| 1 | -- | 2 | Brenda K. Wiederhold. Ready (or Not) Player One: Initial Musings on the Metaverse |
| 3 | -- | 4 | Brenda K. Wiederhold. Call for Special Issue Papers: Virtual Consumerism: Deadline for Manuscript Submission: April 1, 2022 |
| 5 | -- | 13 | Paraskevi S. Lampropoulou, Konstantinos Siomos, Georgios Floros 0001, Nikos Christodoulou. Effectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Review |
| 14 | -- | 26 | Renato Montaleão Brum Alves, Mônica Ferreira da Silva, Eber Assis Schmitz, Antonio Juarez Alencar. Trends, Limits, and Challenges of Computer Technologies in Attention Deficit Hyperactivity Disorder Diagnosis and Treatment |
| 27 | -- | 36 | Woojin Kim, Yuhosua Ryoo. Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing |
| 37 | -- | 42 | Zhaocai Jiang, Keke Qi, Yue Zhao, Jin Liu, Chengcheng Lv. Other-Dehumanization Rather Than Self-Dehumanization Mediates the Relationship Between Violent Video Game Exposure and Aggressive Behavior |
| 43 | -- | 50 | Kyung-shick Choi, Hannarae Lee, Gibeom Park, Chiho Han. Virtual Reality Program in Cybercrime Investigation: A Pilot Study Examining Search and Seizure of Digital Evidence Practice |
| 51 | -- | 58 | Qianqian Li, Yuanyuan Tan, Yan Chen, Chun Li, Xiaoqing Ma, Lixia Wang, Chuanhua Gu. Is Self-Control an "Angel" or a "Devil"? The Effect of Internet Game Disorder on Adolescent Subjective Well-Being |
| 59 | -- | 65 | Xingqiao Li, Yinghua Ye. Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis |
| 66 | -- | 71 | Phillip Brown, Wendy A. Powell, Neil Dansey, Miznah Al-Abbadey, Brett Stevens, Vaughan Powell. Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study |
| 72 | -- | 76 | Julia Y. Gorday, Joseph R. Bardeen. Problematic Smartphone Use Influences the Relationship Between Experiential Avoidance and Anxiety |
| 77 | -- | 78 | Cosimo Tuena, Giuseppe Riva. Active Navigation Training: An Innovative Embodied-Based Training System for Spatial Navigation in Aging |
| 79 | -- | 80 | . Acknowledgment of Reviewers 2021 |