Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 18, Issue 8

429 -- 430Brenda K. Wiederhold. mHealth Apps Empower Individuals
431 -- 436Stephan Winter, Caroline Brückner, Nicole C. Krämer. They Came, They Liked, They Commented: Social Influence on Facebook News Channels
437 -- 442Diana J. Meter, Sheri Bauman. When Sharing Is a Bad Idea: The Effects of Online Social Network Engagement and Sharing Passwords with Friends on Cyberbullying Involvement
443 -- 449German Neubaum, Nicole C. Krämer. My Friends Right Next to Me: A Laboratory Investigation on Predictors and Consequences of Experiencing Social Closeness on Social Networking Sites
450 -- 456Yu-Ping Chiu, Shu-Chen Chang. Leverage Between the Buffering Effect and the Bystander Effect in Social Networking
457 -- 461Julie Broadbent, Michelle A. Dakki. How Much Is Too Much to Pay for Internet Access? A Behavioral Economic Analysis of Internet Use
462 -- 467Erin K. Ruppel, Christopher J. McKinley. Social Support and Social Anxiety in Use and Perceptions of Online Mental Health Resources: Exploring Social Compensation and Enhancement
468 -- 473Toby Hopp, Valerie Barker, Amy Schmitz Weiss. Interdependent Self-Construal, Self-Efficacy, and Community Involvement as Predictors of Perceived Knowledge Gain Among MMORPG Players
474 -- 479Hyeon Min Ahn, Hwan Jun Chung, Sang-Hee Kim. Altered Brain Reactivity to Game Cues After Gaming Experience
480 -- 485Adam Eichenbaum, Florian Kattner, Daniel Bradford, Douglas A. Gentile, C. Shawn Green. Role-Playing and Real-Time Strategy Games Associated with Greater Probability of Internet Gaming Disorder
486 -- 0Andrea Gaggioli. CyberSightings
487 -- 0Giuseppe Riva. CyberEurope