Journal: Cyberpsy., Behavior, and Soc. Networking

Volume 25, Issue 10

623 -- 624Brenda K. Wiederhold. Tech Addiction? Take a Break Addressing a Truly Global Phenomenon
625 -- 633Han Zheng, Shaohai Jiang. Linking the Pathway from Exposure to Online Vaccine Information to Cyberchondria During the COVID-19 Pandemic: A Moderated Mediation Model
634 -- 640Shuai Chen, Zhenshuo Yi, Mingchen Wei, Yanling Liu. Deviant Peer Affiliation: A Newly Verified Mechanism by Which Violent Video Game Exposure Affect Aggressive and Prosocial Behavior
641 -- 648Lei Zheng, Jincheng Cai, Fang Wang, Chenhan Ruan, Mingxing Xu, Miao Miao. How Health-Related Misinformation Spreads Across the Internet: Evidence for the "Typhoon Eye" Effect
649 -- 656Hyo-Jin Lee, Holly E. R. Morrell, Kevin J. Lee. Development and Psychometric Validation of a Novel Self-Report Measure of ICD-11 Gaming Disorder
657 -- 665Katja Prevodnik, Marina Trkman, Darja Groselj, Jost Bartol, Andraz Petrovcic. An Assessment of the Structural Validity and Measurement Invariance of the Web-Use Skills Scale for Aging Internet Users
666 -- 671Ivana Frigione, Gemma Massetti, Matteo Girondini, Roberta Etzi, Giulia Wally Scurati, Francesco Ferrise, Alice Chirico, Andrea Gaggioli, Alberto Gallace. An Exploratory Study on the Effect of Virtual Environments on Cognitive Performances and Psychophysiological Responses
672 -- 677Zhengyang Tao, Hongwei Deng, Hang Chu, Mark D. Wiederhold, Brenda K. Wiederhold, Huahong Zhong, Zefeng Kang, Jun Zhao, Mei Xiong, Minjuan Zhu, Zhihong Lin, Jiao Wang. Exploring the Relationship Between Binocular Imbalance and Myopia: Refraction with a Virtual Reality Platform
678 -- 685Kazuma Mori, Hugo Hadjur, Masahiko Haruno. Natural Language Content Mediates the Association Between Active Interactions on Social Network Services and Subjective Well-Being
686 -- 687Sara Ventura, Giada Lullini, Giuseppe Riva 0001. Cognitive Rehabilitation in the Metaverse: Insights from the Tele-Neurorehab Project