0 | -- | 0 | Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó. An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU |
0 | -- | 0 | Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Marco A. Casanova, Antonio L. Furtado. Event relations in plan-based plot composition |
0 | -- | 0 | Alessandro Ribeiro Da Silva, Wallace Santos Lages, Luiz Chaimowicz. Boids that see: Using self-occlusion for simulating large groups on GPUs |
0 | -- | 0 | Yalmar Ponce Atencio, Guina Sotomayor Alzamora, Claudio Esperança. Enhanced physically-based animation of deformable bodies using shape-matching |
0 | -- | 0 | Anton Gustafsson, Cecilia Katzeff, Magnus Bång. Evaluation of a pervasive game for domestic energy engagement among teenagers |
0 | -- | 0 | C. Pearce, Esteban Walter Gonzalez Clua, S. R. Musse. Video interviews |
0 | -- | 0 | Lucas Machado, Bruno Feijó. Parallel culling and sorting based on adaptive static balancing |
0 | -- | 0 | Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó. A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU |
0 | -- | 0 | Rossana Baptista Queiroz, Marcelo Cohen, Soraia Raupp Musse. An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior |
0 | -- | 0 | Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo. Neuronal editor agent for scene cutting in game cinematography |
0 | -- | 0 | Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta. Smart composition of game objects using dependency injection |
0 | -- | 0 | Newton Lee. A word from the editor |
0 | -- | 0 | Sicilia F. Judice, Bruno Barcellos S. Coutinho, Gilson A. Giraldi. Lattice methods for fluid animation in games |
0 | -- | 0 | Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Henry Been-Lirn Duh. Physical interfaces for tabletop games |