Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 15, Issue 9

447 -- 0Brenda K. Wiederhold. An Antidote for Groupthink - A Qualified Lottery for Research Dollars
448 -- 454Michelle F. Wright, Yan Li. Kicking the Digital Dog: A Longitudinal Investigation of Young Adults' Victimization and Cyber-Displaced Aggression
455 -- 463Ersilia Menesini, Annalaura Nocentini, Benedetta Emanuela Palladino, Ann Frisén, Sofia Berne, Rosario Ortega-Ruiz, Juan Calmaestra, Herbert Scheithauer, Anja Schultze-Krumbholz, Piret Luik, Karin Naruskov, Catherine Blaya, Julien Berthaud, Peter K. Smith. Cyberbullying Definition Among Adolescents: A Comparison Across Six European Countries
464 -- 472Thomas J. Holt, Adam M. Bossler. Predictors of Patrol Officer Interest in Cybercrime Training and Investigation in Selected United States Police Departments
473 -- 479Heasun Chun, Hyunjoo Lee, Daejoong Kim. The Integrated Model of Smartphone Adoption: Hedonic and Utilitarian Value Perceptions of Smartphones Among Korean College Students
480 -- 485Daria J. Kuss, Jorik Louws, Reinout W. Wiers. Online Gaming Addiction? Motives Predict Addictive Play Behavior in Massively Multiplayer Online Role-Playing Games
486 -- 490Robert S. Weisskirch, Raquel Delevi. Its ovr b/n u n me: Technology Use, Attachment Styles, and Gender Roles in Relationship Dissolution
491 -- 497Namsu Park, Hyunjoo Lee. Social Implications of Smartphone Use: Korean College Students' Smartphone Use and Psychological Well-Being
498 -- 502Seungkeun Song, Mijin Kim. Five Models of Players' Rule Behavior for Game Balance
503 -- 506Yung Kyun Choi, Jung-Gyo Lee. The Persuasive Effects of Character Presence and Product Type on Responses to Advergames
507 -- 511Antonius J. van Rooij, Tim M. Schoenmakers, Regina J. J. M. van den Eijnden, Ad A. Vermulst, Dike van de Mheen. Video Game Addiction Test: Validity and Psychometric Characteristics
512 -- 513Andrea Gaggioli. CyberSightings
514 -- 0Giuseppe Riva. CyberEurope

Volume 15, Issue 8

0 -- 0. Retraction of Bridging the Gap on Facebook: Assessing Intergroup Contact and Its Effects for Intergroup Relations
385 -- 0Brenda K. Wiederhold. As Parents Invade Facebook, Teens Tweet More
386 -- 390Kristian Daneback, Sven-Axel Månsson, Michael W. Ross. Technological Advancements and Internet Sexuality: Does Private Access to the Internet Influence Online Sexual Behavior?
391 -- 398Roberta Renati, Carlo Berrone, Maria Assunta Zanetti. Morally Disengaged and Unempathic: Do Cyberbullies Fit These Definitions? An Exploratory Study
399 -- 403Matthew P. Kassner, Eric D. Wesselmann, Alvin Ty Law, Kipling D. Williams. Virtually Ostracized: Studying Ostracism in Immersive Virtual Environments
404 -- 410Ahmet Akin. The Relationships Between Internet Addiction, Subjective Vitality, and Subjective Happiness
411 -- 416. Bridging the Gap on Facebook: Assessing Intergroup Contact and Its Effects for Intergroup Relations
417 -- 424Georgios Floros, Konstantinos Siomos. Patterns of Choices on Video Game Genres and Internet Addiction
425 -- 434Erica Y. Lau, Patrick W. C. Lau, Pak-Kwong Chung, Lynda B. Ransdell, Edward Archer. Evaluation of an Internet-Short Message Service-Based Intervention for Promoting Physical Activity in Hong Kong Chinese Adolescent School Children: A Pilot Study
435 -- 440Daniela Villani, Elena Gatti, Emanuela Confalonieri, Giuseppe Riva. Am I My Avatar? A Tool to Investigate Virtual Body Image Representation in Adolescence
441 -- 443Anna Besmann, Kimberly Rios. Pals in Power Armor: Attribution of Human-Like Emotions to Video Game Characters in an Ingroup/Outgroup Situation
444 -- 445Andrea Gaggioli. CyberSightings
446 -- 0Giuseppe Riva. CyberEurope

Volume 15, Issue 7

335 -- 338Andrew K. Przybylski. We'll Miss You Steve: How the Death of a Technology Innovator Emotionally Impacts Those Who Use and Love His Digital Devices
339 -- 344Seoyeon Hong, Edson Tandoc Jr., Eunjin Anna Kim, Bokyung Kim, Kevin Wise. The Real You? The Role of Visual Cues and Comment Congruence in Perceptions of Social Attractiveness from Facebook Profiles
345 -- 349Michael Chan, Xuan Wu, Yinqi Hao, Rui Xi, Tian Jin. Microblogging, Online Expression, and Political Efficacy Among Young Chinese Citizens: The Moderating Role of Information and Entertainment Needs in the Use of Weibo
350 -- 356Chian-Hsueng Chao, Yu-Hui Tao. Human Flesh Search: A Supplemental Review
357 -- 363Namkee Park, Jae Eun Chung, Seungyoon Lee. Explaining the Use of Text-Based Communication Media: An Examination of Three Theories of Media Use
364 -- 369Mike Schmierbach, Anthony M. Limperos, Julia K. Woolley. Feeling the Need for (Personalized) Speed: How Natural Controls and Customization Contribute to Enjoyment of a Racing Game Through Enhanced Immersion
370 -- 372Richard Joiner, Jeff Gavin, Mark J. Brosnan, John Cromby, Helen Gregory, Jane Guiller, Pam Maras, Amy Moon. Gender, Internet Experience, Internet Identification, and Internet Anxiety: A Ten-Year Followup
373 -- 377Hae Woo Lee, Jung-Seok Choi, Young-Chul Shin, Jun-Young Lee, Hee Yeon Jung, Jun Soo Kwon. Impulsivity in Internet Addiction: A Comparison with Pathological Gambling
378 -- 381Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt. Exploring Replay Value: Shifts and Continuities in User Experiences Between First and Second Exposure to an Interactive Story
382 -- 383Andrea Gaggioli. CyberSightings
384 -- 0Giuseppe Riva. CyberEurope

Volume 15, Issue 6

285 -- 289Colette Langos. Cyberbullying: The Challenge to Define
290 -- 295Cédric Courtois, Anissa All, Hadewijch Vanwynsberghe. Social Network Profiles as Information Sources for Adolescents' Offline Relations
296 -- 303Sana Rouis. Impact of Cognitive Absorption on Facebook on Students' Achievement
304 -- 311Saleem Alhabash, Hyojung Park, Anastasia Kononova, Yi-Hsuan Chiang, Kevin Wise. Exploring the Motivations of Facebook Use in Taiwan
312 -- 317Lixuan Zhang, Iryna Pentina. Motivations and Usage Patterns of Weibo
318 -- 323Giulia Fioravanti, Davide Dèttore, Silvia Casale. Adolescent Internet Addiction: Testing the Association Between Self-Esteem, the Perception of Internet Attributes, and Preference for Online Social Interactions
324 -- 327Robert Kittinger, Christopher J. Correia, Jessica G. Irons. Relationship Between Facebook Use and Problematic Internet Use Among College Students
328 -- 331Guillermo Mena, Anna Llupià, Alberto L. García-Basteiro, Marta Aldea, Victor-Guillermo Sequera, Antoni Trilla. The Willingness of Medical Students to Use Facebook as a Training Channel for Professional Habits: The Case of Influenza Vaccination
332 -- 333. CyberSightings
334 -- 0. CyberEurope

Volume 15, Issue 5

235 -- 236Brenda K. Wiederhold. Self-Tracking: Better Medicine Through Pattern Recognition
237 -- 244Yousri Marzouki, Inès Skandrani-Marzouki, Moez Béjaoui, Haythem Hammoudi, Tarek Bellaj. The Contribution of Facebook to the 2011 Tunisian Revolution: A Cyberpsychological Insight
245 -- 250Jih-Hsin Tang, Cheng-Chung Wang. Self-Disclosure Among Bloggers: Re-Examination of Social Penetration Theory
251 -- 256Julia Kneer, Daniel Munko, Sabine Glock, Gary Bente. Defending the Doomed: Implicit Strategies Concerning Protection of First-Person Shooter Games
257 -- 262Sook-Jung Lee, Young-Gil Chae. Balancing Participation and Risks in Children's Internet Use: The Role of Internet Literacy and Parental Mediation
263 -- 269Fatih Bayraktar, Hasan Amca. Interrelations Between Virtual-World and Real-World Activities: Comparison of Genders, Age Groups, and Pathological and Nonpathological Internet Users
270 -- 273Shahrzad Mazhari. Association Between Problematic Internet Use and Impulse Control Disorders Among Iranian University Students
274 -- 276Concetta F. Alberti, Luciano Gamberini, Anna Spagnolli, Diego Varotto, Luca Semenzato. Using an Eye-Tracker to Assess the Effectiveness of a Three-Dimensional Riding Simulator in Increasing Hazard Perception
277 -- 280David R. Ewoldsen, Cassie A. Eno, Bradley M. Okdie, John A. Velez, Rosanna E. Guadagno, Jamie DeCoster. Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior
281 -- 282. CyberSightings
283 -- 284. CyberEurope

Volume 15, Issue 4

189 -- 0Brenda K. Wiederhold. ICT: This Transformer Isn't Science Fiction
190 -- 194Yu-Hao Lee, Carrie Heeter, Brian Magerko, Ben Medler. Gaming Mindsets: Implicit Theories in Serious Game Learning
195 -- 199Jiaming Fang, Chao Wen, Robert Pavur. Participation Willingness in Web Surveys: Exploring Effect of Sponsoring Corporation's and Survey Provider's Reputation
200 -- 204Stephen P. Lewis, Alexis E. Arbuthnott. Thinspiration: The Nature of Internet Searches for Pro-Eating Disorder Websites
205 -- 211Cem Oktay Güzeller, Tolga Cosguner. Development of a Problematic Mobile Phone Use Scale for Turkish Adolescents
212 -- 218Deniz Deryakulu, Erkan Çaliskan. A Twin Study of Computer Anxiety in Turkish Adolescents
219 -- 225Tuppett M. Yates, Margo A. Gregor, Mark G. Haviland. Child Maltreatment, Alexithymia, and Problematic Internet Use in Young Adulthood
226 -- 230Tina Ganster, Sabrina Eimler, Nicole C. Krämer. Same Same But Different!? The Differential Influence of Smilies and Emoticons on Person Perception
231 -- 232Andrea Gaggioli. CyberSightings
233 -- 234Giuseppe Riva. CyberEurope

Volume 15, Issue 3

127 -- 128Brenda K. Wiederhold. Time to Scrap the U.S. System of Medical Device Regulation?
129 -- 134Cédric Courtois, Peter Mechant, Lieven De Marez. Communicating Creativity on YouTube: What and for Whom?
135 -- 140Jamie Guillory, Jeffrey T. Hancock. The Effect of Linkedin on Deception in Resumes
141 -- 147Mike Boulton, Julian Lloyd, James Down, Hedda Marx. Predicting Undergraduates' Self-Reported Engagement in Traditional and Cyberbullying from Attitudes
148 -- 154Gary W. Giumetti, Eric S. McKibben, Andrea L. Hatfield, Amber N. Schroeder, Robin M. Kowalski. Cyber Incivility @ Work: The New Age of Interpersonal Deviance
155 -- 161Luther Elliott, Andrew Golub, Geoffrey Ream, Eloise Dunlap. Video Game Genre as a Predictor of Problem Use
162 -- 168Maria C. Haagsma, Marcel E. Pieterse, Oscar Peters. The Prevalence of Problematic Video Gamers in The Netherlands
169 -- 174Nicholas David Bowman, Daniel Schultheiss, Christina Schumann. "I'm Attached, and I'm a Good Guy/Gal!": How Character Attachment Influences Pro- and Anti-Social Motivations to Play Massively Multiplayer Online Role-Playing Games
175 -- 180Sylvia Kairouz, Catherine Paradis, Louise Nadeau. Are Online Gamblers More At Risk Than Offline Gamblers?
181 -- 183Monica T. Whitty, Tom Buchanan. The Online Romance Scam: A Serious Cybercrime
184 -- 185Andrea Gaggioli. CyberSightings
186 -- 187Giuseppe Riva. CyberEurope

Volume 15, Issue 2

67 -- 68Brenda K. Wiederhold, Giuseppe Riva. Positive Technology Supports Shift to Preventive, Integrative Health
69 -- 77Giuseppe Riva, Rosa María Baños, Cristina Botella, Brenda K. Wiederhold, Andrea Gaggioli. Positive Technology: Using Interactive Technologies to Promote Positive Functioning
78 -- 84Cristina Botella, Giuseppe Riva, Andrea Gaggioli, Brenda K. Wiederhold, Mariano Alcañiz Raya, Rosa María Baños. The Present and Future of Positive Technologies
85 -- 90Lauren M. Papp, Jennifer Danielewicz, Crystal Cayemberg. "Are We Facebook Official?" Implications of Dating Partners' Facebook Use and Profiles for Intimate Relationship Satisfaction
91 -- 98Nina Haferkamp, Sabrina Eimler, Anna-Margarita Papadakis, Jana Vanessa Kruck. Men Are from Mars, Women Are from Venus? Examining Gender Differences in Self-Presentation on Social Networking Sites
99 -- 102Alon Lazar, Tal Litvak Hirsch. Representing the Group's Cultural Trauma Online
103 -- 111Melanie Nguyen, Yu Sun Bin, Andrew Campbell. Comparing Online and Offline Self-Disclosure: A Systematic Review
112 -- 116Isaac N. Saidel-Goley, Erin E. Albiero, Kathleen A. Flannery. An Evaluation of Nonclinical Dissociation Utilizing a Virtual Environment Shows Enhanced Working Memory and Attention
117 -- 121Hui-Tzu Grace Chou, Nicholas Edge. "They Are Happier and Having Better Lives than I Am": The Impact of Using Facebook on Perceptions of Others' Lives
122 -- 123Andrea Gaggioli. CyberSightings
124 -- 125Giuseppe Riva. CyberEurope

Volume 15, Issue 12

643 -- 648Jieun Lee, Mira Lee, In Hyok Choi. Social Network Games Uncovered: Motivations and Their Attitudinal and Behavioral Outcomes
649 -- 654Kate Wensley, Marilyn Campbell. Heterosexual and Nonheterosexual Young University Students' Involvement in Traditional and Cyber Forms of Bullying
655 -- 662Pei-Ling Hsieh. Why e-Return Services Fail: A Psychological Contract Violation Approach
663 -- 668Robert G. Magee, Bartosz W. Wojdynski. Mortality Salience Effects on Selective Exposure and Web Browsing Behavior
669 -- 674Vauna Davis. Interconnected But Underprotected? Parents' Methods and Motivations for Information Seeking on Digital Safety Issues
675 -- 681Jay Campisi, Pamela Bynog, Hope McGehee, Joshua C. Oakland, Shannon Quirk, Carlee Taga, Morgan Taylor. Facebook, Stress, and Incidence of Upper Respiratory Infection in Undergraduate College Students
682 -- 687Jonathan E. Cook, Shahzeen Z. Attari. New York Times Paywall
688 -- 692Kirsty E. Scholes-Balog, Sheryl A. Hemphill. Relationships Between Online Gambling, Mental Health, and Substance Use: A Review
693 -- 697Juliann Cortese, Jennifer M. Proffitt. Looking Back as We Prepare to Move Forward: US Presidential Candidates' Adoption of YouTube
698 -- 699Andrea Gaggioli. CyberSightings
700 -- 0Giuseppe Riva. CyberEurope

Volume 15, Issue 11

577 -- 578Brenda K. Wiederhold. Social Media is Shifting Power from Advertisers to Consumers
579 -- 584Timothy Macafee, J. J. De Simone. Killing the Bill Online? Pathways to Young People's Protest Engagement via Social Media
585 -- 590Jing Guo, Li Chen, Xiaohua Wang, Yan Liu, Cheryl Hiu Kwan Chui, Huan He, Zhiyong Qu, Donghua Tian. The Relationship Between Internet Addiction and Depression Among Migrant Children and Left-Behind Children in China
591 -- 596I-Ping Chiang, Yung-Hsiang Su. Measuring and Analyzing the Causes of Problematic Internet Use
597 -- 603Kresimir Cosic, Armano Srbljinovic, Sinisa Popovic, Brenda K. Wiederhold, Mark D. Wiederhold. Emotionally Based Strategic Communications and Societal Stress-Related Disorders
604 -- 609Julia Kneer, Sabine Glock, Sara Beskes, Gary Bente. Are Digital Games Perceived as Fun or Danger? Supporting and Suppressing Different Game-Related Concepts
610 -- 614Andrew J. Weaver, Nicky Lewis. Mirrored Morality: An Exploration of Moral Choice in Video Games
615 -- 618Erin I. Walsh, Jay K. Brinker. Evaluation of a Short Message Service Diary Methodology in a Nonclinical, Naturalistic Setting
619 -- 624Avery Holton, Hsiang Iris Chyi. News and the Overloaded Consumer: Factors Influencing Information Overload Among News Consumers
625 -- 629Conor Mc Guckin, Niall Crowley, D. Couns. Using Google Analytics to Evaluate the Impact of the CyberTraining Project
630 -- 633Christian Roth, Ivar E. Vermeulen, Peter Vorderer, Christoph Klimmt, David Pizzi, Jean-Luc Lugrin, Marc Cavazza. Playing In or Out of Character: User Role Differences in the Experience of Interactive Storytelling
634 -- 638Karolien Poels, Nele De Cock, Steven Malliet. The Female Player Does Not Exist: Gender Identity Relates to Differences in Player Motivations and Play Styles
639 -- 640Andrea Gaggioli. CyberSightings
641 -- 0Giuseppe Riva. CyberEurope

Volume 15, Issue 10

515 -- 520Eun-Ju Lee, Soo Yun Shin. Are They Talking to Me? Cognitive and Affective Effects of Interactivity in Politicians' Twitter Communication
521 -- 526Tara C. Marshall. Facebook Surveillance of Former Romantic Partners: Associations with PostBreakup Recovery and Personal Growth
527 -- 533Sevda Arslan, Sevim Savaser, Victoria Hallett, Serap Balci. Cyberbullying Among Primary School Students in Turkey: Self-Reported Prevalence and Associations with Home and School Life
534 -- 542Antonia Barke, Nele Nyenhuis, Birgit Kröner-Herwig. The German Version of the Internet Addiction Test: A Validation Study
543 -- 550Byoungsoo Kim. Understanding Key Factors of Users' Intentions to Repurchase and Recommend Digital Items in Social Virtual Worlds
551 -- 554Marek Palasinski. Online Security and Cyberbystander Relations in Mobilizing Sex Abuse Intervention
555 -- 559Brad Love, Brittani Crook, Charee M. Thompson, Sarah Zaitchik, Jessica Knapp, Leah LeFebvre, Barbara Jones, Erin Donovan-Kicken, Emily Eargle, Ruth Rechis. Exploring Psychosocial Support Online: A Content Analysis of Messages in an Adolescent and Young Adult Cancer Community
560 -- 563Nongyao Kasatpibal, Nongkran Viseskul, Wimonsiri Srikantha, Warunee Fongkaew, Natthakarn Surapagdee, Richard M. Grimes. Developing a Web Site for Human Immunodeficiency Virus Prevention in a Middle Income Country: A Pilot Study from Thailand
564 -- 568Hope Villiard, Megan A. Moreno. Fitness on Facebook: Advertisements Generated in Response to Profile Content
569 -- 572Lin Qiu, Han Lin, Angela Ka-yee Leung, William Tov. Putting Their Best Foot Forward: Emotional Disclosure on Facebook
573 -- 574. CyberSightings
575 -- 0. CyberEurope

Volume 15, Issue 1

1 -- 6Karolien Poels, Wouter van den Hoogen, Wijnand IJsselsteijn, Yvonne de Kort. Pleasure to Play, Arousal to Stay: The Effect of Player Emotions on Digital Game Preferences and Playing Time
7 -- 12Ju-Yu Yen, Cheng-Fang Yen, Cheng-Sheng Chen, Peng-Wei Wang, Yi-Hsin Chang, Chih-Hung Ko. Social Anxiety in Online and Real-Life Interaction and Their Associated Factors
13 -- 23Mary B. Short, Lora Black, Angela H. Smith, Chad T. Wetterneck, Daryl E. Wells. A Review of Internet Pornography Use Research: Methodology and Content from the Past 10 Years
24 -- 30Daniela Villani, Giuseppe Riva. Does Interactive Media Enhance the Management of Stress? Suggestions from a Controlled Study
31 -- 36Jungyeon Sung, Kwangsu Cho. The Influence of Media Type on Attitude Toward Mobile Advertisements Over Time
37 -- 42Sonja Utz, Martin Tanis, Ivar Vermeulen. It Is All About Being Popular: The Effects of Need for Popularity on Social Network Site Use
43 -- 49José A. Carmona Torres, Adolfo J. Cangas, Gustavo R. García, Álvaro I. Langer, Roberto Zárate. Early Detection of Drug Use and Bullying in Secondary School Children by Using a Three-Dimensional Simulation Program
50 -- 54Katerina Lukavska. Time Perspective as a Predictor of Massive Multiplayer Online Role-Playing Game Playing
55 -- 60Angela Paradise, Meghan Sullivan. (In)Visible Threats? The Third-Person Effect in Perceptions of the Influence of Facebook
61 -- 62Michael Fiedler. Infinite Reality: A Synthesis of Man, Machine, and Our Ever-Expanding Digital Universe
63 -- 64. CyberSightings
65 -- 66. CyberEurope