Journal: Computers & Graphics

Volume 30, Issue 6

891 -- 0Ayellet Tal, Thomas A. Funkhouser, Ariel Shamir. Editorial
892 -- 902Jean-Philippe Pernot, George-Florin Moraru, Philippe Véron. Filling holes in meshes using a mechanical model to simulate the curvature variation minimization
903 -- 916Cheuk Yiu Ip, William C. Regli. A 3D object classifier for discriminating manufacturing processes
917 -- 926Geetika Tewari, Craig Gotsman, Steven J. Gortler. Meshing genus-1 point clouds using discrete one-forms
927 -- 935Jin Huang, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum. An efficient large deformation method using domain decomposition
936 -- 946H. Masuda, Y. Yoshioka, Y. Furukawa. Interactive mesh deformation using equality-constrained least squares
947 -- 958Francisco Martínez, Antonio J. Rueda Ruiz, Francisco R. Feito. The multi-L-REP decomposition and its application to a point-in-polygon inclusion test
959 -- 970Núria Pla Garcia, Marc Vigo Anglada, Josep Cotrina Navau. ::::N::::-sided patches with B-spline boundaries
971 -- 980José Mario De Martino, Léo Pini Magalhães, Fábio Violaro. Facial animation based on context-dependent visemes
981 -- 993K. C. Hui, H. C. Leung. Expression modeling - a boundary element approach
994 -- 1010Diego Gutierrez, Francisco J. Serón, Adolfo Muñoz, Oscar Anson. Simulation of atmospheric phenomena
1011 -- 1019Giuseppe Di Gironimo, Antonio Lanzotti, Amalia Vanacore. Concept design for quality in virtual environment
1020 -- 1026Afonso Paiva, Luiz Henrique de Figueiredo, Jorge Stolfi. Robust visualization of strange attractors using affine arithmetic
1027 -- 1032Cameron Browne. Wild knots
1033 -- 1041Johannes Görke, Frank Hanisch, Wolfgang Straßer. Introducing live graphics gems to educational material

Volume 30, Issue 5

679 -- 680Thomas Kirste, Heidi Schumann. Introduction
681 -- 691Oliver Storz, Adrian Friday, Nigel Davies. Supporting content scheduling on situated public displays
692 -- 701Erik G. Nilsson, Jacqueline Floch, Svein O. Hallsteinsen, Erlend Stav. Model-based user interface adaptation
702 -- 713Kris Luyten, Jan Van den Bergh, Chris Vandervelpen, Karin Coninx. Designing distributed user interfaces for ambient intelligent environments using models and simulations
714 -- 726Zdenek Mikovec, Ladislav Cmolik, Jiri Kopsa, Pavel Slavík. Beyond traditional interaction in a mobile environment: New approach to 3D scene rendering
727 -- 736Uwe Rauschenbach. Interactive TV: A new application for mobile computing
737 -- 753Antonio Castelo, Luis Gustavo Nonato, M. F. Siqueira, Rosane Minghim, Geovan Tavares. The ::::J:::a:::::::::l:: triangulation: An adaptive triangulation in any dimension
754 -- 766Tobias Isenberg, Angela Brennecke. G-Strokes: A Concept for Simplifying Line Stylization
767 -- 778Seunghyup Shin, Tomoyuki Nishita, Sung Yong Shin. On pixel-based texture synthesis by non-parametric sampling
779 -- 786Wei Zeng, Xiangxu Meng, Chenglei Yang, Lei Huang. Feature extraction for online handwritten characters using Delaunay triangulation
787 -- 799Zbigniew Les, Magdalena Les. The cyclic object: The example of visual reasoning in the shape understanding system
800 -- 814Yong Liu, Congfu Xu, Zhigeng Pan, Yunhe Pan. Semantic modeling for ancient architecture of digital heritage
815 -- 833John McDonald. Fractal classifications of trajectories in a nonlinear mass-spring system
834 -- 842Cameron Browne, Paul B. van Wamelen. Spiral packing
843 -- 853Philip R. Van Loocke, Yannick Joye. Symmetry breaking in fields as a methodology for three-dimensional fractal form generation
854 -- 879Timothy S. Newman, Hong Yi. A survey of the marching cubes algorithm

Volume 30, Issue 4

483 -- 484Gladimir V. G. Baranoski, Márcio Lobo Netto. Natural Phenomena Simulation
485 -- 493Petri Varsa, Jon G. Rokne. Simulation of the ball lightning phenomenon
494 -- 506Gilles Valette, Stéphanie Prévost, Laurent Lucas, Joël Léonard. SoDA project: A simulation of soil surface degradation by rainfall
507 -- 518Pierre Rousseau, Vincent Jolivet, Djamchid Ghazanfarpour. Realistic real-time rain rendering
519 -- 528Ye Zhao, Lujin Wang, Feng Qiu, Arie E. Kaufman, Klaus Mueller. Melting and flowing in multiphase environment
529 -- 539Yasuhiro Akagi, Katsuhiro Kitajima. Computer animation of swaying trees based on physical simulation
540 -- 560Qingbiao Wu, Xinxian Huang, Yujuan Han. A clipping algorithm for parabola segments against circular windows
561 -- 580R. J. Cant, C. S. Langensiepen. Efficient anti-aliased bump mapping
581 -- 587Zhong Li, Dereck S. Meek, Desmond J. Walton. A smooth, obstacle-avoiding curve
588 -- 597Márta Szilvási-Nagy, Ildikó Szabó. Generalization of Coons construction
598 -- 609M. Pourazady, X. Xu. Direct manipulations of NURBS surfaces subjected to geometric constraints
610 -- 618Yong Joo Kil, Pietro Renzulli, Oliver Kreylos, Bernd Hamann, Giuseppe Monno, Oliver G. Staadt. 3D warp brush modeling
619 -- 628Giuseppe Conti, Giuliana Ucelli, Raffaele de Amicis. Verba Volant Scripta Manent a false axiom within virtual environments. A semi-automatic tool for retrieval of semantics understanding for speech-enabled VR applications
629 -- 645Qi Liu, Alexei Sourin. Function-based shape modelling extension of the Virtual Reality Modelling Language
646 -- 649Paul D. Bourke. Constrained diffusion-limited aggregation in 3 dimensions
650 -- 657James A. Walsh. Reverse bifurcations in a unimodal queueing model
658 -- 668Beatriz Sousa Santos. An introductory course on Human-Computer Interaction: Programme, bibliography, practical classes and assignments

Volume 30, Issue 3

321 -- 322Raffaele de Amicis. Introduction
323 -- 333Marco Attene, Silvia Biasotti, Michela Mortara, Giuseppe Patanè, Michela Spagnuolo, Bianca Falcidieno. Computational methods for understanding 3D shapes
334 -- 344Emanuele Danovaro, Leila De Floriani, Paola Magillo, Enrico Puppo, Davide Sobrero. Level-of-detail for data analysis and exploration: A historical overview and some new perspectives
345 -- 352Giancarlo Amati, Alfredo Liverani, Gianni Caligiana. From spline to Class-A curves through multi-scale analysis filtering
353 -- 358Francesca Taponecco. Dense texture-based visualization of unsteady and multi-variate vector fields
359 -- 367Eleonora Bilotta, Pietro Pantano, Fausto Stranges. Computer graphics meets chaos and hyperchaos. Some key problems
368 -- 376Marco Callieri, Paul E. Debevec, J. Pair, Roberto Scopigno. A realtime immersive application with realistic lighting: The Parthenon
377 -- 390Monica Bordegoni, Giorgio Colombo, Luca Formentini. Haptic technologies for the conceptual and validation phases of product design
391 -- 406Marzia Fontana, Caterina Rizzi, Umberto Cugini. A CAD-oriented cloth simulation system with stable and efficient ODE solution
407 -- 0Fabio Ganovelli, César Mendoza. Introduction
408 -- 415Joachim Georgii, Rüdiger Westermann. A multigrid framework for real-time simulation of deformable bodies
416 -- 422Julien Lenoir, Stephane Cotin, Christian Duriez, Paul F. Neumann. Interactive physically-based simulation of catheter and guidewire
423 -- 431Thanh Giang, Carol O Sullivan. Approximate collision response using closest feature maps
432 -- 438César Mendoza, Carol O Sullivan. Interruptible collision detection for deformable objects
439 -- 449Daniel S. Coming, Oliver G. Staadt. Kinetic sweep and prune for multi-body continuous motion
450 -- 459Thomas Larsson, Tomas Akenine-Möller. A dynamic bounding volume hierarchy for generalized collision detection
460 -- 469M. Romera, G. Pastor, Gonzalo Álvarez, F. Montoya. External arguments in the multiple-spiral medallions of the Mandelbrot set
470 -- 473Yuru Zou, Wenxia Li, Jian Lu, Ruisong Ye. Orbit trap rendering method for generating artistic images with cyclic or dihedral symmetry

Volume 30, Issue 2

158 -- 159Bianca Falcidieno, Remco C. Veltkamp. Shape reasoning and understanding
160 -- 176Livio De Luca, Philippe Véron, Michel Florenzano. Reverse engineering of architectural buildings based on a hybrid modeling approach
177 -- 184Hervé Glotin, Sabrina Tollari, Pascale Giraudet. Shape reasoning on mis-segmented and mis-labeled objects using approximated Fisher criterion
185 -- 196Michela Mortara, Giuseppe Patanè, Michela Spagnuolo. From geometric to semantic human body models
197 -- 206Marco Reisert, Hans Burkhardt. Second order 3D shape features: An exhaustive study
207 -- 212Asif-ul Haque, Mohammad Saifur Rahman, Mehedi Bakht, Mohammad Kaykobad. Drawing lines by uniform packing
213 -- 224Jie-Hui Gong, Gui-Fang Zhang, Hui Zhang, Jia-Guang Sun. Reconstruction of 3D curvilinear wire-frame from three orthographic views
225 -- 232Hassan Ugail. Method of trimming PDE surfaces
233 -- 243Kup-Sze Choi. Interactive cutting of deformable objects using force propagation approach and digital design analogy
244 -- 254Chung-Ming Wang, Peng-Cheng Wang. Steganography on point-sampled geometry
255 -- 264Hans-Heino Ehricke, Uwe Klose, Wolfgang Grodd. Visualizing MR diffusion tensor fields by dynamic fiber tracking and uncertainty mapping
265 -- 276Benjamin Vrolijk, Frits H. Post. Interactive out-of-core isosurface visualisation in time-varying data sets
277 -- 283Slawomir Nikiel. Integration of iterated function systems and vector graphics for aesthetics
287 -- 298Robina Hetherington, Brian Farrimond, Steve Presland. Information rich temporal virtual models using X3D
299 -- 310George Sidiropoulos, Athanasios Vasilakos. Ultra-real or symbolic visualization? The case of the city through time

Volume 30, Issue 1

1 -- 2Zhigeng Pan. Special issue on edutainment (E-learning and game)
3 -- 9Yiyu Cai, Baifang Lu, Zhaowei Fan, Chandrasekaran Indhumathi, Kian Teck Lim, Ching Wern Chan, Yuan Jiang, Lin Li. Bio-edutainment: Learning life science through X gaming
10 -- 19Jim X. Chen. Learning abstract concepts through interactive playing
20 -- 28Zhigeng Pan, Adrian David Cheok, Hongwei Yang, Jiejie Zhu, Jiaoying Shi. Virtual reality and mixed reality for virtual learning environments
29 -- 0Eric Andres, Guillaume Damiand, Pascal Lienhardt. Introduction
30 -- 36Isabelle Debled-Rennesson, Fabien Feschet, Jocelyne Rouyer-Degli. Optimal blurred segments decomposition of noisy shapes in linear time
37 -- 45Pierre Y. Chatelier, Rémy Malgouyres. A low-complexity discrete radiosity method
46 -- 53David Coeurjolly, Loutfi Zerarga. Supercover model, digital straight line recognition and curve reconstruction on the irregular isothetic grids
54 -- 61Bertrand Kerautret, Achille J.-P. Braquelaire. A reversible and statistical method for discrete surfaces smoothing
62 -- 69Samuel Peltier, Sylvie Alayrangues, Laurent Fuchs, Jacques-Olivier Lachaud. Computation of homology groups and generators
70 -- 76Peer Stelldinger, Ullrich Köthe. Connectivity preserving digitization of blurred binary images in 2D and 3D
77 -- 85Peter Veelaert, Kristof Teelen. Consensus sets for affine transformation uncertainty polytopes
86 -- 97Ugur Dogrusöz, Burkay Genc. A multi-graph approach to complexity management in interactive graph visualization
98 -- 110Pere-Pau Vázquez, Miquel Feixas, Mateu Sbert, Antoni Llobet. Realtime automatic selection of good molecular views
111 -- 125Yu Wang, Charlie C. L. Wang, Matthew Ming-Fai Yuen. Fast energy-based surface wrinkle modeling
126 -- 133Cameron Browne. Fractal board games
134 -- 136Paul D. Bourke. An introduction to the Apollonian fractal
137 -- 144Naai-Jung Shih. RP-aided computer modeling for architectural education