Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 25, Issue 9

549 -- 551Brenda K. Wiederhold. Transportation as a Health Concern: How Technology Can Help
552 -- 560Weiyu Zhang, Subhayan Mukerjee, Huazhi Qin. Topics and Sentiments Influence Likes: A Study of Facebook Public Pages' Posts About COVID-19 Vaccination
561 -- 570Jiwon Kang, Jieun Kim, Taenyun Kim, Hayeon Song, Jinyoung Han. Experiencing Stress During COVID-19: A Computational Analysis of Stressors and Emotional Responses to Stress
571 -- 579Sisi Tao, Frank Reichert, Nancy Law, Nirmala Rao. Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators
580 -- 588Krestina L. Amon, Brad Ridout, Rowena Forsyth, Andrew J. Campbell. Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles
589 -- 596Chen Bai, Xiaomeng Chen, Hanwen Liu, Kun Yu. Parental Expectation and Mobile Phone Addiction in Adolescents from Chinese Low-Income Families: The Mediating Effects of Self-Esteem and Social Anxiety
597 -- 604Eunjoo Jin, Matthew S. Eastin. When a Chatbot Smiles at You: The Psychological Mechanism Underlying the Effects of Friendly Language Use by Product Recommendation Chatbots
605 -- 612Manu Bhandari, Po-Lin Pan. Underlying Mechanisms of Brand Feedback's Mixed Effects in E-Commerce: Roles of Perceived Controllability, Stability, and Brand Trust
613 -- 619Annika Brandtner, Stephanie Antons, Magnus Liebherr, Matthias Brand. How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing
620 -- 622Maria Sansoni, Giuseppe Riva 0001. 360-VIRTOncology: Virtual Reality to Improve Cancer Patients' Well-Being

Volume 25, Issue 8

479 -- 480Brenda K. Wiederhold. Sexual Harassment in the Metaverse
481 -- 488Orpha de Lenne, Gaëlle Vanhoffelen, Laura Vandenbosch. #BeautyInspo: Unraveling the Relationships Between Nonidealized Content on Different Media Platforms, Inspiration, and a Broad Conceptualization of Beauty
489 -- 495Dana M. Litt, Lindsey M. Rodriguez. A Dyadic Examination of Interpersonal Electronic Surveillance
496 -- 503Eun-Ju Lee, Hyun Suk Kim, Yoo Ji Suh, Jin-Won Park. Something's Fishy About It: How Opinion Congeniality and Explainability Affect Motivated Attribution to Artificial Intelligence Versus Human Comment Moderators
504 -- 511Suleman Lazarus, Mark D. Button. Tweets and Reactions: Revealing the Geographies of Cybercrime Perpetrators and the North-South Divide
512 -- 517Jianhua Zhou, Xiang Li, Xue Gong. Parental Phubbing and Internet Gaming Addiction in Children: Mediating Roles of Parent-Child Relationships and Depressive Symptoms
518 -- 526Kerstin Paschke, Maria Isabella Austermann, Rainer Thomasius. International Classification of Diseases-11-Based External Assessment of Social Media Use Disorder in Adolescents: Development and Validation of the Social Media Use Disorder Scale for Parents
527 -- 533Monica Roper, Stephanie J. Tobin. Compassionate Goals, Facebook Use, and Subjective Well-Being: Examining the Roles of Relationship Maintenance and Connectedness
534 -- 539Katherine J. Gold, Martha E. Boggs, Melissa A. Plegue, Nazanin Andalibi. Online Support Groups for Perinatal Loss: A Pilot Feasibility Study for Women of Color
540 -- 545Mengli Yu, Zhenkun Zhou. Predicting Intrinsic and Extrinsic Goal Contents Pursuit on Social Media
546 -- 547Sara Ventura, Giuseppe Riva 0001. Empathy-360°: Immersive Storytelling and Embodiment to Counter Sexual Harassment against Women
548 -- 0. Cyberpsychology, Behavior, and Social Networking 2022;25(6): 404-405; doi: 10.1089/cyber.2022.29249.ceu

Volume 25, Issue 7

407 -- 408Brenda K. Wiederhold. Post-COVID Re-Entry Anxiety: Off to Work We Go
409 -- 415Eric B. Elbogen, Megan Lanier, Sarah C. Griffin, Shannon M. Blakey, Jeffrey A. Gluff, H. Ryan Wagner II, Jack Tsai. A National Study of Zoom Fatigue and Mental Health During the COVID-19 Pandemic: Implications for Future Remote Work
416 -- 423Sebastian Wachs, Manuel Gámez-Guadix, Michelle F. Wright. Online Hate Speech Victimization and Depressive Symptoms Among Adolescents: The Protective Role of Resilience
424 -- 431Thomas I. Vaughan-Johnston, Devin I. Fowlie, Jill A. Jacobson. Facilitating Scientific Communication Between Strangers: A Preregistered Lost E-Mail Experiment
432 -- 438Wu Li, Meng Chen, Xin Li. More Interactions, More Prosociality? An Investigation of the Prosocial Effect of Online Social Interactions Among Adolescents
439 -- 449Scott M. Debb, Katelyn J. Haschke, Marnee K. McClellan. Validation of the Fear of Missing Out Scale for Use with African Americans in the United States
450 -- 457Chung Choe, Seunghee Yu. Longitudinal Cross-Lagged Analysis Between Mobile Phone Dependence, Friendships, and Depressive Symptoms Among Korean Adolescents
458 -- 464Matthew E. Sprong, Andrés Chamarro, Maxim Polonsky, Ashley A. Pechek, Cindy Pilcher, Mark D. Griffiths, Frank D. Buono. The Spanish Version of the Video Game Functional Assessment-Revised
465 -- 470Xubo Yang, Yuchen Fan, Hang Chu, Li Yan, Brenda K. Wiederhold, Mark D. Wiederhold, Yongchuan Liao. Preliminary Study of Short-Term Visual Perceptual Training Based on Virtual Reality and Augmented Reality in Postoperative Strabismic Patients
471 -- 475Archana Krishnan, Pallavi Khurana, Fan Yang. Individual Differences in a Multidimensional Measure of Compulsive Mobile Phone Use
476 -- 477Elena Sajno, Giuseppe Riva 0001. Follow the Flow: Artificial Intelligence and Machine Learning for Achieving Optimal Performance

Volume 25, Issue 6

329 -- 331Brenda K. Wiederhold. Raising Resilient Children in the Age of COVID
332 -- 333Giuseppe Riva, Daniela Villani, Brenda K. Wiederhold. Call for Special Issue Papers: HUMANE METAVERSE: Opportunities and Challenges Towards the Development of a Humane-Centered Metaverse: Deadline for Manuscript Submission: December 31, 2022
334 -- 354Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani. The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
355 -- 359Giuseppe Riva, Brenda K. Wiederhold. What the Metaverse Is (Really) and Why We Need to Know About It
360 -- 368Joanneke Weerdmeester, Marieke M. J. W. van Rooij, Isabela Granic. Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation
369 -- 376Doha Kim, Chaewon Park, Eunji Kim, Jinyoung Han, Hayeon Song. Social Sharing of Emotion During the COVID-19 Pandemic
377 -- 383Lewis Nitschinsk, Stephanie J. Tobin, Eric J. Vanman. The Disinhibiting Effects of Anonymity Increase Online Trolling
384 -- 391Sikky Shiqi Chen, Tai Pong Lam, Kwok Fai Lam, Tak Lam Lo, David Vai Kiong Chao, Ki Yan Mak, Edmund Wing Wo Lam, Wai Sin Tang, Hoi Yan Chan, Paul Siu Fai Yip. Motivations for Online Expression, Willingness of Online Help-Seeking, and the Risk of Suicide Among Hong Kong Youths: A Mixed-Methods Study
392 -- 397Maya Schwartz-Lifshitz, Nimrod Hertz-Palmor, Idit Dekel, Livia Balan-Moshe, Ehud Mekori-Domachevsky, Hana Weisman, Sharon Kaufman, Doron Gothelf, Yair Amichai-Hamburger. Loneliness and Social Media Use Among Adolescents with Psychiatric Disorders
398 -- 403Muhammad Syawal Amran, Khairul Azhar Jamaluddin. Adolescent Screen Time Associated with Risk Factor of Fear of Missing Out During Pandemic COVID-19
404 -- 405Ariana Vila, Giuseppe Riva. SexTreatverse: Avatar-Based Virtual Reality for the Treatment of Female Sexual Disorders

Volume 25, Issue 5

267 -- 269Brenda K. Wiederhold. Metaverse Games: Game Changer for Healthcare?
270 -- 277M. Engin Deniz, Seydi Ahmet Satici, Ceymi Doenyas, Mark D. Griffiths. Zoom Fatigue, Psychological Distress, Life Satisfaction, and Academic Well-Being
278 -- 286Hye-Jeong Jo, Young-Hoon Jung, Yeon-Ju Hong, Yu-Bin Shin, Ki-Dong Baek, EunJoo Kim, Jae-Jin Kim. The Applicability of Virtual Reality-Based Training for Controlling Anger in Aggressive Individuals
287 -- 293Jeffrey Lambert, George Barnstable, Eleanor Minter, Jemima Cooper, Desmond McEwan. Taking a One-Week Break from Social Media Improves Well-Being, Depression, and Anxiety: A Randomized Controlled Trial
294 -- 300Riley Scott, Jaimee Stuart, Bonnie L. Barber. What Predicts Online Disinhibition? Examining Perceptions of Protection and Control Online and the Moderating Role of Social Anxiety
301 -- 309Larisa T. McLoughlin, Gabrielle Simcock, Paul Schwenn, Denise Beaudequin, Amanda Boyes, Marcella Parker, Jim Lagopoulos, Daniel F. Hermens. Social Connectedness, Cyberbullying, and Well-Being: Preliminary Findings from the Longitudinal Adolescent Brain Study
310 -- 315Ethan Luxford, Selen Türkay, Julian Frommel, Stephanie J. Tobin, Regan L. Mandryk, Jessica Formosa, Daniel Johnson 0001. Self-Regulation as a Mediator of the Associations Between Passion for Video Games and Well-Being
316 -- 322Jiangfeng Yang, Yonghe Ti, Yinghua Ye. Offline and Online Social Support and Short-Form Video Addiction Among Chinese Adolescents: The Mediating Role of Emotion Suppression and Relatedness Needs
323 -- 325Anders Hedman. The Psychosocial Reality of Digital Travel: Being in Virtual Places
326 -- 327Giuseppe Riva, Elena Sajno. CoLLaboratE: Artificial Intelligence for Human-Robot Collaboration
328 -- 0. Correction to: College Students' Motives for In-Person Meetings with Dating Application Matches, by Harrison, et al. Cyberpsychol Behav Soc Netw 2022;25(2): 130-134; doi: 10.1089/cyber.2021.0031

Volume 25, Issue 4

264 -- 265Giuseppe Riva 0001, Elena Sajno. MONSOON: Artificial Intelligence Meets Process Industries

Volume 25, Issue 3

157 -- 158Brenda K. Wiederhold. BookTok Made Me Do It: The Evolution of Reading
159 -- 160Sebastian Wachs, Michelle F. Wright, Manuel Gámez-Guadix. Call for Special Issue Papers: Predictors, Consequences, and Prevention of Hate Speech and Fake News Involvement Across the Lifespan: Deadline for Manuscript Submission: July 1, 2022
161 -- 162John A. Waterworth, Ingvar Tjøstheim. Call for Special Issue Papers: The Psychosocial Impacts of Digital Travel: Deadline for Manuscript Submission: July 31, 2022
163 -- 168Daphne Weiss, Sunny Xun Liu, Hannah Mieczkowski, Jeffrey T. Hancock. Effects of Using Artificial Intelligence on Interpersonal Perceptions of Job Applicants
169 -- 173Giuseppe Riva, Brenda K. Wiederhold, Sauro Succi. Zero Sales Resistance: The Dark Side of Big Data and Artificial Intelligence
174 -- 180Tuo Liu, Daniel Pietschmann, Peter Ohler. Affecting Explicit and Implicit Body Image with Thin-Idealized Avatars in Virtual Reality: The Role of Sense of Embodiment
181 -- 188Cheng Wang, Omar Lizardo, David S. Hachen. A Longitudinal Study of Fitbit Usage Behavior Among College Students
189 -- 193Jeff Gavin, Mark J. Brosnan. The Relationship Between Hikikomori Risk and Internet Use During COVID-19 Restrictions
194 -- 199Bernardo P. Cavalheiro, Marília Prada, David L. Rodrigues 0001, Diniz Lopes, Margarida Vaz Garrido. Evaluating the Adequacy of Emoji Use in Positive and Negative Messages from Close and Distant Senders
200 -- 206Prit Y. Patel, Elizabeth A. Mahar, Gregory D. Webster. Adult Romantic Attachment, Electronic Messaging, and Relationship Quality
207 -- 208Anthony Lewis Brooks. Book Review: Recent Advances in Technologies for Inclusive Well-Being: Virtual Patients, Gamification, and Simulation
209 -- 210Giuseppe Riva, Elena Sajno. THOMAS: Robotic Workers with Embedded Cognition for Hybrid Manufacturing Systems

Volume 25, Issue 2

81 -- 82Brenda K. Wiederhold. The Escalating Crisis in Adolescent Mental Health
83 -- 84Brenda K. Wiederhold. Call for Special Issue Papers: Virtual Consumerism: Deadline for Manuscript Submission: April 1, 2022
85 -- 86Andrea Gaggioli, Alice Chirico. Call for Special Issue Papers: Virtual Emotions: Understanding Affective Experiences in the Metaverse: Deadline for Manuscript Submission: July 31, 2022
87 -- 93David S. Lee, Tao Jiang, Jennifer Crocker, Baldwin M. Way. Social Media Use and Its Link to Physical Health Indicators
94 -- 100Samuel Moore, Jason Satel, Halley M. Pontes. Investigating the Role of Health Factors and Psychological Well-Being in Gaming Disorder
101 -- 109Shuran Yang, Wenxiang Zhang. Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments?
110 -- 117Tengfei Zhao, Jingjing Cui, Jiayu Hu, Yan Dai, Yang Zhou 0003. Is Artificial Intelligence Customer Service Satisfactory? Insights Based on Microblog Data and User Interviews
118 -- 123Jungwon Kim, Yongjun Sung. Artificial Intelligence Is Safer for My Privacy: Interplay Between Types of Personal Information and Agents on Perceived Privacy Risk and Concerns
124 -- 129Rabindra A. Ratan, Dave B. Miller 0001, Jeremy N. Bailenson. Facial Appearance Dissatisfaction Explains Differences in Zoom Fatigue
130 -- 134Meredith G. Harrison, Richard D. McAnulty, Amy Canevello. College Students' Motives for In-Person Meetings with Dating Application Matches
135 -- 139Yunju Nam, Upyong Hong, Hyenyeong Chung, Soo Rim Noh. Eye Movement Patterns Reflecting Cybersickness: Evidence from Different Experience Modes of a Virtual Reality Game
140 -- 146Yen-I Lee, Bartosz W. Wojdynski, Kate Keib, Brittany N. Jefferson, Jennifer Malson, Hyoyeun Jun. Image Framing, Emoticons, and Sharing Intention for Health-Related Posts on Facebook
147 -- 153Minaam Farooq, Musa Ali Rizvi, Waaiz Ali Wajid, Mohammad Ashraf, Mukarram Farooq, Haseeba Javed, Muhammad Ahmad Sadiq, Hamza Muhammad Jafar, Farooq Hameed, Mehdi Ali Rizvi, Aalia Tayyba. Prevalence of Nomophobia and an Analysis of Its Contributing Factors in the Undergraduate Students of Pakistan
154 -- 155Giuseppe Riva, Cosimo Tuena. Transforming Brain Rehabilitation: Smartphone Solution Underpins Innovative Treatment of Brain Disorders
156 -- 0. Correction to: Big Five Personality Traits of Cybercrime Victims, by van de Weijer and Leukfeldt Cyberpsychology, Behavior, and Social Networking 2017; 20: 407-412. DOI: 10.1089/cyber.2017.0028

Volume 25, Issue 12

767 -- 768Brenda K. Wiederhold. The MetaPharmacy: What Happens When Big Pharma Goes Virtual?
769 -- 775Shangde Gao, Yan Wang 0066, Gregory D. Webster. Causal Modeling of Descriptive Social Norms from Twitter and the Physical World on Expressed Attitudes Change: A Case Study of COVID-19 Vaccination
776 -- 783Sen-chi Yu. The More COVID-19 Information We Shared; the More Anxious We Got? The Associations Among Social Media Use, Anxiety, and Coping Strategies
784 -- 792Ruimei Sun, Qiufeng Gao, Yanhui Xiang. Perceived Parental Monitoring of Smartphones and Problematic Smartphone Use in Adolescents: Mediating Roles of Self-Efficacy and Self-Control
793 -- 801Vasileios Stavropoulos, Trent Footitt, Daniel Zarate, Maria Prokofieva, Mark D. Griffiths. The Online Flow Questionnaire: An Item Response Theory Examination
802 -- 809Zrnka Kovacic Petrovic, Tina Peraica, Mirta Blazev, Lea Tomasic, Dragica Kozaric-Kovacic. Problematic Internet Use, Anxiety, Depression, and Stress Symptoms in Adults with COVID-19 Pandemic and Earthquake Experience: Insights from Croatian Online Survey
810 -- 813Nicole Poladian, Angela Maron, Tania Ghazarian, Yadi Fernandez-Sweeny, Anita L. Nelson. Unmet Needs Discussed on Reddit by Women with Premenstrual Dysphoric Disorder
814 -- 820Aislin R. Mushquash, Jaidyn K. Charlton, Angela Macisaac, Kendra Ryan. Romance Behind the Screens: Exploring the Role of Technoference on Intimacy
821 -- 827Jane Shawcroft, Sarah M. Coyne, Braden Bradshaw. An Analysis of the Social Context of Video Games, Pathological Gaming, and Depressive Symptoms
828 -- 833Yunxin Zhao, Jingyi Xu, Jinyu Zhou, Hui Zhang. Resilience and Internet Addiction: A Moderated Mediation Model of Loneliness and Resting Respiratory Sinus Arrhythmia
834 -- 835Elisa Pancini, Daniela Villani, Giuseppe Riva 0001. The e-SaVoR Project: Savoring and Virtual Reality to Enhance Emerging Adults' Well-Being

Volume 25, Issue 11

689 -- 690Brenda K. Wiederhold. A Gentle Nudge: The New Push in Digital Healthcare
691 -- 702Lucas Silva Lopes, João Pedro Hannauer Valentini, Thomas Hagemann Monteiro, Marcelo Cunha de Freitas Costacurta, Luiza Oliveira Nicastro Soares, Lucy Telfar-Barnard, Paula Villela Nunes. Problematic Social Media Use and Its Relationship with Depression or Anxiety: A Systematic Review
703 -- 708Jung-Ah Lee, So Young Lee, Yuhosua Ryoo, Woojin Kim, Yongjun Sung. The Psychological Consequences of Envying Influencers on Instagram
709 -- 717Hyungrok Jin, Jaehee Hwang, Bingqin Luo, Taeyeon Kim, Yongjun Sung. Licensing Effect of Pro-Environmental Behavior in Metaverse
718 -- 732Kenji Yokotani, Masanori Takano. Avatars' Social Rhythms in Online Games Indicate Their Players' Depression
733 -- 743Irene Morales-Arjona, Guadalupe Pastor-Moreno, Isabel Ruiz-Pérez, Luis Sordo, Jesús Henares-Montiel. Characterization of Cyberbullying Victimization and Perpetration Before and During the COVID-19 Pandemic in Spain
744 -- 751Biyun Wu, Li Zhou, Yuanyuan Deng, Jun Zhao, Mingfan Liu. Online Disinhibition and Online Trolling Among Chinese College Students: The Mediation of the Dark Triad and the Moderation of Gender
752 -- 755Emma K. Quinn, Emily V. Heer, Sajjad S. Fazel, Cheryl E. Peters. The Instagram Infodemic Persists: Extreme Content Escapes Platform's Removal Tactics
756 -- 761Helen Wanqi Zhang, Alexandros Nikolaidis-Konstas, Jessica J. Good. Self-Disclosure Valence on Facebook: Effects on Social Attractiveness and User Reactions
762 -- 764Marta Pizzolante, Alice Chirico, Andrea Gaggioli, Giuseppe Riva 0001. Why and How Empathy Matters in Aesthetic Experiences
765 -- 0. Correction to: How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing by Brandtner, et al. Cyberpsychol Behav Soc Netw 2022;25(9): 613-619; doi: 10.1089/cyber.2022.0019

Volume 25, Issue 10

623 -- 624Brenda K. Wiederhold. Tech Addiction? Take a Break Addressing a Truly Global Phenomenon
625 -- 633Han Zheng, Shaohai Jiang. Linking the Pathway from Exposure to Online Vaccine Information to Cyberchondria During the COVID-19 Pandemic: A Moderated Mediation Model
634 -- 640Shuai Chen, Zhenshuo Yi, Mingchen Wei, Yanling Liu. Deviant Peer Affiliation: A Newly Verified Mechanism by Which Violent Video Game Exposure Affect Aggressive and Prosocial Behavior
641 -- 648Lei Zheng, Jincheng Cai, Fang Wang, Chenhan Ruan, Mingxing Xu, Miao Miao. How Health-Related Misinformation Spreads Across the Internet: Evidence for the "Typhoon Eye" Effect
649 -- 656Hyo-Jin Lee, Holly E. R. Morrell, Kevin J. Lee. Development and Psychometric Validation of a Novel Self-Report Measure of ICD-11 Gaming Disorder
657 -- 665Katja Prevodnik, Marina Trkman, Darja Groselj, Jost Bartol, Andraz Petrovcic. An Assessment of the Structural Validity and Measurement Invariance of the Web-Use Skills Scale for Aging Internet Users
666 -- 671Ivana Frigione, Gemma Massetti, Matteo Girondini, Roberta Etzi, Giulia Wally Scurati, Francesco Ferrise, Alice Chirico, Andrea Gaggioli, Alberto Gallace. An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses
672 -- 677Zhengyang Tao, Hongwei Deng, Hang Chu, Mark D. Wiederhold, Brenda K. Wiederhold, Huahong Zhong, Zefeng Kang, Jun Zhao, Mei Xiong, Minjuan Zhu, Zhihong Lin, Jiao Wang. Exploring the Relationship Between Binocular Imbalance and Myopia: Refraction with a Virtual Reality Platform
678 -- 685Kazuma Mori, Hugo Hadjur, Masahiko Haruno. Natural Language Content Mediates the Association Between Active Interactions on Social Network Services and Subjective Well-Being
686 -- 687Sara Ventura, Giada Lullini, Giuseppe Riva 0001. Cognitive Rehabilitation in the Metaverse: Insights from the Tele-Neurorehab Project

Volume 25, Issue 1

1 -- 2Brenda K. Wiederhold. Ready (or Not) Player One: Initial Musings on the Metaverse
3 -- 4Brenda K. Wiederhold. Call for Special Issue Papers: Virtual Consumerism: Deadline for Manuscript Submission: April 1, 2022
5 -- 13Paraskevi S. Lampropoulou, Konstantinos Siomos, Georgios Floros 0001, Nikos Christodoulou. Effectiveness of Available Treatments for Gaming Disorders in Children and Adolescents: A Systematic Review
14 -- 26Renato Montaleão Brum Alves, Mônica Ferreira da Silva, Eber Assis Schmitz, Antonio Juarez Alencar. Trends, Limits, and Challenges of Computer Technologies in Attention Deficit Hyperactivity Disorder Diagnosis and Treatment
27 -- 36Woojin Kim, Yuhosua Ryoo. Hypocrisy Induction: Using Chatbots to Promote COVID-19 Social Distancing
37 -- 42Zhaocai Jiang, Keke Qi, Yue Zhao, Jin Liu, Chengcheng Lv. Other-Dehumanization Rather Than Self-Dehumanization Mediates the Relationship Between Violent Video Game Exposure and Aggressive Behavior
43 -- 50Kyung-shick Choi, Hannarae Lee, Gibeom Park, Chiho Han. Virtual Reality Program in Cybercrime Investigation: A Pilot Study Examining Search and Seizure of Digital Evidence Practice
51 -- 58Qianqian Li, Yuanyuan Tan, Yan Chen, Chun Li, Xiaoqing Ma, Lixia Wang, Chuanhua Gu. Is Self-Control an "Angel" or a "Devil"? The Effect of Internet Game Disorder on Adolescent Subjective Well-Being
59 -- 65Xingqiao Li, Yinghua Ye. Fear of Missing Out and Irrational Procrastination in the Mobile Social Media Environment: A Moderated Mediation Analysis
66 -- 71Phillip Brown, Wendy A. Powell, Neil Dansey, Miznah Al-Abbadey, Brett Stevens, Vaughan Powell. Virtual Reality as a Pain Distraction Modality for Experimentally Induced Pain in a Chronic Pain Population: An Exploratory Study
72 -- 76Julia Y. Gorday, Joseph R. Bardeen. Problematic Smartphone Use Influences the Relationship Between Experiential Avoidance and Anxiety
77 -- 78Cosimo Tuena, Giuseppe Riva. Active Navigation Training: An Innovative Embodied-Based Training System for Spatial Navigation in Aging
79 -- 80. Acknowledgment of Reviewers 2021