Journal: Computers in Entertainment

Volume 3, Issue 4

1 -- 3Elaine Chew. Foreword to special issue on music visualization
1 -- 2Newton Lee. CyberGames 06: registering interest and sponsorship opportunities
1 -- 2Newton Lee. A word from the editor
1 -- 0Newton Lee. Elaine Chew
1 -- 10Petri Toiviainen. Visualization of tonal content with self-organizing maps and self-similarity matrices
1 -- 10Ian McKinnon. Children s music journey: the development of an interactive software solution for early childhood music education
1 -- 37Newton Lee. Fourth annual visual effects (VES) awards
1 -- 14Carol Krumhansl. The geometry of musical structure: a brief introduction and history
1 -- 0Newton Lee. Anna Marie Piersimoni
1 -- 0Newton Lee. FallFocus 2005: making media meaningful
1 -- 19Craig Stuart Sapp. Visual hierarchical key analysis
1 -- 16Elaine Chew, Alexandre R. J. François. Interactive multi-scale visualizations of tonal evolution in MuSA.RT Opus 2

Volume 3, Issue 3

1 -- 0Newton Lee. A Word from the Editor
2 -- 0Newton Lee. Interview with Seamus Blackley: May 13, 2005
2 -- 0Newton Lee. Interview with Ken Goldstein: May 16, 2005
3 -- 0Philippe Golle, Nicolas Ducheneaut. Preventing bots from playing online games
3 -- 0Penelope Sweetser, Peta Wyeth. GameFlow: a model for evaluating player enjoyment in games
3 -- 0Paul Coulton, Omer Rashid, Reuben Edwards, Robert Thompson. Creating entertainment applications for cellular phones
4 -- 0Florian Mueller, Stefan Agamanolis. Sports over a distance
4 -- 0Bo Kampmann Walther. Atomic actions -- molecular experience: theory of pervasive gaming
4 -- 0Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk, Trond Nilsen. Pervasive games: bringing computer entertainment back to the real world
4 -- 0Ken Newman. Albert in Africa: online role-playing and lessons from improvisational theatre
4 -- 0Ian E. Smith, Sunny Consolvo, Anthony LaMarca. The Drop: pragmatic problems in the design of a compelling, pervasive game
5 -- 0Newton Lee. The NVIDIA® championships at QuakeCon 2005
5 -- 0Newton Lee. The Third Annual International Conference on Game Design and Technology - GDTW 05: call for papers
5 -- 0Newton Lee. 2nd IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME 06): call for papers
5 -- 0Newton Lee. Women s Game Conference 2005
5 -- 0Newton Lee. 4th European Interactive TV Conference - EuroITV 2006: call for papers
5 -- 0Eldon C. Hylton. Welcome to China s first multimedia conference

Volume 3, Issue 2

1 -- 0Newton Lee. A Word from the Editor
2 -- 0Newton Lee. Interview with Rick Mandler
2 -- 0Newton Lee. Interview with Kimberly Till
3 -- 0Abdennour El Rhalibi, Madjid Merabti. Agents-based modeling for a peer-to-peer MMOG architecture
3 -- 0Claudio E. Palazzi, Stefano Ferretti, Stefano Cacciaguerra, Marco Roccetti. A RIO-like technique for interactivity loss-avoidance in fast-paced multiplayer online games
3 -- 0Timothy Roden, Ian Parberry. Portholes and planes: faster dynamic evaluation of potentially visible sets
5 -- 0Charles S. Swartz. Understanding digital cinema: introduction
6 -- 0Samuel Miller. Taking on the masses with mobile messaging TV
7 -- 0Newton Lee. Narrowstep launches world s first city broadband TV channel
7 -- 0Newton Lee. Connections: the digital home conference and showcase
7 -- 0Newton Lee. First ever simultaneous release of a Bollywood blockbuster in theatres and on internet: Cinema on Web teams up with Globix to broadcast Bollywood blockbusters on the web

Volume 3, Issue 1

1 -- 0Newton Lee. A word from the editor
3 -- 0Eldon C. Hylton. China great wall digital cultural heritage
4 -- 0Newton Lee. Interview with Elisabeth and Eric Freeman: October 17, 2004
4 -- 0Newton Lee. Interview with Bill Kinder: January 13, 2005
5 -- 0Bill Tomlinson. From linear to interactive animation: how autonomous characters change the process and product of animating
5 -- 0Michael Meredith, Steve C. Maddock. Adapting motion capture data using weighted real-time inverse kinematics
6 -- 0Bride Mallon, Brian Webb. Stand up and take your place: identifying narrative elements in narrative adventure and role-play games
6 -- 0Jesse Schell. Understanding entertainment: story and gameplay are one
8 -- 0Georgios N. Yannakakis. Review of Synthetic Creatures with Learning and Reactive Behaviors by Alex J. Champandard , New Riders Publishing, 2004, 768 pp
8 -- 0Edgar A. Maldonado, Joseph A. Zupko. Review of Techniques for 21st Century Fiction by A. S. Glassner , A. K. Peters, Ltd., Natick, MA 511 pages, ISBN 1-56881-221-3