Journal: Game Studies

Volume 18, Issue 2

0 -- 0Meghan Blythe Adams, Nathan Rambukkana. "Why do I have to make a choice? Maybe the three of us could, uh...": Non-Monogamy in Videogame Narratives
0 -- 0Jonne Arjoranta, Marko Siitonen. Why Do Players Misuse Emotes in Hearthstone? Negotiating the Use of Communicative Affordances in an Online Multiplayer Game
0 -- 0Rob Gallagher. Minecrafting Masculinities: Gamer Dads, Queer Childhoods and Father-Son Gameplay in A Boy Made of Blocks
0 -- 0Melissa Kagen. Walking, Talking and Playing with Masculinities in Firewatch
0 -- 0Johan Blomberg. The Semiotics of the Game Controller
0 -- 0Ahmed Elmezeny, Jeffrey Wimmer, Manoella Oliveira dos Santos, Ekaterina Orlova, Irina Tribusean, Anna Antonova. Same but Different: A Comparative Content Analysis of Trolling in Russian and Brazilian Gaming Imageboards
0 -- 0Joshua D. Sites, Robert F. Potter. Everything Merges with the Game: A Generative Music System Embedded in a Videogame Increases Flow
0 -- 0Kathleen McClancy. The Wasteland of the Real: Nostalgia and Simulacra in Fallout
0 -- 0Theresa Krampe. No Straight Answers: Queering Hegemonic Masculinity in BioWare?s Mass Effect