Journal: Computers in Entertainment

Volume 7, Issue 4

0 -- 0Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Regina Leal-Toledo, Aura Conci, Paulo A. Pagliosa, Luis Valente, Bruno Feijó. An adaptative game loop architecture with automatic distribution of tasks between CPU and GPU
0 -- 0Angelo E. M. Ciarlini, Simone Diniz Junqueira Barbosa, Marco A. Casanova, Antonio L. Furtado. Event relations in plan-based plot composition
0 -- 0Alessandro Ribeiro Da Silva, Wallace Santos Lages, Luiz Chaimowicz. Boids that see: Using self-occlusion for simulating large groups on GPUs
0 -- 0Yalmar Ponce Atencio, Guina Sotomayor Alzamora, Claudio Esperança. Enhanced physically-based animation of deformable bodies using shape-matching
0 -- 0Anton Gustafsson, Cecilia Katzeff, Magnus Bång. Evaluation of a pervasive game for domestic energy engagement among teenagers
0 -- 0C. Pearce, Esteban Walter Gonzalez Clua, S. R. Musse. Video interviews
0 -- 0Lucas Machado, Bruno Feijó. Parallel culling and sorting based on adaptive static balancing
0 -- 0Erick Baptista Passos, Mark Joselli, Marcelo Panaro de Moraes Zamith, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Aura Conci, Bruno Feijó. A bidimensional data structure and spatial optimization for supermassive crowd simulation on GPU
0 -- 0Rossana Baptista Queiroz, Marcelo Cohen, Soraia Raupp Musse. An extensible framework for interactive facial animation with facial expressions, lip synchronization and eye behavior
0 -- 0Erick Baptista Passos, Anselmo Antunes Montenegro, Esteban Walter Gonzalez Clua, Cesar Tadeu Pozzer, Vinicius Azevedo. Neuronal editor agent for scene cutting in game cinematography
0 -- 0Erick Baptista Passos, Jonhnny Weslley S. Sousa, Esteban Walter Gonzalez Clua, Anselmo Antunes Montenegro, Leonardo Gresta Paulino Murta. Smart composition of game objects using dependency injection
0 -- 0Newton Lee. A word from the editor
0 -- 0Sicilia F. Judice, Bruno Barcellos S. Coutinho, Gilson A. Giraldi. Lattice methods for fluid animation in games
0 -- 0Jakob Leitner, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Henry Been-Lirn Duh. Physical interfaces for tabletop games

Volume 7, Issue 3

0 -- 0Dirkjan Joor, Wilco Beekhuizen, Lidwien van de Wijngaert, Eva Baaren. The emperor s clothes in high resolution: An experimental study of the framing effect and the diffusion of HDTV
0 -- 0Alexandra Zafiroglu, Genevieve Bell. Teaching Intel to love the television
0 -- 0Carmen Mac Williams, Georg Trogemann, Stefan Göllner, Martin Hesselmeier. Next research idea beyond Live and CitizenMedia
0 -- 0Erika Reponen. Live@Dublin > delayed@Tampere
0 -- 0Newton Lee. A word from the editor
0 -- 0Marian Florin Ursu, Vilmos Zsombori, John Wyver, Lucie Conrad, Ian Kegel, Doug Williams. Interactive documentaries: A Golden Age
0 -- 0Elizabeth Furtado, Thais Kampf, Lara Schibelsky G. Piccolo, Maria Cecília Calani Baranauskas. Prospecting the appropriation of digital TV in a Brazilian project
0 -- 0Marianna Obrist, Marc Miletich, Teresa Holocher, Elke Beck, Sara Kepplinger, Paul Muzak, Regina Bernhaupt, Manfred Tscheligi. Local communities and IPTV: Lessons learned in an early design and development phase
0 -- 0Newton Lee. Announcements
0 -- 0Marie-José Montpetit. Your content, your networks, your devices: Social networks meet your TV experience
0 -- 0Inger Lindstedt, Jonas Löwgren, Bo Reimer, Richard Topgaard. Nonlinear news production and consumption: A collaborative approach
0 -- 0Stacey Hand, Duane Varan. Interactive stories and the audience: Why empathy is important
0 -- 0Artur Lugmayr, Marianna Obrist, Manfred Tscheligi. Introduction to the EuroITV 2008 special issue: TV and video entertainment environments
0 -- 0Koji Miyauchi, Taro Sugahara, Hiromi Oda. Relax or study? A qualitative user study on the usage of live mobile TV and mobile video
0 -- 0Chris Davison. Distant vision

Volume 7, Issue 2

0 -- 0Barbaros Bostan. Player motivations: A psychological perspective
0 -- 0Emanuel Montero Reyno, José Á. Carsí Cubel. Automatic prototyping in model-driven game development
0 -- 0Peter K. K. Loh, Edmond C. Prakash. Novel moving target search algorithms for computer gaming
0 -- 0Newton Lee. Announcements
0 -- 0Chang Yun, Zhigang Deng, Merrill Hiscock. Can local avatars satisfy a global audience? A case study of high-fidelity 3D facial avatar animation in subject identification and emotion perception by US and international groups
0 -- 0Kalle Jegers. Elaborating eight elements of fun: Supporting design of pervasive player enjoyment
0 -- 0Anne Deane Berman. Interview with Anne and Steve Berman (UCSB and UCLA)
0 -- 0Hiroshi Ishii. Interview with Hiroshi Ishii (MIT Media Lab)
0 -- 0Francesco Bellotti, Riccardo Berta, Alessandro De Gloria, Ludovica Primavera. Enhancing the educational value of video games
0 -- 0Panagiotis Zaharias, Anthony Papargyris. The gamer experience: Investigating relationships between culture and usability in massively multiplayer online games
0 -- 0Larissa Hjorth. The big bang: An example of mobile media as new media
0 -- 0Mark John Taylor, M. Baskett. The science and art of computer games development for undergraduate students
0 -- 0Chris Davison. Yes we can
0 -- 0Thomas P. Hartley, Quasim H. Mehdi. Online action adaptation in interactive computer games
0 -- 0Newton Lee. A word from the editor

Volume 7, Issue 1

0 -- 0Daniel Calife, João Luiz Bernardes Jr., Romero Tori. Robot Arena: An augmented reality platform for game development
0 -- 0Mitchell Whitelaw, Mark Guglielmetti, Troy Innocent. Strange ontologies in digital culture
0 -- 0Barbaros Bostan. Requirements analysis of presence: Insights from a RPG game
0 -- 0João Luiz Bernardes Jr., Ricardo Nakamura, Daniel Calife, Daniel Makoto Tokunaga, Romero Tori. Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine
0 -- 0Newton Lee. A word from the editor
0 -- 0Anjin Park, Keechul Jung. Flying cake: Augmented game on mobile devices
0 -- 0Dimitris Grammenos, Anthony Savidis, Constantine Stephanidis. Designing universally accessible games
0 -- 0Newton Lee. Announcements
0 -- 0Fábio Petrillo, Marcelo Soares Pimenta, Francisco M. Trindade, Carlos Dietrich. What went wrong? A survey of problems in game development
0 -- 0Chris Davison. Meet the new boss