Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 23, Issue 9

577 -- 578Brenda K. Wiederhold. Forging Stronger Bonds Through Technology: How Virtual Reality Can Instill Empathy
579 -- 580Brenda K. Wiederhold. Social Media and Social Organizing: From Pandemic to Protests
581 -- 587Giuseppe Riva, Fabrizia Mantovani, Brenda K. Wiederhold. Positive Technology and COVID-19
588 -- 594Gaëlle Ouvrein, Heidi Vandebosch, Charlotte J. S. De Backer. Online Celebrity Bashing: Purely Relaxation or Stressful Confrontation? An Experimental Study on the Effects of Exposure to Online Celebrity Bashing on the Emotional Responses and Physiological Arousal Among Adolescent Bystanders
595 -- 603Sophia Backhaus, Michael L. Gross, Israel Waismel-Manor, Hagit Cohen, Daphna Canetti. A Cyberterrorism Effect? Emotional Reactions to Lethal Attacks on Critical Infrastructure
604 -- 610Katherine M. Hertlein, Leonard E. van Dyck. Predicting Engagement in Electronic Surveillance in Romantic Relationships
611 -- 618Adrian B. R. Shatte, Delyse M. Hutchinson, Matthew Fuller-Tyszkiewicz, Samantha J. Teague. Social Media Markers to Identify Fathers at Risk of Postpartum Depression: A Machine Learning Approach
619 -- 626Fabiano Souza Pereira, Guilherme Guimarães Bevilacqua, Danilo Reis Coimbra, Alexandro Andrade. Impact of Problematic Smartphone Use on Mental Health of Adolescent Students: Association with Mood, Symptoms of Depression, and Physical Activity
627 -- 634Timothy Teo, Wei Shi, Cathy Ka Weng Hoi, Fang Huang 0003. Predicting the Intention to Use Cybercounseling Among Chinese Adolescents: An Extended Theory of Planned Behavior
635 -- 641Chris Ferguson, Egon L. van den Broek, Herre van Oostendorp, Sam de Redelijkheid, Geert-Jan Giezeman. Virtual Reality Aids Game Navigation: Evidence from the Hypertext Lostness Measure
642 -- 646Jessica Fitts Willoughby, Stacey J. T. Hust, Jiayu Li, Leticia Couto, Soojung Kang, Shawn Domgaard. An Exploratory Study of Adolescents' Social Media Sharing of Marijuana-Related Content
647 -- 651Frank D. Buono, Erina Paul, Matthew E. Sprong, Emma C. Smith, Amir Garakani, Mark D. Griffiths. Gaming and Gaming Disorder: A Mediation Model Gender, Salience, Age of Gaming Onset, and Time Spent Gaming
652 -- 653Giuseppe Riva, Eleonora Riva. COVID Feel Good: A Free VR Self-Help Solution for Providing Stress Management and Social Support During the COVID-19 Pandemic

Volume 23, Issue 8

503 -- 504Brenda K. Wiederhold. Turning to Faith and Technology During the Coronavirus Disease 2019 Crisis
505 -- 0Jayson L. Dibble, Brandon T. McDaniel. Call for Special Issue Papers: Digital Romance and Dating, Including COVID-19 Pandemic-Related Impacts
506 -- 518Matthew Naylor, Brad Ridout, Andrew J. Campbell. A Scoping Review Identifying the Need for Quality Research on the Use of Virtual Reality in Workplace Settings for Stress Management
519 -- 525Bumsoo Kim. Effects of Social Grooming on Incivility in COVID-19
526 -- 532Desirée Schmuck. Does Digital Detox Work? Exploring the Role of Digital Detox Applications for Problematic Smartphone Use and Well-Being of Young Adults Using Multigroup Analysis
533 -- 540Esther Calvete, Liria Fernández-González, Joaquin González-Cabrera, J. Manuel Machimbarrena, Izaskun Orue. Internet-Risk Classes of Adolescents, Dispositional Mindfulness and Health-Related Quality of Life: A Mediational Model
541 -- 549Hyunmi Lim, Won-Seok Kim, Jeonghun Ku. Transcranial Direct Current Stimulation Effect on Virtual Hand Illusion
550 -- 556Emily Lowe-Calverley, Halley M. Pontes. Challenging the Concept of Smartphone Addiction: An Empirical Pilot Study of Smartphone Usage Patterns and Psychological Well-Being
557 -- 561Thekla Morgenroth, Michelle Stratemeyer, Benjamin Paaßen. The Gendered Nature and Malleability of Gamer Stereotypes
562 -- 566Stephanie J. Tobin, Sorrel Graham. Feedback Sensitivity as a Mediator of the Relationship Between Attachment Anxiety and Problematic Facebook Use
567 -- 570Boting Gao, Doug P. Vanderlaan. Cultural Influences on Perceptions of Emotions Depicted in Emojis
571 -- 575Hailey G. Holmgren, Jodi Dworkin, Angela Keyzers. Associations Between Cybervictimization and Well-Being in Emerging Adulthood
576 -- 0Giuseppe Riva, Eleonora Riva. SAGE: Systemic Action for Gender Equality

Volume 23, Issue 7

437 -- 438Brenda K. Wiederhold. Connecting Through Technology During the Coronavirus Disease 2019 Pandemic: Avoiding "Zoom Fatigue"
439 -- 0Jayson L. Dibble, Brandon T. McDaniel. Call for Special Issue Papers: Digital Romance and Dating, Including COVID-19 Pandemic-Related Impacts
440 -- 0Scott Debb. Call for Special Issue Papers: The Human Aspects of Cybersecurity
441 -- 446Evita March, Genevieve Steele. High Esteem and Hurting Others Online: Trait Sadism Moderates the Relationship Between Self-Esteem and Internet Trolling
447 -- 452Elisabeth Timmermans, Cassandra Alexopoulos. Anxiously Searching for Love (Among Other Things): Attachment Orientation and Mobile Dating Application Users' Motives and Outcomes
453 -- 458Aaron Norton, Cameron C. Brown, Rachel Falbo, Bernie Hogan. Video Game Use, Acceptance, and Relationship Experiences: A Moderated Actor-Partner Interdependence Model
459 -- 464Lee Hadlington, Jens F. Binder, Natalia Stanulewicz. Fear of Missing Out Predicts Employee Information Security Awareness Above Personality Traits, Age, and Gender
465 -- 470Yalda T. Uhls, Julia Broome, Shani Levi, Jade Szczepanski-Beavers, Patricia M. Greenfield. Mobile Technologies and Their Relationship to Children's Ability to Read Nonverbal Emotional Cues: A Cross-Temporal Comparison
471 -- 478Lindsay S. Hahn, Stephen L. Rathbun, Michael D. Schmidt, Kyle Johnsen, James J. Annesi, Sun Joo (Grace) Ahn. Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study
479 -- 486Kwok-Kei Mak, Kimberly S. Young, Hiroko Watanabe, Milen S. Ramos, JeeEun Karin Nam. Crosscultural Measurement Invariance of the Internet Addiction Test-Revised (IAT-R) Among Japanese and Filipino University Students
487 -- 494Ciaran M. Smith, Paul Rauwolf, James Intriligator, Robert D. Rogers. Hostility Is Associated with Self-Reported Cognitive and Social Benefits Across Massively Multiplayer Online Role-Playing Game Player Roles
495 -- 499Trine Theresa Holmberg, Tanja Lilly Eriksen, Rasmus Petersen, Nicklas Nørgård Frederiksen, Ulla Damgaard-Sørensen, Mia Beck Lichtenstein. Social Anxiety Can Be Triggered by 360-Degree Videos in Virtual Reality: A Pilot Study Exploring Fear of Shopping
500 -- 501Giuseppe Riva, Eleonora Riva. PROMISE: PROMoting youth Involvement and Social Engagement

Volume 23, Issue 6

359 -- 360Brenda K. Wiederhold. Children's Screen Time During the COVID-19 Pandemic: Boundaries and Etiquette
361 -- 362Jenny S. Radesky. Smartphones and Children: Relationships, Regulation, and Reasoning
363 -- 370Mariek Vanden Abeele, Monika Abels, Andrew T. Hendrickson. Are Parents Less Responsive to Young Children When They Are on Their Phones? A Systematic Naturalistic Observation Study
371 -- 376Annette Sundqvist, Mikael Heimann, Felix-Sebastian Koch. Relationship Between Family Technoference and Behavior Problems in Children Aged 4-5 Years
377 -- 383Sarah M. Coyne, Hailey G. Holmgren, Savannah L. Keenan-Kroff, Sarah Petersen, Laura Stockdale. Prenatal Predictors of Media Use During Infancy
384 -- 391Brandon T. McDaniel, Jenny S. Radesky. Longitudinal Associations Between Early Childhood Externalizing Behavior, Parenting Stress, and Child Media Use
392 -- 399Lisa Linder, Nina Salcedo Potter, Sarah Garrity. The Moderating Role of Parental Strain on the Relationship Between Child Media Use and Regulation
400 -- 405Avigail Gordon-Hacker, Noa Gueron-Sela. Maternal Use of Media to Regulate Child Distress: A Double-Edged Sword? Longitudinal Links to Toddlers' Negative Emotionality
406 -- 411Chloé Beatty, Suzanne M. Egan. The Role of Screen Time and Screen Activity in the Nonverbal Reasoning of 5-Year-Olds: Cross-Sectional Findings from a Large Birth Cohort Study
412 -- 417Marina Kotrla Topic, Marija Sakic Velic, Marina Merkas. Tablet and Smartphone or a Book: The Struggle Between Digital Media and Literacy Environment in Homes of Croatian Preschool Children and Its Effect on Letter Recognition
418 -- 425Erika Felix, Valter Silva, Michelle Caetano, Marcos V. V. Ribeiro, Thiago M. Fidalgo, Francisco Rosa Neto, Zila M. Sanchez, Pamela J. Surkan, Silvia S. Martins, Sheila C. Caetano. Excessive Screen Media Use in Preschoolers Is Associated with Poor Motor Skills
426 -- 432Ini Vanwesenbeeck, Liselot Hudders, Koen Ponnet. Understanding the YouTube Generation: How Preschoolers Process Television and YouTube Advertising
433 -- 434Giuseppe Riva. Schizophrenia Organoids: How Brain Organoids Could Lead the Way to Innovative New Schizophrenia Treatments
435 -- 0Scott Debb. Call for Special Issue Papers: The Human Aspects of Cybersecurity

Volume 23, Issue 5

275 -- 276Brenda K. Wiederhold. Social Media Use During Social Distancing
277 -- 279Giuseppe Riva, Brenda K. Wiederhold. How Cyberpsychology and Virtual Reality Can Help Us to Overcome the Psychological Burden of Coronavirus
280 -- 0Scott Debb. Call for Special Issue Papers: The Human Aspects of Cybersecurity
281 -- 289Thomas Gültzow, Jeanine P. D. Guidry, Francine Schneider, Ciska Hoving. Male Body Image Portrayals on Instagram
290 -- 296Aizza Anwar, Daisy Mui Hung Kee, Alia Ahmed. Workplace Cyberbullying and Interpersonal Deviance: Understanding the Mediating Effect of Silence and Emotional Exhaustion
297 -- 302Maxim Baryshevtsev, Joseph McGlynn. Persuasive Appeals Predict Credibility Judgments of Phishing Messages
303 -- 311Xianchen Liu, Yachen Luo, Zhen-Zhen Liu, Yanyun Yang, Jianghong Liu, Cun-Xian Jia. Prolonged Mobile Phone Use Is Associated with Poor Academic Performance in Adolescents
312 -- 328Kwok-Kei Mak, Kimberly S. Young. Development and Differential Item Functioning of the Internet Addiction Test-Revised (IAT-R): An Item Response Theory Approach
329 -- 337Claire Monique Segijn, Iris van Ooijen. Perceptions of Techniques Used to Personalize Messages Across Media in Real Time
338 -- 345Mohammad Afshar Ali, Khorshed Alam, Brad Taylor. The Mediating Effect of Information and Communication Technology Usages on the Nexus Between Assistive Technology and Quality of Life Among People with Communication Disability
346 -- 350Julia Brailovskaia, Tobias Teismann, Jürgen Margraf. Positive Mental Health Mediates the Relationship Between Facebook Addiction Disorder and Suicide-Related Outcomes: A Longitudinal Approach
351 -- 356Chin-Lung Hsu, Judy Chuan-Chuan Lin, Yifeng Miao. Why Are People Loyal to Live Stream Channels? The Perspectives of Uses and Gratifications and Media Richness Theories
357 -- 358Giuseppe Riva, Eleonora Riva. OS for Ind Robots: Manufacturing Robots Get Smarter Thanks to Artificial Intelligence

Volume 23, Issue 4

195 -- 196Brenda K. Wiederhold. Internet Dating: Should You Try It?
197 -- 198Brenda K. Wiederhold. Using Social Media to Our Advantage: Alleviating Anxiety During a Pandemic
199 -- 209Sigal Tifferet. Gender Differences in Social Support on Social Network Sites: A Meta-Analysis
210 -- 217Trine Natasja Sindahl, Willemijn van Dolen. Texting at a Child Helpline: How Text Volume, Session Length and Duration, Response Latency, and Waiting Time Are Associated with Counseling Impact
218 -- 224Sebastian Wachs, Anna Michelsen, Michelle F. Wright, Manuel Gámez-Guadix, Carmen Almendros, Yeji Kwon, Eun-Yeong Na, Ruthaychonnee Sittichai, Ritu Singh, Ramakrishna Biswal, Anke Görzig, Takuya Yanagida. A Routine Activity Approach to Understand Cybergrooming Victimization Among Adolescents from Six Countries
225 -- 233Nicola Black, Max Loomes, Ilona Juraskova, Ian Johnston. Engagement in a Novel Internet Intervention for Alcohol Reduction: A Qualitative Study of User Motivations and Experiences
234 -- 241So-yeon Kim, Hyojin Park, Myeongul Jung, Kwanguk (Kenny) Kim. Impact of Body Size Match to an Avatar on the Body Ownership Illusion and User's Subjective Experience
242 -- 245Yair Amichai-Hamburger, Yaron Mor, Tamar Wellingstein, Tomer Landesman, Yaakov Ophir. The Personal Autonomous Car: Personality and the Driverless Car
246 -- 252Marta Migoya-Borja, David Delgado-Gómez, Rodrigo Carmona-Camacho, Alejandro Porras-Segovia, Javier-David López-Moriñigo, Montserrat Sánchez-Alonso, Lucía Albarracín García, Nuria Guerra, María Luisa Barrigón, Margarita Alegría, Enrique Baca-García. Feasibility of a Virtual Reality-Based Psychoeducational Tool (VRight) for Depressive Patients
253 -- 256Kerry Chillemi, Jo-Anne M. Abbott, David W. Austin, Ann Knowles. A Pilot Study of an Online Psychoeducational Program on Cyberbullying That Aims to Increase Confidence and Help-Seeking Behaviors Among Adolescents
257 -- 263Stephanie J. Tobin, Grace Chant, Rhiannon Clay. Interpersonal Goals as Predictors of Facebook Use, Social Capital, and Envy
264 -- 270Varuni Wickramasinghe, Katherine M. White, Daniel Johnson. Predictors of Players' Decisions to Help Others in Video Games
271 -- 272Giuseppe Riva, Eleonora Riva. RETRAINER: An Exoskeleton-Based Rehabilitation System for Stroke Patients
273 -- 0. Correction to: Why and When Consumers Indulge in Smartphones: The Mental Association Between Smartphones and Fun, by Shen L, Wang L, and Zhang X. Cyberpsychology, Behavior, and Social Networking 2019: 22(6): 381-387. DOI: 10.1089/cyber.2018.0646

Volume 23, Issue 3

141 -- 142Brenda K. Wiederhold. How Virtual Reality Is Changing the Reality of Aging
143 -- 149Kuo-Ting Huang. Exergaming Executive Functions: An Immersive Virtual Reality-Based Cognitive Training for Adults Aged 50 and Older
150 -- 156Pedro Gamito, Jorge Oliveira, Catarina Alves, Nuno Santos, Cátia Coelho, Rodrigo Brito. Virtual Reality-Based Cognitive Stimulation to Improve Cognitive Functioning in Community Elderly: A Controlled Study
157 -- 164Qian Liu, Yanyun Wang, Mike Z. Yao, Qingyang Tang, Yuting Yang. The Effects of Viewing an Uplifting 360-Degree Video on Emotional Well-Being Among Elderly Adults and College Students Under Immersive Virtual Reality and Smartphone Conditions
165 -- 170Rachel E. Brimelow, Bronwyn Dawe, Nadeeka Dissanayaka. Preliminary Research: Virtual Reality in Residential Aged Care to Reduce Apathy and Improve Mood
171 -- 178Sarika Gopalakrishnan, Chris Elsa Samson Jacob, Meenakshi Kumar, Vijay Karunakaran, Rajiv Raman 0004. Comparison of Visual Parameters Between Normal Individuals and People with Low Vision in a Virtual Environment
179 -- 184Baibing Li, Hang Chu, Li Yan, Brenda K. Wiederhold, Mark D. Wiederhold, Yan Lu. Individualized Visual Reality Training Improves Visual Acuity and Visual Field Defects in Patients with Glaucoma: A Preliminary Study Report
185 -- 191Wendy Powell, Vaughan Powell, Marc Cook. The Accessibility of Commercial Off-The-Shelf Virtual Reality for Low Vision Users: A Macular Degeneration Case Study
192 -- 193Giuseppe Riva, Eleonora Riva. SYMBIO-TIC: Safer Human-Robot Collaboration for Workplaces of the Future

Volume 23, Issue 2

69 -- 0Jeremy N. Bailenson, Jeff T. Hancock. Call for Special Issue Papers: The Social Impact of Deep Fakes
70 -- 71Brenda K. Wiederhold. Monitoring Kids: How Much Is Enough?
72 -- 82Irene Kwan, Kelly Dickson, Michelle Richardson, Wendy Macdowall, Helen Burchett, Claire Stansfield, Ginny Brunton, Katy Sutcliffe, James Thomas. Cyberbullying and Children and Young People's Mental Health: A Systematic Map of Systematic Reviews
83 -- 89Hanna McCabe-Bennett, Richard Lachman, Todd A. Girard, Martin M. Antony. A Virtual Reality Study of the Relationships Between Hoarding, Clutter, and Claustrophobia
90 -- 99Christopher A. Modica. The Associations Between Instagram Use, Selfie Activities, Appearance Comparison, and Body Dissatisfaction in Adult Men
100 -- 106Daniel R. Schaffer, Scott M. Debb. Assessing Instagram Use Across Cultures: A Confirmatory Factor Analysis
107 -- 112Giulia Fioravanti, Alfonso Prostamo, Silvia Casale. Taking a Short Break from Instagram: The Effects on Subjective Well-Being
113 -- 118Michael Auer, Niklas Hopfgartner, Mark D. Griffiths. The Effects of Voluntary Deposit Limit-Setting on Long-Term Online Gambling Expenditure
119 -- 125Loredana A. Marchica, Devin J. Mills, Matthew T. Keough, Jeffrey L. Derevensky. Exploring Differences Among Video Gamers With and Without Depression: Contrasting Emotion Regulation and Mindfulness
126 -- 133Andrzej Cudo, Malgorzata Torój, Tomasz Misiuro, Mark D. Griffiths. Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers
134 -- 138Christopher P. Evans, Elodie Chiarovano, Hamish G. MacDougall. The Potential Benefits of Personalized 360 Video Experiences on Affect: A Proof-of-Concept Study
139 -- 140Giuseppe Riva, Eleonora Riva. DiDIY: Digital Do It Yourself

Volume 23, Issue 12

809 -- 810Brenda K. Wiederhold. Beyond Zoom: The New Reality
811 -- 817Mikolaj Kaminski, Agnieszka Muth, Pawel Bogdanski. Smoking, Vaping, and Tobacco Industry During COVID-19 Pandemic: Twitter Data Analysis
818 -- 822Julia Brailovskaia, Jürgen Margraf. Relationship Between Depression Symptoms, Physical Activity, and Addictive Social Media Use
823 -- 828Joshua A. B. Littler, Anthony Haffey, Shannon Wake, Helen F. Dodd. The Effect of Anonymous Computer-Mediated Communication on State Anxiety: An Experimental Study
829 -- 845Andrea Stevenson Won, Swati Pandita, Kaylee Payne Kruzan. Social Interaction and Pain Threshold in Virtual Reality
846 -- 853Ivan Moser, Sandra Chiquet, Sebastian K. Strahm, Fred W. Mast, Per Bergamin. Group Decision-Making in Multi-User Immersive Virtual Reality
854 -- 859Bin-Na Kim, Hyunsuk Ko. Psychometric Properties of the Nine-Item Korean Internet Gaming Disorder Scale: Short Form
860 -- 864Milou Feijt, Yvonne de Kort, Inge M. B. Bongers, Joyce J. P. A. Bierbooms, Joyce Westerink, Wijnand A. IJsselsteijn. Mental Health Care Goes Online: Practitioners' Experiences of Providing Mental Health Care During the COVID-19 Pandemic
865 -- 870Chia-chen Yang, Jiun-Yi Tsai, Shuya Pan. Discrimination and Well-Being Among Asians/Asian Americans During COVID-19: The Role of Social Media
871 -- 875Fan Tan, Xubo Yang, Hang Chu, Li Yan, Brenda K. Wiederhold, Mark D. Wiederhold, Yongchuan Liao. The Study of Perceptual Eye Position Examination and Visual Perceptual Training in Postoperative Intermittent Exotropes
876 -- 888Brad Ridout, Melyn McKay, Krestina L. Amon, Andrew J. Campbell, Alisa Joy Wiskin, Paul Miki L. Seng Du, Theh Mar, Andy Nilsen. Social Media Use by Young People Living in Conflict-Affected Regions of Myanmar
889 -- 893Amanda D. Damiano, Jennifer R. Allen Catellier. A Content Analysis of Coronavirus Tweets in the United States Just Prior to the Pandemic Declaration
894 -- 895Giuseppe Riva, Eleonora Francesca Maria Riva. REELER: Responsible Ethical Learning with Robotics

Volume 23, Issue 11

725 -- 726Brenda K. Wiederhold. Embodiment Empowers Empathy in Virtual Reality
727 -- 736Michelle Drouin, Brandon T. McDaniel, Jessica Pater, Tammy Toscos. How Parents and Their Children Used Social Media and Technology at the Beginning of the COVID-19 Pandemic and Associations with Anxiety
737 -- 742Chris Fullwood, Caroline Wesson, Josephine Chen-Wilson, Melanie Keep, Titus Asbury, Luke Wilsdon. If the Mask Fits: Psychological Correlates with Online Self-Presentation Experimentation in Adults
743 -- 751Oscar Trujillo, Jorge I. Cantu, Ruby Charak. Unique and Cumulative Effects of Intimate Partner Cybervictimization Types on Alcohol Use in Lesbian, Gay, and Bisexual Emerging Adults
752 -- 760Nadia P. Andrews, Kumar Yogeeswaran, Meng-Jie Wang, Kyle Nash, Diala R. Hawi, Chris G. Sibley. Is Social Media Use Changing Who We Are? Examining the Bidirectional Relationship Between Personality and Social Media Use
761 -- 767Chiara Remondi, Angelo Compare, Giorgio A. Tasca, Andrea Greco, Luca Pievani, Barbara Poletti, Agostino Brugnera. Insecure Attachment and Technology Addiction Among Young Adults: The Mediating Role of Impulsivity, Alexithymia, and General Psychological Distress
768 -- 772Julia Messina, Annukka K. Lindell. Instagram Advertisements Favor the Left Cheek
773 -- 781Carla de Juan Ripoll, José Luis Soler Domínguez, Irene Alice Chicchi Giglioli, Manuel Contero, Mariano Alcañiz. The Spheres & Shield Maze Task: A Virtual Reality Serious Game for the Assessment of Risk Taking in Decision Making
782 -- 788Claudio Imperatori, Antonios Dakanalis, Benedetto Farina, Federica Pallavicini, Fabrizia Colmegna, Fabrizia Mantovani, Massimo Clerici. Global Storm of Stress-Related Psychopathological Symptoms: A Brief Overview on the Usefulness of Virtual Reality in Facing the Mental Health Impact of COVID-19
789 -- 793Piper Liping Liu, Lei Vincent Huang. Digital Disinformation About COVID-19 and the Third-Person Effect: Examining the Channel Differences and Negative Emotional Outcomes
794 -- 799Yusuke Hayashi, Yukiko Washio. Text-Message Dependency, Executive Function, and Impulsivity in College Students: A Cluster Analysis
800 -- 805Uiju Choi, Boreum Choi. The Effect of Augmented Reality on Consumer Learning for Search and Experience Products in Mobile Commerce
806 -- 807Giuseppe Riva, Eleonora Riva. DE-ENIGMA: Multimodal Human-Robot Interaction for Teaching and Expanding Social Imagination in Autistic Children

Volume 23, Issue 10

655 -- 656Brenda K. Wiederhold. Teletherapy: The New Norm?
657 -- 666Ian Kwok, Annie B. Wescott. Cyberintimacy: A Scoping Review of Technology-Mediated Romance in the Digital Age
667 -- 676Sara Ventura, Laura Badenes-Ribera, Rocio Herrero, Ausias Cebolla, Laura Galiana, Rosa Baños. Virtual Reality as a Medium to Elicit Empathy: A Meta-Analysis
677 -- 682Piper Liping Liu. COVID-19 Information Seeking on Digital Media and Preventive Behaviors: The Mediation Role of Worry
683 -- 688Miguel Barreda-Ángeles, Sara Aleix-Guillaume, Alexandre Pereda-Baños. An "Empathy Machine" or a "Just-for-the-Fun-of-It" Machine? Effects of Immersion in Nonfiction 360-Video Stories on Empathy and Enjoyment
689 -- 696Hilde A. M. Voorveld, Theo B. Araujo. How Social Cues in Virtual Assistants Influence Concerns and Persuasion: The Role of Voice and a Human Name
697 -- 701Jorge Peña, Dillon Hill. Examining Identity Shift Effects in Virtual Reality
702 -- 707Boyu Qiu, Shuangju Zhen, Cui Zhou, Jianping Hu, Wei Zhang. Short-Term Prosocial Video Game Exposure Influences Attentional Bias Toward Prosocial Stimuli
708 -- 714Wenjie Duan, Chen He, Xiaoqing Tang. Why Do People Browse and Post on WeChat Moments? Relationships among Fear of Missing Out, Strategic Self-Presentation, and Online Social Anxiety
715 -- 720Joon Hee Kwon, Narae Hong, Kwanguk (Kenny) Kim, Jiwoong Heo, Jae-Jin Kim, EunJoo Kim. Feasibility of a Virtual Reality Program in Managing Test Anxiety: A Pilot Study
721 -- 722Giuseppe Riva, Eleonora Riva. Perceive 3D: Augmented Reality Software Kicks Off a New Phase in Knee Surgery and Rehabilitation
723 -- 0. Introduction: Abstracts from the 25th Anniversary International CyberPsychology, CyberTherapy & Social Networking Conference

Volume 23, Issue 1

1 -- 2Brenda K. Wiederhold. Our Neurodiverse Society: The Role of Advanced Technology
3 -- 4Elisabetta Vaudano. Toward a Europe-wide Patient-centric Approach to Autism Spectrum Disorder
5 -- 9Ciera Crowell, Batuhan Sayis, Juan Pedro Benitez, Narcís Parés. Mixed Reality, Full-Body Interactive Experience to Encourage Social Initiation for Autism: Comparison with a Control Nondigital Intervention
10 -- 15Ian T. Miller, Brenda K. Wiederhold, Catherine S. Miller, Mark D. Wiederhold. Virtual Reality Air Travel Training with Children on the Autism Spectrum: A Preliminary Report
16 -- 22Jennifer Yohanna Ferreira de Lima Antão, Luiz Carlos De Abreu, Renata Thaís de Almeida Barbosa, Tânia Brusque Crocetta, Regiani Guarnieri, Thaís Massetti, Thaiany Pedrozo Campos Antunes, James Tonks, Carlos Bandeira de Mello Monteiro. Use of Augmented Reality with a Motion-Controlled Game Utilizing Alphabet Letters and Numbers to Improve Performance and Reaction Time Skills for People with Autism Spectrum Disorder
23 -- 33Nigel Newbutt, Ryan Bradley, Iian Conley. Using Virtual Reality Head-Mounted Displays in Schools with Autistic Children: Views, Experiences, and Future Directions
34 -- 40Gregory E. Kuper, Kate Ksobiech, Jonathan Wickert, Frederick Leighton, Edward Frederick. An Exploratory Analysis of Increasing Self-Efficacy of Adults with Autism Spectrum Disorder Through the Use of Multimedia Training Stimuli
41 -- 51Melanie A. Sarge, Hark-Shin Kim, John A. Velez. An Auti-Sim Intervention: The Role of Perspective Taking in Combating Public Stigma with Virtual Simulations
52 -- 59Tamami Nakano, Yusuke Uesugi. Risk Factors Leading to Preference for Extreme Facial Retouching
60 -- 65Ian T. Miller, Brenda K. Wiederhold, Catherine S. Miller, Mark D. Wiederhold. Assessment and Treatment of Autism Spectrum Disorders with Virtual Reality: A Comprehensive Research Chart
66 -- 67Giuseppe Riva, Eleonora Riva. socSMCs: Socializing Sensorimotor Contingencies
68 -- 0Jeremy N. Bailenson, Jeffrey T. Hancock. Call for Special Issue Papers: The Social Impact of Deep Fakes