Journal: The Computer Games Journal

Volume 8, Issue 3-4

109 -- 120Jonne Arjoranta. How to Define Games and Why We Need to
121 -- 141Hrafnhildur Jónasdóttir, Bendik Bygstad. "Whoever is Educated by Anxiety is Educated by Possibility" A Study of Creativity in Game Development
143 -- 156Zahra Amiri, Yoones A. Sekhavat. Intelligent Adjustment of Game Properties at Run Time Using Multi-armed Bandits
157 -- 178Evan Mills, Norman Bourassa, Leo Rainer, Jimmy Mai, Arman Shehabi, Nathaniel Mills. Toward Greener Gaming: Estimating National Energy Use and Energy Efficiency Potential
179 -- 198Björn Berg Marklund, Henrik Engström, Marcus Hellkvist, Per Backlund. What Empirically Based Research Tells Us About Game Development
199 -- 214Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei. An Introduction to Spatial Sound Rendering in Virtual Environments and Games
215 -- 239J. Tuovenen, Mourad Oussalah 0002, Panos Kostakos. MAuto: Automatic Mobile Game Testing Tool Using Image-Matching Based Approach
241 -- 254Vladimir Vladimirovich Maltsev. Economics of RP-PvP Events in World of Warcraft (via the Example of Argent Dawn Server)