| 539 | -- | 543 | Namho Chung, Soon Jae Kwon. The Effects of Customers' Mobile Experience and Technical Support on the Intention to Use Mobile Banking |
| 545 | -- | 550 | Artemis Tsitsika, Elena Critselis, Georgios Kormas, Eleftheria Konstantoulaki, Andreas Constantopoulos, Dimitrios Kafetzis. Adolescent Pornographic Internet Site Use: A Multivariate Regression Analysis of the Predictive Factors of Use and Psychosocial Implications |
| 551 | -- | 555 | Lawrence T. Lam, Zi-wen Peng, Jin-cheng Mai, Jin Jing. Factors Associated with Internet Addiction among Adolescents |
| 557 | -- | 562 | Maria Frostling-Henningsson. First-Person Shooter Games as a Way of Connecting to People: "Brothers in Blood" |
| 563 | -- | 566 | Huon Longman, Erin L. O'Connor, Patricia Obst. The Effect of Social Support Derived from World of Warcraft on Negative Psychological Symptoms |
| 567 | -- | 572 | Marko M. Skoric, Linda Lay Ching Teo, Rachel L. Neo. Children and Video Games: Addiction, Engagement, and Scholastic Achievement |
| 573 | -- | 578 | Skip Rizzo. CyberSightings |
| 579 | -- | 580 | Giuseppe Riva, Laura Carelli. CyberEurope |
| 581 | -- | 673 | . Abstracts from CyberTherapy 14Designing the Future of Healthcare, June 21-23, 2009, Lago Maggiore, Verbania, Italy |