Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 15, Issue 9

447 -- 0Brenda K. Wiederhold. An Antidote for Groupthink - A Qualified Lottery for Research Dollars
448 -- 454Michelle F. Wright, Yan Li. Kicking the Digital Dog: A Longitudinal Investigation of Young Adults' Victimization and Cyber-Displaced Aggression
455 -- 463Ersilia Menesini, Annalaura Nocentini, Benedetta Emanuela Palladino, Ann Frisén, Sofia Berne, Rosario Ortega-Ruiz, Juan Calmaestra, Herbert Scheithauer, Anja Schultze-Krumbholz, Piret Luik, Karin Naruskov, Catherine Blaya, Julien Berthaud, Peter K. Smith. Cyberbullying Definition Among Adolescents: A Comparison Across Six European Countries
464 -- 472Thomas J. Holt, Adam M. Bossler. Predictors of Patrol Officer Interest in Cybercrime Training and Investigation in Selected United States Police Departments
473 -- 479Heasun Chun, Hyunjoo Lee, Daejoong Kim. The Integrated Model of Smartphone Adoption: Hedonic and Utilitarian Value Perceptions of Smartphones Among Korean College Students
480 -- 485Daria J. Kuss, Jorik Louws, Reinout W. Wiers. Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
486 -- 490Robert S. Weisskirch, Raquel Delevi. Its ovr b/n u n me: Technology Use, Attachment Styles, and Gender Roles in Relationship Dissolution
491 -- 497Namsu Park, Hyunjoo Lee. Social Implications of Smartphone Use: Korean College Students' Smartphone Use and Psychological Well-Being
498 -- 502Seungkeun Song, Mijin Kim. Five Models of Players' Rule Behavior for Game Balance
503 -- 506Yung Kyun Choi, Jung-Gyo Lee. The Persuasive Effects of Character Presence and Product Type on Responses to Advergames
507 -- 511Antonius J. van Rooij, Tim M. Schoenmakers, Regina J. J. M. van den Eijnden, Ad A. Vermulst, Dike van de Mheen. Video Game Addiction Test: Validity and Psychometric Characteristics
512 -- 513Andrea Gaggioli. CyberSightings
514 -- 0Giuseppe Riva. CyberEurope