1 | -- | 0 | Newton Lee. A Word from the Editor |
2 | -- | 0 | Newton Lee. Interview with Seamus Blackley: May 13, 2005 |
2 | -- | 0 | Newton Lee. Interview with Ken Goldstein: May 16, 2005 |
3 | -- | 0 | Philippe Golle, Nicolas Ducheneaut. Preventing bots from playing online games |
3 | -- | 0 | Penelope Sweetser, Peta Wyeth. GameFlow: a model for evaluating player enjoyment in games |
3 | -- | 0 | Paul Coulton, Omer Rashid, Reuben Edwards, Robert Thompson. Creating entertainment applications for cellular phones |
4 | -- | 0 | Florian Mueller, Stefan Agamanolis. Sports over a distance |
4 | -- | 0 | Bo Kampmann Walther. Atomic actions -- molecular experience: theory of pervasive gaming |
4 | -- | 0 | Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen. Pervasive games: bringing computer entertainment back to the real world |
4 | -- | 0 | Ken Newman. Albert in Africa: online role-playing and lessons from improvisational theatre |
4 | -- | 0 | Ian E. Smith, Sunny Consolvo, Anthony LaMarca. The Drop: pragmatic problems in the design of a compelling, pervasive game |
5 | -- | 0 | Newton Lee. The NVIDIA® championships at QuakeCon 2005 |
5 | -- | 0 | Newton Lee. The Third Annual International Conference on Game Design and Technology - GDTW 05: call for papers |
5 | -- | 0 | Newton Lee. 2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME 06): call for papers |
5 | -- | 0 | Newton Lee. Women s Game Conference 2005 |
5 | -- | 0 | Newton Lee. 4th European Interactive TV Conference - EuroITV 2006: call for papers |
5 | -- | 0 | Eldon C. Hylton. Welcome to China s first multimedia conference |