Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 23, Issue 2

69 -- 0Jeremy N. Bailenson, Jeff T. Hancock. Call for Special Issue Papers: The Social Impact of Deep Fakes
70 -- 71Brenda K. Wiederhold. Monitoring Kids: How Much Is Enough?
72 -- 82Irene Kwan, Kelly Dickson, Michelle Richardson, Wendy Macdowall, Helen Burchett, Claire Stansfield, Ginny Brunton, Katy Sutcliffe, James Thomas. Cyberbullying and Children and Young People's Mental Health: A Systematic Map of Systematic Reviews
83 -- 89Hanna McCabe-Bennett, Richard Lachman, Todd A. Girard, Martin M. Antony. A Virtual Reality Study of the Relationships Between Hoarding, Clutter, and Claustrophobia
90 -- 99Christopher A. Modica. The Associations Between Instagram Use, Selfie Activities, Appearance Comparison, and Body Dissatisfaction in Adult Men
100 -- 106Daniel R. Schaffer, Scott M. Debb. Assessing Instagram Use Across Cultures: A Confirmatory Factor Analysis
107 -- 112Giulia Fioravanti, Alfonso Prostamo, Silvia Casale. Taking a Short Break from Instagram: The Effects on Subjective Well-Being
113 -- 118Michael Auer, Niklas Hopfgartner, Mark D. Griffiths. The Effects of Voluntary Deposit Limit-Setting on Long-Term Online Gambling Expenditure
119 -- 125Loredana A. Marchica, Devin J. Mills, Matthew T. Keough, Jeffrey L. Derevensky. Exploring Differences Among Video Gamers With and Without Depression: Contrasting Emotion Regulation and Mindfulness
126 -- 133Andrzej Cudo, Malgorzata Torój, Tomasz Misiuro, Mark D. Griffiths. Problematic Facebook Use and Problematic Video Gaming Among Female and Male Gamers
134 -- 138Christopher P. Evans, Elodie Chiarovano, Hamish G. MacDougall. The Potential Benefits of Personalized 360 Video Experiences on Affect: A Proof-of-Concept Study
139 -- 140Giuseppe Riva, Eleonora Riva. DiDIY: Digital Do It Yourself