Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 12, Issue 5

475 -- 0Brenda K. Wiederhold. The 14th Annual CyberTherapy & CyberPsychology Conference
477 -- 483Benoît Girard, Vincent Turcotte, Stéphane Bouchard, Bruno Girard. Crushing Virtual Cigarettes Reduces Tobacco Addiction and Treatment Discontinuation
485 -- 492Andrew K. Przybylski, Netta Weinstein, Richard M. Ryan, C. Scott Rigby. Having to versus Wanting to Play: Background and Consequences of Harmonious versus Obsessive Engagement in Video Games
493 -- 499Lennart E. Nacke, Anne Nacke, Craig A. Lindley. Brain Training for Silver Gamers: Effects of Age and Game Form on Effectiveness, Efficiency, Self-Assessment, and Gameplay Experience
501 -- 507Motoharu Takao, Susumu Takahashi, Masayoshi Kitamura. Addictive Personality and Problematic Mobile Phone Use
509 -- 512Somchit Jaruratanasirikul, Kanjarut Wongwaitaweewong, Pasuree Sangsupawanich. Electronic Game Play and School Performance of Adolescents in Southern Thailand
513 -- 516Lei Tian, Junqi Shi, Zizhen Yang. Why Does Half the World's Population Have a Mobile Phone? An Examination of Consumers' Attitudes toward Mobile Phones
517 -- 521Frank Meijer, Branko L. Geudeke, Egon L. van den Broek. Navigating through Virtual Environments: Visual Realism Improves Spatial Cognition
523 -- 528Yu-Shu Peng, Lih-Tsyr Jan. Pricing Strategies, the Strength of Bidding Intentions, and Online Auction Performance: A Cross-Cultural Study
529 -- 532Qing-guo Ma, Kai Wang. The Effect of Positive Emotion and Perceived Risk on Usage Intention to Online Decision Aids
533 -- 537Eric A. Ritter, Chang-Hoan Cho. Effects of Ad Placement and Type on Consumer Responses to Podcast Ads
539 -- 543Namho Chung, Soon Jae Kwon. The Effects of Customers' Mobile Experience and Technical Support on the Intention to Use Mobile Banking
545 -- 550Artemis Tsitsika, Elena Critselis, Georgios Kormas, Eleftheria Konstantoulaki, Andreas Constantopoulos, Dimitrios Kafetzis. Adolescent Pornographic Internet Site Use: A Multivariate Regression Analysis of the Predictive Factors of Use and Psychosocial Implications
551 -- 555Lawrence T. Lam, Zi-wen Peng, Jin-cheng Mai, Jin Jing. Factors Associated with Internet Addiction among Adolescents
557 -- 562Maria Frostling-Henningsson. First-Person Shooter Games as a Way of Connecting to People: "Brothers in Blood"
563 -- 566Huon Longman, Erin L. O'Connor, Patricia Obst. The Effect of Social Support Derived from World of Warcraft on Negative Psychological Symptoms
567 -- 572Marko M. Skoric, Linda Lay Ching Teo, Rachel L. Neo. Children and Video Games: Addiction, Engagement, and Scholastic Achievement
573 -- 578Skip Rizzo. CyberSightings
579 -- 580Giuseppe Riva, Laura Carelli. CyberEurope
581 -- 673. Abstracts from CyberTherapy 14Designing the Future of Healthcare, June 21-23, 2009, Lago Maggiore, Verbania, Italy