| 549 | -- | 551 | Brenda K. Wiederhold. Transportation as a Health Concern: How Technology Can Help |
| 552 | -- | 560 | Weiyu Zhang, Subhayan Mukerjee, Huazhi Qin. Topics and Sentiments Influence Likes: A Study of Facebook Public Pages' Posts About COVID-19 Vaccination |
| 561 | -- | 570 | Jiwon Kang, Jieun Kim, Taenyun Kim, Hayeon Song, Jinyoung Han. Experiencing Stress During COVID-19: A Computational Analysis of Stressors and Emotional Responses to Stress |
| 571 | -- | 579 | Sisi Tao, Frank Reichert, Nancy Law, Nirmala Rao. Digital Technology Use and Cyberbullying Among Primary School Children: Digital Literacy and Parental Mediation as Moderators |
| 580 | -- | 588 | Krestina L. Amon, Brad Ridout, Rowena Forsyth, Andrew J. Campbell. Online Group Counseling for Young People Through a Customized Social Networking Platform: Phase 2 of Kids Helpline Circles |
| 589 | -- | 596 | Chen Bai, Xiaomeng Chen, Hanwen Liu, Kun Yu. Parental Expectation and Mobile Phone Addiction in Adolescents from Chinese Low-Income Families: The Mediating Effects of Self-Esteem and Social Anxiety |
| 597 | -- | 604 | Eunjoo Jin, Matthew S. Eastin. When a Chatbot Smiles at You: The Psychological Mechanism Underlying the Effects of Friendly Language Use by Product Recommendation Chatbots |
| 605 | -- | 612 | Manu Bhandari, Po-Lin Pan. Underlying Mechanisms of Brand Feedback's Mixed Effects in E-Commerce: Roles of Perceived Controllability, Stability, and Brand Trust |
| 613 | -- | 619 | Annika Brandtner, Stephanie Antons, Magnus Liebherr, Matthias Brand. How Different Gaming Genres Can Be Described by Required Skills and Motives for Playing |
| 620 | -- | 622 | Maria Sansoni, Giuseppe Riva 0001. 360-VIRTOncology: Virtual Reality to Improve Cancer Patients' Well-Being |