133 | -- | 135 | Kenneth B. McAlpine. Jazz and the Art of Anticipation |
137 | -- | 153 | Gregory S. Penninck. Modularity for Next Gen Games Designers |
155 | -- | 168 | Kenneth B. McAlpine. All Aboard the Impulse Train: A Retrospective Analysis of the Two-Channel Title Music Routine in Manic Miner |
169 | -- | 186 | Dana Ruggiero, Katrin Becker. Games You Can't Win |
187 | -- | 188 | Michael J. Heron. Rachel Kowert, Thorsten Quandt (eds): The Video Game Debate - Unravelling the Physical, Social and Psychological Effects of Digital Games - Taylor & Francis (unpublished proof), ISBN 978-1-138-83160-5 (hbk), 978-1-138-83163-6 (pbk), 978-1-315-73649-5 (ebk) |
189 | -- | 190 | Mike Reddy. Eva Lenhardt and Andreas Rauscher (eds.): Films and Games: Interactions - Deutsches Filmmuseum, Frankfurt, 2005, 256 pp, ISBN: 978-3-86505-242-1 |