| 655 | -- | 656 | Brenda K. Wiederhold. Teletherapy: The New Norm? |
| 657 | -- | 666 | Ian Kwok, Annie B. Wescott. Cyberintimacy: A Scoping Review of Technology-Mediated Romance in the Digital Age |
| 667 | -- | 676 | Sara Ventura, Laura Badenes-Ribera, Rocio Herrero, Ausias Cebolla, Laura Galiana, Rosa Baños. Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis |
| 677 | -- | 682 | Piper Liping Liu. COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry |
| 683 | -- | 688 | Miguel Barreda-Ángeles, Sara Aleix-Guillaume, Alexandre Pereda-Baños. An "Empathy Machine" or a "Just-for-the-Fun-of-It" Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment |
| 689 | -- | 696 | Hilde A. M. Voorveld, Theo B. Araujo. How Social Cues in Virtual Assistants Influence Concerns and Persuasion: The Role of Voice and a Human Name |
| 697 | -- | 701 | Jorge Peña, Dillon Hill. Examining Identity Shift Effects in Virtual Reality |
| 702 | -- | 707 | Boyu Qiu, Shuangju Zhen, Cui Zhou, Jianping Hu, Wei Zhang. Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli |
| 708 | -- | 714 | Wenjie Duan, Chen He, Xiaoqing Tang. Why Do People Browse and Post on WeChat Moments? Relationships among Fear of Missing Out, Strategic Self-Presentation, and Online Social Anxiety |
| 715 | -- | 720 | Joon Hee Kwon, Narae Hong, Kwanguk (Kenny) Kim, Jiwoong Heo, Jae-Jin Kim, EunJoo Kim. Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot Study |
| 721 | -- | 722 | Giuseppe Riva, Eleonora Riva. Perceive 3D: Augmented Reality Software Kicks Off a New Phase in Knee Surgery and Rehabilitation |
| 723 | -- | 0 | . Introduction: Abstracts from the 25th Anniversary International CyberPsychology, CyberTherapy & Social Networking Conference |