| 365 | -- | 366 | Brenda K. Wiederhold. mHealth VR Can Transform Mental Health |
| 367 | -- | 372 | Catalina L. Toma, Mina Choi. The Couple Who Facebooks Together, Stays Together: Facebook Self-Presentation and Relationship Longevity Among College-Aged Dating Couples |
| 373 | -- | 379 | Pan Liu, William Tov, Michal Kosinski, David J. Stillwell, Lin Qiu. Do Facebook Status Updates Reflect Subjective Well-Being? |
| 380 | -- | 385 | Hugues Sampasa-Kanyinga, Rosamund F. Lewis. Frequent Use of Social Networking Sites Is Associated with Poor Psychological Functioning Among Children and Adolescents |
| 386 | -- | 392 | Lynette Vernon, Bonnie L. Barber, Kathryn L. Modecki. Adolescent Problematic Social Networking and School Experiences: The Mediating Effects of Sleep Disruptions and Sleep Quality |
| 393 | -- | 399 | Namin Shin, Hwasil Ahn. Factors Affecting Adolescents' Involvement in Cyberbullying: What Divides the 20% from the 80%? |
| 400 | -- | 405 | Kevin C. Runions, Michal Bak. Online Moral Disengagement, Cyberbullying, and Cyber-Aggression |
| 406 | -- | 410 | Aaron S. Veenstra, Chang-Sup Park, Benjamin A. Lyons, Cheeyoun Stephanie Kang, Narayanan Iyer. Intramedium Interaction and the Third-Person Effect: How Partisans Respond to YouTube Ads and Comments |
| 411 | -- | 416 | Cynthia A. Hoffner, Sangmi Lee. Mobile Phone Use, Emotion Regulation, and Well-Being |
| 417 | -- | 425 | Julia M. Alber, Anna M. Watson, Tracey E. Barnett, Rebeccah Mercado, Jay M. Bernhardt. Development of a Coding Instrument to Assess the Quality and Content of Anti-Tobacco Video Games |
| 426 | -- | 0 | Andrea Gaggioli. CyberSightings |
| 427 | -- | 0 | G. Riva. CyberEurope |